cosmetical change
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12411 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
parent
a3fa31559c
commit
18f3859aed
|
@ -33,7 +33,7 @@ class ServerFont;
|
|||
// there is actually no reason to lock the DisplayDriver. Multiple
|
||||
// threads drawing in the frame buffer at the same time is actually
|
||||
// only bad if their drawing could overlap, but this is already
|
||||
// prevented by the clipping regions (access to those need to be
|
||||
// prevented by the clipping regions (access to those needs to be
|
||||
// locked).
|
||||
// Making Painter thread safe could introduce some overhead, since
|
||||
// some of the current members of Painter would need to be created
|
||||
|
@ -224,6 +224,7 @@ class Painter {
|
|||
void _UpdateFont();
|
||||
void _UpdateLineWidth();
|
||||
void _UpdateDrawingMode();
|
||||
void _SetRendererColor(const rgb_color& color) const;
|
||||
|
||||
// drawing functions stroke/fill
|
||||
BRect _DrawTriangle( BPoint pt1,
|
||||
|
@ -262,8 +263,6 @@ class Painter {
|
|||
template<class VertexSource>
|
||||
BRect _FillPath(VertexSource& path) const;
|
||||
|
||||
void _SetRendererColor(const rgb_color& color) const;
|
||||
|
||||
agg::rendering_buffer* fBuffer;
|
||||
|
||||
// AGG rendering and rasterization classes
|
||||
|
|
Loading…
Reference in New Issue