haiku/src/servers/app/Desktop.h

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/*
* Copyright 2001-2005, Haiku.
* Distributed under the terms of the MIT License.
*
* Authors:
* Adrian Oanca <adioanca@cotty.iren.ro>
* Stephan Aßmus <superstippi@gmx.de>
* Axel Dörfler, axeld@pinc-software.de
*/
#ifndef _DESKTOP_H_
#define _DESKTOP_H_
#include "ScreenManager.h"
#include "ServerScreen.h"
#include "VirtualScreen.h"
#include "DesktopSettings.h"
#include "MessageLooper.h"
#include <InterfaceDefs.h>
#include <List.h>
#include <Locker.h>
#include <Menu.h>
#include <Autolock.h>
class BMessage;
class DisplayDriver;
class HWInterface;
class Layer;
class RootLayer;
class WinBorder;
namespace BPrivate {
class LinkSender;
};
class Desktop : public MessageLooper, public ScreenOwner {
public:
// startup methods
Desktop();
virtual ~Desktop();
void Init();
virtual port_id MessagePort() const { return fMessagePort; }
void BroadcastToAllApps(int32 code);
// Methods for multiple monitors.
inline Screen* ScreenAt(int32 index) const
{ return fActiveScreen; }
inline Screen* ActiveScreen() const
{ return fActiveScreen; }
inline RootLayer* ActiveRootLayer() const { return fRootLayer; }
virtual void ScreenRemoved(Screen* screen) {}
virtual void ScreenAdded(Screen* screen) {}
virtual bool ReleaseScreen(Screen* screen) { return false; }
const ::VirtualScreen& VirtualScreen() const { return fVirtualScreen; }
inline DisplayDriver* GetDisplayDriver() const
{ return fVirtualScreen.DisplayDriver(); }
inline HWInterface* GetHWInterface() const
{ return fVirtualScreen.HWInterface(); }
// Methods for layer(WinBorder) manipulation.
void AddWinBorder(WinBorder *winBorder);
void RemoveWinBorder(WinBorder *winBorder);
void SetWinBorderFeel(WinBorder *winBorder,
uint32 feel);
void AddWinBorderToSubset(WinBorder *winBorder,
WinBorder *toWinBorder);
void RemoveWinBorderFromSubset(WinBorder *winBorder,
WinBorder *fromWinBorder);
WinBorder* FindWinBorderByClientToken(int32 token, team_id teamID);
//WinBorder* FindWinBorderByServerToken(int32 token);
// get list of registed windows
const BList& WindowList() const
{
if (!IsLocked())
debugger("You must lock before getting registered windows list\n");
return fWinBorderList;
}
void WriteWindowList(team_id team, BPrivate::LinkSender& sender);
void WriteWindowInfo(int32 serverToken, BPrivate::LinkSender& sender);
private:
virtual void _GetLooperName(char* name, size_t size);
virtual void _PrepareQuit();
virtual void _DispatchMessage(int32 code, BPrivate::LinkReceiver &link);
private:
friend class DesktopSettings;
::VirtualScreen fVirtualScreen;
DesktopSettings::Private* fSettings;
port_id fMessagePort;
BLocker fAppListLock;
BList fAppList;
sem_id fShutdownSemaphore;
int32 fShutdownCount;
BList fWinBorderList;
RootLayer* fRootLayer;
Screen* fActiveScreen;
};
extern Desktop *gDesktop;
#endif // _DESKTOP_H_