haiku/src/servers/app/Desktop.h

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/*
* Copyright 2001-2005, Haiku.
* Distributed under the terms of the MIT License.
*
* Authors:
* Adrian Oanca <adioanca@cotty.iren.ro>
* Stephan Aßmus <superstippi@gmx.de>
* Axel Dörfler, axeld@pinc-software.de
*/
#ifndef DESKTOP_H
#define DESKTOP_H
#include "CursorManager.h"
#include "EventDispatcher.h"
#include "ScreenManager.h"
#include "ServerScreen.h"
#include "VirtualScreen.h"
#include "DesktopSettings.h"
#include "MessageLooper.h"
#include "Workspace.h"
#include <InterfaceDefs.h>
#include <List.h>
#include <Locker.h>
#include <Menu.h>
#include <Autolock.h>
#include <ObjectList.h>
class BMessage;
class DrawingEngine;
class HWInterface;
class Layer;
class RootLayer;
class WindowLayer;
namespace BPrivate {
class LinkSender;
};
class Desktop : public MessageLooper, public ScreenOwner {
public:
Desktop(uid_t userID);
virtual ~Desktop();
void Init();
uid_t UserID() const { return fUserID; }
virtual port_id MessagePort() const { return fMessagePort; }
::EventDispatcher& EventDispatcher() { return fEventDispatcher; }
void BroadcastToAllApps(int32 code);
// Screen and drawing related methods
Screen* ScreenAt(int32 index) const
{ return fActiveScreen; }
Screen* ActiveScreen() const
{ return fActiveScreen; }
::RootLayer* RootLayer() const { return fRootLayer; }
CursorManager& GetCursorManager() { return fCursorManager; }
void ScreenChanged(Screen* screen);
void ScreenRemoved(Screen* screen) {}
void ScreenAdded(Screen* screen) {}
bool ReleaseScreen(Screen* screen) { return false; }
const ::VirtualScreen& VirtualScreen() const { return fVirtualScreen; }
DrawingEngine* GetDrawingEngine() const
{ return fVirtualScreen.DrawingEngine(); }
::HWInterface* HWInterface() const
{ return fVirtualScreen.HWInterface(); }
// Workspace methods
void SetWorkspace(int32 index);
int32 CurrentWorkspace()
{ return fCurrentWorkspace; }
::Workspace& WorkspaceAt(int32 index)
{ return fWorkspaces[index]; }
// WindowLayer methods
void ActivateWindow(WindowLayer* window);
void SendBehindWindow(WindowLayer* window, WindowLayer* front);
void ShowWindow(WindowLayer* window);
void HideWindow(WindowLayer* window);
void SetWindowWorkspaces(WindowLayer* window,
uint32 workspaces);
void AddWindow(WindowLayer *window);
void RemoveWindow(WindowLayer *window);
void SetWindowFeel(WindowLayer *window, uint32 feel);
void SetWindowLook(WindowLayer *window, uint32 look);
WindowLayer* FindWindowLayerByClientToken(int32 token, team_id teamID);
//WindowLayer* FindWindowLayerByServerToken(int32 token);
// get list of registed windows
const BObjectList<WindowLayer>& WindowList() const;
void WriteWindowList(team_id team,
BPrivate::LinkSender& sender);
void WriteWindowInfo(int32 serverToken,
BPrivate::LinkSender& sender);
private:
void _ChangeWindowWorkspaces(WindowLayer* window,
uint32 oldWorkspaces, uint32 newWorkspaces);
status_t _ActivateApp(team_id team);
void _GetLooperName(char* name, size_t size);
void _PrepareQuit();
void _DispatchMessage(int32 code,
BPrivate::LinkReceiver &link);
private:
friend class DesktopSettings;
uid_t fUserID;
::VirtualScreen fVirtualScreen;
DesktopSettings::Private* fSettings;
port_id fMessagePort;
::EventDispatcher fEventDispatcher;
port_id fInputPort;
BLocker fAppListLock;
BList fAppList;
sem_id fShutdownSemaphore;
int32 fShutdownCount;
::Workspace fWorkspaces[32];//kMaxWorkspaces];
int32 fCurrentWorkspace;
BObjectList<WindowLayer> fWindowLayerList;
::RootLayer* fRootLayer;
Screen* fActiveScreen;
CursorManager fCursorManager;
};
#endif // DESKTOP_H