The basics of the new event handling - not yet connected to anything, and therefore

neither used nor tested. It's not even complete yet (support for Set[Mouse]EventMask()
is missing), but it will get there :)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14990 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler 2005-11-17 14:58:19 +00:00
parent 1f6a1fb824
commit 08f35604b0
6 changed files with 620 additions and 0 deletions

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@ -10,7 +10,9 @@
#ifndef _DESKTOP_H_
#define _DESKTOP_H_
#include "CursorManager.h"
#include "EventDispatcher.h"
#include "ScreenManager.h"
#include "ServerScreen.h"
#include "VirtualScreen.h"
@ -104,6 +106,7 @@ class Desktop : public MessageLooper, public ScreenOwner {
::VirtualScreen fVirtualScreen;
DesktopSettings::Private* fSettings;
port_id fMessagePort;
EventDispatcher fEventDispatcher;
port_id fInputPort;
BLocker fAppListLock;

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@ -0,0 +1,294 @@
/*
* Copyright 2005, Haiku, Inc. All Rights Reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Axel Dörfler, axeld@pinc-software.de
*/
#include "EventDispatcher.h"
#include "EventStream.h"
#include "HWInterface.h"
#include <Autolock.h>
#include <MessageFilter.h>
#include <Messenger.h>
#include <View.h>
#include <stdio.h>
static const float kMouseMovedImportance = 0.1f;
static const float kMouseTransitImportance = 1.0f;
static const float kStandardImportance = 0.9f;
EventDispatcher::EventDispatcher()
: BLocker("event dispatcher"),
fStream(NULL),
fThread(-1),
fCursorThread(-1),
fFocus(NULL),
fLastFocus(NULL),
fTransit(false),
fMouseFilter(NULL),
fKeyFilter(NULL),
fCursorLock("cursor loop lock"),
fHWInterface(NULL)
{
}
EventDispatcher::~EventDispatcher()
{
_Unset();
}
status_t
EventDispatcher::SetTo(EventStream& stream)
{
_Unset();
fStream = &stream;
return _Run();
}
status_t
EventDispatcher::InitCheck()
{
if (fStream != NULL) {
if (fThread < B_OK)
return fThread;
return B_OK;
}
return B_NO_INIT;
}
void
EventDispatcher::_Unset()
{
fStream->SendQuit();
wait_for_thread(fThread, NULL);
wait_for_thread(fCursorThread, NULL);
fThread = fCursorThread = -1;
}
status_t
EventDispatcher::_Run()
{
fThread = spawn_thread(_event_looper, "event loop",
B_REAL_TIME_DISPLAY_PRIORITY - 10, this);
if (fThread < B_OK)
return fThread;
if (fStream->SupportsCursorThread()) {
fCursorThread = spawn_thread(_cursor_looper, "cursor loop",
B_REAL_TIME_DISPLAY_PRIORITY - 5, this);
if (resume_thread(fCursorThread) != B_OK) {
kill_thread(fCursorThread);
fCursorThread = -1;
}
}
return resume_thread(fThread);
}
void
EventDispatcher::SetFocus(BMessenger* messenger)
{
BAutolock _(this);
if (fFocus == messenger)
return;
delete fLastFocus;
fLastFocus = fFocus;
fFocus = messenger;
fTransit = true;
}
void
EventDispatcher::SetMouseFilter(BMessageFilter* filter)
{
BAutolock _(this);
if (fMouseFilter == filter)
return;
delete fMouseFilter;
fMouseFilter = filter;
}
void
EventDispatcher::SetKeyFilter(BMessageFilter* filter)
{
BAutolock _(this);
if (fKeyFilter == filter)
return;
delete fKeyFilter;
fKeyFilter = filter;
}
bool
EventDispatcher::HasCursorThread()
{
return fCursorThread >= B_OK;
}
/*!
\brief Sets the HWInterface to use when moving the mouse cursor.
\a interface is allowed to be NULL.
*/
void
EventDispatcher::SetHWInterface(HWInterface* interface)
{
BAutolock _(fCursorLock);
fHWInterface = interface;
}
void
EventDispatcher::_SendMessage(BMessenger* messenger, BMessage* message,
float importance)
{
if (messenger == NULL)
return;
// TODO: add failed messages to a queue, and start dropping them by importance
status_t status = fFocus->SendMessage(message, (BHandler*)NULL, 100000);
if (status != B_OK)
printf("failed to send message to target: %lx\n", message->what);
}
void
EventDispatcher::_SetTransit(BMessage* message, int32 transit)
{
if (message->ReplaceInt32("be:transit", transit) != B_OK)
message->AddInt32("be:transit", transit);
}
void
EventDispatcher::_EventLoop()
{
BMessage* event;
while (fStream->GetNextEvent(&event)) {
if (event == NULL) {
// may happen in out of memory situations or junk at the port
// we can't do anything about those yet
continue;
}
BAutolock _(this);
switch (event->what) {
case B_MOUSE_MOVED:
if (!HasCursorThread()) {
// there is no cursor thread, we need to move the cursor ourselves
BAutolock _(fCursorLock);
BPoint where;
if (fHWInterface != NULL && event->FindPoint("where", &where) == B_OK)
fHWInterface->MoveCursorTo(where.x, where.y);
}
if (fTransit) {
// target has changed, we need to add the be:transit field
// to the message
if (fLastFocus != NULL) {
_SetTransit(event, B_EXITED_VIEW);
_SendMessage(fLastFocus, event, kMouseTransitImportance);
// we no longer need the last focus messenger
delete fLastFocus;
fLastFocus = NULL;
}
if (fFocus != NULL) {
_SetTransit(event, B_ENTERED_VIEW);
_SendMessage(fLastFocus, event, kMouseTransitImportance);
}
break;
}
// supposed to fall through
case B_MOUSE_DOWN:
case B_MOUSE_UP:
if (fMouseFilter != NULL
&& fMouseFilter->Filter(event, NULL) == B_SKIP_MESSAGE)
break;
_SendMessage(fFocus, event, event->what == B_MOUSE_MOVED
? kMouseMovedImportance : kStandardImportance);
break;
case B_KEY_DOWN:
case B_KEY_UP:
case B_UNMAPPED_KEY_DOWN:
case B_UNMAPPED_KEY_UP:
case B_MODIFIERS_CHANGED:
if (fKeyFilter != NULL
&& fKeyFilter->Filter(event, NULL) == B_SKIP_MESSAGE)
break;
default:
_SendMessage(fLastFocus, event, kStandardImportance);
break;
}
delete event;
}
}
void
EventDispatcher::_CursorLoop()
{
BPoint where;
while (fStream->GetNextCursorPosition(where)) {
BAutolock _(fCursorLock);
if (fHWInterface != NULL)
fHWInterface->MoveCursorTo(where.x, where.y);
}
fCursorThread = -1;
}
/*static*/
status_t
EventDispatcher::_event_looper(void* _dispatcher)
{
EventDispatcher* dispatcher = (EventDispatcher*)_dispatcher;
dispatcher->_EventLoop();
return B_OK;
}
/*static*/
status_t
EventDispatcher::_cursor_looper(void* _dispatcher)
{
EventDispatcher* dispatcher = (EventDispatcher*)_dispatcher;
dispatcher->_CursorLoop();
return B_OK;
}

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@ -0,0 +1,67 @@
/*
* Copyright 2005, Haiku, Inc. All Rights Reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Axel Dörfler, axeld@pinc-software.de
*/
#ifndef EVENT_DISPATCHER_H
#define EVENT_DISPATCHER_H
#include <Locker.h>
class BMessageFilter;
class BMessenger;
class EventStream;
class HWInterface;
class EventDispatcher : public BLocker {
public:
EventDispatcher();
~EventDispatcher();
status_t SetTo(EventStream& stream);
status_t InitCheck();
void SetFocus(BMessenger* messenger);
void SetMouseFilter(BMessageFilter* filter);
void SetKeyFilter(BMessageFilter* filter);
bool HasCursorThread();
void SetHWInterface(HWInterface* interface);
EventStream* Stream();
private:
status_t _Run();
void _Unset();
void _SendMessage(BMessenger* messenger, BMessage* message, float importance);
void _SetTransit(BMessage* message, int32 transit);
void _EventLoop();
void _CursorLoop();
static status_t _event_looper(void* dispatcher);
static status_t _cursor_looper(void* dispatcher);
private:
EventStream* fStream;
thread_id fThread;
thread_id fCursorThread;
BMessenger* fFocus;
BMessenger* fLastFocus;
bool fTransit;
BMessageFilter* fMouseFilter;
BMessageFilter* fKeyFilter;
BLocker fCursorLock;
HWInterface* fHWInterface;
};
#endif /* EVENT_DISPATCHER_H */

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@ -0,0 +1,197 @@
/*
* Copyright 2005, Haiku, Inc. All Rights Reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Axel Dörfler, axeld@pinc-software.de
*/
#include "EventStream.h"
#include <shared_cursor_area.h>
#include <new>
#include <stdio.h>
EventStream::EventStream()
{
}
EventStream::~EventStream()
{
}
bool
EventStream::SupportsCursorThread() const
{
return false;
}
// #pragma mark -
InputServerStream::InputServerStream(port_id port, port_id inputServerPort)
:
fPort(port),
fQuitting(false)
{
}
InputServerStream::~InputServerStream()
{
}
bool
InputServerStream::IsValid()
{
port_info portInfo;
if (fPort < B_OK || get_port_info(fPort, &portInfo) != B_OK)
return false;
return true;
}
void
InputServerStream::SendQuit()
{
fQuitting = true;
write_port(fPort, 'quit', NULL, 0);
release_sem(fCursorSemaphore);
}
bool
InputServerStream::GetNextEvent(BMessage** _event)
{
if (fEvents.IsEmpty()) {
// wait for new events
BMessage* event;
status_t status = _MessageFromPort(&event);
if (status == B_OK)
fEvents.AddMessage(event);
else if (status == B_BAD_PORT_ID) {
// our port got deleted - the input_server must have died
fPort = -1;
return false;
}
int32 count = port_count(fPort);
if (count > 0) {
// empty port queue completely while we're at it
for (int32 i = 0; i < count; i++) {
if (_MessageFromPort(&event, 0) == B_OK)
fEvents.AddMessage(event);
}
}
}
// there are items in our list, so just work through them
*_event = fEvents.NextMessage();
return true;
}
bool
InputServerStream::GetNextCursorPosition(BPoint &where)
{
status_t status;
do {
status = acquire_sem(fCursorSemaphore);
} while (status == B_INTERRUPTED);
if (status == B_BAD_SEM_ID) {
// the semaphore is no longer valid - the input_server must have died
fCursorSemaphore = -1;
return false;
}
uint32 pos = atomic_get((int32*)&fCursorBuffer->pos);
where.x = pos & 0xffff;
where.y = pos >> 16L;
atomic_and(&fCursorBuffer->read, 0);
// this tells the input_server that we've read the
// cursor position and want to be notified if updated
if (fQuitting) {
fQuitting = false;
return false;
}
return true;
}
status_t
InputServerStream::_MessageFromPort(BMessage** _message, bigtime_t timeout)
{
uint8 *buffer = NULL;
ssize_t bufferSize;
// read message from port
do {
bufferSize = port_buffer_size_etc(fPort, B_RELATIVE_TIMEOUT, timeout);
} while (bufferSize == B_INTERRUPTED);
if (bufferSize < B_OK)
return bufferSize;
if (bufferSize > 0) {
buffer = new (std::nothrow) uint8[bufferSize];
if (buffer == NULL)
return B_NO_MEMORY;
}
int32 code;
bufferSize = read_port_etc(fPort, &code, buffer, bufferSize,
B_RELATIVE_TIMEOUT, 0);
if (bufferSize < B_OK) {
delete[] buffer;
return bufferSize;
}
if (code == 'quit') {
// special code to tell our client to quit
BMessage* message = new BMessage(B_QUIT_REQUESTED);
if (message == NULL)
return B_NO_MEMORY;
*_message = message;
return B_OK;
}
// we have the message, now let's unflatten it
BMessage* message = new BMessage(code);
if (message == NULL)
return B_NO_MEMORY;
if (buffer == NULL) {
*_message = message;
return B_OK;
}
status_t status = message->Unflatten((const char*)buffer);
delete[] buffer;
if (status != B_OK) {
printf("Unflatten event failed: port message code was: %ld - %c%c%c%c\n",
code, (int8)(code >> 24), (int8)(code >> 16), (int8)(code >> 8), (int8)code);
delete message;
return status;
}
*_message = message;
return B_OK;
}

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@ -0,0 +1,57 @@
/*
* Copyright 2005, Haiku, Inc. All Rights Reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Axel Dörfler, axeld@pinc-software.de
*/
#ifndef EVENT_STREAM_H
#define EVENT_STREAM_H
#include <MessageQueue.h>
struct shared_cursor;
class EventStream {
public:
EventStream();
virtual ~EventStream();
virtual bool IsValid() = 0;
virtual void SendQuit() = 0;
virtual bool SupportsCursorThread() const;
virtual bool GetNextEvent(BMessage** _event) = 0;
virtual bool GetNextCursorPosition(BPoint& where) = 0;
};
class InputServerStream {
public:
InputServerStream(port_id port, port_id inputServerPort);
virtual ~InputServerStream();
virtual bool IsValid();
virtual void SendQuit();
virtual bool SupportsCursorThread() const { return fCursorSemaphore >= B_OK; }
virtual bool GetNextEvent(BMessage** _event);
virtual bool GetNextCursorPosition(BPoint& where);
private:
status_t _MessageFromPort(BMessage** _message,
bigtime_t timeout = B_INFINITE_TIMEOUT);
BMessageQueue fEvents;
port_id fPort;
bool fQuitting;
sem_id fCursorSemaphore;
area_id fCursorArea;
shared_cursor* fCursorBuffer;
};
#endif /* EVENT_STREAM_H */

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@ -25,6 +25,8 @@ Server app_server :
Desktop.cpp
DesktopSettings.cpp
DrawState.cpp
EventDispatcher.cpp
EventStream.cpp
FontFamily.cpp
FontManager.cpp
HashTable.cpp