dd10337fd0
to LinkReceiver, LinkMsgSender to LinkSender, and put everything into the BPrivate namespace. Made AppServerLink a cheap object - it will use the applications receiver/sender and not create its own buffers. Fixed broken communication stuff here and there (mostly Font.cpp). Put the newly introduced set|get_system_colors() into the BPrivate namespace - please don't introduce private functions into the public namespace!!! Also fixed their broken communication use, as Darkwyrm obviously forgot about it again: the sequence Flush(); GetNextMessage() without error checking is purely wrong and can make the app hang and/or crash! :-) Other minor cleanup. The input_server used some test mode with the haiku build target which is probably wrong. Hopefully I did not forget anything this time. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13128 a95241bf-73f2-0310-859d-f6bbb57e9c96 |
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.. | ||
BitmapManager.h | ||
ColorSet.h | ||
Decorator.h | ||
DisplayDriver.h | ||
DisplaySupport.h | ||
FontFamily.h | ||
FontServer.h | ||
IPoint.h | ||
LayerData.h | ||
Painter.h | ||
PatternHandler.h | ||
RenderingBuffer.h | ||
RGBColor.h | ||
ServerBitmap.h | ||
ServerConfig.h | ||
ServerCursor.h | ||
ServerFont.h | ||
SharedObject.h | ||
SystemPalette.h | ||
TokenHandler.h |