* Added double-buffering
* Resolved a vsync TODO git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33234 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
parent
bd61cb15e6
commit
bf2de2050d
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@ -5,6 +5,7 @@
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* Authors:
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* Jérôme Duval, korli@users.berlios.de
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* Philippe Houdoin, philippe.houdoin@free.fr
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* Artur Wyszynski, harakash@gmail.com
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*/
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/*
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* Mesa 3-D graphics library
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@ -13,15 +14,16 @@
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* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
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*/
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#define CALLED() //printf("CALLED %s\n",__PRETTY_FUNCTION__)
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#include "MesaSoftwareRenderer.h"
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#include <stdio.h>
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#include <string.h>
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#include <Autolock.h>
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#include <DirectWindowPrivate.h>
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#include <GraphicsDefs.h>
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#include <Screen.h>
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extern "C" {
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#include "extensions.h"
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#include "drivers/common/driverfuncs.h"
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@ -39,6 +41,8 @@ extern "C" {
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#include "vbo/vbo.h"
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#define CALLED() //printf("CALLED %s\n",__PRETTY_FUNCTION__)
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#if defined(USE_X86_ASM)
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#include "x86/common_x86_asm.h"
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#endif
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@ -70,6 +74,8 @@ extern const char * color_space_name(color_space space);
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/***** Read/write spans/arrays of pixels *****/
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/**********************************************************************/
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extern "C" {
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/* 32-bit RGBA */
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#define NAME(PREFIX) PREFIX##_RGBA32
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#define RB_TYPE GLubyte
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@ -191,6 +197,8 @@ extern const char * color_space_name(color_space space);
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DST[ACOMP] = 0xff
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#include "swrast/s_spantemp.h"
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}
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extern "C" _EXPORT BGLRenderer*
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instantiate_gl_renderer(BGLView* view, ulong options,
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BGLDispatcher* dispatcher)
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@ -209,6 +217,8 @@ MesaSoftwareRenderer::MesaSoftwareRenderer(BGLView* view, ulong options,
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fContext(NULL),
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fVisual(NULL),
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fFrameBuffer(NULL),
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fFrontRenderBuffer(NULL),
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fBackRenderBuffer(NULL),
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fColorSpace(B_NO_COLOR_SPACE)
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{
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CALLED();
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@ -220,12 +230,14 @@ MesaSoftwareRenderer::MesaSoftwareRenderer(BGLView* view, ulong options,
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fClearIndex = 0;
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fColorSpace = BScreen(GLView()->Window()).ColorSpace();
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// We force single buffering for the time being
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//options &= !BGL_DOUBLE;
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const GLboolean rgbFlag = ((options & BGL_INDEX) == 0);
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const GLboolean alphaFlag = ((options & BGL_ALPHA) == BGL_ALPHA);
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const GLboolean dblFlag = false; //((options & BGL_DOUBLE) == BGL_DOUBLE);
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const GLboolean dblFlag = ((options & BGL_DOUBLE) == BGL_DOUBLE);
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const GLboolean stereoFlag = false;
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const GLint depth = (options & BGL_DEPTH) ? 16 : 0;
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const GLint stencil = (options & BGL_STENCIL) ? 8 : 0;
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@ -246,14 +258,12 @@ MesaSoftwareRenderer::MesaSoftwareRenderer(BGLView* view, ulong options,
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// Initialize device driver function table
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_mesa_init_driver_functions(&functions);
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functions.GetString = GetString;
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functions.UpdateState = UpdateState;
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//functions.Clear = Clear;
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//functions.ClearIndex = ClearIndex;
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//functions.ClearColor = ClearColor;
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functions.Error = Error;
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functions.Viewport = Viewport;
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functions.Flush = Flush;
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functions.GetString = _GetString;
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functions.UpdateState = _UpdateState;
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functions.GetBufferSize = NULL;
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functions.Error = _Error;
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functions.Viewport = _Viewport;
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functions.Flush = _Flush;
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// create core context
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fContext = _mesa_create_context(fVisual, NULL, &functions, this);
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return;
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}
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// create core framebuffer
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fFrameBuffer = _mesa_create_framebuffer(fVisual);
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/* Initialize the software rasterizer and helper modules. */
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_swrast_CreateContext(fContext);
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_vbo_CreateContext(fContext);
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_swsetup_CreateContext(fContext);
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_swsetup_Wakeup(fContext);
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fRenderBuffer = _mesa_new_renderbuffer(fContext, BUFFER_FRONT_LEFT);
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fRenderBuffer->InternalFormat = GL_RGBA;
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fRenderBuffer->_BaseFormat = GL_RGBA;
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fRenderBuffer->DataType = GL_UNSIGNED_BYTE;
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fRenderBuffer->Data = NULL;
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fRenderBuffer->AllocStorage = RenderbufferStorage;
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_mesa_add_renderbuffer(fFrameBuffer, BUFFER_FRONT_LEFT, fRenderBuffer);
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_mesa_add_soft_renderbuffers(fFrameBuffer,
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GL_FALSE,
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fVisual->haveDepthBuffer,
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fVisual->haveStencilBuffer,
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fVisual->haveAccumBuffer,
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alphaFlag,
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GL_FALSE);
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// Use default TCL pipeline
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TNL_CONTEXT(fContext)->Driver.RunPipeline = _tnl_run_pipeline;
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_mesa_enable_2_0_extensions(fContext);
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_mesa_enable_2_1_extensions(fContext);
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// create core framebuffer
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fFrameBuffer = (struct msr_framebuffer*)_mesa_calloc(
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sizeof(*fFrameBuffer));
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_mesa_initialize_framebuffer(&fFrameBuffer->Base, fVisual);
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fFrontRenderBuffer = (struct msr_renderbuffer*)_mesa_calloc(
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sizeof(*fFrontRenderBuffer));
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_mesa_init_renderbuffer(&fFrontRenderBuffer->Base, 0);
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fFrontRenderBuffer->Base.AllocStorage = _FrontRenderbufferStorage;
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fFrontRenderBuffer->Base.Data = NULL;
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fFrontRenderBuffer->Base.InternalFormat = GL_RGBA;
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fFrontRenderBuffer->Base._BaseFormat = GL_RGBA;
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fFrontRenderBuffer->Base.DataType = GL_UNSIGNED_BYTE;
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fFrontRenderBuffer->Base.RedBits = 8 * sizeof(GLubyte);
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fFrontRenderBuffer->Base.GreenBits = 8 * sizeof(GLubyte);
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fFrontRenderBuffer->Base.BlueBits = 8 * sizeof(GLubyte);
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fFrontRenderBuffer->Base.AlphaBits = 8 * sizeof(GLubyte);
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_SetSpanFuncs(fFrontRenderBuffer, fColorSpace);
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_mesa_add_renderbuffer(&fFrameBuffer->Base, BUFFER_FRONT_LEFT,
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&fFrontRenderBuffer->Base);
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if (dblFlag) {
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fBackRenderBuffer = (struct msr_renderbuffer*)_mesa_calloc(
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sizeof(*fBackRenderBuffer));
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_mesa_init_renderbuffer(&fBackRenderBuffer->Base, 0);
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fBackRenderBuffer->Base.AllocStorage = _BackRenderbufferStorage;
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fBackRenderBuffer->Base.Data = NULL;
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fBackRenderBuffer->Base.Delete = _DeleteBackBuffer;
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fBackRenderBuffer->Base.InternalFormat = GL_RGBA;
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fBackRenderBuffer->Base._BaseFormat = GL_RGBA;
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fBackRenderBuffer->Base.DataType = GL_UNSIGNED_BYTE;
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fBackRenderBuffer->Base.RedBits = 8 * sizeof(GLubyte);
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fBackRenderBuffer->Base.GreenBits = 8 * sizeof(GLubyte);
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fBackRenderBuffer->Base.BlueBits = 8 * sizeof(GLubyte);
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fBackRenderBuffer->Base.AlphaBits = 8 * sizeof(GLubyte);
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_SetSpanFuncs(fBackRenderBuffer, fColorSpace);
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_mesa_add_renderbuffer(&fFrameBuffer->Base, BUFFER_BACK_LEFT,
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&fBackRenderBuffer->Base);
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}
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_mesa_add_soft_renderbuffers(&fFrameBuffer->Base, GL_FALSE,
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fVisual->haveDepthBuffer, fVisual->haveStencilBuffer,
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fVisual->haveAccumBuffer, alphaFlag, GL_FALSE);
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BRect bounds = view->Bounds();
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fWidth = fNewWidth = (GLint)bounds.Width();
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fHeight = fNewHeight = (GLint)bounds.Height();
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// some stupid applications (Quake2) don't even think about calling LockGL()
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// before using glGetString and its glGet*() friends...
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// so make sure there is at least a valid context.
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if (!_mesa_get_current_context()) {
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LockGL();
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// not needed, we don't have a looper yet: UnlockLooper();
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MesaSoftwareRenderer::~MesaSoftwareRenderer()
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{
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CALLED();
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_swsetup_DestroyContext(fContext);
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_swrast_DestroyContext(fContext);
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_tnl_DestroyContext(fContext);
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_vbo_DestroyContext(fContext);
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_mesa_destroy_visual(fVisual);
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_mesa_destroy_framebuffer(fFrameBuffer);
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_mesa_destroy_framebuffer(&fFrameBuffer->Base);
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_mesa_destroy_context(fContext);
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free(fInfo);
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delete fBitmap;
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}
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CALLED();
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BGLRenderer::LockGL();
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_mesa_make_current(fContext, fFrameBuffer, fFrameBuffer);
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_mesa_make_current(fContext, &fFrameBuffer->Base, &fFrameBuffer->Base);
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color_space cs = B_RGBA32;
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BAutolock lock(fInfoLocker);
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if (fDirectModeEnabled && fInfo != NULL) {
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cs = BScreen(GLView()->Window()).ColorSpace();
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fNewWidth = fInfo->window_bounds.right
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fNewWidth = fInfo->window_bounds.right
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- fInfo->window_bounds.left + 1;
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fNewHeight = fInfo->window_bounds.bottom
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fNewHeight = fInfo->window_bounds.bottom
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- fInfo->window_bounds.top + 1;
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}
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if (fBitmap && cs == fColorSpace && fNewWidth == fWidth
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if (fBitmap && cs == fColorSpace && fNewWidth == fWidth
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&& fNewHeight == fHeight)
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return;
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if (cs != fColorSpace) {
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fColorSpace = cs;
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switch (fColorSpace) {
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case B_RGBA32:
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fRenderBuffer->GetRow = get_row_RGBA32;
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fRenderBuffer->GetValues = get_values_RGBA32;
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fRenderBuffer->PutRow = put_row_RGBA32;
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fRenderBuffer->PutRowRGB = put_row_rgb_RGBA32;
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fRenderBuffer->PutMonoRow = put_mono_row_RGBA32;
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fRenderBuffer->PutValues = put_values_RGBA32;
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fRenderBuffer->PutMonoValues = put_mono_values_RGBA32;
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break;
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case B_RGB32:
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fRenderBuffer->GetRow = get_row_RGB32;
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fRenderBuffer->GetValues = get_values_RGB32;
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fRenderBuffer->PutRow = put_row_RGB32;
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fRenderBuffer->PutRowRGB = put_row_rgb_RGB32;
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fRenderBuffer->PutMonoRow = put_mono_row_RGB32;
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fRenderBuffer->PutValues = put_values_RGB32;
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fRenderBuffer->PutMonoValues = put_mono_values_RGB32;
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break;
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case B_RGB24:
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fRenderBuffer->GetRow = get_row_RGB24;
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fRenderBuffer->GetValues = get_values_RGB24;
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fRenderBuffer->PutRow = put_row_RGB24;
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fRenderBuffer->PutRowRGB = put_row_rgb_RGB24;
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fRenderBuffer->PutMonoRow = put_mono_row_RGB24;
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fRenderBuffer->PutValues = put_values_RGB24;
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fRenderBuffer->PutMonoValues = put_mono_values_RGB24;
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break;
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case B_RGB16:
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fRenderBuffer->GetRow = get_row_RGB16;
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fRenderBuffer->GetValues = get_values_RGB16;
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fRenderBuffer->PutRow = put_row_RGB16;
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fRenderBuffer->PutRowRGB = put_row_rgb_RGB16;
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fRenderBuffer->PutMonoRow = put_mono_row_RGB16;
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fRenderBuffer->PutValues = put_values_RGB16;
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fRenderBuffer->PutMonoValues = put_mono_values_RGB16;
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break;
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case B_RGB15:
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fRenderBuffer->GetRow = get_row_RGB15;
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fRenderBuffer->GetValues = get_values_RGB15;
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fRenderBuffer->PutRow = put_row_RGB15;
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fRenderBuffer->PutRowRGB = put_row_rgb_RGB15;
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fRenderBuffer->PutMonoRow = put_mono_row_RGB15;
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fRenderBuffer->PutValues = put_values_RGB15;
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fRenderBuffer->PutMonoValues = put_mono_values_RGB15;
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break;
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case B_CMAP8:
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fRenderBuffer->GetRow = get_row_CMAP8;
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fRenderBuffer->GetValues = get_values_CMAP8;
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fRenderBuffer->PutRow = put_row_CMAP8;
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fRenderBuffer->PutRowRGB = put_row_rgb_CMAP8;
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fRenderBuffer->PutMonoRow = put_mono_row_CMAP8;
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fRenderBuffer->PutValues = put_values_CMAP8;
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fRenderBuffer->PutMonoValues = put_mono_values_CMAP8;
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break;
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default:
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fprintf(stderr, "unsupported screen color space %d\n", fColorSpace);
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debugger("unsupported OpenGL color space");
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break;
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}
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_SetSpanFuncs(fFrontRenderBuffer, fColorSpace);
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_SetSpanFuncs(fBackRenderBuffer, fColorSpace);
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}
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fWidth = fNewWidth;
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@ -437,10 +419,9 @@ MesaSoftwareRenderer::SwapBuffers(bool VSync)
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{
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CALLED();
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// TODO: support VSync
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if (!fBitmap)
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return;
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if (fVisual->doubleBufferMode)
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_mesa_notifySwapBuffers(fContext);
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@ -471,7 +452,7 @@ MesaSoftwareRenderer::SwapBuffers(bool VSync)
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* fInfo->bytes_per_row + clip->left * bytesPerPixel;
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uint8 *b = (uint8 *)fBitmap->Bits()
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+ (clip->top - fInfo->window_bounds.top) * bytesPerRow
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+ (clip->left - fInfo->window_bounds.left)
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+ (clip->left - fInfo->window_bounds.left)
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* bytesPerPixel;
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for (int y = 0; y < height; y++) {
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@ -480,6 +461,11 @@ MesaSoftwareRenderer::SwapBuffers(bool VSync)
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b += bytesPerRow;
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}
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}
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if (VSync) {
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BScreen screen(GLView()->Window());
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screen.WaitForRetrace();
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}
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}
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@ -489,7 +475,7 @@ MesaSoftwareRenderer::Draw(BRect updateRect)
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CALLED();
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if (fBitmap && (!fDirectModeEnabled || (fInfo == NULL)))
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GLView()->DrawBitmap(fBitmap, updateRect, updateRect);
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}
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@ -578,7 +564,7 @@ MesaSoftwareRenderer::EnableDirectMode(bool enabled)
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void
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MesaSoftwareRenderer::DirectConnected(direct_buffer_info *info)
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{
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{
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// TODO: I'm not sure we need to do this: BGLView already
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// keeps a local copy of the direct_buffer_info passed by
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// BDirectWindow::DirectConnected().
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@ -594,7 +580,7 @@ MesaSoftwareRenderer::DirectConnected(direct_buffer_info *info)
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free(fInfo);
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fInfo = NULL;
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}
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}
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@ -622,8 +608,12 @@ MesaSoftwareRenderer::_AllocateBitmap()
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+ i * fBitmap->BytesPerRow());
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}
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_mesa_resize_framebuffer(fContext, fFrameBuffer, fWidth, fHeight);
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fRenderBuffer->Data = fBitmap->Bits();
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_mesa_resize_framebuffer(fContext, &fFrameBuffer->Base, fWidth, fHeight);
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fFrontRenderBuffer->Base.Data = fBitmap->Bits();
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fFrontRenderBuffer->Size = fBitmap->BitsLength();
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fBackRenderBuffer->Size = fBitmap->BitsLength();
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fFrameBuffer->Width = fWidth;
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fFrameBuffer->Height = fHeight;
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}
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@ -631,7 +621,7 @@ MesaSoftwareRenderer::_AllocateBitmap()
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void
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MesaSoftwareRenderer::Error(GLcontext *ctx)
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MesaSoftwareRenderer::_Error(GLcontext *ctx)
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{
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MesaSoftwareRenderer *mr = (MesaSoftwareRenderer *) ctx->DriverCtx;
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if (mr && mr->GLView())
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|
@ -640,7 +630,7 @@ MesaSoftwareRenderer::Error(GLcontext *ctx)
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const GLubyte *
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MesaSoftwareRenderer::GetString(GLcontext *ctx, GLenum name)
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MesaSoftwareRenderer::_GetString(GLcontext *ctx, GLenum name)
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{
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switch (name) {
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case GL_RENDERER: {
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|
@ -707,17 +697,22 @@ MesaSoftwareRenderer::GetString(GLcontext *ctx, GLenum name)
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void
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MesaSoftwareRenderer::Viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w,
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MesaSoftwareRenderer::_Viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w,
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GLsizei h)
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{
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CALLED();
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// poll for window size change and realloc software Z/stencil/etc if needed
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_mesa_ResizeBuffersMESA();
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GLframebuffer *draw = ctx->WinSysDrawBuffer;
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GLframebuffer *read = ctx->WinSysReadBuffer;
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struct msr_framebuffer *msr = msr_framebuffer(draw);
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_mesa_resize_framebuffer(ctx, draw, msr->Width, msr->Height);
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_mesa_resize_framebuffer(ctx, read, msr->Width, msr->Height);
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}
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void
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MesaSoftwareRenderer::UpdateState(GLcontext *ctx, GLuint new_state)
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MesaSoftwareRenderer::_UpdateState(GLcontext *ctx, GLuint new_state)
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{
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if (!ctx)
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return;
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|
@ -731,44 +726,7 @@ MesaSoftwareRenderer::UpdateState(GLcontext *ctx, GLuint new_state)
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void
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MesaSoftwareRenderer::ClearIndex(GLcontext *ctx, GLuint index)
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{
|
||||
CALLED();
|
||||
|
||||
MesaSoftwareRenderer *mr = (MesaSoftwareRenderer *) ctx->DriverCtx;
|
||||
mr->fClearIndex = index;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
MesaSoftwareRenderer::ClearColor(GLcontext *ctx, const GLfloat color[4])
|
||||
{
|
||||
CALLED();
|
||||
|
||||
MesaSoftwareRenderer *mr = (MesaSoftwareRenderer *) ctx->DriverCtx;
|
||||
CLAMPED_FLOAT_TO_CHAN(mr->fClearColor[BE_RCOMP], color[0]);
|
||||
CLAMPED_FLOAT_TO_CHAN(mr->fClearColor[BE_GCOMP], color[1]);
|
||||
CLAMPED_FLOAT_TO_CHAN(mr->fClearColor[BE_BCOMP], color[2]);
|
||||
CLAMPED_FLOAT_TO_CHAN(mr->fClearColor[BE_ACOMP], color[3]);
|
||||
assert(mr->GLView());
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
MesaSoftwareRenderer::Clear(GLcontext *ctx, GLbitfield mask)
|
||||
{
|
||||
CALLED();
|
||||
if (mask & BUFFER_BIT_FRONT_LEFT)
|
||||
ClearFront(ctx);
|
||||
|
||||
mask &= ~(BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT);
|
||||
if (mask)
|
||||
_swrast_Clear(ctx, mask);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
MesaSoftwareRenderer::ClearFront(GLcontext *ctx)
|
||||
MesaSoftwareRenderer::_ClearFront(GLcontext *ctx)
|
||||
{
|
||||
CALLED();
|
||||
|
||||
|
@ -813,18 +771,32 @@ MesaSoftwareRenderer::ClearFront(GLcontext *ctx)
|
|||
|
||||
|
||||
GLboolean
|
||||
MesaSoftwareRenderer::RenderbufferStorage(GLcontext* ctx,
|
||||
MesaSoftwareRenderer::_FrontRenderbufferStorage(GLcontext* ctx,
|
||||
struct gl_renderbuffer* render, GLenum internalFormat,
|
||||
GLuint width, GLuint height)
|
||||
{
|
||||
render->Width = width;
|
||||
render->Height = height;
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
|
||||
GLboolean
|
||||
MesaSoftwareRenderer::_BackRenderbufferStorage(GLcontext* ctx,
|
||||
struct gl_renderbuffer* render, GLenum internalFormat,
|
||||
GLuint width, GLuint height)
|
||||
{
|
||||
struct msr_renderbuffer *mrb = msr_renderbuffer(render);
|
||||
_mesa_free(render->Data);
|
||||
_FrontRenderbufferStorage(ctx, render, internalFormat, width, height);
|
||||
render->Data = _mesa_malloc(mrb->Size);
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
MesaSoftwareRenderer::Flush(GLcontext *ctx)
|
||||
MesaSoftwareRenderer::_Flush(GLcontext *ctx)
|
||||
{
|
||||
CALLED();
|
||||
MesaSoftwareRenderer *mr = (MesaSoftwareRenderer *) ctx->DriverCtx;
|
||||
|
@ -833,3 +805,78 @@ MesaSoftwareRenderer::Flush(GLcontext *ctx)
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
MesaSoftwareRenderer::_SetSpanFuncs(
|
||||
struct msr_renderbuffer* buffer, color_space colorSpace)
|
||||
{
|
||||
switch (colorSpace) {
|
||||
case B_RGBA32:
|
||||
buffer->Base.GetRow = get_row_RGBA32;
|
||||
buffer->Base.GetValues = get_values_RGBA32;
|
||||
buffer->Base.PutRow = put_row_RGBA32;
|
||||
buffer->Base.PutRowRGB = put_row_rgb_RGBA32;
|
||||
buffer->Base.PutMonoRow = put_mono_row_RGBA32;
|
||||
buffer->Base.PutValues = put_values_RGBA32;
|
||||
buffer->Base.PutMonoValues = put_mono_values_RGBA32;
|
||||
break;
|
||||
case B_RGB32:
|
||||
buffer->Base.GetRow = get_row_RGB32;
|
||||
buffer->Base.GetValues = get_values_RGB32;
|
||||
buffer->Base.PutRow = put_row_RGB32;
|
||||
buffer->Base.PutRowRGB = put_row_rgb_RGB32;
|
||||
buffer->Base.PutMonoRow = put_mono_row_RGB32;
|
||||
buffer->Base.PutValues = put_values_RGB32;
|
||||
buffer->Base.PutMonoValues = put_mono_values_RGB32;
|
||||
break;
|
||||
case B_RGB24:
|
||||
buffer->Base.GetRow = get_row_RGB24;
|
||||
buffer->Base.GetValues = get_values_RGB24;
|
||||
buffer->Base.PutRow = put_row_RGB24;
|
||||
buffer->Base.PutRowRGB = put_row_rgb_RGB24;
|
||||
buffer->Base.PutMonoRow = put_mono_row_RGB24;
|
||||
buffer->Base.PutValues = put_values_RGB24;
|
||||
buffer->Base.PutMonoValues = put_mono_values_RGB24;
|
||||
break;
|
||||
case B_RGB16:
|
||||
buffer->Base.GetRow = get_row_RGB16;
|
||||
buffer->Base.GetValues = get_values_RGB16;
|
||||
buffer->Base.PutRow = put_row_RGB16;
|
||||
buffer->Base.PutRowRGB = put_row_rgb_RGB16;
|
||||
buffer->Base.PutMonoRow = put_mono_row_RGB16;
|
||||
buffer->Base.PutValues = put_values_RGB16;
|
||||
buffer->Base.PutMonoValues = put_mono_values_RGB16;
|
||||
break;
|
||||
case B_RGB15:
|
||||
buffer->Base.GetRow = get_row_RGB15;
|
||||
buffer->Base.GetValues = get_values_RGB15;
|
||||
buffer->Base.PutRow = put_row_RGB15;
|
||||
buffer->Base.PutRowRGB = put_row_rgb_RGB15;
|
||||
buffer->Base.PutMonoRow = put_mono_row_RGB15;
|
||||
buffer->Base.PutValues = put_values_RGB15;
|
||||
buffer->Base.PutMonoValues = put_mono_values_RGB15;
|
||||
break;
|
||||
case B_CMAP8:
|
||||
buffer->Base.GetRow = get_row_CMAP8;
|
||||
buffer->Base.GetValues = get_values_CMAP8;
|
||||
buffer->Base.PutRow = put_row_CMAP8;
|
||||
buffer->Base.PutRowRGB = put_row_rgb_CMAP8;
|
||||
buffer->Base.PutMonoRow = put_mono_row_CMAP8;
|
||||
buffer->Base.PutValues = put_values_CMAP8;
|
||||
buffer->Base.PutMonoValues = put_mono_values_CMAP8;
|
||||
break;
|
||||
default:
|
||||
fprintf(stderr, "Unsupported screen color space %d\n", fColorSpace);
|
||||
debugger("Unsupported OpenGL color space");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
MesaSoftwareRenderer::_DeleteBackBuffer(struct gl_renderbuffer* rb)
|
||||
{
|
||||
_mesa_free(rb->Data);
|
||||
_mesa_free(rb);
|
||||
}
|
||||
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
* Authors:
|
||||
* Jérôme Duval, korli@users.berlios.de
|
||||
* Philippe Houdoin, philippe.houdoin@free.fr
|
||||
* Artur Wyszynski, harakash@gmail.com
|
||||
*/
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
|
@ -21,12 +22,38 @@ extern "C" {
|
|||
|
||||
#include "context.h"
|
||||
|
||||
struct msr_renderbuffer {
|
||||
struct gl_renderbuffer Base;
|
||||
uint32 Size;
|
||||
};
|
||||
|
||||
|
||||
static INLINE struct msr_renderbuffer*
|
||||
msr_renderbuffer(struct gl_renderbuffer* rb)
|
||||
{
|
||||
return (struct msr_renderbuffer*)rb;
|
||||
}
|
||||
|
||||
|
||||
struct msr_framebuffer {
|
||||
struct gl_framebuffer Base;
|
||||
uint32 Width;
|
||||
uint32 Height;
|
||||
};
|
||||
|
||||
|
||||
static INLINE struct msr_framebuffer*
|
||||
msr_framebuffer(struct gl_framebuffer* rb)
|
||||
{
|
||||
return (struct msr_framebuffer*)rb;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
class MesaSoftwareRenderer : public BGLRenderer {
|
||||
public:
|
||||
MesaSoftwareRenderer(BGLView* view,
|
||||
ulong bgl_options,
|
||||
ulong bgl_options,
|
||||
BGLDispatcher* dispatcher);
|
||||
virtual ~MesaSoftwareRenderer();
|
||||
|
||||
|
@ -45,34 +72,38 @@ public:
|
|||
virtual void DirectConnected(direct_buffer_info* info);
|
||||
|
||||
private:
|
||||
static void Error(GLcontext* ctx);
|
||||
static const GLubyte* GetString(GLcontext* ctx, GLenum name);
|
||||
static void Viewport(GLcontext* ctx, GLint x, GLint y,
|
||||
static void _Error(GLcontext* ctx);
|
||||
static const GLubyte* _GetString(GLcontext* ctx, GLenum name);
|
||||
static void _Viewport(GLcontext* ctx, GLint x, GLint y,
|
||||
GLsizei w, GLsizei h);
|
||||
static void UpdateState(GLcontext* ctx, GLuint newState);
|
||||
static void ClearFront(GLcontext* ctx);
|
||||
static void ClearIndex(GLcontext* ctx, GLuint index);
|
||||
static void ClearColor(GLcontext* ctx,
|
||||
const GLfloat color[4]);
|
||||
static void Clear(GLcontext* ctx, GLbitfield mask);
|
||||
static GLboolean RenderbufferStorage(GLcontext* ctx,
|
||||
static void _UpdateState(GLcontext* ctx, GLuint newState);
|
||||
static void _ClearFront(GLcontext* ctx);
|
||||
static GLboolean _FrontRenderbufferStorage(GLcontext* ctx,
|
||||
struct gl_renderbuffer* render,
|
||||
GLenum internalFormat,
|
||||
GLuint width, GLuint height);
|
||||
static void Flush(GLcontext *ctx);
|
||||
static GLboolean _BackRenderbufferStorage(GLcontext* ctx,
|
||||
struct gl_renderbuffer* render,
|
||||
GLenum internalFormat,
|
||||
GLuint width, GLuint height);
|
||||
static void _Flush(GLcontext *ctx);
|
||||
void _SetSpanFuncs(struct msr_renderbuffer* buffer,
|
||||
color_space colorSpace);
|
||||
static void _DeleteBackBuffer(struct gl_renderbuffer* rb);
|
||||
|
||||
void _AllocateBitmap();
|
||||
void _AllocateBitmap();
|
||||
|
||||
BBitmap* fBitmap;
|
||||
bool fDirectModeEnabled;
|
||||
direct_buffer_info* fInfo;
|
||||
direct_buffer_info* fInfo;
|
||||
BLocker fInfoLocker;
|
||||
ulong fOptions;
|
||||
|
||||
GLcontext* fContext;
|
||||
GLvisual* fVisual;
|
||||
GLframebuffer* fFrameBuffer;
|
||||
struct gl_renderbuffer* fRenderBuffer;
|
||||
struct msr_framebuffer* fFrameBuffer;
|
||||
struct msr_renderbuffer* fFrontRenderBuffer;
|
||||
struct msr_renderbuffer* fBackRenderBuffer;
|
||||
|
||||
GLchan fClearColor[4]; // buffer clear color
|
||||
GLuint fClearIndex; // buffer clear color index
|
||||
|
|
Loading…
Reference in New Issue