Commit Graph

2939 Commits

Author SHA1 Message Date
Augustin Cavalier
b022a5e224 BScrollView: Ask the BScrollBars what their preferred sizes are.
This replaces the use of the hard-coded scroll bar size constants
and instead asks the scrollbars for their preferred sizes directly.

Right now, this is a giant no-op since BScrollBar just returns
the same hard-coded size when asked. The next commit will, however,
change that.
2020-07-05 18:37:48 -04:00
Augustin Cavalier
9fe3529f3e BScrollBar: Remove DISABLE_ON_WINDOW_DEACTIVATION constant.
It was always enabled, and disabling it would break ABI.
If we want to make it disable-able, it needs to be a setting,
but I don't really see a reason for that.
2020-07-05 18:37:48 -04:00
Augustin Cavalier
e9815ed8b6 BScrollBar: Move SCROLL_BAR_{...}_KNOB_SIZE constants into the source.
They were not used anywhere else in the tree anyway. Resolves a TODO.
2020-07-05 18:37:48 -04:00
X512
d9d96260e0 BMenu: speed up deleting items
Fixes #16336.

Change-Id: Ie941f45f363f6fe94062fc3acb8bd3bb876c1f1e
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2976
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
2020-07-04 16:49:55 +00:00
Kacper Kasper
97bd6fe8d4 app_server: Implement more composition modes
* Use agg::comp_op classes to blend pixels.
* Subpixel path not implemented.
* Needed by WebKit.
* Implements #10274.

Change-Id: I07b0002196fd0a05fc100bd9f6d703c33cadc85b
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2932
Reviewed-by: X512 <danger_mail@list.ru>
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
2020-06-29 14:07:42 +00:00
X512
8fbce87334 BMenu: implement scripting
Fixes #15540.

Change-Id: I965d04bcbb6db41cc7a744d18fa3c9ffab2a81f1
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2941
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
2020-06-24 14:08:16 +00:00
Leorize
b927cf6822 docs: Add documentation for BUrlProtocolListener
Change-Id: I6fb6092d31e9ff94a1c9466240b375b9b88f2d8f
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2929
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
2020-06-20 18:13:33 +00:00
Axel Dörfler
93845aec95 block_cache: Change signature of *_etc() functions
* This allows file systems to retrieve the actual error code on a
  failure, and report it to the user.
* All affected file systems have been adjusted to the API change.
  This is a binary incompatible change.

Change-Id: Id73392aaf9c6cb7d643ff9adcb8bf80f3037874c
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2913
Reviewed-by: Axel Dörfler <axeld@pinc-software.de>
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
2020-06-20 18:10:03 +00:00
Alexander von Gluck IV
a742970be5 Fix build of Haiku on gcc10 host
Change-Id: Iea16a7d07a32497c4f228739945356b5c8be9897
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2540
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
2020-05-21 01:35:10 +00:00
X512
db3a94141a SeparatorItem: support horizontal layout
This is required for BMenuBar based toolbars.

Fixes #15785.

Change-Id: I8d108694b481e408e5c56e23a697c8e7829343dc
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2316
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
2020-05-10 15:45:27 +00:00
Adrien Destugues
aa272ca35c Package Kit: reduce identifer/base-url confusion
For historical reasons, the package kit has an "url" field that is not
actually meant to be used as an URL. Rename it in the API and user
facing output as "identifier" to make it clear what the file is used
for. This change preserves the "url" key in on-disk and online storage
(hpkr files, stored settings, etc) in an attempt to not break anything.

Fix one remaining misuse of the "url" field as an URL in
get_package_dependencies.

Add an unit test showing that BUrl does parse "tab" URIs properly (there
is just a protocol and a path segment).

Change-Id: I339ce526e5798d42d78ae650855d7e988dbb4a1a
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2542
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
2020-05-09 20:04:50 +00:00
Augustin Cavalier
a20a26e264 Versioning: Add BETA_2 and PRE_BETA_3 constants.
* PRE_BETA_3 is now the default in master.
2020-05-08 23:30:15 -04:00
Adrien Destugues
20f2ebae4b Remove MouseDownThread and its usages
This code comes from an old Be Newsletter and since then the API
received the addition of SetMouseEventMask. In several places the
MouseDownThread was misused: it would spawn a new thread on every mouse
click and not clear the previous one. This could for example lead to
BSpinner skipping values if you clicked it at the right speed.

There are functional changes in BSpinner, before it updated for the
first time 100ms after mouse down, and then as you moved the mouse
around the button, now it activates immediately on first click and then
every 200ms (which may be a bit short). In other places, no functional
changes intended.

Change-Id: Ie600dc68cbb87d1e237633953e5189918bf36575
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2599
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
2020-05-07 22:08:23 +00:00
Jérôme Duval
526752bc02 acpi: add ACPI_DEVICE_UID_ITEM
Change-Id: I6f1dba7d9d757859375e2339141ba92559d5cf9b
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2484
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
Reviewed-by: Fredrik Holmqvist <fredrik.holmqvist@gmail.com>
2020-04-20 14:56:59 +00:00
Adrien Destugues
5bbf7f1be0 Actually handle more than 3 mouse buttons
The code in input_server was pretty much all set for this, but there was
no way to configure the extra buttons. Add them to the mouse view in
Input preferences (up to 5 buttons are handled now)

Define a new B_MOUSE_BUTTON(n) macro to generate the bitmask for a given
button (numbered from 1).

Change-Id: I9091082277937d89b08464ff474e7bbb5db82401
Reviewed-on: https://review.haiku-os.org/c/haiku/+/180
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
2020-04-18 18:20:37 +00:00
X512
47102c0742 Interface Kit: introduce B_TRANSPARENT_BACKGROUND flag
BeOS didn't support transparent views. As documented in the Be Book,
SetViewColor(B_TRANSPARENT_COLOR) only effect is to not fill the
invalidated areas with the view color before calling Draw() (it avoids
flickering, especially when combined with B_FULL_UPDATE_ON_RESIZE).

A previous change made B_TRANSPARENT_COLOR actually make the view
transparent (that is, additionally to the above, the underlying view is
drawn before the transparent children), but it creates compatibility
issues.

In order to keep the API compatible with BeOS, the new behavior is now
enabled explicitly using the B_TRANSPARENT_VIEW flag. This also opens
for future developments like allowing a view color with an alpha
channel (not supported yet).

Adjust programs that require transparent views.

Fixes #15744, #15745.
Helps with #15645.

Change-Id: I529574ea23db0a23579521b263bc8d572775e35a
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2275
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
2020-04-16 00:59:37 +00:00
John Scipione
1482b250a7 IK: Update scroll bars for alternative control look
Scroll bars should look and work identically to before on
HaikuControlLook.

Add DrawScrollBarButton() and DrawScrollBarThumb() and
DrawScrollBarBorder() methods. These methods are used to draw scroll
bars in a generic way so that they can be drawn differently by alternative
control look's (e.g. BeControlLook). Also it gives us back drawing of
scroll bar knobs.  However the knob setting is not exposed in the
interface in this commit.

These methods are in addition to the 2 existing DrawScrollBarBackground()
methods that draw the scroll bar background. One draws the area above and
below the thumb and the other is called by the first to actually draw the
area.

The rest of the drawing besides the backgrounds was being done in
BScrollBar before. To draw the scroll bar arrows and thumb we were recyling
other ControlLook methods, while this worked well enough on HaikuControlLook
it wasn't flexible enough for alternative control looks.

DrawScrollBarButton() is used to draw the four scroll buttons and is
typically (so far) used in combination with DrawArrowShape().

DrawScrollBarThumb() draws the scroll bar thumb.

DrawScrollBarBorder() draws a 1px border around the entire scroll bar,
potentially B_KEYBOARD_NAVIGATION_COLOR if focused (although this is
feature not currently used.)

Draw unscrollable scroll bars as if they were disabled including the
buttons with their arrow shapes, background, and thumb.

Add FBC backwords compatibility macros in ControlLook.cpp

Change-Id: I9237c5ce45d17d674785111d51de951e5686306b
Reviewed-on: https://review.haiku-os.org/c/haiku/+/351
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
2020-04-11 16:57:54 +00:00
Jérôme Duval
b9d640760e acpi: add ACPI_DEVICE_HANDLE_ITEM
type is acpi_handle, to be used with the ACPI bus manager

Change-Id: Ibbdd81a21bdd57fc651f7a7238e3676033204857
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2456
Reviewed-by: Rene Gollent <rene@gollent.com>
2020-04-10 11:25:39 +00:00
Jérôme Duval
8f6d605714 acpi: add walk_namespace bus and device method
Change-Id: I03fa43e0ba9b37f6db43f6ff16bbca892684cc49
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2446
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
2020-04-10 11:25:39 +00:00
Jérôme Duval
b5dba2e4ad acpi: add ACPI_DEVICE_ADDR_ITEM and ACPI_DEVICE_CID_ITEM for device nodes
ACPI_DEVICE_HID_ITEM is now optional, instead of an empty string.

Change-Id: I352ffaaad377659f650a0b8c0d56e40a68b739c3
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2420
Reviewed-by: Jérôme Duval <jerome.duval@gmail.com>
2020-04-10 11:25:39 +00:00
Jérôme Duval
08bc0cc9ca device_manager: add find_child_node
to find a node in the hierarchy.

Change-Id: Iee858f21ce134569bf25fccbef9fe18ea8787e9d
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2419
Reviewed-by: Jérôme Duval <jerome.duval@gmail.com>
2020-04-10 11:25:39 +00:00
Adrien Destugues
61557c8240 BListView: do not spawn a thread on every mouse click.
That's a bad idea. The drag and drop tracking could get confused enough
to crash app_server (possibly because of calling InitiateDrag multiple
times?)

Fixes #14983.
2020-04-04 11:50:07 +02:00
Jérôme Duval
c4f5ebc3df PCI: add set_powerstate and get_powerstate hooks
Change-Id: I8e32b5fccba3461cdb1b0c6e81b15705b2be1c57
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2447
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
2020-04-02 13:31:56 +00:00
Jérôme Duval
e2a1fdf983 PCI: add subclasses for data acquisition
Change-Id: Ic4326300e4be0d9dccb4a1c8c50c0118318f62d9
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2386
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
Reviewed-by: John Scipione <jscipione@gmail.com>
2020-03-23 15:38:52 +00:00
X512
8152128002 Fix clang warning "mismatched-tags"
Change-Id: I00f26e27d8ac24a46b528ea7ed47b92c2967ff2e
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2390
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
2020-03-23 01:30:23 +00:00
Augustin Cavalier
96d5cadcdb atomizer: Remove.
Not used by anything at all, and not included in the build.
Even the BeOS engineer who created it wrote in a Be Newsletter
that he was uncertain how useful it was, which is why BeOS
did not ship it as a kernel add-on...
2020-03-07 17:50:21 -05:00
Jérôme Duval
cffa2c68a8 PCI: update subclasses and capabilities, add usb4 programming interface
from https://pcisig.com/sites/default/files/files/PCI_Code-ID_r_1_12__v9_Jan_2020.pdf

Change-Id: I0a9ec565c742f4ee230759be0834aff5b7ffcb97
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2307
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
2020-03-03 19:12:39 +00:00
John Scipione
2e08685b99 BMenu: Rename FrameMoved and FrameResized variable names
No functional change. lowercase_with_underscore file names are not
in-line with Haiku's style guidelines.

Change-Id: I254c975ee60168963ca4039a61dc428c05e0e6ba
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2306
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
2020-03-03 10:56:05 +00:00
Augustin Cavalier
dda8e77b8e headers: Move B_KERNEL_{EXECUTE,STACK}_AREA into KernelExport.h.
There is no good reason to put them in a private header.
No functional change (but drivers now have access
to these constants.)

Change-Id: I7ac00a120ab44fbc110bc858dfd87d69d0061135
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2294
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
Reviewed-by: John Scipione <jscipione@gmail.com>
2020-03-01 21:12:49 +00:00
Adrien Destugues
a206dcc221 usb hid: implement horizontal scrollwheel
- Fix USB_hid_page_consumer.h: some values are skipped in the spec so
  our defines were off
- Handle the horizontal wheel on my mouse which is declared as a
  CON_AC_PAN, but otherwise works just like the vertical wheel
- Input server and interface kit already handle the events properly
  (they were available for serial mice already).

Change-Id: Ie0080ebb27e9478bcfe9f9dc5fd2a936ae05a848
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2201
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
2020-02-06 00:10:10 +00:00
Ryan Leavengood
e10de1ecf5 Visually align shortcuts in menus
In a menu, we use the right side both for submenu arrows and shortcuts.
As a result, when an entry has both a shortcut and a submenu, its
shortcut is not aligned with others, and this does not look so nice.

The spacing for the arrow appears only if there is a submenu in any of
the items in the parent menu.

Change-Id: If91fdcdad36abb0141fb05d1f59141f89540c1db
Reviewed-on: https://review.haiku-os.org/c/haiku/+/355
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
Reviewed-by: Ryan Leavengood <leavengood@gmail.com>
2020-02-04 23:06:54 +00:00
X512
958d3f4375 BeBuild: set default visibility for _EXPORT
This is required for building shared libraries with hidden by default symbol
visiblility such as mesa.

Change-Id: I7150629aaea61d7c9b6e641d32913c5cc7c96543
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2159
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
2020-01-30 00:32:32 +00:00
Adrien Destugues
670af4fc7b More build fixes. 2020-01-25 21:35:34 +01:00
Zotyamester
edad811b96 Game Kit: rewrite GameSound and GameSoundDefs headers
Change-Id: I5efee795a73a9637f34ed8ffa4fbeeda09eb7a88
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2104
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
2020-01-25 11:43:02 +00:00
Ra-V2
e9d6c3150e Game Kit: rewrite StreamingGameSound.h
Change-Id: Ibd5d77236dc14ca605b0925c1177e64ca9e5a5d3
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2113
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
2020-01-25 11:42:41 +00:00
Panagiotis Vasilopoulos
f0b6c6a24b Game Kit: rewrite DirectWindow, FileGameSound and SimpleGameSound headers
Change-Id: I45687f8164dbc915a0cb6ca1bf4c0211761cb098
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2108
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
2020-01-22 00:33:44 +00:00
Raheem Idowu
e8faedae57 Game Kit: rewrite PushGameSound and WindowScreen headers
Part of #1576

Change-Id: Iafdc88bcf13e9c07fa148cb7980b54f5ee98be50
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2086
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
2020-01-11 02:26:06 +00:00
Jérôme Duval
feeb4b5d93 RosterPrivate: add IsShutDownInProgress()
enable to check whether a shutdown process is in progress.

Change-Id: I8efdddb3caa80e9fd188f202b6e92a888a7608e5
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2042
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
2019-12-21 20:32:31 +00:00
Kacper Kasper
c67dde0f2c app_server: Add tiled bitmap drawing routines
Change-Id: I9a7bd967f2cc95d815a66707b764cf5e33b3f8ed
Reviewed-on: https://review.haiku-os.org/c/haiku/+/1962
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
2019-12-09 12:22:28 +00:00
Adrien Destugues
69f814cded BFileGameSound: allow initializing from a BDataIO
There is no reason to not allow this, and it makes it possible to load
data from eg. a BResource instead of a file, which is very useful.

Remove some unused members in the class and dead code, and fix style
issues.

Change-Id: I94cbd0c13c469ea80f55028cf33dfde2de4365ef
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2001
Reviewed-by: Stephan Aßmus <superstippi@gmx.de>
2019-12-09 12:00:17 +00:00
Adrien Destugues
af3d90a597 Attempt to fix gcc8 build. 2019-12-05 20:14:08 +01:00
Adrien Destugues
b819569ef4 usb_video.h: build fixes
- Remove duplicate and otherwise unused lendian_bitfield.h
- Adjust listusb jamfile to use lendian_bitfield.h
- Fix various typos in usb_video.h and restore some fields to make
  listusb happy
2019-12-05 18:28:12 +01:00
brjhaiku
f57d609e9b USB_Video.h: add more definitions from the spec.
fixes #5940

Change-Id: Idb9ae8dfdaa9f0fab43be3767bf97e1c87245940
Reviewed-on: https://review.haiku-os.org/c/haiku/+/1022
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
2019-12-05 10:55:29 +00:00
Adrien Destugues
70cdd7d4f5 BCountry: add SetTo and InitCheck.
Change-Id: I5fbc2a1c0e735d6edeb23672017bb64d1b3f4390
Reviewed-on: https://review.haiku-os.org/c/haiku/+/1872
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
2019-12-02 12:32:15 +00:00
John Scipione
fb3493dfef BControlLook: Move tab frame drawing into DrawTabFrame()
The tab frame is drawn behind the tabs.

Create a new DrawTabFrame method in BControlLook and HaikuControlLook
that draws the tab frame background.

Until now we've been reusing the DrawInactiveTab method to draw the tab frame
in BTabView. While this works on HaikuControlLook, it doesn't work on other
ControlLook's (such as BeControlLook) that draw their tab frame differently.

Add FBC method to preserve binary compatibility on gcc2 and gcc4.

Move DrawTabFrame method to where _ReservedControlLook1 was in header.

Set rect to area of tab frame in TabView instead of doing the
calculation in HaikuControlLook so that others may benefit.

Change-Id: I513e238914f6d680f495659b6ec902df15555015
Reviewed-on: https://review.haiku-os.org/c/haiku/+/1936
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
2019-11-22 23:24:05 +00:00
Jérôme Duval
bc6dc61fb9 USB_hid: VR Controls definitions. 2019-10-08 16:56:51 +02:00
Jérôme Duval
c84296d0ad USB_hid: fix include guard. 2019-10-07 21:58:17 +02:00
Niels Sascha Reedijk
88dc9ee1b1 Remove MultiChannelControl.h
This class is not implemented in our code. It is not documented in the BeBook.

Change-Id: Id3a48dbd2039005f69998567dcc26548612f3e9f
Reviewed-on: https://review.haiku-os.org/c/haiku/+/1876
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
2019-09-20 23:59:30 +00:00
Jaroslaw Pelczar
1761cb8e6f arm64: Add more headers for code compilation
This makes ARM64 target compile more files. This patch is one of
series of patches to support new architecture, as fixes in many
places are required just to compile the code.

Signed-off-by: Jaroslaw Pelczar <jarek@jpelczar.com>
Change-Id: Ia060612733cd3a0fcb781fec449da164ed635b8e
Reviewed-on: https://review.haiku-os.org/c/haiku/+/1807
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
2019-09-01 03:02:49 +00:00
Simon South
b9d9c282fd input_server: Notify apps of new key map
Define a new message, B_KEY_MAP_LOADED, that is broadcast to applications by
the Input Server each time a key map is loaded. This allows apps that cache
key-map data to know when their copy has become stale.

Change InputServer::HandleGetSetKeyMap() so it returns an error in the event
loading even the system (fallback) key map fails.

Change-Id: Icc6c884f695ca59c687d83c680bb2fb467dd90cc
Reviewed-on: https://review.haiku-os.org/c/haiku/+/1741
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
2019-08-27 06:49:37 +00:00