Moved keyboard message handling from AppServer to Desktop class

Moved style to more like OpenTracker in Deskbar class


git-svn-id: file:///srv/svn/repos/haiku/trunk/current@6221 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
DarkWyrm 2004-01-22 00:32:07 +00:00
parent cd6a9248db
commit dbd08f22ac
4 changed files with 590 additions and 534 deletions

View File

@ -90,7 +90,6 @@ AppServer::AppServer(void)
fAppList= new BList(0);
fQuittingServer= false;
fExitPoller= false;
fScreenShotIndex= 1;
make_decorator= NULL;
// We need this in order for new_decorator to be able to instantiate new decorators
@ -773,274 +772,6 @@ void AppServer::Broadcast(int32 code)
release_sem(fAppListLock);
}
/*!
\brief Handles all incoming key messages
\param code ID code of the key message
\param buffer Attachment buffer of the keyboard message. Always non-NULL.
This function handles 5 message codes: B_KEY_UP, B_KEY_DOWN,
B_UNMAPPED_KEY_UP, B_UNMAPPED_KEY_DOWN, and B_MODIFIERS_CHANGED. It filters
out any combinations which are app_server specific:
# Left Ctrl+Alt+Shift+F12 - set to 640x480x256@60Hz
# Alt + Function Key - Change workspace
# Control+Tab - Send to Deskbar for the Twitcher
*/
void AppServer::HandleKeyMessage(int32 code, int8 *buffer)
{
int8 *index=buffer;
switch(code)
{
case B_KEY_DOWN:
{
// Attached Data:
// 1) int64 bigtime_t object of when the message was sent
// 2) int32 raw key code (scancode)
// 3) int32 modifier-independent ASCII code for the character
// 4) int32 repeat count
// 5) int32 modifiers
// 6) int8[3] UTF-8 data generated
// 7) int8 number of bytes to follow containing the
// generated string
// 8) Character string generated by the keystroke
// 9) int8[16] state of all keys
// Obtain only what data which we'll need
index+=sizeof(int64);
int32 scancode=*((int32*)index); index+=sizeof(int32) * 3;
int32 modifiers=*((int32*)index); index+=sizeof(int32) + (sizeof(int8) * 3);
int8 stringlength=*index; index+=stringlength;
STRACE(("Key Down: 0x%lx\n",scancode));
if(DISPLAYDRIVER==HWDRIVER)
{
// Check for workspace change or safe video mode
if(scancode>0x01 && scancode<0x0e)
{
if(scancode==0x0d)
{
if(modifiers & (B_LEFT_COMMAND_KEY |
B_LEFT_CONTROL_KEY | B_LEFT_SHIFT_KEY))
{
// TODO: Set to Safe Mode here. (DisplayDriver API change)
STRACE(("Safe Video Mode invoked - code unimplemented\n"));
break;
}
}
}
if(modifiers & B_CONTROL_KEY)
{
STRACE(("Set Workspace %ld\n",scancode-1));
//TODO: change
//SetWorkspace(scancode-2);
break;
}
// Tab key
if(scancode==0x26 && (modifiers & B_CONTROL_KEY))
{
ServerApp *deskbar=FindApp("application/x-vnd.Be-TSKB");
if(deskbar)
{
printf("Send Twitcher message key to Deskbar - unimplmemented\n");
break;
}
}
// PrintScreen
if(scancode==0xe)
{
if(fDriver)
{
char filename[128];
BEntry entry;
sprintf(filename,"/boot/home/screen%ld.png",fScreenShotIndex);
entry.SetTo(filename);
while(entry.Exists())
{
fScreenShotIndex++;
sprintf(filename,"/boot/home/screen%ld.png",fScreenShotIndex);
}
fScreenShotIndex++;
fDriver->DumpToFile(filename);
break;
}
}
}
else
{
// F12
if(scancode>0x1 && scancode<0xe)
{
if(scancode==0xd)
{
if(modifiers & (B_LEFT_CONTROL_KEY | B_LEFT_SHIFT_KEY | B_LEFT_OPTION_KEY))
{
// TODO: Set to Safe Mode here. (DisplayDriver API change)
STRACE(("Safe Video Mode invoked - code unimplemented\n"));
break;
}
}
if(modifiers & (B_LEFT_SHIFT_KEY | B_LEFT_CONTROL_KEY))
{
STRACE(("Set Workspace %ld\n",scancode-1));
//TODO: resolve
//SetWorkspace(scancode-2);
break;
}
}
//Tab
if(scancode==0x26 && (modifiers & B_SHIFT_KEY))
{
STRACE(("Twitcher\n"));
ServerApp *deskbar=FindApp("application/x-vnd.Be-TSKB");
if(deskbar)
{
printf("Send Twitcher message key to Deskbar - unimplmemented\n");
break;
}
}
// Pause/Break
if(scancode==0x7f)
{
if(fDriver)
{
char filename[128];
BEntry entry;
sprintf(filename,"/boot/home/screen%ld.png",fScreenShotIndex);
entry.SetTo(filename);
while(entry.Exists())
{
fScreenShotIndex++;
sprintf(filename,"/boot/home/screen%ld.png",fScreenShotIndex);
}
fScreenShotIndex++;
fDriver->DumpToFile(filename);
break;
}
}
}
// We got this far, so apparently it's safe to pass to the active
// window.
ServerWindow::HandleKeyEvent(code, buffer);
break;
}
case B_KEY_UP:
{
// Attached Data:
// 1) int64 bigtime_t object of when the message was sent
// 2) int32 raw key code (scancode)
// 3) int32 modifier-independent ASCII code for the character
// 4) int32 modifiers
// 5) int8[3] UTF-8 data generated
// 6) int8 number of bytes to follow containing the
// generated string
// 7) Character string generated by the keystroke
// 8) int8[16] state of all keys
// Obtain only what data which we'll need
index+=sizeof(int64);
int32 scancode=*((int32*)index); index+=sizeof(int32) * 3;
int32 modifiers=*((int32*)index); index+=sizeof(int8) * 3;
int8 stringlength=*index; index+=stringlength + sizeof(int8);
STRACE(("Key Up: 0x%lx\n",scancode));
if(DISPLAYDRIVER==HWDRIVER)
{
// Tab key
if(scancode==0x26 && (modifiers & B_CONTROL_KEY))
{
ServerApp *deskbar=FindApp("application/x-vnd.Be-TSKB");
if(deskbar)
{
printf("Send Twitcher message key to Deskbar - unimplmemented\n");
break;
}
}
}
else
{
if(scancode==0x26 && (modifiers & B_LEFT_SHIFT_KEY))
{
ServerApp *deskbar=FindApp("application/x-vnd.Be-TSKB");
if(deskbar)
{
printf("Send Twitcher message key to Deskbar - unimplmemented\n");
break;
}
}
}
// We got this far, so apparently it's safe to pass to the active
// window.
// fall through to the next case
ServerWindow::HandleKeyEvent(code,buffer);
break;
}
case B_UNMAPPED_KEY_DOWN:
{
// Attached Data:
// 1) int64 bigtime_t object of when the message was sent
// 2) int32 raw key code (scancode)
// 3) int32 modifiers
// 4) int32 number of elements in the key state array to follow
// 5) int8 state of all keys
// fall through to the next case
#ifdef DEBUG_KEYHANDLING
index+=sizeof(bigtime_t);
printf("Unmapped Key Down: 0x%lx\n",*((int32*)index));
#endif
ServerWindow::HandleKeyEvent(code,buffer);
break;
}
case B_UNMAPPED_KEY_UP:
{
// Attached Data:
// 1) int64 bigtime_t object of when the message was sent
// 2) int32 raw key code (scancode)
// 3) int32 modifiers
// 4) int32 number of elements in the key state array to follow
// 5) int8 state of all keys
// fall through to the next case
#ifdef DEBUG_KEYHANDLING
index+=sizeof(bigtime_t);
printf("Unmapped Key Up: 0x%lx\n",*((int32*)index));
#endif
ServerWindow::HandleKeyEvent(code,buffer);
break;
}
case B_MODIFIERS_CHANGED:
{
// Attached Data:
// 1) int64 bigtime_t object of when the message was sent
// 2) int32 modifiers
// 3) int32 old modifiers
// 4) int32 number of elements in the key state array to follow
// 5) int8 state of all keys
#ifdef DEBUG_KEYHANDLING
index+=sizeof(bigtime_t);
printf("Modifiers Changed\n");
#endif
ServerWindow::HandleKeyEvent(code,buffer);
break;
}
default:
break;
}
}
/*!
\brief Finds the application with the given signature
\param sig MIME signature of the application to find

View File

@ -39,19 +39,16 @@ public:
static int32 PollerThread(void *data);
static int32 PicassoThread(void *data);
thread_id Run(void);
void MainLoop(void);
thread_id Run(void);
void MainLoop(void);
bool LoadDecorator(const char *path);
void InitDecorators(void);
bool LoadDecorator(const char *path);
void InitDecorators(void);
void DispatchMessage(PortMessage *msg);
void Broadcast(int32 code);
void DispatchMessage(PortMessage *msg);
void Broadcast(int32 code);
// TODO: remove shortly!
void HandleKeyMessage(int32 code, int8 *buffer);
ServerApp* FindApp(const char *sig);
ServerApp* FindApp(const char *sig);
private:
friend Decorator* new_decorator(BRect rect, const char *title,
@ -79,8 +76,6 @@ private:
fDecoratorLock;
DisplayDriver *fDriver;
int32 fScreenShotIndex;
};
Decorator *new_decorator(BRect rect, const char *title, int32 wlook, int32 wfeel,
@ -89,5 +84,6 @@ Decorator *new_decorator(BRect rect, const char *title, int32 wlook, int32 wfeel
extern CursorManager *cursormanager;
extern BitmapManager *bitmapmanager;
extern ColorSet gui_colorset;
extern AppServer *app_server;
#endif

View File

@ -25,81 +25,98 @@
//
//------------------------------------------------------------------------------
#include <stdio.h>
#include <Entry.h>
#include <Region.h>
#include <Message.h>
#include "AccelerantDriver.h"
#include "AppServer.h"
#include "Desktop.h"
#include "RootLayer.h"
#include "ServerScreen.h"
#include "DisplayDriver.h"
#include "Globals.h"
#include "Layer.h"
#include "PortMessage.h"
#include "DisplayDriver.h"
#include "AccelerantDriver.h"
#include "RootLayer.h"
#include "ServerConfig.h"
#include "ServerScreen.h"
#include "ServerWindow.h"
#include "ViewDriver.h"
#include "WinBorder.h"
#include "Workspace.h"
#include "Globals.h"
#include "ServerWindow.h"
//#define REAL_MODE
//#define DEBUG_DESKTOP
#define DEBUG_KEYHANDLING
Desktop::Desktop(void){
// desktop = this;
#ifdef DEBUG_DESKTOP
#define STRACE(a) printf(a)
#else
#define STRACE(a) /* nothing */
#endif
Desktop::Desktop(void)
{
fDragMessage = NULL;
fActiveRootLayer = NULL;
fFrontWinBorder = NULL;
fFocusWinBorder = NULL;
fActiveScreen = NULL;
fScreenShotIndex = 1;
}
//---------------------------------------------------------------------------
Desktop::~Desktop(void){
//printf("~Desktop()\n");
Desktop::~Desktop(void)
{
if (fDragMessage)
delete fDragMessage;
void *ptr;
for(int32 i=0; (ptr=fRootLayerList.ItemAt(i)); i++){
for(int32 i=0; (ptr=fRootLayerList.ItemAt(i)); i++)
delete (RootLayer*)ptr;
}
for(int32 i=0; (ptr=fScreenList.ItemAt(i)); i++){
for(int32 i=0; (ptr=fScreenList.ItemAt(i)); i++)
delete (Screen*)ptr;
}
for(int32 i=0; (ptr=fWinBorderList.ItemAt(i)); i++){
for(int32 i=0; (ptr=fWinBorderList.ItemAt(i)); i++)
delete (WinBorder*)ptr;
}
}
//---------------------------------------------------------------------------
void Desktop::Init(void){
void Desktop::Init(void)
{
DisplayDriver *driver = NULL;
int32 driverCount = 0;
bool initDrivers = true;
int32 driverCount = 0;
bool initDrivers = true;
while(initDrivers){
while(initDrivers)
{
#ifdef REAL_MODE
// If we're using the AccelerantDriver for rendering, eventually we will loop through
// drivers until one can't initialize in order to support multiple monitors. For now,
// we'll just load one and be done with it.
driver = new AccelerantDriver();
#else
driver = new ViewDriver();
#endif
if(DISPLAYDRIVER == HWDRIVER)
{
// If we're using the AccelerantDriver for rendering, eventually we will loop through
// drivers until one can't initialize in order to support multiple monitors. For now,
// we'll just load one and be done with it.
driver = new AccelerantDriver();
}
else
{
// Eventually, it would be nice to do away with ViewDriver and replace it with
// one which uses a double-buffered BDirectWindow as a rendering context
driver = new ViewDriver();
}
if(driver->Initialize()){
if(driver->Initialize())
{
driverCount++;
Screen *sc = new Screen(driver, BPoint(640, 480), B_RGB32, driverCount);
// TODO: be careful, it may fail to initialize! - Monitor may not support 640x480
// TODO: be careful, it may fail to initialize! - Monitor may not support 640x480
fScreenList.AddItem(sc);
// TODO: remove this when you have a real Driver.
if (driverCount == 1)//2)
// TODO: remove this when you have a real Driver.
if (driverCount == 1)
initDrivers = false;
}
else{
else
{
driver->Shutdown();
delete driver;
driver = NULL;
@ -107,19 +124,20 @@ void Desktop::Init(void){
}
}
if (driverCount < 1){
if (driverCount < 1)
delete this;
}
InitMode();
SetActiveRootLayerByIndex(0);
}
//---------------------------------------------------------------------------
void Desktop::InitMode(void){
// this is init mode for n-SS.
void Desktop::InitMode(void)
{
// this is init mode for n-SS.
fActiveScreen = fScreenList.ItemAt(0)? (Screen*)fScreenList.ItemAt(0): NULL;
for (int32 i=0; i<fScreenList.CountItems(); i++){
for (int32 i=0; i<fScreenList.CountItems(); i++)
{
char name[32];
sprintf(name, "RootLayer %ld", i+1);
@ -133,38 +151,45 @@ void Desktop::InitMode(void){
}
}
// Methods for multiple monitors.
//---------------------------------------------------------------------------
Screen* Desktop::ScreenAt(int32 index) const{
Screen *sc;
sc = static_cast<Screen*>(fScreenList.ItemAt(index));
// Methods for multiple monitors.
//---------------------------------------------------------------------------
Screen* Desktop::ScreenAt(int32 index) const
{
Screen *sc= static_cast<Screen*>(fScreenList.ItemAt(index));
return sc;
}
//---------------------------------------------------------------------------
int32 Desktop::ScreenCount() const{
int32 Desktop::ScreenCount(void) const
{
return fScreenList.CountItems();
}
//---------------------------------------------------------------------------
Screen* Desktop::ActiveScreen() const{
Screen* Desktop::ActiveScreen(void) const
{
return fActiveScreen;
}
//---------------------------------------------------------------------------
void Desktop::SetActiveRootLayerByIndex(int32 listIndex){
RootLayer *rl;
rl = RootLayerAt(listIndex);
void Desktop::SetActiveRootLayerByIndex(int32 listIndex)
{
RootLayer *rl=RootLayerAt(listIndex);
if (rl)
SetActiveRootLayer(rl);
}
//---------------------------------------------------------------------------
void Desktop::SetActiveRootLayer(RootLayer* rl){
void Desktop::SetActiveRootLayer(RootLayer* rl)
{
if (fActiveRootLayer == rl)
return;
fActiveRootLayer = rl;
// TODO: fix!!!!!!!!!!!!!!!!!!!!!!!! or not?
// also set he new front and focus
// also set the new front and focus
// SetFrontWinBorder(fActiveRootLayer->ActiveWorkspace()->FrontLayer());
// SetFocusWinBorder(fActiveRootLayer->ActiveWorkspace()->FocusLayer());
@ -173,52 +198,62 @@ void Desktop::SetActiveRootLayer(RootLayer* rl){
// hide the mouse in the old ActiveRootLayer
// show the mouse in new ActiveRootLayer
}
//---------------------------------------------------------------------------
RootLayer* Desktop::ActiveRootLayer() const{
RootLayer* Desktop::ActiveRootLayer(void) const
{
return fActiveRootLayer;
}
//---------------------------------------------------------------------------
int32 Desktop::ActiveRootLayerIndex() const{
int32 Desktop::ActiveRootLayerIndex(void) const
{
int32 rootLayerCount = CountRootLayers();
for(int32 i=0; i<rootLayerCount; i++){
for(int32 i=0; i<rootLayerCount; i++)
{
if(fActiveRootLayer == (RootLayer*)(fRootLayerList.ItemAt(i)))
return i;
}
return -1;
}
//---------------------------------------------------------------------------
RootLayer* Desktop::RootLayerAt(int32 index){
RootLayer *rl;
rl = static_cast<RootLayer*>(fRootLayerList.ItemAt(index));
RootLayer* Desktop::RootLayerAt(int32 index)
{
RootLayer *rl=static_cast<RootLayer*>(fRootLayerList.ItemAt(index));
return rl;
}
//---------------------------------------------------------------------------
int32 Desktop::CountRootLayers() const{
int32 Desktop::CountRootLayers() const
{
return fRootLayerList.CountItems();
}
DisplayDriver* Desktop::GetDisplayDriver() const{
DisplayDriver* Desktop::GetDisplayDriver() const
{
return ScreenAt(0)->DDriver();
}
// Methods for layer(WinBorder) manipulation.
//---------------------------------------------------------------------------
void Desktop::AddWinBorder(WinBorder* winBorder){
// Methods for layer(WinBorder) manipulation.
//---------------------------------------------------------------------------
void Desktop::AddWinBorder(WinBorder* winBorder)
{
if(fWinBorderList.HasItem(winBorder))
return;
// special case for Tracker background window.
if (winBorder->_level == B_SYSTEM_LAST){
// it's added in all RottLayers
for(int32 i=0; i<fRootLayerList.CountItems(); i++){
// special case for Tracker background window.
if (winBorder->_level == B_SYSTEM_LAST)
{
// it's added in all RottLayers
for(int32 i=0; i<fRootLayerList.CountItems(); i++)
((RootLayer*)fRootLayerList.ItemAt(i))->AddWinBorder(winBorder);
}
}
// other windows are added to the current RootLayer only.
else
// other windows are added to the current RootLayer only.
ActiveRootLayer()->AddWinBorder(winBorder);
// add that pointer to user winboder list so that we can keep track of them.
// add that pointer to user winboder list so that we can keep track of them.
fLayerLock.Lock();
fWinBorderList.AddItem(winBorder);
fLayerLock.Unlock();
@ -227,15 +262,16 @@ void Desktop::AddWinBorder(WinBorder* winBorder){
// SetFrontWinBorder(fActiveRootLayer->ActiveWorkspace()->FrontLayer());
// SetFocusWinBorder(fActiveRootLayer->ActiveWorkspace()->FocusLayer());
}
//---------------------------------------------------------------------------
void Desktop::RemoveWinBorder(WinBorder* winBorder){
if(winBorder->_level == B_SYSTEM_LAST){
void Desktop::RemoveWinBorder(WinBorder* winBorder)
{
if(winBorder->_level == B_SYSTEM_LAST)
{
for(int32 i=0; i<fRootLayerList.CountItems(); i++)
((RootLayer*)fRootLayerList.ItemAt(i))->RemoveWinBorder(winBorder);
}
else{
else
winBorder->GetRootLayer()->RemoveWinBorder(winBorder);
}
// TODO: remove those 4? I vote for: YES! still... have to think...
// if (winBorder == fFrontWinBorder)
@ -247,18 +283,22 @@ void Desktop::RemoveWinBorder(WinBorder* winBorder){
fWinBorderList.RemoveItem(winBorder);
fLayerLock.Unlock();
}
//---------------------------------------------------------------------------
bool Desktop::HasWinBorder(WinBorder* winBorder){
bool Desktop::HasWinBorder(WinBorder* winBorder)
{
return fWinBorderList.HasItem(winBorder);
}
//---------------------------------------------------------------------------
void Desktop::SetFrontWinBorder(WinBorder* winBorder){
void Desktop::SetFrontWinBorder(WinBorder* winBorder)
{
fFrontWinBorder = winBorder;
// TODO: implement
STRACE(("Desktop::SetFrontWinBorder() unimplemented!\n"));
// TODO: implement
}
//---------------------------------------------------------------------------
// TODO: remove shortly?
void Desktop::SetFocusWinBorder(WinBorder* winBorder){
void Desktop::SetFocusWinBorder(WinBorder* winBorder)
{
if (FocusWinBorder() == winBorder && (winBorder && !winBorder->IsHidden()))
return;
@ -267,51 +307,55 @@ void Desktop::SetFocusWinBorder(WinBorder* winBorder){
// NOTE: we assume both, the old and new focus layer are in the active workspace
WinBorder *newFocus = NULL;
if(fFocusWinBorder){
if(fFocusWinBorder)
fFocusWinBorder->SetFocus(false);
}
if(winBorder){
// TODO: NO! this call is to determine the correct order! NOT to rebuild/redraw anything!
// TODO: WinBorder::SetFront... will do that - both!
// TODO: modify later
// TODO: same applies for the focus state - RootLayer::SetFocus also does redraw
// Workspace::SetFocus - Only determines the focus! Just like above!
/*
newFocus = winBorder->GetRootLayer()->ActiveWorkspace()->SetFocusLayer(winBorder);
newFocus->SetFocus(true);
*/
Workspace *aws;
if(winBorder)
{
// TODO: NO! this call is to determine the correct order! NOT to rebuild/redraw anything!
// TODO: WinBorder::SetFront... will do that - both!
// TODO: modify later
// TODO: same applies for the focus state - RootLayer::SetFocus also does redraw
// Workspace::SetFocus - Only determines the focus! Just like above!
aws = winBorder->GetRootLayer()->ActiveWorkspace();
// newFocus = winBorder->GetRootLayer()->ActiveWorkspace()->SetFocusLayer(winBorder);
// newFocus->SetFocus(true);
Workspace *aws;
aws = winBorder->GetRootLayer()->ActiveWorkspace();
aws->SearchAndSetNewFocus(winBorder);
//why do put this line? Eh... I will remove it later...
newFocus = aws->FocusLayer();
//why do put this line? Eh... I will remove it later...
newFocus = aws->FocusLayer();
aws->FocusLayer()->SetFocus(true);
aws->Invalidate();
}
fFocusWinBorder = newFocus;
}
//---------------------------------------------------------------------------
WinBorder* Desktop::FrontWinBorder(void) const{
return fActiveRootLayer->ActiveWorkspace()->FrontLayer();
// return fFrontWinBorder;
}
//---------------------------------------------------------------------------
WinBorder* Desktop::FocusWinBorder(void) const{
return fActiveRootLayer->ActiveWorkspace()->FocusLayer();
// return fFocusWinBorder;
fFocusWinBorder = newFocus;
}
WinBorder* Desktop::FrontWinBorder(void) const
{
return fActiveRootLayer->ActiveWorkspace()->FrontLayer();
}
WinBorder* Desktop::FocusWinBorder(void) const
{
return fActiveRootLayer->ActiveWorkspace()->FocusLayer();
}
// Input related methods
//---------------------------------------------------------------------------
void Desktop::MouseEventHandler(PortMessage *msg){
switch(msg->Code()){
case B_MOUSE_DOWN:{
// Input related methods
//---------------------------------------------------------------------------
void Desktop::MouseEventHandler(PortMessage *msg)
{
switch(msg->Code())
{
case B_MOUSE_DOWN:
{
// Attached data:
// 1) int64 - time of mouse click
// 2) float - x coordinate of mouse click
@ -353,7 +397,8 @@ void Desktop::MouseEventHandler(PortMessage *msg){
}
break;
}
case B_MOUSE_UP:{
case B_MOUSE_UP:
{
// Attached data:
// 1) int64 - time of mouse click
// 2) float - x coordinate of mouse click
@ -377,7 +422,8 @@ void Desktop::MouseEventHandler(PortMessage *msg){
break;
}
case B_MOUSE_MOVED:{
case B_MOUSE_MOVED:
{
// Attached data:
// 1) int64 - time of mouse click
// 2) float - x coordinate of mouse click
@ -402,21 +448,280 @@ void Desktop::MouseEventHandler(PortMessage *msg){
target->MouseMoved(pt,buttons);
break;
}
case B_MOUSE_WHEEL_CHANGED:{
case B_MOUSE_WHEEL_CHANGED:
{
// TODO: Later on, this will need to be passed onto the client ServerWindow
break;
}
default:{
default:
{
printf("\nDesktop::MouseEventHandler(): WARNING: unknown message\n\n");
break;
}
}
}
//---------------------------------------------------------------------------
void Desktop::KeyboardEventHandler(PortMessage *msg){
void Desktop::KeyboardEventHandler(PortMessage *msg)
{
int8 *index=(int8*)msg->Buffer();
switch(msg->Code())
{
case B_KEY_DOWN:
{
// Attached Data:
// 1) int64 bigtime_t object of when the message was sent
// 2) int32 raw key code (scancode)
// 3) int32 modifier-independent ASCII code for the character
// 4) int32 repeat count
// 5) int32 modifiers
// 6) int8[3] UTF-8 data generated
// 7) int8 number of bytes to follow containing the
// generated string
// 8) Character string generated by the keystroke
// 9) int8[16] state of all keys
// Obtain only what data which we'll need
STRACE(("Key Down: 0x%lx\n",scancode));
index+=sizeof(int64);
int32 scancode=*((int32*)index); index+=sizeof(int32) * 3;
int32 modifiers=*((int32*)index); index+=sizeof(int32) + (sizeof(int8) * 3);
int8 stringlength=*index; index+=stringlength;
if(DISPLAYDRIVER==HWDRIVER)
{
// Check for workspace change or safe video mode
if(scancode>0x01 && scancode<0x0e)
{
if(scancode==0x0d)
{
if(modifiers & (B_LEFT_COMMAND_KEY |
B_LEFT_CONTROL_KEY | B_LEFT_SHIFT_KEY))
{
// TODO: Set to Safe Mode here. (DisplayDriver API change)
STRACE(("Safe Video Mode invoked - code unimplemented\n"));
break;
}
}
}
if(modifiers & B_CONTROL_KEY)
{
STRACE(("Set Workspace %ld\n",scancode-1));
//TODO: change
//SetWorkspace(scancode-2);
break;
}
// Tab key
if(scancode==0x26 && (modifiers & B_CONTROL_KEY))
{
ServerApp *deskbar=app_server->FindApp("application/x-vnd.Be-TSKB");
if(deskbar)
{
printf("Send Twitcher message key to Deskbar - unimplmemented\n");
break;
}
}
// PrintScreen
if(scancode==0xe)
{
if(GetDisplayDriver())
{
char filename[128];
BEntry entry;
sprintf(filename,"/boot/home/screen%ld.png",fScreenShotIndex);
entry.SetTo(filename);
while(entry.Exists())
{
fScreenShotIndex++;
sprintf(filename,"/boot/home/screen%ld.png",fScreenShotIndex);
}
fScreenShotIndex++;
GetDisplayDriver()->DumpToFile(filename);
break;
}
}
}
else
{
// F12
if(scancode>0x1 && scancode<0xe)
{
if(scancode==0xd)
{
if(modifiers & (B_LEFT_CONTROL_KEY | B_LEFT_SHIFT_KEY | B_LEFT_OPTION_KEY))
{
// TODO: Set to Safe Mode here. (DisplayDriver API change)
STRACE(("Safe Video Mode invoked - code unimplemented\n"));
break;
}
}
if(modifiers & (B_LEFT_SHIFT_KEY | B_LEFT_CONTROL_KEY))
{
STRACE(("Set Workspace %ld\n",scancode-1));
//TODO: resolve
//SetWorkspace(scancode-2);
break;
}
}
//Tab
if(scancode==0x26 && (modifiers & B_SHIFT_KEY))
{
STRACE(("Twitcher\n"));
ServerApp *deskbar=app_server->FindApp("application/x-vnd.Be-TSKB");
if(deskbar)
{
printf("Send Twitcher message key to Deskbar - unimplmemented\n");
break;
}
}
// Pause/Break
if(scancode==0x7f)
{
if(GetDisplayDriver())
{
char filename[128];
BEntry entry;
sprintf(filename,"/boot/home/screen%ld.png",fScreenShotIndex);
entry.SetTo(filename);
while(entry.Exists())
{
fScreenShotIndex++;
sprintf(filename,"/boot/home/screen%ld.png",fScreenShotIndex);
}
fScreenShotIndex++;
GetDisplayDriver()->DumpToFile(filename);
break;
}
}
}
// We got this far, so apparently it's safe to pass to the active
// window.
// TODO: Pass on to ServerWindow? WinBorder? Client window?
break;
}
case B_KEY_UP:
{
// Attached Data:
// 1) int64 bigtime_t object of when the message was sent
// 2) int32 raw key code (scancode)
// 3) int32 modifier-independent ASCII code for the character
// 4) int32 modifiers
// 5) int8[3] UTF-8 data generated
// 6) int8 number of bytes to follow containing the
// generated string
// 7) Character string generated by the keystroke
// 8) int8[16] state of all keys
// Obtain only what data which we'll need
index+=sizeof(int64);
int32 scancode=*((int32*)index); index+=sizeof(int32) * 3;
int32 modifiers=*((int32*)index); index+=sizeof(int8) * 3;
int8 stringlength=*index; index+=stringlength + sizeof(int8);
STRACE(("Key Up: 0x%lx\n",scancode));
if(DISPLAYDRIVER==HWDRIVER)
{
// Tab key
if(scancode==0x26 && (modifiers & B_CONTROL_KEY))
{
ServerApp *deskbar=app_server->FindApp("application/x-vnd.Be-TSKB");
if(deskbar)
{
printf("Send Twitcher message key to Deskbar - unimplmemented\n");
break;
}
}
}
else
{
if(scancode==0x26 && (modifiers & B_LEFT_SHIFT_KEY))
{
ServerApp *deskbar=app_server->FindApp("application/x-vnd.Be-TSKB");
if(deskbar)
{
printf("Send Twitcher message key to Deskbar - unimplmemented\n");
break;
}
}
}
// We got this far, so apparently it's safe to pass to the active
// window.
// TODO: Pass on to ServerWindow? WinBorder? Client window?
break;
}
case B_UNMAPPED_KEY_DOWN:
{
// Attached Data:
// 1) int64 bigtime_t object of when the message was sent
// 2) int32 raw key code (scancode)
// 3) int32 modifiers
// 4) int32 number of elements in the key state array to follow
// 5) int8 state of all keys
#ifdef DEBUG_KEYHANDLING
index+=sizeof(bigtime_t);
printf("Unmapped Key Down: 0x%lx\n",*((int32*)index));
#endif
// TODO: Pass on to ServerWindow? WinBorder? Client window?
break;
}
case B_UNMAPPED_KEY_UP:
{
// Attached Data:
// 1) int64 bigtime_t object of when the message was sent
// 2) int32 raw key code (scancode)
// 3) int32 modifiers
// 4) int32 number of elements in the key state array to follow
// 5) int8 state of all keys
#ifdef DEBUG_KEYHANDLING
index+=sizeof(bigtime_t);
printf("Unmapped Key Up: 0x%lx\n",*((int32*)index));
#endif
// TODO: Pass on to ServerWindow? WinBorder? Client window?
break;
}
case B_MODIFIERS_CHANGED:
{
// Attached Data:
// 1) int64 bigtime_t object of when the message was sent
// 2) int32 modifiers
// 3) int32 old modifiers
// 4) int32 number of elements in the key state array to follow
// 5) int8 state of all keys
#ifdef DEBUG_KEYHANDLING
index+=sizeof(bigtime_t);
printf("Modifiers Changed\n");
#endif
// TODO: Pass on to ServerWindow? WinBorder? Client window?
break;
}
default:
break;
}
}
//---------------------------------------------------------------------------
void Desktop::SetDragMessage(BMessage* msg){
if (fDragMessage){
void Desktop::SetDragMessage(BMessage* msg)
{
if (fDragMessage)
{
delete fDragMessage;
fDragMessage = NULL;
}
@ -424,82 +729,100 @@ void Desktop::SetDragMessage(BMessage* msg){
if (msg)
fDragMessage = new BMessage(*msg);
}
//---------------------------------------------------------------------------
BMessage* Desktop::DragMessage(void) const{
BMessage* Desktop::DragMessage(void) const
{
return fDragMessage;
}
// Methods for various desktop stuff handled by the server
//---------------------------------------------------------------------------
void Desktop::SetScrollBarInfo(const scroll_bar_info &info){
// Methods for various desktop stuff handled by the server
//---------------------------------------------------------------------------
void Desktop::SetScrollBarInfo(const scroll_bar_info &info)
{
fScrollBarInfo = info;
}
//---------------------------------------------------------------------------
scroll_bar_info Desktop::ScrollBarInfo(void) const{
scroll_bar_info Desktop::ScrollBarInfo(void) const
{
return fScrollBarInfo;
}
//---------------------------------------------------------------------------
void Desktop::SetMenuInfo(const menu_info &info){
void Desktop::SetMenuInfo(const menu_info &info)
{
fMenuInfo = info;
}
//---------------------------------------------------------------------------
menu_info Desktop::MenuInfo(void) const{
menu_info Desktop::MenuInfo(void) const
{
return fMenuInfo;
}
//---------------------------------------------------------------------------
void Desktop::UseFFMouse(const bool &useffm){
void Desktop::UseFFMouse(const bool &useffm)
{
fFFMouseMode = useffm;
}
//---------------------------------------------------------------------------
bool Desktop::FFMouseInUse(void) const{
bool Desktop::FFMouseInUse(void) const
{
return fFFMouseMode;
}
//---------------------------------------------------------------------------
void Desktop::SetFFMouseMode(const mode_mouse &value){
void Desktop::SetFFMouseMode(const mode_mouse &value)
{
fMouseMode = value;
}
//---------------------------------------------------------------------------
mode_mouse Desktop::FFMouseMode(void) const{
mode_mouse Desktop::FFMouseMode(void) const
{
return fMouseMode;
}
//---------------------------------------------------------------------------
bool Desktop::ReadWorkspaceData(void){
// TODO: implement
bool Desktop::ReadWorkspaceData(void)
{
// TODO: implement
STRACE(("Desktop::ReadWorkspaceData unimplemented\n"));
return true;
}
//---------------------------------------------------------------------------
void Desktop::SaveWorkspaceData(void){
// TODO: implement
void Desktop::SaveWorkspaceData(void)
{
// TODO: implement
STRACE(("Desktop::ReadWorkspaceData unimplemented\n"));
}
//---------------------------------------------------------------------------
void Desktop::RemoveSubsetWindow(WinBorder* wb){
void Desktop::RemoveSubsetWindow(WinBorder* wb)
{
WinBorder *winBorder = NULL;
fLayerLock.Lock();
int32 count = fWinBorderList.CountItems();
for(int32 i=0; i < count; i++){
for(int32 i=0; i < count; i++)
{
winBorder = static_cast<WinBorder*>(fWinBorderList.ItemAt(i));
if (winBorder->_level == B_NORMAL_FEEL)
winBorder->Window()->fWinFMWList.RemoveItem(wb);
}
fLayerLock.Unlock();
RootLayer *rl = winBorder->GetRootLayer();
RootLayer *rl = winBorder->GetRootLayer();
if (!fGeneralLock.IsLocked())
debugger("Desktop::RemoveWinBorder() - fGeneralLock must be locked!\n");
if (!(rl->fMainLock.IsLocked()))
debugger("Desktop::RemoveWinBorder() - fMainLock must be locked!\n");
int32 countWKs = rl->WorkspaceCount();
for (int32 i=0; i < countWKs; i++){
int32 countWKs = rl->WorkspaceCount();
for (int32 i=0; i < countWKs; i++)
rl->WorkspaceAt(i+1)->RemoveLayerPtr(wb);
}
}
//---------------------------------------------------------------------------
void Desktop::PrintToStream(){
void Desktop::PrintToStream(void)
{
printf("RootLayer List:\n=======\n");
for(int32 i=0; i<fRootLayerList.CountItems(); i++){
for(int32 i=0; i<fRootLayerList.CountItems(); i++)
{
printf("\t%s\n", ((RootLayer*)fRootLayerList.ItemAt(i))->GetName());
((RootLayer*)fRootLayerList.ItemAt(i))->PrintToStream();
printf("-------\n");
@ -508,16 +831,16 @@ void Desktop::PrintToStream(){
// printf("Active WinBorder: %s\n", fActiveWinBorder? fActiveWinBorder->Name(): "NULL");
printf("Screen List:\n");
for(int32 i=0; i<fScreenList.CountItems(); i++){
for(int32 i=0; i<fScreenList.CountItems(); i++)
printf("\t%ld\n", ((Screen*)fScreenList.ItemAt(i))->ScreenNumber());
}
}
//---------------------------------------------------------------------------
WinBorder* Desktop::FindWinBorderByServerWindowTokenAndTeamID(int32 token, team_id teamID){
WinBorder* Desktop::FindWinBorderByServerWindowTokenAndTeamID(int32 token, team_id teamID)
{
WinBorder* wb;
fLayerLock.Lock();
for (int32 i = 0; (wb = (WinBorder*)fWinBorderList.ItemAt(i)); i++){
for (int32 i = 0; (wb = (WinBorder*)fWinBorderList.ItemAt(i)); i++)
{
if (wb->Window()->ClientToken() == token
&& wb->Window()->ClientTeamID() == teamID)
break;
@ -526,16 +849,18 @@ WinBorder* Desktop::FindWinBorderByServerWindowTokenAndTeamID(int32 token, team_
return wb;
}
//---------------------------------------------------------------------------
void Desktop::PrintVisibleInRootLayerNo(int32 no){
void Desktop::PrintVisibleInRootLayerNo(int32 no)
{
if (no<0 || no>=fRootLayerList.CountItems())
return;
printf("Visible windows in RootLayer %ld, Workspace %ld\n",
ActiveRootLayerIndex(), ActiveRootLayer()->ActiveWorkspaceIndex());
WinBorder *wb = NULL;
Workspace *ws = ActiveRootLayer()->ActiveWorkspace();
for(wb = (WinBorder*)ws->GoToTopItem(); wb != NULL; wb = (WinBorder*)ws->GoToLowerItem()){
WinBorder *wb = NULL;
Workspace *ws = ActiveRootLayer()->ActiveWorkspace();
for(wb = (WinBorder*)ws->GoToTopItem(); wb != NULL; wb = (WinBorder*)ws->GoToLowerItem())
{
if (!wb->IsHidden())
wb->PrintToStream();
}

View File

@ -43,86 +43,90 @@ class DisplayDriver;
class Desktop
{
public:
// startup methods
Desktop(void);
~Desktop(void);
void Init(void);
void InitMode(void); // 1-BigScreen or n-SmallScreens
// Methods for multiple monitors.
Screen* ScreenAt(int32 index) const;
int32 ScreenCount() const;
Screen* ActiveScreen() const;
void SetActiveRootLayerByIndex(int32 listIndex);
void SetActiveRootLayer(RootLayer* rl);
RootLayer* RootLayerAt(int32 index);
RootLayer* ActiveRootLayer() const;
int32 ActiveRootLayerIndex() const;
int32 CountRootLayers() const;
DisplayDriver* GetDisplayDriver() const;
// Methods for layer(WinBorder) manipulation.
void AddWinBorder(WinBorder* winBorder);
void RemoveWinBorder(WinBorder* winBorder);
bool HasWinBorder(WinBorder* winBorder);
void SetFrontWinBorder(WinBorder* winBorder);
void SetFocusWinBorder(WinBorder* winBorder);
WinBorder* FrontWinBorder(void) const;
WinBorder* FocusWinBorder(void) const;
// Input related methods
void MouseEventHandler(PortMessage *msg);
void KeyboardEventHandler(PortMessage *msg);
void SetDragMessage(BMessage* msg);
BMessage* DragMessage(void) const;
// Methods for various desktop stuff handled by the server
void SetScrollBarInfo(const scroll_bar_info &info);
scroll_bar_info ScrollBarInfo(void) const;
void SetMenuInfo(const menu_info &info);
menu_info MenuInfo(void) const;
void UseFFMouse(const bool &useffm);
bool FFMouseInUse(void) const;
void SetFFMouseMode(const mode_mouse &value);
mode_mouse FFMouseMode(void) const;
bool ReadWorkspaceData(void);
void SaveWorkspaceData(void);
// Debugging methods
void PrintToStream();
void PrintVisibleInRootLayerNo(int32 no);
// "Private" to app_server :-) - means they should not be used very much
void RemoveSubsetWindow(WinBorder* wb);
WinBorder* FindWinBorderByServerWindowTokenAndTeamID(int32 token, team_id teamID);
BLocker fGeneralLock;
BLocker fLayerLock;
BList fWinBorderList;
// startup methods
Desktop(void);
~Desktop(void);
void Init(void);
// 1-BigScreen or n-SmallScreens
void InitMode(void);
// Methods for multiple monitors.
Screen *ScreenAt(int32 index) const;
int32 ScreenCount(void) const;
Screen* ActiveScreen(void) const;
void SetActiveRootLayerByIndex(int32 listIndex);
void SetActiveRootLayer(RootLayer* rl);
RootLayer* RootLayerAt(int32 index);
RootLayer* ActiveRootLayer(void) const;
int32 ActiveRootLayerIndex(void) const;
int32 CountRootLayers(void) const;
DisplayDriver* GetDisplayDriver(void) const;
// Methods for layer(WinBorder) manipulation.
void AddWinBorder(WinBorder* winBorder);
void RemoveWinBorder(WinBorder* winBorder);
bool HasWinBorder(WinBorder* winBorder);
void SetFrontWinBorder(WinBorder* winBorder);
void SetFocusWinBorder(WinBorder* winBorder);
WinBorder* FrontWinBorder(void) const;
WinBorder* FocusWinBorder(void) const;
// Input related methods
void MouseEventHandler(PortMessage *msg);
void KeyboardEventHandler(PortMessage *msg);
void SetDragMessage(BMessage* msg);
BMessage* DragMessage(void) const;
// Methods for various desktop stuff handled by the server
void SetScrollBarInfo(const scroll_bar_info &info);
scroll_bar_info ScrollBarInfo(void) const;
void SetMenuInfo(const menu_info &info);
menu_info MenuInfo(void) const;
void UseFFMouse(const bool &useffm);
bool FFMouseInUse(void) const;
void SetFFMouseMode(const mode_mouse &value);
mode_mouse FFMouseMode(void) const;
bool ReadWorkspaceData(void);
void SaveWorkspaceData(void);
// Debugging methods
void PrintToStream(void);
void PrintVisibleInRootLayerNo(int32 no);
// "Private" to app_server :-) - means they should not be used very much
void RemoveSubsetWindow(WinBorder* wb);
WinBorder* FindWinBorderByServerWindowTokenAndTeamID(int32 token, team_id teamID);
BLocker fGeneralLock;
BLocker fLayerLock;
BList fWinBorderList;
private:
BMessage *fDragMessage;
BList fRootLayerList;
RootLayer* fActiveRootLayer;
WinBorder* fFrontWinBorder;
WinBorder* fFocusWinBorder;
BList fScreenList;
BMessage *fDragMessage;
BList fRootLayerList;
RootLayer* fActiveRootLayer;
WinBorder* fFrontWinBorder;
WinBorder* fFocusWinBorder;
BList fScreenList;
int32 fScreenMode; // '1' or 'n' Screen(s). Not sure it's needed though.
Screen* fActiveScreen;
scroll_bar_info fScrollBarInfo;
menu_info fMenuInfo;
mode_mouse fMouseMode;
bool fFFMouseMode;
// '1' or 'n' Screen(s). Not sure it's needed though.
int32 fScreenMode;
Screen* fActiveScreen;
scroll_bar_info fScrollBarInfo;
menu_info fMenuInfo;
mode_mouse fMouseMode;
bool fFFMouseMode;
int32 fScreenShotIndex;
};
extern Desktop* desktop;