Michael Lotz
3f319b3346
Some cleanup, some removed typos, some unification, some fixes and some added todos. Most of it related to client-server communication. Apps that rely on BFont stuff should work now (StyledEdit, Fonts, Keymap, Menu, ...). Or should not hang/quit at startup at least.
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13625 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-10 21:16:43 +00:00
Stephan Aßmus
359c905c57
offscreen bitmaps work, tested on Haiku as well, supports all colorspaces that BBitmap::ImportBits() supports. It uses a fallback for non-B_RGB(A)32 bitmaps. Added support for B_SUB_PIXEL_PRECISION view flags, though it is a bit hacky, since I had to add it to LayerData, even though it is not a true part of stack data. Added Layer::SetFlags() to enforce code path and update fLayerData. Cleaned up DisplayDriverPainter and DisplayDriver API (changed some const BRect& rect to simply BRect rect in order to be able to reuse it in the code), moved Painter.h, the test environment only draws the changed part of the frame buffer again - this causes a lot less CPU overhead, Painter special cases stroke width of 1.0 to use square caps, which is similar to R5 implementation and removes a lot of problems with non-straight line drawing, ServerWindow uses the DisplayDriver from it's WinBorder instead of the one from the Desktop (needed for offscreen windows, which have their own DisplayDriverPainter), it also checks for GetRootLayer() == NULL, because offscreen layers are not attached to a RootLayer, there was a fix for scrolling which worked at least in the test environment, it is now defunced, because Adi moved _CopyBits to Layer... I need to reenable it later, LayerData has no more fEscapementDelta, also fixed fFontAliasing (which was thought to overriding the font flags, and now works as such again), Desktop initialises the menu_info and scroll_bar_info stuff, which makes ScrollBars work actually... hope I didn't forget something.
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13448 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-05 16:17:16 +00:00
Axel Dörfler
0ec4af2233
Improved AreaPool to have an initial size as well as well as a name that is
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used for new area.
MemPool::AddToPool() now gracefully deals with NULL pointers (or a size of 0).
BitmapManager was deleting the area it transferred to AreaPool before - it
no longer needs an extra area, though.
Minor other cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13260 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-24 04:01:16 +00:00
Axel Dörfler
b5436616a3
Fixed some style related functions and other oddities in FontServer.
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Also applied our style guide on that class.
Renamed some public globals to match our style guide.
Made BitmapManager inherit from BLocker instead of duplicating its
functionality (incorrectly, did not check for B_INTERRUPTED) locally.
Some more cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13259 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-24 03:31:41 +00:00
Stephan Aßmus
3dcb3b079a
Added some root layer locking in ServerWindow.cpp when accessing the layer tree. Moved HWInterface management out of DisplayDriverPainter and into Desktop. Removed all the directly hardware related functions from DisplayDriver API. They just called the same HWInterface functions. Now DisplayDriver is much cleaner and ready for being attached to a yet to be written BitmapHWInterface. Clean up of the display mode stuff in Screen and the View-/AccelerantHWInterface. Frequency is now regarded on Haiku. AccelerantHWInterface::GetModeList now works before SetMode has been called. Added MultiLocker from the sample code. HWInterface uses it now in preparation to being used from multiple instances of DisplayDriver.
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13252 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-23 23:46:17 +00:00
Stephan Aßmus
c69d4b2719
clean up, bug fixes and more robustness
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13249 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-23 23:14:40 +00:00
Stephan Aßmus
2734243aca
Preparation of more correct support for state stack.
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13201 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-17 13:20:45 +00:00
Stephan Aßmus
c818183b7e
_started_ implementing Tab sliding
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13182 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-16 16:44:58 +00:00
DarkWyrm
e67e7dd995
Some cleanups to ColorSet in anticipation of future cleanups for Appearance app
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13156 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-15 17:20:17 +00:00
Axel Dörfler
dd10337fd0
Renamed BAppServerLink to AppServerLink, BPortLink to PortLink, LinkMsgReader
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to LinkReceiver, LinkMsgSender to LinkSender, and put everything into the
BPrivate namespace.
Made AppServerLink a cheap object - it will use the applications receiver/sender
and not create its own buffers.
Fixed broken communication stuff here and there (mostly Font.cpp).
Put the newly introduced set|get_system_colors() into the BPrivate namespace -
please don't introduce private functions into the public namespace!!!
Also fixed their broken communication use, as Darkwyrm obviously forgot about
it again: the sequence Flush(); GetNextMessage() without error checking is
purely wrong and can make the app hang and/or crash! :-)
Other minor cleanup.
The input_server used some test mode with the haiku build target which is
probably wrong.
Hopefully I did not forget anything this time.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13128 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-14 21:28:56 +00:00
Stephan Aßmus
9851ab5c1e
The Haiku Logo is displayed on the Desktop. :-) Of course this will be removed as soon as Tracker runs. If you don't want it, you can disable it in RootLayer.h. Fixed a clipping bug with text rendering.
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13057 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-11 13:00:17 +00:00
Adi Oanca
9080b4b47c
viewColor, background and overlay bitmaps are not part of a view graphics state anymore
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13050 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-10 16:05:34 +00:00
Stefano Ceccherini
7475dcdf3a
Added an app server command to retrieve the color map. Made some adjustments to SystemPalette.cpp, implemented support for it in BPrivateScreen. Moved get_scs() a bit down to avoid a deadlock. Note that getting the colormap doesn't work due to port capacity limit (?)
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12996 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-07 21:32:24 +00:00
Stephan Aßmus
59345e264f
huge cleanup, support for SetSizeLimits, support for truncating strings, numerous decorator bug fixes, Layer does not draw when view color is B_TRANSPARENT_COLOR, cleaner dispatching of mouse events to the WinBorder in RootLayer, commented the char map selection in the font server, as it seems glyph lookup by unicode index works much better with the default map
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12945 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-03 19:50:30 +00:00
Stephan Aßmus
7aca21e6bf
added const to some operators
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12943 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-03 19:31:26 +00:00
Stephan Aßmus
11f97ed147
large cleanup, should have fixed some memory leaks too
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12942 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-03 19:30:32 +00:00
Axel Dörfler
e5b4782b4e
Made some necessary enhancements to class Screen; the app_server also
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has to care about refresh rates. Also changed Screen::GetMode() (formerly
Resolution()) to return all interesting values, so that hopefully no one
will call it anymore like RootLayer::SetScreens() did.
Greatly improved the horrible RootLayer::SetScreens().
The app_server is now able to deal with failing HWInterface::SetMode() calls;
in this case, it will fall back to the hardware's current mode. This now
also works correctly in combination with the vesa driver, so that you don't
have to compile the app_server with the same resolution you boot in anymore.
SetMode() now always returns if it succeeded or not.
Renamed RootLayer::fScreenXYResolution to fScreenWidth/Height respectively.
Removed the useless DisplayDriver::DisplayMode() method.
Added B_GET_DISPLAY_MODE to the required accelerant hooks.
Some minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12831 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-26 09:21:51 +00:00
Stephan Aßmus
74994d1307
added license headers
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12817 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-25 23:47:05 +00:00
Stephan Aßmus
55d6f1b792
Many efficiency improvements to text rendering. Moved stuff from Painter into AGGTextRenderer which didn't belong in Painter. AGGTextRenderer now has an embedded transformation, which expresses the font rotation and (in future) shear settings. Removed direct support for BBitmaps from Painter (supposed to draw ServerBitmaps). Tested drawing of bitmaps other than B_RGB32. (only B_CMAP8 and B_GRAY8 so far, but they work). Right now, these colorspaces are supported by on the fly conversion. So every colorspace supported by BBitmap::ImportBits() should work, which are a lot more than the R5 app_server can display.
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12815 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-25 18:20:45 +00:00
Stephan Aßmus
7220b138f2
fixed confusion of byteCount and charCount in ServerFont::StringWidth(), just in case anyone really uses it later. Added UTF8CountChars() to moreUTF8.h, but then I didn't need it...
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12750 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-20 23:51:33 +00:00
Stephan Aßmus
3f513bbafe
Font rendering code should be cleaner, maybe a little more efficient and better documented. Rotated text is supported again.
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12748 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-20 23:26:15 +00:00
Stephan Aßmus
2762b0cecd
Work in progress... improvements on font stuff, reverted to using Painter to get the string width. Since it actually uses glyph caching, it is about 20 times faster than the implementation in ServerFont (and a about twice the time as R5). I added a StringWidth method to Painter and AGGTextRenderer which works as correct as ServerFont::StringWidth, which btw was broken, because I mixed up glyph count and byte count...
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12745 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-20 19:52:38 +00:00
Stephan Aßmus
38c5a7b7fa
Implemented StringWidth in ServerFont, updated ServerApp to use it, and removed a -1 from TextView in the char location calculation, which I didn't understand and without which the cursor location and related stuff now finally work.
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12744 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-20 17:36:55 +00:00
Stephan Aßmus
9962b67e5f
DisplayDriver::DrawBitmap() takes no more region, the clipping is expected to be already set, as with all other drawing functions. Moved bitmap drawing message dispatching in the drawing messages area, where the correct clipping is set too. Moved cases for messages that don't need clipping applied, ie which don't draw anything, into the normal dispatch function. This means SetHighColor() and so on will no longer rebuild the clipping in Painter. Would be interesting to know how much performance this had cost...
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12741 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-20 00:09:59 +00:00
Stephan Aßmus
9bdb0522c1
Implemented BFont::GetEscapments() float version. It is pretty rough yet, but appears to handle UTF8 correctly. The optional escapement_delta is currently ignored. I didn't touch other functionality too much, until I know more about it.
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12645 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-12 15:09:30 +00:00
Stephan Aßmus
fbf48e6437
Enabled HW acceleration for CopyRegion(). Tested on Haiku and it works. I also implemented FillRegion and InvertRegion. But using different acceleration hooks after one another freezes Haiku, app_server, the accelerant or whatever. I have no clue about accelerants, so if a knowledgable someone would have a look at AccelerantHWInterface.cpp, that'd be great. The software cursor stuff has a cosmetical bug with regards to CopyRegion() too, I don't understand it yet. I also tried to improve StringWidth() and DrawString() preformance. I confirmed that the glyph cache is actually used, but AGGTextRenderer::RenderString() is a dog.
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12573 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-04 23:48:19 +00:00
DarkWyrm
4a03616356
Added a StringWidth method variant
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12569 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-04 09:40:32 +00:00
Stephan Aßmus
dd3b1653a0
rearranged some functions, removed unused ones
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12562 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-03 21:50:14 +00:00
Stephan Aßmus
924b7ab22c
the clipping BRegion is now always allocated, added shortcut for determining if there is a valid clipping
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12555 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-03 21:39:03 +00:00
Stephan Aßmus
db7226db9d
work in progress to get scrolling working, so Adi can have a look, no changes to existing functionality, cleanup in Layer.cpp
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12481 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-04-27 17:26:57 +00:00
Stephan Aßmus
93a2cfd43c
Correct implementation of BView::CopyBits() in ServerWindow, implementation of CopyRegion in DisplayDriverPainter that sorts the rects topologically depending on direction and does the copy in place, obtaining a speedup of about 250%. TODO: extract the sorting algorithm so that it can be reused for the hardware accelerated version later.
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12468 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-04-26 13:50:34 +00:00
Stephan Aßmus
ded5874ea2
Implemented changes necessary for single buffered mode, it is turned off for now, because the soft cursor is currently not being taken care of. We will still use double buffering if the screen color space is not 32 bits, too.
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12449 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-04-20 09:27:15 +00:00
Stephan Aßmus
e742e3e106
refactoring and cleanup in LayerData and friends, it shows what I mean by "forced code paths" for example in coupled font size and view scale, added a couple TODOs, disabled decoupled frame buffer transfers, it is buggy and deadlocks for some reason...
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12441 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-04-19 00:42:42 +00:00
Stephan Aßmus
387242437d
moved more old stuff which isn't used anymore
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12439 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-04-18 19:16:11 +00:00
Stephan Aßmus
3dea4bb659
cleanup the defines, move old DisplayDriver implementations out because they are currently unused and won't build
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12438 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-04-18 18:48:19 +00:00
Stephan Aßmus
8877eb5444
sorry
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12419 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-04-15 15:32:21 +00:00
Stephan Aßmus
1e1b1675de
really implement BitsLength() inline, I have no idea why it compiled for me...
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12418 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-04-15 15:31:57 +00:00
Stephan Aßmus
00802b496b
even more convenience functions
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12413 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-04-15 12:26:10 +00:00
Stephan Aßmus
0c926a191f
reuse DrawingMode instances
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12412 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-04-15 12:25:25 +00:00
Stephan Aßmus
18f3859aed
cosmetical change
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12411 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-04-15 11:53:22 +00:00
Stephan Aßmus
4da1508aa9
added convenience functions to PatternHandler and refactored the setting of the DrawingMode in Painter
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12408 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-04-15 10:20:53 +00:00
Stephan Aßmus
3d16cf4bce
Painter drawing functions now return the BRect enclosing all pixels that have changed, use this for invalidating the correct area in the backbuffer
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12407 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-04-15 09:55:15 +00:00
Stephan Aßmus
5e33f6e551
pattern is not passed to the drawing functions anymore, it is expected to be set in SetDrawData
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12403 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-04-15 08:53:28 +00:00
Stephan Aßmus
026470a78c
no more fOrigin and fScale in Painter, everything is now expected in absolute (screen) coordinates
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12402 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-04-15 08:37:52 +00:00
Stephan Aßmus
17360617d2
fixed a really lame bug in the StrokeLine call that caused all these problems with line drawing and or invalidation afterwards, avoid transforming the clipping region into another format used by AGG by using a special BRegion based renderer
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12400 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-04-15 08:15:04 +00:00
Stephan Aßmus
a52667ee9c
added a comment about how it would be nice if ServerFont could be guaranteed to be valid (ie it doesn't crash if you call one of it's functions from outside code, I like it when a C++ class is an encapsulated object, maintaining a valid internal state, and whatever client code does, it should just never crash)
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12390 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-04-14 00:22:01 +00:00
Stephan Aßmus
ec668ad701
Cosmetical changes and quite a few bug fixes along the way - B_RGB24 is definitely not supposed to be 32 bits per pixel. For example. Added another constructor to take on bitmap data from somewhere else
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12384 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-04-14 00:06:01 +00:00
Stephan Aßmus
9afc50fd98
cosmetical changes and some bug fixes along the way, added another constructor to take on bitmap data from somewhere else
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12383 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-04-14 00:04:26 +00:00
Stephan Aßmus
1f9c8f7df0
I must compile before I commit. I must compile before I commit. I must compile before I commit...
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12376 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-04-13 19:38:25 +00:00
Stephan Aßmus
4c90b41029
If you don't declare the destructor virtual in the base class, you will leak memory and the destructor of an inherited class might not be called at all. Removed unnecessary comments. Enhanced readability, because I felt like it...
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12375 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-04-13 19:31:24 +00:00