Cosmetical changes and quite a few bug fixes along the way - B_RGB24 is definitely not supposed to be 32 bits per pixel. For example. Added another constructor to take on bitmap data from somewhere else
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12384 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -143,6 +143,12 @@ class UtilityBitmap : public ServerBitmap {
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screen_id screen = B_MAIN_SCREEN_ID);
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UtilityBitmap(const ServerBitmap* bmp);
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UtilityBitmap(const uint8* alreadyPaddedData,
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uint32 width,
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uint32 height,
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color_space format);
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virtual ~UtilityBitmap();
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};
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@ -36,54 +36,56 @@
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greater than the default will result in the number of bytes specified.
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\param screen Screen assigned to the bitmap.
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*/
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ServerBitmap::ServerBitmap(BRect rect,color_space space, int32 flags,
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int32 bytesperline, screen_id screen)
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ServerBitmap::ServerBitmap(BRect rect, color_space space,
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int32 flags, int32 bytesPerLine,
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screen_id screen)
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: fInitialized(false),
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fArea(B_ERROR),
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fBuffer(NULL),
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// WARNING: '1' is added to the width and height.
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// Same is done in FBBitmap subclass, so if you
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// modify here make sure to do the same under
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// FBBitmap::SetSize(...)
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fWidth(rect.IntegerWidth() + 1),
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fHeight(rect.IntegerHeight() + 1),
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fBytesPerRow(0),
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fSpace(space),
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fFlags(flags),
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fBitsPerPixel(0)
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// TODO: what about fToken and fOffset ?!?
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{
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fInitialized=false;
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// WARNING: '1' is added to the width and height. Same is done in FBBitmap
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// subclass, so if you modify here make sure to do the same under FBBitmap::SetSize(...)
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fWidth=rect.IntegerWidth()+1;
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fHeight=rect.IntegerHeight()+1;
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fSpace=space;
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fArea=B_ERROR;
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fBuffer=NULL;
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fFlags=flags;
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_HandleSpace(space, bytesperline);
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_HandleSpace(space, bytesPerLine);
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}
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//! Copy constructor does not copy the buffer.
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ServerBitmap::ServerBitmap(const ServerBitmap *bmp)
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ServerBitmap::ServerBitmap(const ServerBitmap* bmp)
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: fInitialized(false),
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fArea(B_ERROR),
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fBuffer(NULL)
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// TODO: what about fToken and fOffset ?!?
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{
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fInitialized=false;
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fArea=B_ERROR;
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fBuffer=NULL;
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if(bmp)
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{
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fWidth=bmp->fWidth;
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fHeight=bmp->fHeight;
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fBytesPerRow=bmp->fBytesPerRow;
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fSpace=bmp->fSpace;
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fFlags=bmp->fFlags;
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fBitsPerPixel=bmp->fBitsPerPixel;
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}
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else
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{
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fWidth=0;
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fHeight=0;
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fBytesPerRow=0;
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fSpace=B_NO_COLOR_SPACE;
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fFlags=0;
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fBitsPerPixel=0;
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if (bmp) {
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fWidth = bmp->fWidth;
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fHeight = bmp->fHeight;
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fBytesPerRow = bmp->fBytesPerRow;
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fSpace = bmp->fSpace;
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fFlags = bmp->fFlags;
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fBitsPerPixel = bmp->fBitsPerPixel;
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} else {
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fWidth = 0;
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fHeight = 0;
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fBytesPerRow = 0;
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fSpace = B_NO_COLOR_SPACE;
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fFlags = 0;
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fBitsPerPixel = 0;
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}
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}
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/*!
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\brief Empty. Defined for subclasses.
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*/
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ServerBitmap::~ServerBitmap(void)
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ServerBitmap::~ServerBitmap()
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{
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}
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@ -91,9 +93,10 @@ ServerBitmap::~ServerBitmap(void)
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\brief Gets the number of bytes occupied by the bitmap, including padding bytes.
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\return The number of bytes occupied by the bitmap, including padding.
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*/
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uint32 ServerBitmap::BitsLength(void) const
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uint32
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ServerBitmap::BitsLength(void) const
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{
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return (uint32)(fBytesPerRow*fHeight);
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return (uint32)(fBytesPerRow * fHeight);
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}
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/*!
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@ -102,11 +105,14 @@ uint32 ServerBitmap::BitsLength(void) const
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Subclasses should call this so the buffer can automagically
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be allocated on the heap.
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*/
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void ServerBitmap::_AllocateBuffer(void)
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void
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ServerBitmap::_AllocateBuffer(void)
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{
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if(fBuffer!=NULL)
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uint32 length = BitsLength();
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if (length > 0) {
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delete fBuffer;
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fBuffer=new uint8[BitsLength()];
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fBuffer = new uint8[length];
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}
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}
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/*!
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@ -114,29 +120,27 @@ void ServerBitmap::_AllocateBuffer(void)
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Subclasses should call this to free the internal buffer.
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*/
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void ServerBitmap::_FreeBuffer(void)
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void
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ServerBitmap::_FreeBuffer(void)
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{
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if(fBuffer!=NULL)
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{
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delete fBuffer;
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fBuffer=NULL;
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}
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delete fBuffer;
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fBuffer = NULL;
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}
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/*!
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\brief Internal function used to translate color space values to appropriate internal
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values.
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\param space Color space for the bitmap.
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\param bytesperline Number of bytes per row.
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\param bytesPerRow Number of bytes per row to be used as an override.
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*/
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void ServerBitmap::_HandleSpace(color_space space, int32 bytesperline)
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void
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ServerBitmap::_HandleSpace(color_space space, int32 bytesPerRow)
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{
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// Big convoluted mess just to handle every color space and dword align
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// the buffer
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switch(space)
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{
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// Buffer is dword-aligned, so nothing need be done
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// aside from allocate the memory
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// calculate the minimum bytes per row
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// set fBitsPerPixel
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int32 minBPR = 0;
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switch(space) {
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// 32-bit
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case B_RGB32:
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case B_RGBA32:
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case B_RGB32_BIG:
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@ -154,8 +158,11 @@ void ServerBitmap::_HandleSpace(color_space space, int32 bytesperline)
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case B_CMY32:
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case B_CMYA32:
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case B_CMYK32:
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minBPR = fWidth * 4;
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fBitsPerPixel = 32;
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break;
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// 24-bit = 32-bit with extra 8 bits ignored
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// 24-bit
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case B_RGB24_BIG:
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case B_RGB24:
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case B_LAB24:
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@ -164,64 +171,14 @@ void ServerBitmap::_HandleSpace(color_space space, int32 bytesperline)
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case B_HSV24:
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case B_HLS24:
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case B_CMY24:
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{
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if(bytesperline<(fWidth*4))
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fBytesPerRow=fWidth*4;
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else
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fBytesPerRow=bytesperline;
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fBitsPerPixel=32;
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// TODO: These last two are calculated
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// (width + 3) / 4 * 12
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// in Bitmap.cpp, I don't understand why though.
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case B_YCbCr444:
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case B_YUV444:
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minBPR = fWidth * 3;
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fBitsPerPixel = 24;
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break;
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}
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// Calculate size and dword-align
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// 1-bit
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case B_GRAY1:
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{
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int32 numbytes=fWidth>>3;
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if((fWidth % 8) != 0)
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numbytes++;
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if(bytesperline<numbytes)
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{
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for(int8 i=0;i<4;i++)
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{
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if( (numbytes+i)%4==0)
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{
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fBytesPerRow=numbytes+i;
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break;
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}
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}
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}
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else
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fBytesPerRow=bytesperline;
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fBitsPerPixel=1;
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}
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// 8-bit
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case B_CMAP8:
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case B_GRAY8:
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case B_YUV411:
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case B_YUV420:
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case B_YCbCr422:
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case B_YCbCr411:
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case B_YCbCr420:
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case B_YUV422:
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{
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if(bytesperline<fWidth)
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{
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for(int8 i=0;i<4;i++)
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{
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if( (fWidth+i)%4==0)
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{
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fBytesPerRow=fWidth+i;
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break;
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}
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}
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}
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else
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fBytesPerRow=bytesperline;
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fBitsPerPixel=8;
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break;
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}
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// 16-bit
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case B_YUV9:
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@ -232,43 +189,80 @@ void ServerBitmap::_HandleSpace(color_space space, int32 bytesperline)
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case B_RGB16_BIG:
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case B_RGB15_BIG:
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case B_RGBA15_BIG:
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case B_YCbCr444:
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case B_YUV444:
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{
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if(bytesperline<fWidth*2)
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{
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if( (fWidth*2) % 4 !=0)
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fBytesPerRow=(fWidth+1)*2;
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else
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fBytesPerRow=fWidth*2;
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}
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else
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fBytesPerRow=bytesperline;
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fBitsPerPixel=16;
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minBPR = fWidth * 2;
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fBitsPerPixel = 16;
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break;
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}
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case B_YCbCr422:
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case B_YUV422:
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minBPR = (fWidth + 3) / 4 * 8;
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fBitsPerPixel = 16;
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break;
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// 8-bit
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case B_CMAP8:
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case B_GRAY8:
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minBPR = fWidth;
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fBitsPerPixel = 8;
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break;
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// 1-bit
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case B_GRAY1:
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minBPR = (fWidth + 7) / 8;
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fBitsPerPixel = 1;
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break;
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// TODO: ??? get a clue what these mean
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case B_YCbCr411:
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case B_YUV411:
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case B_YUV420:
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case B_YCbCr420:
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minBPR = (fWidth + 3) / 4 * 6;
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fBitsPerPixel = 0;
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break;
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case B_NO_COLOR_SPACE:
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fBitsPerPixel=0;
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default:
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fBitsPerPixel = 0;
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break;
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}
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if (minBPR > 0 || bytesPerRow > 0) {
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// add the padding or use the provided bytesPerRow if sufficient
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if (bytesPerRow >= minBPR) {
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fBytesPerRow = bytesPerRow;
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} else {
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fBytesPerRow = ((minBPR + 3) / 4) * 4;
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}
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}
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}
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UtilityBitmap::UtilityBitmap(BRect rect,color_space space, int32 flags,
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int32 bytesperline, screen_id screen)
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: ServerBitmap(rect,space,flags,bytesperline,screen)
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UtilityBitmap::UtilityBitmap(BRect rect, color_space space,
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int32 flags, int32 bytesperline,
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screen_id screen)
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: ServerBitmap(rect, space, flags, bytesperline, screen)
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{
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_AllocateBuffer();
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}
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UtilityBitmap::UtilityBitmap(const ServerBitmap *bmp)
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: ServerBitmap(bmp)
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UtilityBitmap::UtilityBitmap(const ServerBitmap* bmp)
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: ServerBitmap(bmp)
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{
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_AllocateBuffer();
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if(bmp->Bits())
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memcpy(Bits(),bmp->Bits(),bmp->BitsLength());
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if (bmp->Bits())
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memcpy(Bits(), bmp->Bits(), bmp->BitsLength());
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}
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UtilityBitmap::~UtilityBitmap(void)
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UtilityBitmap::UtilityBitmap(const uint8* alreadyPaddedData,
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uint32 width, uint32 height,
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color_space format)
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: ServerBitmap(BRect(0, 0, width - 1, height - 1), format, 0)
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{
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_AllocateBuffer();
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if (Bits())
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memcpy(Bits(), alreadyPaddedData, BitsLength());
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}
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UtilityBitmap::~UtilityBitmap()
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{
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_FreeBuffer();
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}
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