been since long already.
This should help aljen reintegrate his gallium branch sooner than later,
which after the speed improvment on softpipe made last days will
be welcomed, I'll bet ;-)
Maybe it's possible to even have both current Mesa Software Renderer add-on
*and* Gallium-based SoftPipe one. Will need to actually support renderer
selection (in OpenGL preference panel or via a missing OpenGL Kit API),
as today the first add-on found is the only one ever selected...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33282 a95241bf-73f2-0310-859d-f6bbb57e9c96
of calloc, since the memory is memcpy()'d in the next line. Added a TODO
comment. +alphabranch
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32767 a95241bf-73f2-0310-859d-f6bbb57e9c96
* checks whether the rendered bitmap size matches the direct info size, if not, the renderer doesn't draw.
* we don't lock the view looper anymore in LockGL(), this avoids deadlocks with FrameResized().
* lock drawing when modifying the direct connection info.
* the renderer now locks the view looper with a timeout, as on resize the looper is locked and FrameResized called.
* the bug #3027 is fixed.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@30472 a95241bf-73f2-0310-859d-f6bbb57e9c96
(I guess frenchies are guilty here, as mmu_man's ThemeAddOn have the same disease...)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23757 a95241bf-73f2-0310-859d-f6bbb57e9c96
For the moment, these two just does a quick check for nvidia or radeon drivers been loaded and running.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21229 a95241bf-73f2-0310-859d-f6bbb57e9c96
(exceptions might be obscure ones in src/tests/...) should directly refer
to anything outside of the build system.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21009 a95241bf-73f2-0310-859d-f6bbb57e9c96
window_bounds are now coordinates of the view on the screen (was the window before)
this eases dramatically the drawing of the clip from the buffer
now allocates m_clip_info whenever needed as some apps call EnableDirectMode() after DirectConnected(), ie GLTeapot.
MesaSoftwareRenderer:
implemented DirectConnected() support in Mesa Software Renderer
tested with GLTeapot on QEmu, B_RGB16 mode only
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20797 a95241bf-73f2-0310-859d-f6bbb57e9c96
shuffled "isExecutable" to the end. The new order favors the common use
cases. Adjusted all Addon invocations and while at it also removed
separate LinkAgainst invocations.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20604 a95241bf-73f2-0310-859d-f6bbb57e9c96
this fixes bug #1029, though make sure to use BGL_ALPHA flag with BGLView constructor
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20201 a95241bf-73f2-0310-859d-f6bbb57e9c96
the code is now very compact, on par with other Mesa drivers
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20172 a95241bf-73f2-0310-859d-f6bbb57e9c96
updated the mesa software addon to work again (maybe would need more work)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20137 a95241bf-73f2-0310-859d-f6bbb57e9c96
of Mesa framework (src/kits/opengl/mesa) and make
clearer here live the Mesa Software Renderer add-on for
Haiku's OpenGL stack.
* Renamed the class for the same reason.
* Changed the string returned for GL_RENDERER to
help sorting out Haiku's renderer add-on(s) from
Mesa3D BeOS ports's monolithic libGL.so renderer.
* Make the renderer context current if none is already. This fix
the need in GLInfo to call LockGL() before calling any
glGet*() calls, when it was not necessary under R5
(and Mesa3D beos ports)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19287 a95241bf-73f2-0310-859d-f6bbb57e9c96
not yet working but a bit better :
GLTeapot display is now white instead of black :)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18776 a95241bf-73f2-0310-859d-f6bbb57e9c96
imported missing pieces of mesa
GLView now gets a renderer correctly
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18772 a95241bf-73f2-0310-859d-f6bbb57e9c96