The code in input_server was pretty much all set for this, but there was
no way to configure the extra buttons. Add them to the mouse view in
Input preferences (up to 5 buttons are handled now)
Define a new B_MOUSE_BUTTON(n) macro to generate the bitmask for a given
button (numbered from 1).
Change-Id: I9091082277937d89b08464ff474e7bbb5db82401
Reviewed-on: https://review.haiku-os.org/c/haiku/+/180
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
BeOS didn't support transparent views. As documented in the Be Book,
SetViewColor(B_TRANSPARENT_COLOR) only effect is to not fill the
invalidated areas with the view color before calling Draw() (it avoids
flickering, especially when combined with B_FULL_UPDATE_ON_RESIZE).
A previous change made B_TRANSPARENT_COLOR actually make the view
transparent (that is, additionally to the above, the underlying view is
drawn before the transparent children), but it creates compatibility
issues.
In order to keep the API compatible with BeOS, the new behavior is now
enabled explicitly using the B_TRANSPARENT_VIEW flag. This also opens
for future developments like allowing a view color with an alpha
channel (not supported yet).
Adjust programs that require transparent views.
Fixes#15744, #15745.
Helps with #15645.
Change-Id: I529574ea23db0a23579521b263bc8d572775e35a
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2275
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
Scroll bars should look and work identically to before on
HaikuControlLook.
Add DrawScrollBarButton() and DrawScrollBarThumb() and
DrawScrollBarBorder() methods. These methods are used to draw scroll
bars in a generic way so that they can be drawn differently by alternative
control look's (e.g. BeControlLook). Also it gives us back drawing of
scroll bar knobs. However the knob setting is not exposed in the
interface in this commit.
These methods are in addition to the 2 existing DrawScrollBarBackground()
methods that draw the scroll bar background. One draws the area above and
below the thumb and the other is called by the first to actually draw the
area.
The rest of the drawing besides the backgrounds was being done in
BScrollBar before. To draw the scroll bar arrows and thumb we were recyling
other ControlLook methods, while this worked well enough on HaikuControlLook
it wasn't flexible enough for alternative control looks.
DrawScrollBarButton() is used to draw the four scroll buttons and is
typically (so far) used in combination with DrawArrowShape().
DrawScrollBarThumb() draws the scroll bar thumb.
DrawScrollBarBorder() draws a 1px border around the entire scroll bar,
potentially B_KEYBOARD_NAVIGATION_COLOR if focused (although this is
feature not currently used.)
Draw unscrollable scroll bars as if they were disabled including the
buttons with their arrow shapes, background, and thumb.
Add FBC backwords compatibility macros in ControlLook.cpp
Change-Id: I9237c5ce45d17d674785111d51de951e5686306b
Reviewed-on: https://review.haiku-os.org/c/haiku/+/351
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
type is acpi_handle, to be used with the ACPI bus manager
Change-Id: Ibbdd81a21bdd57fc651f7a7238e3676033204857
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2456
Reviewed-by: Rene Gollent <rene@gollent.com>
ACPI_DEVICE_HID_ITEM is now optional, instead of an empty string.
Change-Id: I352ffaaad377659f650a0b8c0d56e40a68b739c3
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2420
Reviewed-by: Jérôme Duval <jerome.duval@gmail.com>
to find a node in the hierarchy.
Change-Id: Iee858f21ce134569bf25fccbef9fe18ea8787e9d
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2419
Reviewed-by: Jérôme Duval <jerome.duval@gmail.com>
That's a bad idea. The drag and drop tracking could get confused enough
to crash app_server (possibly because of calling InitiateDrag multiple
times?)
Fixes#14983.
Change-Id: Id43bfcbfc24b1adb8f6e9fff587c6df9b62910f2
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2413
Reviewed-by: Alex von Gluck IV <kallisti5@unixzen.com>
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
Previous version of the patch was broken by the EFI refactoring.
Change-Id: I6dd125100b22b2461c531bfd8f81b3dd28e2b751
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2409
Reviewed-by: Jérôme Duval <jerome.duval@gmail.com>
- Cleanup HEAD_MODE constants. These should be completely removed, now
that we have a proper notion of pipes and displays. But the DPMS code
still uses them, for now.
- Fix the ie_pipe command where width and height were swapped and
missing a +1 to show the actual videomode values
change int types to uint32, as it's more correct.
Change-Id: Iae7043abe4c8b8a121548fe6d6a809f1bd879c8a
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2334
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
We need to assign PLLs to pipes and transcoders. The assignments on
previous generations were fixed, but now it's up to us to set it up.
Do the simplest thing for now: assign PLL1 to pipe A and PLL2 to pipe B.
Not used by anything at all, and not included in the build.
Even the BeOS engineer who created it wrote in a Be Newsletter
that he was uncertain how useful it was, which is why BeOS
did not ship it as a kernel add-on...
It is no longer an error to destroy a ConditionVariableEntry
that is still attached to a ConditionVariable; it will
now be implicitly detached in that case.
This makes ConditionVariableEntrys much eaiser to use
from an API standpoint.
Change-Id: I03c676d3a198aa885de733d3e1729b15f80de031
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2301
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
There is no good reason to put them in a private header.
No functional change (but drivers now have access
to these constants.)
Change-Id: I7ac00a120ab44fbc110bc858dfd87d69d0061135
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2294
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
Reviewed-by: John Scipione <jscipione@gmail.com>
Change-Id: I0d6d2f8db2bc86c08d5ba2648f1cf46d85b54a5e
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2267
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
Reviewed-by: Alex von Gluck IV <kallisti5@unixzen.com>
* arm efi additions
* cleanup some cpu headers which were oddly
split between efi and bios_ia32
* Move calculate_cpu_conversion_factor over to
arch_timer since it is timerish, and x86 only
* Drop some duplicated code from efi start. Move
hpet init code into efi timer/hpet code
Change-Id: Ia4264a5690ba8c09417b06788febc4f572f111ce
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2259
Reviewed-by: Alex von Gluck IV <kallisti5@unixzen.com>
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
* This is the bulk of the work. Anything else should be
minor cleanups and tweaking.
* riscv64 isn't a viable EFI platform yet.. just acting
as a stand-in to test a non-x86 EFI haiku_loader
Change-Id: Ib03de81e2b562e693987b86d7b4318209fb1c792
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2256
Reviewed-by: Alex von Gluck IV <kallisti5@unixzen.com>
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
On modern x86, one can use __rdtscp to get the current cpu in userland.
Change-Id: I1767e379606230a75e4622637c7a5aed9cdf9ab0
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2248
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
hrev53379 clears the buffer cache for disconnected clients, and also delete buffers.
This is too early (see #15263, media_addon_server crash), and should only happen
after the buffer is recycled. This can be resolved by abusing the fFlags field of
BBuffer to mark the buffer for deletion, and mark the buffer to be reclaimed.
Some BBuffers don't reside in the SharedBufferList, so we have to mark them as to
be reclaimed. For those in the SharedBufferList, call a new RemoveBuffer(), which
can check whether the buffer is still to be reclaimed. For reclaimed BBuffers,
delete them right away, others can be marked for deletion.
fixes#15606#15263, possibly #15433
Change-Id: I66e94138e7e10a40d4c48e2ac042f816c79f5aab
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2245
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
Reviewed-by: X512 <danger_mail@list.ru>
Reviewed-by: Ryan Leavengood <leavengood@gmail.com>
- Fix USB_hid_page_consumer.h: some values are skipped in the spec so
our defines were off
- Handle the horizontal wheel on my mouse which is declared as a
CON_AC_PAN, but otherwise works just like the vertical wheel
- Input server and interface kit already handle the events properly
(they were available for serial mice already).
Change-Id: Ie0080ebb27e9478bcfe9f9dc5fd2a936ae05a848
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2201
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
In a menu, we use the right side both for submenu arrows and shortcuts.
As a result, when an entry has both a shortcut and a submenu, its
shortcut is not aligned with others, and this does not look so nice.
The spacing for the arrow appears only if there is a submenu in any of
the items in the parent menu.
Change-Id: If91fdcdad36abb0141fb05d1f59141f89540c1db
Reviewed-on: https://review.haiku-os.org/c/haiku/+/355
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
Reviewed-by: Ryan Leavengood <leavengood@gmail.com>
This is required for building shared libraries with hidden by default symbol
visiblility such as mesa.
Change-Id: I7150629aaea61d7c9b6e641d32913c5cc7c96543
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2159
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
* A few tips for future folks follows.
* fenv.h gets wrapped in our buildtools
* If anything in the arch fenv.h "doesn't work" buildtools
will silently fail early on (autotools HAVE_FENV_H)
Change-Id: Icae064fde42af3bbed5ea2eadfaa8c18c677e6a6
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2164
Reviewed-by: Alex von Gluck IV <kallisti5@unixzen.com>
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
- 7xx (1st gen) has no driver in Haiku or is handled by the intel_810 driver
- PowerVR has no driver in Haiku
So there is no point in having those in the intel_extreme driver.
While I'm at it, fix the video timing/resolution constraints for
sanitize_video_mode.
- Implement watch_input_devices in input_server, as it was TODO. For
now, only one watcher is allowed at a time.
- Use it in Input preferences to get notified about added and removed
devices and update the device list accordingly.
Change-Id: I52018af53738e68271d6d63b5bea31fd7cab1b3b
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2041
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
The hacks to still use actual system headers for zlib didn't quite work.
- Define Z_SOLO, which makes zlib build without any system include
- Remove use of std::max and #include <algorithm> from AVLTree
- Do not include DebugSupport.h because it uses system headers
- Do not include uuid.h and define just what we need
Now it's possible to compile the btrfs_shell on Linux.
Change-Id: I74a14b5f6804db45ab5a9f582ab493d696376fd3
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2098
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>