* just a few style cleanups, reordered the method implementations to match
the declaration in the header git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23760 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -1,5 +1,5 @@
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/*
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* Copyright 2006-2007, Haiku. All rights reserved.
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* Copyright 2006-2008, Haiku. All rights reserved.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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@ -132,14 +132,16 @@ extern const char * color_space_name(color_space space);
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#include "swrast/s_spantemp.h"
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extern "C" _EXPORT BGLRenderer *
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instantiate_gl_renderer(BGLView *view, ulong options, BGLDispatcher *dispatcher)
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extern "C" _EXPORT BGLRenderer*
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instantiate_gl_renderer(BGLView* view, ulong options,
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BGLDispatcher* dispatcher)
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{
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return new MesaSoftwareRenderer(view, options, dispatcher);
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}
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MesaSoftwareRenderer::MesaSoftwareRenderer(BGLView *view, ulong options, BGLDispatcher *dispatcher)
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MesaSoftwareRenderer::MesaSoftwareRenderer(BGLView* view, ulong options,
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BGLDispatcher* dispatcher)
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: BGLRenderer(view, options, dispatcher),
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fBitmap(NULL),
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fDirectModeEnabled(false),
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@ -177,8 +179,9 @@ MesaSoftwareRenderer::MesaSoftwareRenderer(BGLView *view, ulong options, BGLDisp
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//fOptions = options | BGL_INDIRECT;
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struct dd_function_table functions;
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fVisual = _mesa_create_visual(rgbFlag, dblFlag, stereoFlag, red, green, blue, alpha,
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index, depth, stencil, accum, accum, accum, alpha ? accum : 0, 1);
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fVisual = _mesa_create_visual(rgbFlag, dblFlag, stereoFlag, red, green,
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blue, alpha, index, depth, stencil, accum, accum, accum,
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alpha ? accum : 0, 1);
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// Initialize device driver function table
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_mesa_init_driver_functions(&functions);
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@ -337,8 +340,9 @@ void
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MesaSoftwareRenderer::SwapBuffers(bool VSync)
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{
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CALLED();
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// TODO: support VSync
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if (fBitmap) {
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if (fVisual->doubleBufferMode)
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_mesa_notifySwapBuffers(fContext);
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@ -353,9 +357,10 @@ MesaSoftwareRenderer::SwapBuffers(bool VSync)
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for (uint32 i = 0; i < fInfo->clip_list_count; i++) {
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clipping_rect *clip = &fInfo->clip_list[i];
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int32 height = clip->bottom - clip->top + 1;
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int32 bytesWidth = (clip->right - clip->left + 1) * bytesPerPixel;
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uint8 *p = (uint8 *)fInfo->bits + clip->top * fInfo->bytes_per_row
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+ clip->left * bytesPerPixel;
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int32 bytesWidth
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= (clip->right - clip->left + 1) * bytesPerPixel;
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uint8 *p = (uint8 *)fInfo->bits + clip->top
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* fInfo->bytes_per_row + clip->left * bytesPerPixel;
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uint8 *b = (uint8 *)fBitmap->Bits()
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+ (clip->top - fInfo->window_bounds.top) * bytesPerRow
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+ (clip->left - fInfo->window_bounds.left) * bytesPerPixel;
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@ -409,7 +414,8 @@ MesaSoftwareRenderer::CopyPixelsOut(BPoint location, BBitmap *bitmap)
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s = (uint32 *)(ps + y * fBitmap->BytesPerRow());
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s += (uint32) sr.left;
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d = (uint32 *)(pd + (y + (uint32)(dr.top - sr.top)) * bitmap->BytesPerRow());
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d = (uint32 *)(pd + (y + (uint32)(dr.top - sr.top))
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* bitmap->BytesPerRow());
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d += (uint32) dr.left;
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memcpy(d, s, dr.IntegerWidth() * 4);
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@ -446,7 +452,8 @@ MesaSoftwareRenderer::CopyPixelsIn(BBitmap *bitmap, BPoint location)
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s = (uint32 *)(ps + y * bitmap->BytesPerRow());
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s += (uint32) sr.left;
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d = (uint32 *)(pd + (y + (uint32)(dr.top - sr.top)) * fBitmap->BytesPerRow());
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d = (uint32 *)(pd + (y + (uint32)(dr.top - sr.top))
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* fBitmap->BytesPerRow());
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d += (uint32) dr.left;
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memcpy(d, s, dr.IntegerWidth() * 4);
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@ -456,11 +463,28 @@ MesaSoftwareRenderer::CopyPixelsIn(BBitmap *bitmap, BPoint location)
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void
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MesaSoftwareRenderer::Viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
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MesaSoftwareRenderer::EnableDirectMode(bool enabled)
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{
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CALLED();
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/* poll for window size change and realloc software Z/stencil/etc if needed */
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_mesa_ResizeBuffersMESA();
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fDirectModeEnabled = enabled;
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}
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void
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MesaSoftwareRenderer::DirectConnected(direct_buffer_info *info)
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{
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fInfo = info;
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}
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// #pragma mark - static
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void
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MesaSoftwareRenderer::Error(GLcontext *ctx)
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{
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MesaSoftwareRenderer *mr = (MesaSoftwareRenderer *) ctx->DriverCtx;
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if (mr && mr->GLView())
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mr->GLView()->ErrorCallback((unsigned long) ctx->ErrorValue);
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}
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@ -474,23 +498,30 @@ MesaSoftwareRenderer::GetString(GLcontext *ctx, GLenum name)
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if (!buffer[0]) {
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// Let's build an renderer string
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// TODO: add SVN revision
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strncat(buffer, "Haiku's Mesa " MESA_VERSION_STRING " Software Renderer", sizeof(buffer));
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strncat(buffer, "Haiku's Mesa " MESA_VERSION_STRING
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" Software Renderer", sizeof(buffer));
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// Append any CPU-specific information.
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#ifdef USE_X86_ASM
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if (_mesa_x86_cpu_features)
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strncat(buffer, ", optimized for x86", sizeof(buffer));
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#ifdef USE_MMX_ASM
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if (cpu_has_mmx)
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strncat(buffer, (cpu_has_mmxext) ? "/MMX+" : "/MMX", sizeof(buffer));
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if (cpu_has_mmx) {
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strncat(buffer, (cpu_has_mmxext) ? "/MMX+" : "/MMX",
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sizeof(buffer));
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}
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#endif
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#ifdef USE_3DNOW_ASM
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if (cpu_has_3dnow)
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strncat(buffer, (cpu_has_3dnowext) ? "/3DNow!+" : "/3DNow!", sizeof(buffer));
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if (cpu_has_3dnow) {
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strncat(buffer, (cpu_has_3dnowext) ? "/3DNow!+" : "/3DNow!",
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sizeof(buffer));
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}
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#endif
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#ifdef USE_SSE_ASM
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if (cpu_has_xmm)
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strncat(buffer, (cpu_has_xmm2) ? "/SSE2" : "/SSE", sizeof(buffer));
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if (cpu_has_xmm) {
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strncat(buffer, (cpu_has_xmm2) ? "/SSE2" : "/SSE",
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sizeof(buffer));
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}
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#endif
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#elif defined(USE_SPARC_ASM)
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@ -499,8 +530,11 @@ MesaSoftwareRenderer::GetString(GLcontext *ctx, GLenum name)
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#elif defined(USE_PPC_ASM)
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if (_mesa_ppc_cpu_features)
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strncat(buffer, (cpu_has_64) ? ", optimized for PowerPC 64" : ", optimized for PowerPC", sizeof(buffer));
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if (_mesa_ppc_cpu_features) {
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strncat(buffer, (cpu_has_64) ? ", optimized for "
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"PowerPC 64" : ", optimized for PowerPC",
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sizeof(buffer));
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}
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#ifdef USE_VMX_ASM
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if (cpu_has_vmx)
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@ -522,11 +556,26 @@ MesaSoftwareRenderer::GetString(GLcontext *ctx, GLenum name)
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void
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MesaSoftwareRenderer::Error(GLcontext *ctx)
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MesaSoftwareRenderer::Viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w,
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GLsizei h)
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{
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MesaSoftwareRenderer *mr = (MesaSoftwareRenderer *) ctx->DriverCtx;
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if (mr && mr->GLView())
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mr->GLView()->ErrorCallback((unsigned long) ctx->ErrorValue);
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CALLED();
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// poll for window size change and realloc software Z/stencil/etc if needed
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_mesa_ResizeBuffersMESA();
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}
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void
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MesaSoftwareRenderer::UpdateState(GLcontext *ctx, GLuint new_state)
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{
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if (!ctx)
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return;
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CALLED();
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_swrast_InvalidateState(ctx, new_state);
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_swsetup_InvalidateState(ctx, new_state);
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_vbo_InvalidateState(ctx, new_state);
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_tnl_InvalidateState(ctx, new_state);
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}
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@ -587,7 +636,8 @@ MesaSoftwareRenderer::ClearFront(GLcontext *ctx)
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int y = ctx->DrawBuffer->_Ymin;
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uint32 width = ctx->DrawBuffer->_Xmax - x;
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uint32 height = ctx->DrawBuffer->_Ymax - y;
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GLboolean all = (width == ctx->DrawBuffer->Width && height == ctx->DrawBuffer->Height);
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GLboolean all = (width == ctx->DrawBuffer->Width
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&& height == ctx->DrawBuffer->Height);
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if (all) {
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const int numPixels = mr->fWidth * mr->fHeight;
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@ -611,23 +661,10 @@ MesaSoftwareRenderer::ClearFront(GLcontext *ctx)
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}
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void
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MesaSoftwareRenderer::UpdateState(GLcontext *ctx, GLuint new_state)
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{
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if (!ctx)
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return;
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CALLED();
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_swrast_InvalidateState(ctx, new_state);
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_swsetup_InvalidateState(ctx, new_state);
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_vbo_InvalidateState(ctx, new_state);
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_tnl_InvalidateState(ctx, new_state);
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}
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GLboolean
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MesaSoftwareRenderer::RenderbufferStorage(GLcontext *ctx, struct gl_renderbuffer *render,
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GLenum internalFormat, GLuint width, GLuint height)
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MesaSoftwareRenderer::RenderbufferStorage(GLcontext* ctx,
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struct gl_renderbuffer* render, GLenum internalFormat,
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GLuint width, GLuint height)
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{
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render->Width = width;
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render->Height = height;
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@ -635,16 +672,3 @@ MesaSoftwareRenderer::RenderbufferStorage(GLcontext *ctx, struct gl_renderbuffer
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}
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void
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MesaSoftwareRenderer::EnableDirectMode(bool enabled)
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{
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fDirectModeEnabled = enabled;
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}
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void
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MesaSoftwareRenderer::DirectConnected(direct_buffer_info *info)
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{
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fInfo = info;
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}
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@ -1,5 +1,5 @@
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/*
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* Copyright 2006-2007, Haiku. All rights reserved.
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* Copyright 2006-2008, Haiku. All rights reserved.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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@ -23,53 +23,59 @@ extern "C" {
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}
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class MesaSoftwareRenderer : public BGLRenderer
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{
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public:
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MesaSoftwareRenderer(BGLView *view, ulong bgl_options, BGLDispatcher *dispatcher);
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virtual ~MesaSoftwareRenderer();
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class MesaSoftwareRenderer : public BGLRenderer {
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public:
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MesaSoftwareRenderer(BGLView* view,
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ulong bgl_options,
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BGLDispatcher* dispatcher);
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virtual ~MesaSoftwareRenderer();
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virtual void LockGL();
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virtual void UnlockGL();
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virtual void LockGL();
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virtual void UnlockGL();
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virtual void SwapBuffers(bool VSync = false);
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virtual void Draw(BRect updateRect);
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virtual status_t CopyPixelsOut(BPoint source, BBitmap *dest);
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virtual status_t CopyPixelsIn(BBitmap *source, BPoint dest);
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virtual void SwapBuffers(bool VSync = false);
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virtual void Draw(BRect updateRect);
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virtual status_t CopyPixelsOut(BPoint source, BBitmap* dest);
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virtual status_t CopyPixelsIn(BBitmap* source, BPoint dest);
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GLvoid ** GetRows() { return fRowAddr; };
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GLvoid** GetRows() { return fRowAddr; }
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virtual void EnableDirectMode(bool enabled);
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virtual void DirectConnected(direct_buffer_info *info);
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virtual void EnableDirectMode(bool enabled);
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virtual void DirectConnected(direct_buffer_info* info);
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private:
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static void Error(GLcontext *ctx);
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static const GLubyte * GetString(GLcontext *ctx, GLenum name);
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static void Viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
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static void UpdateState(GLcontext *ctx, GLuint new_state);
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static void ClearFront(GLcontext *ctx);
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static void ClearIndex(GLcontext *ctx, GLuint index);
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static void ClearColor(GLcontext *ctx, const GLfloat color[4]);
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static void Clear(GLcontext *ctx, GLbitfield mask);
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static GLboolean RenderbufferStorage(GLcontext *ctx, struct gl_renderbuffer *render,
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GLenum internalFormat, GLuint width, GLuint height);
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private:
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static void Error(GLcontext* ctx);
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static const GLubyte* GetString(GLcontext* ctx, GLenum name);
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static void Viewport(GLcontext* ctx, GLint x, GLint y,
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GLsizei w, GLsizei h);
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static void UpdateState(GLcontext* ctx, GLuint newState);
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static void ClearFront(GLcontext* ctx);
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static void ClearIndex(GLcontext* ctx, GLuint index);
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static void ClearColor(GLcontext* ctx,
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const GLfloat color[4]);
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static void Clear(GLcontext* ctx, GLbitfield mask);
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static GLboolean RenderbufferStorage(GLcontext* ctx,
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struct gl_renderbuffer* render,
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GLenum internalFormat,
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GLuint width, GLuint height);
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BBitmap *fBitmap;
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bool fDirectModeEnabled;
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direct_buffer_info *fInfo;
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BBitmap* fBitmap;
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bool fDirectModeEnabled;
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direct_buffer_info* fInfo;
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GLcontext *fContext;
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GLvisual *fVisual;
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GLframebuffer *fFrameBuffer;
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struct gl_renderbuffer *fRenderBuffer;
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GLcontext* fContext;
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GLvisual* fVisual;
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GLframebuffer* fFrameBuffer;
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struct gl_renderbuffer* fRenderBuffer;
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GLchan fClearColor[4]; // buffer clear color
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GLuint fClearIndex; // buffer clear color index
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GLuint fWidth;
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GLuint fHeight;
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color_space fColorSpace;
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GLchan fClearColor[4]; // buffer clear color
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GLuint fClearIndex; // buffer clear color index
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GLuint fWidth;
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GLuint fHeight;
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color_space fColorSpace;
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GLvoid * fRowAddr[MAX_HEIGHT]; /*< address of first pixel in each image row */
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GLvoid* fRowAddr[MAX_HEIGHT];
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// address of first pixel in each image row
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};
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#endif // MESASOFTWARERENDERER_H
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