this should simplify big times implementing ttyname() for ex, and could be handy anyway.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17655 a95241bf-73f2-0310-859d-f6bbb57e9c96
running team to be able to fill in the team_info::args field. Currently, only
the path is stored, there, though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17646 a95241bf-73f2-0310-859d-f6bbb57e9c96
-> a USB Mass Storgage module (SCSI bus manager add-on)
-> a SiS 7018 AC97 driver (uses "old" audio driver interface)
-> a USB Serial driver
-> a USB Vision driver and media add-on (Haupauge WinTV USB)
* moved R3MediaDefs.h from usb_audio driver to common place
headers/private/audio (also used by SiS 7018 driver)
* added TV tuner frequency defines to data/settings/media/usb_vision
Some of these drivers are in unfinished state, particularily the
USB Vision driver, the VideoProducer doesn't seem to use it yet,
the USB Mass Storage module is known to work though, it also includes
add-ons for itself that add support for some "special" hardware, these
are not integrated with the Jamfile build system though.
Also I didn't much much time with the "CVS package" targets, the
ReadMes are not added, someone with more knowledge about this could
add them...
None of this stuff is added to the Haiku image, it is simply included
to be maintained in the Haiku tree from now on.
* fixed a bug in Video Producer sample inherited from Be Sample
code - the timing from the time source was not really used,
on some systems this could cause in the producer not waking
up at the correct time if the system time and audio card time
are drifting apart
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17625 a95241bf-73f2-0310-859d-f6bbb57e9c96
before sending a B_MOUSE_DOWN message to any other view. This fixes bug
594 for real and another bug in BMenuBar. BMenuBar tracking will also
be simplified a bit because of this. Install items to a NULL window on
Show() as does R5 (although I don't know why yet).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17605 a95241bf-73f2-0310-859d-f6bbb57e9c96
Position(). This used up a virtual slot of BPositionIO. GetSize() needed to be
implemented in BFile, which uses the BStatable version as before. This should
hopefully be binary compatible. The only problem could be in source
compatibility when there are classes inheriting from BPositionIO implementing
their own GetSize().
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17593 a95241bf-73f2-0310-859d-f6bbb57e9c96
export those functions. The log_coll stuff now uses system_time() instead
if enabled - that should be good enough.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17567 a95241bf-73f2-0310-859d-f6bbb57e9c96
output as well.
* Obviously got the register for INTEL_DISPLAY_B_DIGITAL_PORT wrong - it's
not 0x61000 but 0x61140, maybe that can explain the fun we had at BeGeistert :)
* Renamed the analog display registers to better fit the digital ones, ie.
replaced DISPLAY with DISPLAY_A - although this might be not really correct
as it seems that the pipes can be selected arbitrarily.
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17566 a95241bf-73f2-0310-859d-f6bbb57e9c96
Need to clean this up, though. It even sort of worked on tic's IBM X40
on BeGeistert - if you weren't irritated by the fact some parts of the
screen were just black, that is :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17565 a95241bf-73f2-0310-859d-f6bbb57e9c96
and used that one and NOFILE to implement R5 private calls _kset_[fd|mon]_limit_()
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17545 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Mesa doesn't compile yet, as some PPC specific stuff seems to be
missing, Philippe?
* Cortex and some other stuff has been marked x86-only, although
it's more of a "GCC 2.95.3"-only.
* I'm not sure if it's a bug in GCC 4, or if that's what the C
standard demands, but sizeof(some_type::some_field) is not
valid anymore :-/
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17515 a95241bf-73f2-0310-859d-f6bbb57e9c96
that at least 8 bit modes seems to work (but overlay only partially)
* Added "hardware_cursor" option to the settings file - when set to "false", you should
have a cursor in the second output now as well.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17498 a95241bf-73f2-0310-859d-f6bbb57e9c96
* removed weird stuff that seemed to have no purpose in life
* added more comments where I had to figure things out
* fWidth is now adjusted in FrameResized()
* ListView scrolls up when items are removed at the end and
there would be empty room
* fixed SwapItems(), MoveItem() and ReplaceItem() by making
DoMiscellaneous() use the private implementations instead
of calling the public ones again resulting in an endless
loop
* renamed private methods with underscore
* removed more unused/empty private methods
* some slight performance increases here and there
* more correct tracking of fFirstSelected and fLastSelected,
at least I cannot reproduce one crash in the WonderBrush
Layer list anymore
even more cleanup and testing would not hurt though...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17487 a95241bf-73f2-0310-859d-f6bbb57e9c96
without having a VESA mode set first (thanks to Stephan for noticing
this).
* intel_set_display_mode() now calls intel_propose_display_mode() to make
sure the mode passed in is valid. Note, B_PROPOSE_DISPLAY_MODE is still
not working correctly (which will cause problems for BWindowScreen and
friends).
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17460 a95241bf-73f2-0310-859d-f6bbb57e9c96
introduced a lock that is used in B_SET_DISPLAY_MODE etc.
* Correctly implemented B_ACQUIRE_ENGINE and B_RELEASE_ENGINE now (ie. they lock
the engine now).
* The lock of the ring buffers is now deleted when the (primary) accelerant is closed.
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17453 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Turns out cursor handling is simpler as originally thought, so I could remove its
physical mapping - it's still put into the shared area, though, although that isn't
needed for this chip (but could eventually simplify the handling of other generations
of this chip).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17450 a95241bf-73f2-0310-859d-f6bbb57e9c96
(in the kernel driver) fail - or crash the system.
* Waiting for VBLANK now works as expected - you actually have to *set* the bit
to clear it, isn't that obvious? :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17443 a95241bf-73f2-0310-859d-f6bbb57e9c96
is no good (or reliable) way to retrieve the physical address of "stolen"
(by the BIOS) graphics memory.
* Implemented allocation of additional graphics memory in case the BIOS was
a bit too cheap. We now guarantee 8 MB of memory available to the graphics
chip - would be nicer to only allocate that on demand, though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17433 a95241bf-73f2-0310-859d-f6bbb57e9c96
I am also not sure if it's working correctly.
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17425 a95241bf-73f2-0310-859d-f6bbb57e9c96
use it (which isn't really that bad).
* B_SCREEN_TO_SCREEN_BLIT is now working as intended, so we can finally move
windows and scroll at decent speed :-)
* Implemented a simple version of B_WAIT_ENGINE_IDLE for now.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17422 a95241bf-73f2-0310-859d-f6bbb57e9c96
the usual order of other registers, so I mixed it up: vertical downscaling
is now working as expected as well.
* The downscaling factor was a tiny bit too low (one pixel from the view).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17414 a95241bf-73f2-0310-859d-f6bbb57e9c96
used, though.
* Renamed the PhyisicalPageMapper class to AreaKeeper and made it a bit more
generic (ie. it can now also create usual areas)
* The shared_info is now created using the AreaKeeper, too, and this actually
fixes some potential memory leaks.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17412 a95241bf-73f2-0310-859d-f6bbb57e9c96
overlay - this will improve the overlay performance when the engine is
under load (the acceleration engine will use the primary lower priority
ring buffer).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17411 a95241bf-73f2-0310-859d-f6bbb57e9c96
mode), but you have to set the scaling UV registers in order to have correct
overlay.
* In other words, overlay is working now! There are still issues with it, which
can probably be attributed to missing bounds checks (the screen goes black
when you leave full-screen mode in VLC - but not if overlay just stops).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17365 a95241bf-73f2-0310-859d-f6bbb57e9c96
disconnected (so that you can still just call ShowCursor() to have it back,
in case you want that).
* Rewrote WindowScreen.h.
* Cleanup, removed unused variables, renamed private methods.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17349 a95241bf-73f2-0310-859d-f6bbb57e9c96
* As suggested by Korli, the signal is now encoded in the "reason" field of
wait_for_child().
* waitpid() now sets the status passed in so that the signal can be read out
(but it still doesn't do it's full job).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17338 a95241bf-73f2-0310-859d-f6bbb57e9c96
scan job in the calling thread).
* KDiskDeviceManager::InitialDeviceScan() now runs synchronously, so that
get_boot_partitions() doesn't need to do this ugly wait hack.
* KDiskDeviceManager::CreateFileDevice() can now run synchronously as well, which
fixes a deadlock in fs_mount() - note, mounting file devices still doesn't work,
though as Haiku's BFS doesn't allow this right now.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17334 a95241bf-73f2-0310-859d-f6bbb57e9c96
the Intel chip obviously cannot do overlays in B_RGB16 - even though it pretends
to be able to do that.
* B_YCbCr422 seems to work, though, I haven't tested any other spaces for now, and
I somewhat doubt they will work. It's all green, though, and the scaling doesn't
seem to be correct - that we be solvable, though :)
* There aren't any bounds checks (so don't move the window out of the screen), and
also the overlay_view offsets are ignored.
* Scaling and moving is now detected, and there is always as little work done as
possible to reduce the workload on buffer switches (the most common case).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17315 a95241bf-73f2-0310-859d-f6bbb57e9c96