added a simple GLRendererRoster
imported missing pieces of mesa GLView now gets a renderer correctly git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18772 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
parent
35c2c27e98
commit
b785569a0d
@ -8,11 +8,26 @@ if $(TARGET_PLATFORM) != haiku {
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}
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{
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local defines ;
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defines = BEOS_THREADS GNU_ASSEMBLER ;
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if $(TARGET_ARCH) = x86 {
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defines += USE_X86_ASM USE_MMX_ASM USE_3DNOW_ASM USE_SSE_ASM ;
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} else {
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# Not yet supported, as current Mesa3D PPC assembly is Linux-dependent!
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# defines += USE_PPC_ASM ;
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}
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SubDirC++Flags [ FDefines $(defines) ] ;
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}
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UsePrivateHeaders opengl ;
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UseHeaders [ FDirName $(HAIKU_TOP) src kits opengl mesa ] ;
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UseHeaders [ FDirName $(HAIKU_TOP) src kits opengl mesa main ] ;
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UseHeaders [ FDirName $(HAIKU_TOP) src kits opengl mesa glapi ] ;
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UseHeaders [ FDirName $(HAIKU_TOP) src kits opengl mesa tnl ] ;
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Addon mesa_soft : opengl :
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MesaRenderer.cpp
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@ -10,9 +10,49 @@
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*/
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#include "MesaRenderer.h"
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extern "C" {
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#include "array_cache/acache.h"
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#include "extensions.h"
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#include "drivers/common/driverfuncs.h"
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#include "main/colormac.h"
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#include "main/buffers.h"
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#include "main/version.h"
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#include "swrast/swrast.h"
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#include "swrast_setup/swrast_setup.h"
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#include "tnl/tnl.h"
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#include "tnl/t_context.h"
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#include "tnl/t_pipeline.h"
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}
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extern const char * color_space_name(color_space space);
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// BeOS component ordering for B_RGBA32 bitmap format
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#if B_HOST_IS_LENDIAN
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#define BE_RCOMP 2
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#define BE_GCOMP 1
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#define BE_BCOMP 0
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#define BE_ACOMP 3
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#define PACK_B_RGBA32(color) (color[BCOMP] | (color[GCOMP] << 8) | \
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(color[RCOMP] << 16) | (color[ACOMP] << 24))
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#define PACK_B_RGB32(color) (color[BCOMP] | (color[GCOMP] << 8) | \
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(color[RCOMP] << 16) | 0xFF000000)
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#else
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// Big Endian B_RGBA32 bitmap format
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#define BE_RCOMP 1
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#define BE_GCOMP 2
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#define BE_BCOMP 3
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#define BE_ACOMP 0
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#define PACK_B_RGBA32(color) (color[ACOMP] | (color[RCOMP] << 8) | \
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(color[GCOMP] << 16) | (color[BCOMP] << 24))
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#define PACK_B_RGB32(color) ((color[RCOMP] << 8) | (color[GCOMP] << 16) | \
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(color[BCOMP] << 24) | 0xFF000000)
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#endif
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extern "C" _EXPORT BGLRenderer *
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instanciate_gl_renderer(BGLView *view, BGLDispatcher *dispatcher)
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{
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@ -20,14 +60,90 @@ instanciate_gl_renderer(BGLView *view, BGLDispatcher *dispatcher)
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}
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MesaRenderer::MesaRenderer(BGLView *view, ulong bgl_options, BGLDispatcher *dispatcher)
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: BGLRenderer(view, bgl_options, dispatcher),
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MesaRenderer::MesaRenderer(BGLView *view, ulong options, BGLDispatcher *dispatcher)
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: BGLRenderer(view, options, dispatcher),
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fBitmap(NULL),
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fContext(NULL),
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fVisual(NULL),
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fFrameBuffer(NULL)
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{
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fClearColor[BE_RCOMP] = 0;
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fClearColor[BE_GCOMP] = 0;
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fClearColor[BE_BCOMP] = 0;
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fClearColor[BE_ACOMP] = 0;
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fClearIndex = 0;
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// We don't support single buffering (yet): double buffering forced.
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options |= BGL_DOUBLE;
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const GLboolean rgbFlag = ((options & BGL_INDEX) == 0);
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const GLboolean alphaFlag = ((options & BGL_ALPHA) == BGL_ALPHA);
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const GLboolean dblFlag = ((options & BGL_DOUBLE) == BGL_DOUBLE);
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const GLboolean stereoFlag = false;
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const GLint depth = (options & BGL_DEPTH) ? 16 : 0;
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const GLint stencil = (options & BGL_STENCIL) ? 8 : 0;
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const GLint accum = (options & BGL_ACCUM) ? 16 : 0;
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const GLint index = (options & BGL_INDEX) ? 32 : 0;
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const GLint red = rgbFlag ? 8 : 0;
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const GLint green = rgbFlag ? 8 : 0;
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const GLint blue = rgbFlag ? 8 : 0;
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const GLint alpha = alphaFlag ? 8 : 0;
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//fOptions = options | BGL_INDIRECT;
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struct dd_function_table functions;
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fVisual = _mesa_create_visual( rgbFlag, dblFlag, stereoFlag, red, green, blue, alpha,
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index, depth, stencil, accum, accum, accum, accum, 1);
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// Initialize device driver function table
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_mesa_init_driver_functions(&functions);
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functions.GetString = GetString;
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functions.UpdateState = UpdateState;
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functions.GetBufferSize = GetBufferSize;
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functions.Clear = Clear;
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functions.ClearIndex = ClearIndex;
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functions.ClearColor = ClearColor;
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functions.Error = Error;
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functions.Viewport = Viewport;
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// create core context
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fContext = _mesa_create_context(fVisual, NULL, &functions, this);
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if (!fContext) {
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_mesa_destroy_visual(fVisual);
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return;
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}
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_mesa_enable_sw_extensions(fContext);
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_mesa_enable_1_3_extensions(fContext);
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_mesa_enable_1_4_extensions(fContext);
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_mesa_enable_1_5_extensions(fContext);
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// create core framebuffer
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fFrameBuffer = _mesa_create_framebuffer(fVisual, depth > 0 ? GL_TRUE : GL_FALSE,
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stencil > 0 ? GL_TRUE: GL_FALSE, accum > 0 ? GL_TRUE : GL_FALSE, alphaFlag);
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/* Initialize the software rasterizer and helper modules. */
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_swrast_CreateContext(fContext);
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_ac_CreateContext(fContext);
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_tnl_CreateContext(fContext);
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_swsetup_CreateContext(fContext);
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_swsetup_Wakeup(fContext);
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MesaRenderer * mr = (MesaRenderer *) fContext->DriverCtx;
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struct swrast_device_driver * swdd = _swrast_GetDeviceDriverReference( fContext );
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TNLcontext * tnl = TNL_CONTEXT(fContext);
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assert(mr->fContext == fContext );
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assert(tnl);
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assert(swdd);
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// Use default TCL pipeline
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tnl->Driver.RunPipeline = _tnl_run_pipeline;
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swdd->SetBuffer = this->SetBuffer;
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}
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MesaRenderer::~MesaRenderer()
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@ -132,3 +248,771 @@ MesaRenderer::CopyPixelsIn(BBitmap *bitmap, BPoint location)
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return B_OK;
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}
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void
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MesaRenderer::Viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
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{
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/* poll for window size change and realloc software Z/stencil/etc if needed */
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_mesa_ResizeBuffersMESA();
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}
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const GLubyte *
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MesaRenderer::GetString(GLcontext *ctx, GLenum name)
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{
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switch (name) {
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case GL_RENDERER:
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return (const GLubyte *) "Mesa " MESA_VERSION_STRING " powered BGLView (software)";
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default:
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// Let core library handle all other cases
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return NULL;
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}
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}
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void
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MesaRenderer::Error(GLcontext *ctx)
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{
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MesaRenderer *mr = (MesaRenderer *) ctx->DriverCtx;
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if (mr && mr->GLView())
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mr->GLView()->ErrorCallback((unsigned long) ctx->ErrorValue);
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}
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void
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MesaRenderer::ClearIndex(GLcontext *ctx, GLuint index)
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{
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MesaRenderer *mr = (MesaRenderer *) ctx->DriverCtx;
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mr->fClearIndex = index;
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}
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void
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MesaRenderer::ClearColor(GLcontext *ctx, const GLfloat color[4])
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{
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MesaRenderer *mr = (MesaRenderer *) ctx->DriverCtx;
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CLAMPED_FLOAT_TO_CHAN(mr->fClearColor[BE_RCOMP], color[0]);
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CLAMPED_FLOAT_TO_CHAN(mr->fClearColor[BE_GCOMP], color[1]);
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CLAMPED_FLOAT_TO_CHAN(mr->fClearColor[BE_BCOMP], color[2]);
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CLAMPED_FLOAT_TO_CHAN(mr->fClearColor[BE_ACOMP], color[3]);
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assert(mr->GLView());
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}
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void
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MesaRenderer::Clear(GLcontext *ctx, GLbitfield mask,
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GLboolean all, GLint x, GLint y,
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GLint width, GLint height)
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{
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if (mask & DD_FRONT_LEFT_BIT)
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ClearFront(ctx, all, x, y, width, height);
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if (mask & DD_BACK_LEFT_BIT)
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ClearBack(ctx, all, x, y, width, height);
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mask &= ~(DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT);
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if (mask)
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_swrast_Clear( ctx, mask, all, x, y, width, height );
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return;
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}
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void
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MesaRenderer::ClearFront(GLcontext *ctx,
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GLboolean all, GLint x, GLint y,
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GLint width, GLint height)
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{
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MesaRenderer *mr = (MesaRenderer *) ctx->DriverCtx;
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BGLView *bglview = mr->GLView();
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assert(bglview);
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bglview->SetHighColor(mr->fClearColor[BE_RCOMP],
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mr->fClearColor[BE_GCOMP],
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mr->fClearColor[BE_BCOMP],
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mr->fClearColor[BE_ACOMP]);
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bglview->SetLowColor(mr->fClearColor[BE_RCOMP],
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mr->fClearColor[BE_GCOMP],
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mr->fClearColor[BE_BCOMP],
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mr->fClearColor[BE_ACOMP]);
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if (all) {
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BRect b = bglview->Bounds();
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bglview->FillRect(b);
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}
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else {
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// XXX untested
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BRect b;
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b.left = x;
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b.right = x + width;
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b.bottom = mr->fHeight - y - 1;
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b.top = b.bottom - height;
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bglview->FillRect(b);
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}
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// restore drawing color
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#if 0
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bglview->SetHighColor(md->mColor[BE_RCOMP],
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md->mColor[BE_GCOMP],
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md->mColor[BE_BCOMP],
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md->mColor[BE_ACOMP]);
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bglview->SetLowColor(md->mColor[BE_RCOMP],
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md->mColor[BE_GCOMP],
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md->mColor[BE_BCOMP],
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md->mColor[BE_ACOMP]);
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#endif
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}
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void
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MesaRenderer::ClearBack(GLcontext *ctx,
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GLboolean all, GLint x, GLint y,
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GLint width, GLint height)
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{
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MesaRenderer *mr = (MesaRenderer *) ctx->DriverCtx;
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BGLView *bglview = mr->GLView();
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assert(bglview);
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BBitmap *bitmap = mr->fBitmap;
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assert(bitmap);
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GLuint *start = (GLuint *) bitmap->Bits();
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const GLuint *clearPixelPtr = (const GLuint *) mr->fClearColor;
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const GLuint clearPixel = B_LENDIAN_TO_HOST_INT32(*clearPixelPtr);
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if (all) {
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const int numPixels = mr->fWidth * mr->fHeight;
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if (clearPixel == 0) {
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memset(start, 0, numPixels * 4);
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}
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else {
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for (int i = 0; i < numPixels; i++) {
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start[i] = clearPixel;
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}
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}
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}
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else {
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// XXX untested
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start += y * mr->fWidth + x;
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for (int i = 0; i < height; i++) {
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for (int j = 0; j < width; j++) {
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start[j] = clearPixel;
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}
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start += mr->fWidth;
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}
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}
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}
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void
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MesaRenderer::UpdateState( GLcontext *ctx, GLuint new_state )
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{
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struct swrast_device_driver * swdd = _swrast_GetDeviceDriverReference( ctx );
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_swrast_InvalidateState( ctx, new_state );
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_swsetup_InvalidateState( ctx, new_state );
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_ac_InvalidateState( ctx, new_state );
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_tnl_InvalidateState( ctx, new_state );
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if (ctx->Color.DrawBuffer[0] == GL_FRONT) {
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/* read/write front buffer */
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swdd->WriteRGBASpan = WriteRGBASpanFront;
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swdd->WriteRGBSpan = WriteRGBSpanFront;
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swdd->WriteRGBAPixels = WriteRGBAPixelsFront;
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swdd->WriteMonoRGBASpan = WriteMonoRGBASpanFront;
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swdd->WriteMonoRGBAPixels = WriteMonoRGBAPixelsFront;
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swdd->WriteCI32Span = WriteCI32SpanFront;
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swdd->WriteCI8Span = WriteCI8SpanFront;
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swdd->WriteMonoCISpan = WriteMonoCISpanFront;
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swdd->WriteCI32Pixels = WriteCI32PixelsFront;
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swdd->WriteMonoCIPixels = WriteMonoCIPixelsFront;
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swdd->ReadRGBASpan = ReadRGBASpanFront;
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swdd->ReadRGBAPixels = ReadRGBAPixelsFront;
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swdd->ReadCI32Span = ReadCI32SpanFront;
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swdd->ReadCI32Pixels = ReadCI32PixelsFront;
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} else {
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/* read/write back buffer */
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swdd->WriteRGBASpan = WriteRGBASpanBack;
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swdd->WriteRGBSpan = WriteRGBSpanBack;
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swdd->WriteRGBAPixels = WriteRGBAPixelsBack;
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swdd->WriteMonoRGBASpan = WriteMonoRGBASpanBack;
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swdd->WriteMonoRGBAPixels = WriteMonoRGBAPixelsBack;
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swdd->WriteCI32Span = WriteCI32SpanBack;
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swdd->WriteCI8Span = WriteCI8SpanBack;
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swdd->WriteMonoCISpan = WriteMonoCISpanBack;
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swdd->WriteCI32Pixels = WriteCI32PixelsBack;
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swdd->WriteMonoCIPixels = WriteMonoCIPixelsBack;
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swdd->ReadRGBASpan = ReadRGBASpanBack;
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swdd->ReadRGBAPixels = ReadRGBAPixelsBack;
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swdd->ReadCI32Span = ReadCI32SpanBack;
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swdd->ReadCI32Pixels = ReadCI32PixelsBack;
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}
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}
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void
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MesaRenderer::GetBufferSize(GLframebuffer * framebuffer, GLuint *width,
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GLuint *height)
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{
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GET_CURRENT_CONTEXT(ctx);
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if (!ctx)
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return;
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MesaRenderer * mr = (MesaRenderer *) ctx->DriverCtx;
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BGLView *bglview = mr->GLView();
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assert(bglview);
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BRect b = bglview->Bounds();
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*width = (GLuint) b.IntegerWidth() + 1; // (b.right - b.left + 1);
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*height = (GLuint) b.IntegerHeight() + 1; // (b.bottom - b.top + 1);
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mr->fBottom = (GLint) b.bottom;
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if (ctx->Visual.doubleBufferMode) {
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if (*width != mr->fWidth || *height != mr->fHeight) {
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// allocate new size of back buffer bitmap
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if (mr->fBitmap)
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delete mr->fBitmap;
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BRect rect(0.0, 0.0, *width - 1, *height - 1);
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mr->fBitmap = new BBitmap(rect, B_RGBA32);
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}
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} else {
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mr->fBitmap = NULL;
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}
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mr->fWidth = *width;
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mr->fHeight = *height;
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}
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void
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MesaRenderer::SetBuffer(GLcontext *ctx, GLframebuffer *buffer,
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GLenum mode)
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{
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/* TODO */
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(void) ctx;
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(void) buffer;
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(void) mode;
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}
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// Plot a pixel. (0,0) is upper-left corner
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// This is only used when drawing to the front buffer.
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inline void Plot(BGLView *bglview, int x, int y)
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{
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// XXX There's got to be a better way!
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BPoint p(x, y), q(x+1, y);
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bglview->StrokeLine(p, q);
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}
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void
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MesaRenderer::WriteRGBASpanFront(const GLcontext *ctx, GLuint n,
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GLint x, GLint y,
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CONST GLubyte rgba[][4],
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const GLubyte mask[])
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{
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MesaRenderer *mr = (MesaRenderer *) ctx->DriverCtx;
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BGLView *bglview = mr->GLView();
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assert(bglview);
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int flippedY = mr->fBottom - y;
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if (mask) {
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for (GLuint i = 0; i < n; i++) {
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if (mask[i]) {
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bglview->SetHighColor(rgba[i][0], rgba[i][1], rgba[i][2], rgba[i][3]);
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Plot(bglview, x++, flippedY);
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}
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}
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} else {
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for (GLuint i = 0; i < n; i++) {
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bglview->SetHighColor(rgba[i][0], rgba[i][1], rgba[i][2], rgba[i][3]);
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Plot(bglview, x++, flippedY);
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}
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}
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}
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void
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MesaRenderer::WriteRGBSpanFront(const GLcontext *ctx, GLuint n,
|
||||
GLint x, GLint y,
|
||||
CONST GLubyte rgba[][3],
|
||||
const GLubyte mask[])
|
||||
{
|
||||
MesaRenderer *mr = (MesaRenderer *) ctx->DriverCtx;
|
||||
BGLView *bglview = mr->GLView();
|
||||
assert(bglview);
|
||||
int flippedY = mr->fBottom - y;
|
||||
if (mask) {
|
||||
for (GLuint i = 0; i < n; i++) {
|
||||
if (mask[i]) {
|
||||
bglview->SetHighColor(rgba[i][0], rgba[i][1], rgba[i][2]);
|
||||
Plot(bglview, x++, flippedY);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (GLuint i = 0; i < n; i++) {
|
||||
bglview->SetHighColor(rgba[i][0], rgba[i][1], rgba[i][2]);
|
||||
Plot(bglview, x++, flippedY);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
MesaRenderer::WriteMonoRGBASpanFront(const GLcontext *ctx, GLuint n,
|
||||
GLint x, GLint y,
|
||||
const GLchan color[4],
|
||||
const GLubyte mask[])
|
||||
{
|
||||
MesaRenderer *mr = (MesaRenderer *) ctx->DriverCtx;
|
||||
BGLView *bglview = mr->GLView();
|
||||
assert(bglview);
|
||||
int flippedY = mr->fBottom - y;
|
||||
bglview->SetHighColor(color[RCOMP], color[GCOMP], color[BCOMP]);
|
||||
if (mask) {
|
||||
for (GLuint i = 0; i < n; i++) {
|
||||
if (mask[i]) {
|
||||
Plot(bglview, x++, flippedY);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (GLuint i = 0; i < n; i++) {
|
||||
Plot(bglview, x++, flippedY);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
MesaRenderer::WriteRGBAPixelsFront(const GLcontext *ctx,
|
||||
GLuint n, const GLint x[], const GLint y[],
|
||||
CONST GLubyte rgba[][4],
|
||||
const GLubyte mask[] )
|
||||
{
|
||||
MesaRenderer *mr = (MesaRenderer *) ctx->DriverCtx;
|
||||
BGLView *bglview = mr->GLView();
|
||||
assert(bglview);
|
||||
if (mask) {
|
||||
for (GLuint i = 0; i < n; i++) {
|
||||
if (mask[i]) {
|
||||
bglview->SetHighColor(rgba[i][0], rgba[i][1], rgba[i][2]);
|
||||
Plot(bglview, x[i], mr->fBottom - y[i]);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (GLuint i = 0; i < n; i++) {
|
||||
bglview->SetHighColor(rgba[i][0], rgba[i][1], rgba[i][2]);
|
||||
Plot(bglview, x[i], mr->fBottom - y[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
MesaRenderer::WriteMonoRGBAPixelsFront(const GLcontext *ctx, GLuint n,
|
||||
const GLint x[], const GLint y[],
|
||||
const GLchan color[4],
|
||||
const GLubyte mask[])
|
||||
{
|
||||
MesaRenderer *mr = (MesaRenderer *) ctx->DriverCtx;
|
||||
BGLView *bglview = mr->GLView();
|
||||
assert(bglview);
|
||||
// plot points using current color
|
||||
bglview->SetHighColor(color[RCOMP], color[GCOMP], color[BCOMP]);
|
||||
if (mask) {
|
||||
for (GLuint i = 0; i < n; i++) {
|
||||
if (mask[i]) {
|
||||
Plot(bglview, x[i], mr->fBottom - y[i]);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (GLuint i = 0; i < n; i++) {
|
||||
Plot(bglview, x[i], mr->fBottom - y[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
MesaRenderer::WriteCI32SpanFront( const GLcontext *ctx, GLuint n, GLint x, GLint y,
|
||||
const GLuint index[], const GLubyte mask[] )
|
||||
{
|
||||
printf("WriteCI32SpanFront() not implemented yet!\n");
|
||||
// TODO
|
||||
}
|
||||
|
||||
void
|
||||
MesaRenderer::WriteCI8SpanFront( const GLcontext *ctx, GLuint n, GLint x, GLint y,
|
||||
const GLubyte index[], const GLubyte mask[] )
|
||||
{
|
||||
printf("WriteCI8SpanFront() not implemented yet!\n");
|
||||
// TODO
|
||||
}
|
||||
|
||||
void
|
||||
MesaRenderer::WriteMonoCISpanFront( const GLcontext *ctx, GLuint n,
|
||||
GLint x, GLint y,
|
||||
GLuint colorIndex, const GLubyte mask[] )
|
||||
{
|
||||
printf("WriteMonoCISpanFront() not implemented yet!\n");
|
||||
// TODO
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
MesaRenderer::WriteCI32PixelsFront( const GLcontext *ctx, GLuint n,
|
||||
const GLint x[], const GLint y[],
|
||||
const GLuint index[], const GLubyte mask[] )
|
||||
{
|
||||
printf("WriteCI32PixelsFront() not implemented yet!\n");
|
||||
// TODO
|
||||
}
|
||||
|
||||
void
|
||||
MesaRenderer::WriteMonoCIPixelsFront( const GLcontext *ctx, GLuint n,
|
||||
const GLint x[], const GLint y[],
|
||||
GLuint colorIndex, const GLubyte mask[] )
|
||||
{
|
||||
printf("WriteMonoCIPixelsFront() not implemented yet!\n");
|
||||
// TODO
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
MesaRenderer::ReadCI32SpanFront( const GLcontext *ctx,
|
||||
GLuint n, GLint x, GLint y, GLuint index[] )
|
||||
{
|
||||
printf("ReadCI32SpanFront() not implemented yet!\n");
|
||||
// TODO
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
MesaRenderer::ReadRGBASpanFront( const GLcontext *ctx, GLuint n,
|
||||
GLint x, GLint y, GLubyte rgba[][4] )
|
||||
{
|
||||
printf("ReadRGBASpanFront() not implemented yet!\n");
|
||||
// TODO
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
MesaRenderer::ReadCI32PixelsFront( const GLcontext *ctx,
|
||||
GLuint n, const GLint x[], const GLint y[],
|
||||
GLuint indx[], const GLubyte mask[] )
|
||||
{
|
||||
printf("ReadCI32PixelsFront() not implemented yet!\n");
|
||||
// TODO
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
MesaRenderer::ReadRGBAPixelsFront( const GLcontext *ctx,
|
||||
GLuint n, const GLint x[], const GLint y[],
|
||||
GLubyte rgba[][4], const GLubyte mask[] )
|
||||
{
|
||||
printf("ReadRGBAPixelsFront() not implemented yet!\n");
|
||||
// TODO
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void
|
||||
MesaRenderer::WriteRGBASpanBack(const GLcontext *ctx, GLuint n,
|
||||
GLint x, GLint y,
|
||||
CONST GLubyte rgba[][4],
|
||||
const GLubyte mask[])
|
||||
{
|
||||
MesaRenderer *mr = (MesaRenderer *) ctx->DriverCtx;
|
||||
BBitmap *bitmap = mr->fBitmap;
|
||||
|
||||
assert(bitmap);
|
||||
|
||||
int row = mr->fBottom - y;
|
||||
uint8 * ptr = (uint8 *) bitmap->Bits() + (row * bitmap->BytesPerRow()) + x * 4;
|
||||
uint32 * pixel = (uint32 *) ptr;
|
||||
|
||||
if (mask) {
|
||||
while(n--) {
|
||||
if (*mask++)
|
||||
*pixel = PACK_B_RGBA32(rgba[0]);
|
||||
pixel++;
|
||||
rgba++;
|
||||
};
|
||||
} else {
|
||||
while(n--) {
|
||||
*pixel++ = PACK_B_RGBA32(rgba[0]);
|
||||
rgba++;
|
||||
};
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
MesaRenderer::WriteRGBSpanBack(const GLcontext *ctx, GLuint n,
|
||||
GLint x, GLint y,
|
||||
CONST GLubyte rgb[][3],
|
||||
const GLubyte mask[])
|
||||
{
|
||||
MesaRenderer *mr = (MesaRenderer *) ctx->DriverCtx;
|
||||
BBitmap *bitmap = mr->fBitmap;
|
||||
|
||||
assert(bitmap);
|
||||
|
||||
int row = mr->fBottom - y;
|
||||
uint8 * ptr = (uint8 *) bitmap->Bits() + (row * bitmap->BytesPerRow()) + x * 4;
|
||||
uint32 * pixel = (uint32 *) ptr;
|
||||
|
||||
if (mask) {
|
||||
while(n--) {
|
||||
if (*mask++)
|
||||
*pixel = PACK_B_RGB32(rgb[0]);
|
||||
pixel++;
|
||||
rgb++;
|
||||
};
|
||||
} else {
|
||||
while(n--) {
|
||||
*pixel++ = PACK_B_RGB32(rgb[0]);
|
||||
rgb++;
|
||||
};
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void
|
||||
MesaRenderer::WriteMonoRGBASpanBack(const GLcontext *ctx, GLuint n,
|
||||
GLint x, GLint y,
|
||||
const GLchan color[4], const GLubyte mask[])
|
||||
{
|
||||
MesaRenderer *mr = (MesaRenderer *) ctx->DriverCtx;
|
||||
BBitmap *bitmap = mr->fBitmap;
|
||||
|
||||
assert(bitmap);
|
||||
|
||||
int row = mr->fBottom - y;
|
||||
uint8 * ptr = (uint8 *) bitmap->Bits() + (row * bitmap->BytesPerRow()) + x * 4;
|
||||
uint32 * pixel = (uint32 *) ptr;
|
||||
uint32 pixel_color = PACK_B_RGBA32(color);
|
||||
|
||||
if (mask) {
|
||||
while(n--) {
|
||||
if (*mask++)
|
||||
*pixel = pixel_color;
|
||||
pixel++;
|
||||
};
|
||||
} else {
|
||||
while(n--) {
|
||||
*pixel++ = pixel_color;
|
||||
};
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
MesaRenderer::WriteRGBAPixelsBack(const GLcontext *ctx,
|
||||
GLuint n, const GLint x[], const GLint y[],
|
||||
CONST GLubyte rgba[][4],
|
||||
const GLubyte mask[] )
|
||||
{
|
||||
MesaRenderer *mr = (MesaRenderer *) ctx->DriverCtx;
|
||||
BBitmap *bitmap = mr->fBitmap;
|
||||
|
||||
assert(bitmap);
|
||||
#if 0
|
||||
while(n--) {
|
||||
if (*mask++) {
|
||||
int row = md->m_bottom - *y;
|
||||
uint8 * pixel = (uint8 *) bitmap->Bits() + (row * bitmap->BytesPerRow()) + *x * 4;
|
||||
*((uint32 *) pixel) = PACK_B_RGBA32(rgba[0]);
|
||||
};
|
||||
x++;
|
||||
y++;
|
||||
rgba++;
|
||||
};
|
||||
#else
|
||||
if (mask) {
|
||||
for (GLuint i = 0; i < n; i++) {
|
||||
if (mask[i]) {
|
||||
GLubyte *pixel = (GLubyte *) bitmap->Bits()
|
||||
+ ((mr->fBottom - y[i]) * bitmap->BytesPerRow()) + x[i] * 4;
|
||||
pixel[BE_RCOMP] = rgba[i][RCOMP];
|
||||
pixel[BE_GCOMP] = rgba[i][GCOMP];
|
||||
pixel[BE_BCOMP] = rgba[i][BCOMP];
|
||||
pixel[BE_ACOMP] = rgba[i][ACOMP];
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
for (GLuint i = 0; i < n; i++) {
|
||||
GLubyte *pixel = (GLubyte *) bitmap->Bits()
|
||||
+ ((mr->fBottom - y[i]) * bitmap->BytesPerRow()) + x[i] * 4;
|
||||
pixel[BE_RCOMP] = rgba[i][RCOMP];
|
||||
pixel[BE_GCOMP] = rgba[i][GCOMP];
|
||||
pixel[BE_BCOMP] = rgba[i][BCOMP];
|
||||
pixel[BE_ACOMP] = rgba[i][ACOMP];
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
MesaRenderer::WriteMonoRGBAPixelsBack(const GLcontext *ctx, GLuint n,
|
||||
const GLint x[], const GLint y[],
|
||||
const GLchan color[4],
|
||||
const GLubyte mask[])
|
||||
{
|
||||
MesaRenderer *mr = (MesaRenderer *) ctx->DriverCtx;
|
||||
BBitmap *bitmap = mr->fBitmap;
|
||||
|
||||
assert(bitmap);
|
||||
|
||||
uint32 pixel_color = PACK_B_RGBA32(color);
|
||||
#if 0
|
||||
while(n--) {
|
||||
if (*mask++) {
|
||||
int row = md->m_bottom - *y;
|
||||
uint8 * pixel = (uint8 *) bitmap->Bits() + (row * bitmap->BytesPerRow()) + *x * 4;
|
||||
|
||||
*((uint32 *) pixel) = pixel_color;
|
||||
};
|
||||
x++;
|
||||
y++;
|
||||
};
|
||||
#else
|
||||
if (mask) {
|
||||
for (GLuint i = 0; i < n; i++) {
|
||||
if (mask[i]) {
|
||||
GLubyte * ptr = (GLubyte *) bitmap->Bits()
|
||||
+ ((mr->fBottom - y[i]) * bitmap->BytesPerRow()) + x[i] * 4;
|
||||
*((uint32 *) ptr) = pixel_color;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
for (GLuint i = 0; i < n; i++) {
|
||||
GLubyte * ptr = (GLubyte *) bitmap->Bits()
|
||||
+ ((mr->fBottom - y[i]) * bitmap->BytesPerRow()) + x[i] * 4;
|
||||
*((uint32 *) ptr) = pixel_color;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
MesaRenderer::WriteCI32SpanBack( const GLcontext *ctx, GLuint n,
|
||||
GLint x, GLint y,
|
||||
const GLuint index[], const GLubyte mask[] )
|
||||
{
|
||||
printf("WriteCI32SpanBack() not implemented yet!\n");
|
||||
// TODO
|
||||
}
|
||||
|
||||
void
|
||||
MesaRenderer::WriteCI8SpanBack( const GLcontext *ctx, GLuint n,
|
||||
GLint x, GLint y,
|
||||
const GLubyte index[], const GLubyte mask[] )
|
||||
{
|
||||
printf("WriteCI8SpanBack() not implemented yet!\n");
|
||||
// TODO
|
||||
}
|
||||
|
||||
void
|
||||
MesaRenderer::WriteMonoCISpanBack( const GLcontext *ctx, GLuint n,
|
||||
GLint x, GLint y,
|
||||
GLuint colorIndex, const GLubyte mask[] )
|
||||
{
|
||||
printf("WriteMonoCISpanBack() not implemented yet!\n");
|
||||
// TODO
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
MesaRenderer::WriteCI32PixelsBack( const GLcontext *ctx, GLuint n,
|
||||
const GLint x[], const GLint y[],
|
||||
const GLuint index[], const GLubyte mask[] )
|
||||
{
|
||||
printf("WriteCI32PixelsBack() not implemented yet!\n");
|
||||
// TODO
|
||||
}
|
||||
|
||||
void
|
||||
MesaRenderer::WriteMonoCIPixelsBack( const GLcontext *ctx, GLuint n,
|
||||
const GLint x[], const GLint y[],
|
||||
GLuint colorIndex, const GLubyte mask[] )
|
||||
{
|
||||
printf("WriteMonoCIPixelsBack() not implemented yet!\n");
|
||||
// TODO
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
MesaRenderer::ReadCI32SpanBack( const GLcontext *ctx,
|
||||
GLuint n, GLint x, GLint y, GLuint index[] )
|
||||
{
|
||||
printf("ReadCI32SpanBack() not implemented yet!\n");
|
||||
// TODO
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
MesaRenderer::ReadRGBASpanBack( const GLcontext *ctx, GLuint n,
|
||||
GLint x, GLint y, GLubyte rgba[][4] )
|
||||
{
|
||||
MesaRenderer *mr = (MesaRenderer *) ctx->DriverCtx;
|
||||
const BBitmap *bitmap = mr->fBitmap;
|
||||
assert(bitmap);
|
||||
int row = mr->fBottom - y;
|
||||
const GLubyte *pixel = (GLubyte *) bitmap->Bits()
|
||||
+ (row * bitmap->BytesPerRow()) + x * 4;
|
||||
|
||||
for (GLuint i = 0; i < n; i++) {
|
||||
rgba[i][RCOMP] = pixel[BE_RCOMP];
|
||||
rgba[i][GCOMP] = pixel[BE_GCOMP];
|
||||
rgba[i][BCOMP] = pixel[BE_BCOMP];
|
||||
rgba[i][ACOMP] = pixel[BE_ACOMP];
|
||||
pixel += 4;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
MesaRenderer::ReadCI32PixelsBack( const GLcontext *ctx,
|
||||
GLuint n, const GLint x[], const GLint y[],
|
||||
GLuint indx[], const GLubyte mask[] )
|
||||
{
|
||||
printf("ReadCI32PixelsBack() not implemented yet!\n");
|
||||
// TODO
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
MesaRenderer::ReadRGBAPixelsBack( const GLcontext *ctx,
|
||||
GLuint n, const GLint x[], const GLint y[],
|
||||
GLubyte rgba[][4], const GLubyte mask[] )
|
||||
{
|
||||
MesaRenderer *mr = (MesaRenderer *) ctx->DriverCtx;
|
||||
const BBitmap *bitmap = mr->fBitmap;
|
||||
assert(bitmap);
|
||||
|
||||
if (mask) {
|
||||
for (GLuint i = 0; i < n; i++) {
|
||||
if (mask[i]) {
|
||||
GLubyte *pixel = (GLubyte *) bitmap->Bits()
|
||||
+ ((mr->fBottom - y[i]) * bitmap->BytesPerRow()) + x[i] * 4;
|
||||
rgba[i][RCOMP] = pixel[BE_RCOMP];
|
||||
rgba[i][GCOMP] = pixel[BE_GCOMP];
|
||||
rgba[i][BCOMP] = pixel[BE_BCOMP];
|
||||
rgba[i][ACOMP] = pixel[BE_ACOMP];
|
||||
};
|
||||
};
|
||||
} else {
|
||||
for (GLuint i = 0; i < n; i++) {
|
||||
GLubyte *pixel = (GLubyte *) bitmap->Bits()
|
||||
+ ((mr->fBottom - y[i]) * bitmap->BytesPerRow()) + x[i] * 4;
|
||||
rgba[i][RCOMP] = pixel[BE_RCOMP];
|
||||
rgba[i][GCOMP] = pixel[BE_GCOMP];
|
||||
rgba[i][BCOMP] = pixel[BE_BCOMP];
|
||||
rgba[i][ACOMP] = pixel[BE_ACOMP];
|
||||
};
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -31,12 +31,130 @@ public:
|
||||
virtual status_t CopyPixelsIn(BBitmap *source, BPoint dest);
|
||||
|
||||
private:
|
||||
static void Error(GLcontext *ctx);
|
||||
static const GLubyte * GetString(GLcontext *ctx, GLenum name);
|
||||
static void Viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
|
||||
static void UpdateState(GLcontext *ctx, GLuint new_state);
|
||||
static void GetBufferSize(GLframebuffer * framebuffer, GLuint *width,
|
||||
GLuint *height);
|
||||
static void SetBuffer(GLcontext *ctx, GLframebuffer *colorBuffer,
|
||||
GLenum mode);
|
||||
static void ClearFront(GLcontext *ctx, GLboolean all, GLint x, GLint y,
|
||||
GLint width, GLint height);
|
||||
static void ClearBack(GLcontext *ctx, GLboolean all, GLint x, GLint y,
|
||||
GLint width, GLint height);
|
||||
static void ClearIndex(GLcontext *ctx, GLuint index);
|
||||
static void ClearColor(GLcontext *ctx, const GLfloat color[4]);
|
||||
static void Clear(GLcontext *ctx, GLbitfield mask,
|
||||
GLboolean all, GLint x, GLint y,
|
||||
GLint width, GLint height);
|
||||
|
||||
// Front-buffer functions
|
||||
static void WriteRGBASpanFront(const GLcontext *ctx, GLuint n,
|
||||
GLint x, GLint y,
|
||||
CONST GLubyte rgba[][4],
|
||||
const GLubyte mask[]);
|
||||
static void WriteRGBSpanFront(const GLcontext *ctx, GLuint n,
|
||||
GLint x, GLint y,
|
||||
CONST GLubyte rgba[][3],
|
||||
const GLubyte mask[]);
|
||||
static void WriteMonoRGBASpanFront(const GLcontext *ctx, GLuint n,
|
||||
GLint x, GLint y,
|
||||
const GLchan color[4],
|
||||
const GLubyte mask[]);
|
||||
static void WriteRGBAPixelsFront(const GLcontext *ctx, GLuint n,
|
||||
const GLint x[], const GLint y[],
|
||||
CONST GLubyte rgba[][4],
|
||||
const GLubyte mask[]);
|
||||
static void WriteMonoRGBAPixelsFront(const GLcontext *ctx, GLuint n,
|
||||
const GLint x[], const GLint y[],
|
||||
const GLchan color[4],
|
||||
const GLubyte mask[]);
|
||||
static void WriteCI32SpanFront(const GLcontext *ctx, GLuint n,
|
||||
GLint x, GLint y,
|
||||
const GLuint index[], const GLubyte mask[]);
|
||||
static void WriteCI8SpanFront(const GLcontext *ctx, GLuint n,
|
||||
GLint x, GLint y,
|
||||
const GLubyte index[], const GLubyte mask[]);
|
||||
static void WriteMonoCISpanFront(const GLcontext *ctx, GLuint n,
|
||||
GLint x, GLint y,
|
||||
GLuint colorIndex, const GLubyte mask[]);
|
||||
static void WriteCI32PixelsFront(const GLcontext *ctx,
|
||||
GLuint n, const GLint x[], const GLint y[],
|
||||
const GLuint index[], const GLubyte mask[]);
|
||||
static void WriteMonoCIPixelsFront(const GLcontext *ctx, GLuint n,
|
||||
const GLint x[], const GLint y[],
|
||||
GLuint colorIndex, const GLubyte mask[]);
|
||||
static void ReadCI32SpanFront(const GLcontext *ctx,
|
||||
GLuint n, GLint x, GLint y, GLuint index[]);
|
||||
static void ReadRGBASpanFront(const GLcontext *ctx, GLuint n,
|
||||
GLint x, GLint y,
|
||||
GLubyte rgba[][4]);
|
||||
static void ReadCI32PixelsFront(const GLcontext *ctx,
|
||||
GLuint n, const GLint x[], const GLint y[],
|
||||
GLuint indx[], const GLubyte mask[]);
|
||||
static void ReadRGBAPixelsFront(const GLcontext *ctx,
|
||||
GLuint n, const GLint x[], const GLint y[],
|
||||
GLubyte rgba[][4], const GLubyte mask[]);
|
||||
|
||||
// Back buffer functions
|
||||
static void WriteRGBASpanBack(const GLcontext *ctx, GLuint n,
|
||||
GLint x, GLint y,
|
||||
CONST GLubyte rgba[][4],
|
||||
const GLubyte mask[]);
|
||||
static void WriteRGBSpanBack(const GLcontext *ctx, GLuint n,
|
||||
GLint x, GLint y,
|
||||
CONST GLubyte rgba[][3],
|
||||
const GLubyte mask[]);
|
||||
static void WriteMonoRGBASpanBack(const GLcontext *ctx, GLuint n,
|
||||
GLint x, GLint y,
|
||||
const GLchan color[4],
|
||||
const GLubyte mask[]);
|
||||
static void WriteRGBAPixelsBack(const GLcontext *ctx, GLuint n,
|
||||
const GLint x[], const GLint y[],
|
||||
CONST GLubyte rgba[][4],
|
||||
const GLubyte mask[]);
|
||||
static void WriteMonoRGBAPixelsBack(const GLcontext *ctx, GLuint n,
|
||||
const GLint x[], const GLint y[],
|
||||
const GLchan color[4],
|
||||
const GLubyte mask[]);
|
||||
static void WriteCI32SpanBack(const GLcontext *ctx, GLuint n,
|
||||
GLint x, GLint y,
|
||||
const GLuint index[], const GLubyte mask[]);
|
||||
static void WriteCI8SpanBack(const GLcontext *ctx, GLuint n, GLint x, GLint y,
|
||||
const GLubyte index[], const GLubyte mask[]);
|
||||
static void WriteMonoCISpanBack(const GLcontext *ctx, GLuint n,
|
||||
GLint x, GLint y, GLuint colorIndex,
|
||||
const GLubyte mask[]);
|
||||
static void WriteCI32PixelsBack(const GLcontext *ctx,
|
||||
GLuint n, const GLint x[], const GLint y[],
|
||||
const GLuint index[], const GLubyte mask[]);
|
||||
static void WriteMonoCIPixelsBack(const GLcontext *ctx,
|
||||
GLuint n, const GLint x[], const GLint y[],
|
||||
GLuint colorIndex, const GLubyte mask[]);
|
||||
static void ReadCI32SpanBack(const GLcontext *ctx,
|
||||
GLuint n, GLint x, GLint y, GLuint index[]);
|
||||
static void ReadRGBASpanBack(const GLcontext *ctx, GLuint n,
|
||||
GLint x, GLint y,
|
||||
GLubyte rgba[][4]);
|
||||
static void ReadCI32PixelsBack(const GLcontext *ctx,
|
||||
GLuint n, const GLint x[], const GLint y[],
|
||||
GLuint indx[], const GLubyte mask[]);
|
||||
static void ReadRGBAPixelsBack(const GLcontext *ctx,
|
||||
GLuint n, const GLint x[], const GLint y[],
|
||||
GLubyte rgba[][4], const GLubyte mask[]);
|
||||
|
||||
BBitmap *fBitmap;
|
||||
|
||||
GLcontext *fContext;
|
||||
GLvisual *fVisual;
|
||||
GLframebuffer *fFrameBuffer;
|
||||
|
||||
GLchan fClearColor[4]; // buffer clear color
|
||||
GLuint fClearIndex; // buffer clear color index
|
||||
GLint fBottom; // used for flipping Y coords
|
||||
GLuint fWidth;
|
||||
GLuint fHeight;
|
||||
};
|
||||
|
||||
#endif // MESARENDERER_H
|
||||
|
@ -3,10 +3,13 @@
|
||||
* Distributed under the terms of the MIT License.
|
||||
*/
|
||||
|
||||
#include "GLDispatcher.h"
|
||||
#include "GLRenderer.h"
|
||||
|
||||
BGLRenderer::BGLRenderer(BGLView *view, ulong bgl_options, BGLDispatcher *dispatcher)
|
||||
: fRefCount(1)
|
||||
: fRefCount(1),
|
||||
fOptions(bgl_options),
|
||||
fDispatcher(dispatcher)
|
||||
{
|
||||
|
||||
}
|
||||
@ -14,6 +17,7 @@ BGLRenderer::BGLRenderer(BGLView *view, ulong bgl_options, BGLDispatcher *dispat
|
||||
|
||||
BGLRenderer::~BGLRenderer()
|
||||
{
|
||||
delete fDispatcher;
|
||||
}
|
||||
|
||||
|
||||
|
147
src/kits/opengl/GLRendererRoster.cpp
Normal file
147
src/kits/opengl/GLRendererRoster.cpp
Normal file
@ -0,0 +1,147 @@
|
||||
/*
|
||||
* Copyright 2006, Haiku, Inc. All Rights Reserved.
|
||||
* Distributed under the terms of the MIT License.
|
||||
*
|
||||
* Authors:
|
||||
*/
|
||||
|
||||
#include <Directory.h>
|
||||
#include <FindDirectory.h>
|
||||
#include <image.h>
|
||||
#include <Path.h>
|
||||
#include <String.h>
|
||||
#include "GLDispatcher.h"
|
||||
#include "GLRendererRoster.h"
|
||||
|
||||
#include <new>
|
||||
#include <string.h>
|
||||
|
||||
|
||||
|
||||
GLRendererRoster::GLRendererRoster(BGLView *view)
|
||||
: fNextID(0),
|
||||
fView(view)
|
||||
{
|
||||
AddDefaultPaths();
|
||||
}
|
||||
|
||||
|
||||
GLRendererRoster::~GLRendererRoster()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
BGLRenderer *
|
||||
GLRendererRoster::GetRenderer(int32 id)
|
||||
{
|
||||
struct renderer_item item = fRenderers[id];
|
||||
return item.renderer;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
GLRendererRoster::AddDefaultPaths()
|
||||
{
|
||||
// add user directories first, so that they can override system renderers
|
||||
const directory_which paths[] = {
|
||||
B_USER_ADDONS_DIRECTORY,
|
||||
B_COMMON_ADDONS_DIRECTORY,
|
||||
B_BEOS_ADDONS_DIRECTORY,
|
||||
};
|
||||
|
||||
for (uint32 i = 0; i < sizeof(paths) / sizeof(paths[0]); i++) {
|
||||
BPath path;
|
||||
status_t status = find_directory(paths[i], &path, true);
|
||||
if (status == B_OK && path.Append("opengl") == B_OK)
|
||||
AddPath(path.Path());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
GLRendererRoster::AddPath(const char* path)
|
||||
{
|
||||
BDirectory directory(path);
|
||||
status_t status = directory.InitCheck();
|
||||
if (status < B_OK)
|
||||
return status;
|
||||
|
||||
node_ref nodeRef;
|
||||
status = directory.GetNodeRef(&nodeRef);
|
||||
if (status < B_OK)
|
||||
return status;
|
||||
|
||||
int32 count = 0;
|
||||
int32 files = 0;
|
||||
|
||||
entry_ref ref;
|
||||
while (directory.GetNextRef(&ref) == B_OK) {
|
||||
if (CreateRenderer(ref) == B_OK)
|
||||
count++;
|
||||
|
||||
files++;
|
||||
}
|
||||
|
||||
if (files != 0 && count == 0)
|
||||
return B_BAD_VALUE;
|
||||
|
||||
return B_OK;
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
GLRendererRoster::AddRenderer(BGLRenderer* renderer,
|
||||
image_id image, const entry_ref* ref, ino_t node)
|
||||
{
|
||||
renderer_item item;
|
||||
item.renderer = renderer;
|
||||
item.image = image;
|
||||
item.node = node;
|
||||
if (ref != NULL)
|
||||
item.ref = *ref;
|
||||
|
||||
try {
|
||||
fRenderers[fNextID] = item;
|
||||
} catch (...) {
|
||||
return B_NO_MEMORY;
|
||||
}
|
||||
|
||||
renderer->fOwningRoster = this;
|
||||
renderer->fID = fNextID++;
|
||||
return B_OK;
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
GLRendererRoster::CreateRenderer(const entry_ref& ref)
|
||||
{
|
||||
BEntry entry(&ref);
|
||||
node_ref nodeRef;
|
||||
status_t status = entry.GetNodeRef(&nodeRef);
|
||||
if (status < B_OK)
|
||||
return status;
|
||||
|
||||
BPath path(&ref);
|
||||
image_id image = load_add_on(path.Path());
|
||||
if (image < B_OK)
|
||||
return image;
|
||||
|
||||
BGLRenderer *(*instanc)(BGLView *view, BGLDispatcher *dispatcher);
|
||||
|
||||
status = get_image_symbol(image, "instanciate_gl_renderer",
|
||||
B_SYMBOL_TYPE_TEXT, (void**)&instanc);
|
||||
if (status == B_OK) {
|
||||
BGLRenderer *renderer = instanc(fView, new BGLDispatcher());
|
||||
if (AddRenderer(renderer, image, &ref, nodeRef.node) != B_OK) {
|
||||
renderer->Release();
|
||||
// this will delete the renderer
|
||||
unload_add_on(image);
|
||||
}
|
||||
return B_OK;
|
||||
}
|
||||
unload_add_on(image);
|
||||
|
||||
return status;
|
||||
}
|
||||
|
39
src/kits/opengl/GLRendererRoster.h
Normal file
39
src/kits/opengl/GLRendererRoster.h
Normal file
@ -0,0 +1,39 @@
|
||||
/*
|
||||
* Copyright 2006, Haiku, Inc. All Rights Reserved.
|
||||
* Distributed under the terms of the MIT License.
|
||||
*/
|
||||
#ifndef _GLRENDERER_ROSTER_H
|
||||
#define _GLRENDERER_ROSTER_H
|
||||
|
||||
#include <GLRenderer.h>
|
||||
#include <map>
|
||||
|
||||
struct renderer_item {
|
||||
BGLRenderer *renderer;
|
||||
entry_ref ref;
|
||||
ino_t node;
|
||||
image_id image;
|
||||
};
|
||||
|
||||
typedef std::map<renderer_id, renderer_item> RendererMap;
|
||||
|
||||
class GLRendererRoster {
|
||||
public:
|
||||
GLRendererRoster(BGLView *view);
|
||||
virtual ~GLRendererRoster();
|
||||
|
||||
BGLRenderer *GetRenderer(int32 id = 0);
|
||||
|
||||
private:
|
||||
void AddDefaultPaths();
|
||||
status_t AddPath(const char* path);
|
||||
status_t AddRenderer(BGLRenderer* renderer,
|
||||
image_id image, const entry_ref* ref, ino_t node);
|
||||
status_t CreateRenderer(const entry_ref& ref);
|
||||
|
||||
RendererMap fRenderers;
|
||||
int32 fNextID;
|
||||
BGLView *fView;
|
||||
};
|
||||
|
||||
#endif /* _GLRENDERER_ROSTER_H */
|
@ -27,14 +27,18 @@
|
||||
#include <stdio.h>
|
||||
|
||||
#include <GLView.h>
|
||||
// #include "GLRenderersManager.h"
|
||||
#include "GLRenderer.h"
|
||||
#include <GLRenderer.h>
|
||||
#include "GLRendererRoster.h"
|
||||
|
||||
BGLView::BGLView(BRect rect, char *name, ulong resizingMode, ulong mode, ulong options)
|
||||
: BView(rect, name, B_FOLLOW_ALL_SIDES, mode | B_WILL_DRAW | B_FRAME_EVENTS), // | B_FULL_UPDATE_ON_RESIZE)
|
||||
fRenderer(NULL)
|
||||
{
|
||||
// TODO: get a renderer instance!
|
||||
fRoster = new GLRendererRoster(this);
|
||||
fRenderer = fRoster->GetRenderer();
|
||||
if (!fRenderer) {
|
||||
fprintf(stderr, "no renderer found! \n");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -39,6 +39,7 @@ SharedLibrary libGL.so :
|
||||
GLView.cpp
|
||||
GLDispatcher.cpp
|
||||
GLRenderer.cpp
|
||||
GLRendererRoster.cpp
|
||||
|
||||
:
|
||||
|
||||
|
@ -18,6 +18,7 @@ UseHeaders [ FDirName $(SUBDIR) swrast ] ;
|
||||
UseHeaders [ FDirName $(SUBDIR) swrast_setup ] ;
|
||||
|
||||
SEARCH_SOURCE += [ FDirName $(SUBDIR) array_cache ] ;
|
||||
SEARCH_SOURCE += [ FDirName $(SUBDIR) drivers common ] ;
|
||||
SEARCH_SOURCE += [ FDirName $(SUBDIR) glapi ] ;
|
||||
SEARCH_SOURCE += [ FDirName $(SUBDIR) main ] ;
|
||||
SEARCH_SOURCE += [ FDirName $(SUBDIR) math ] ;
|
||||
@ -114,6 +115,7 @@ StaticLibrary libmesa.a :
|
||||
depth.c
|
||||
dlist.c
|
||||
drawpix.c
|
||||
driverfuncs.c
|
||||
enable.c
|
||||
enums.c
|
||||
eval.c
|
||||
|
211
src/kits/opengl/mesa/drivers/common/driverfuncs.c
Normal file
211
src/kits/opengl/mesa/drivers/common/driverfuncs.c
Normal file
@ -0,0 +1,211 @@
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 6.1
|
||||
*
|
||||
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
|
||||
#include "glheader.h"
|
||||
#include "imports.h"
|
||||
#include "buffers.h"
|
||||
#include "context.h"
|
||||
#include "program.h"
|
||||
#include "texcompress.h"
|
||||
#include "texformat.h"
|
||||
#include "teximage.h"
|
||||
#include "texobj.h"
|
||||
#include "texstore.h"
|
||||
#include "bufferobj.h"
|
||||
|
||||
#include "driverfuncs.h"
|
||||
#include "swrast/swrast.h"
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Plug in default functions for all pointers in the dd_function_table
|
||||
* structure.
|
||||
* Device drivers should call this function and then plug in any
|
||||
* functions which it wants to override.
|
||||
* Some functions (pointers) MUST be implemented by all drivers (REQUIRED).
|
||||
*
|
||||
* \param table the dd_function_table to initialize
|
||||
*/
|
||||
void
|
||||
_mesa_init_driver_functions(struct dd_function_table *driver)
|
||||
{
|
||||
_mesa_bzero(driver, sizeof(*driver));
|
||||
|
||||
driver->GetString = NULL; /* REQUIRED! */
|
||||
driver->UpdateState = NULL; /* REQUIRED! */
|
||||
driver->GetBufferSize = NULL; /* REQUIRED! */
|
||||
driver->ResizeBuffers = _swrast_alloc_buffers;
|
||||
driver->Error = NULL;
|
||||
|
||||
driver->Finish = NULL;
|
||||
driver->Flush = NULL;
|
||||
|
||||
/* framebuffer/image functions */
|
||||
driver->Clear = _swrast_Clear;
|
||||
driver->Accum = _swrast_Accum;
|
||||
driver->DrawPixels = _swrast_DrawPixels;
|
||||
driver->ReadPixels = _swrast_ReadPixels;
|
||||
driver->CopyPixels = _swrast_CopyPixels;
|
||||
driver->Bitmap = _swrast_Bitmap;
|
||||
|
||||
/* Texture functions */
|
||||
driver->ChooseTextureFormat = _mesa_choose_tex_format;
|
||||
driver->TexImage1D = _mesa_store_teximage1d;
|
||||
driver->TexImage2D = _mesa_store_teximage2d;
|
||||
driver->TexImage3D = _mesa_store_teximage3d;
|
||||
driver->TexSubImage1D = _mesa_store_texsubimage1d;
|
||||
driver->TexSubImage2D = _mesa_store_texsubimage2d;
|
||||
driver->TexSubImage3D = _mesa_store_texsubimage3d;
|
||||
driver->CopyTexImage1D = _swrast_copy_teximage1d;
|
||||
driver->CopyTexImage2D = _swrast_copy_teximage2d;
|
||||
driver->CopyTexSubImage1D = _swrast_copy_texsubimage1d;
|
||||
driver->CopyTexSubImage2D = _swrast_copy_texsubimage2d;
|
||||
driver->CopyTexSubImage3D = _swrast_copy_texsubimage3d;
|
||||
driver->TestProxyTexImage = _mesa_test_proxy_teximage;
|
||||
driver->CompressedTexImage1D = _mesa_store_compressed_teximage1d;
|
||||
driver->CompressedTexImage2D = _mesa_store_compressed_teximage2d;
|
||||
driver->CompressedTexImage3D = _mesa_store_compressed_teximage3d;
|
||||
driver->CompressedTexSubImage1D = _mesa_store_compressed_texsubimage1d;
|
||||
driver->CompressedTexSubImage2D = _mesa_store_compressed_texsubimage2d;
|
||||
driver->CompressedTexSubImage3D = _mesa_store_compressed_texsubimage3d;
|
||||
driver->CompressedTextureSize = _mesa_compressed_texture_size;
|
||||
driver->BindTexture = NULL;
|
||||
driver->NewTextureObject = _mesa_new_texture_object;
|
||||
driver->DeleteTexture = _mesa_delete_texture_object;
|
||||
driver->NewTextureImage = _mesa_new_texture_image;
|
||||
driver->IsTextureResident = NULL;
|
||||
driver->PrioritizeTexture = NULL;
|
||||
driver->ActiveTexture = NULL;
|
||||
driver->UpdateTexturePalette = NULL;
|
||||
|
||||
/* imaging */
|
||||
driver->CopyColorTable = _swrast_CopyColorTable;
|
||||
driver->CopyColorSubTable = _swrast_CopyColorSubTable;
|
||||
driver->CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;
|
||||
driver->CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;
|
||||
|
||||
/* Vertex/fragment programs */
|
||||
driver->BindProgram = NULL;
|
||||
driver->NewProgram = _mesa_new_program;
|
||||
driver->DeleteProgram = _mesa_delete_program;
|
||||
|
||||
/* simple state commands */
|
||||
driver->AlphaFunc = NULL;
|
||||
driver->BlendColor = NULL;
|
||||
driver->BlendEquationSeparate = NULL;
|
||||
driver->BlendFuncSeparate = NULL;
|
||||
driver->ClearColor = NULL;
|
||||
driver->ClearDepth = NULL;
|
||||
driver->ClearIndex = NULL;
|
||||
driver->ClearStencil = NULL;
|
||||
driver->ClipPlane = NULL;
|
||||
driver->ColorMask = NULL;
|
||||
driver->ColorMaterial = NULL;
|
||||
driver->CullFace = NULL;
|
||||
driver->DrawBuffer = _swrast_DrawBuffer;
|
||||
driver->FrontFace = NULL;
|
||||
driver->DepthFunc = NULL;
|
||||
driver->DepthMask = NULL;
|
||||
driver->DepthRange = NULL;
|
||||
driver->Enable = NULL;
|
||||
driver->Fogfv = NULL;
|
||||
driver->Hint = NULL;
|
||||
driver->IndexMask = NULL;
|
||||
driver->Lightfv = NULL;
|
||||
driver->LightModelfv = NULL;
|
||||
driver->LineStipple = NULL;
|
||||
driver->LineWidth = NULL;
|
||||
driver->LogicOpcode = NULL;
|
||||
driver->PointParameterfv = NULL;
|
||||
driver->PointSize = NULL;
|
||||
driver->PolygonMode = NULL;
|
||||
driver->PolygonOffset = NULL;
|
||||
driver->PolygonStipple = NULL;
|
||||
driver->ReadBuffer = NULL;
|
||||
driver->RenderMode = NULL;
|
||||
driver->Scissor = NULL;
|
||||
driver->ShadeModel = NULL;
|
||||
driver->StencilFunc = NULL;
|
||||
driver->StencilMask = NULL;
|
||||
driver->StencilOp = NULL;
|
||||
driver->ActiveStencilFace = NULL;
|
||||
driver->TexGen = NULL;
|
||||
driver->TexEnv = NULL;
|
||||
driver->TexParameter = NULL;
|
||||
driver->TextureMatrix = NULL;
|
||||
driver->Viewport = NULL;
|
||||
|
||||
/* vertex arrays */
|
||||
driver->VertexPointer = NULL;
|
||||
driver->NormalPointer = NULL;
|
||||
driver->ColorPointer = NULL;
|
||||
driver->FogCoordPointer = NULL;
|
||||
driver->IndexPointer = NULL;
|
||||
driver->SecondaryColorPointer = NULL;
|
||||
driver->TexCoordPointer = NULL;
|
||||
driver->EdgeFlagPointer = NULL;
|
||||
driver->VertexAttribPointer = NULL;
|
||||
driver->LockArraysEXT = NULL;
|
||||
driver->UnlockArraysEXT = NULL;
|
||||
|
||||
/* state queries */
|
||||
driver->GetBooleanv = NULL;
|
||||
driver->GetDoublev = NULL;
|
||||
driver->GetFloatv = NULL;
|
||||
driver->GetIntegerv = NULL;
|
||||
driver->GetPointerv = NULL;
|
||||
|
||||
#if FEATURE_ARB_vertex_buffer_object
|
||||
driver->NewBufferObject = _mesa_new_buffer_object;
|
||||
driver->DeleteBuffer = _mesa_delete_buffer_object;
|
||||
driver->BindBuffer = NULL;
|
||||
driver->BufferData = _mesa_buffer_data;
|
||||
driver->BufferSubData = _mesa_buffer_subdata;
|
||||
driver->GetBufferSubData = _mesa_buffer_get_subdata;
|
||||
driver->MapBuffer = _mesa_buffer_map;
|
||||
driver->UnmapBuffer = NULL;
|
||||
#endif
|
||||
|
||||
/* T&L stuff */
|
||||
driver->NeedValidate = GL_FALSE;
|
||||
driver->ValidateTnlModule = NULL;
|
||||
driver->CurrentExecPrimitive = 0;
|
||||
driver->CurrentSavePrimitive = 0;
|
||||
driver->NeedFlush = 0;
|
||||
driver->SaveNeedFlush = 0;
|
||||
|
||||
driver->FlushVertices = NULL;
|
||||
driver->SaveFlushVertices = NULL;
|
||||
driver->NotifySaveBegin = NULL;
|
||||
driver->LightingSpaceChange = NULL;
|
||||
driver->MakeCurrent = NULL;
|
||||
|
||||
/* display list */
|
||||
driver->NewList = NULL;
|
||||
driver->EndList = NULL;
|
||||
driver->BeginCallList = NULL;
|
||||
driver->EndCallList = NULL;
|
||||
}
|
32
src/kits/opengl/mesa/drivers/common/driverfuncs.h
Normal file
32
src/kits/opengl/mesa/drivers/common/driverfuncs.h
Normal file
@ -0,0 +1,32 @@
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 6.1
|
||||
*
|
||||
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
|
||||
#ifndef DRIVERFUNCS_H
|
||||
#define DRIVERFUNCS_H
|
||||
|
||||
extern void
|
||||
_mesa_init_driver_functions(struct dd_function_table *driver);
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user