Added skeleton Desktop functions and skeleton Layer class
Tweaked files dependent files to include Desktop.h git-svn-id: file:///srv/svn/repos/haiku/trunk/current@2547 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
parent
0934499c5d
commit
34a81c2f00
@ -24,6 +24,8 @@
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// Description: Handles the system's cursor infrastructure
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//
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//------------------------------------------------------------------------------
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#include "DisplayDriver.h"
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#include "Desktop.h"
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#include "CursorManager.h"
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#include "ServerCursor.h"
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#include <Errors.h>
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@ -147,9 +149,9 @@ void CursorManager::RemoveAppCursors(const char *signature)
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void CursorManager::ShowCursor(void)
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{
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acquire_sem(_lock);
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// TODO: enable this when Desktop.h is added to server
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// DisplayDriver *driver=GetGfxDriver();
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// driver->ShowCursor();
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DisplayDriver *driver=GetGfxDriver();
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driver->ShowCursor();
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release_sem(_lock);
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}
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@ -157,9 +159,9 @@ void CursorManager::ShowCursor(void)
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void CursorManager::HideCursor(void)
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{
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acquire_sem(_lock);
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// TODO: enable this when Desktop.h is added to server
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// DisplayDriver *driver=GetGfxDriver();
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// driver->HideCursor();
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DisplayDriver *driver=GetGfxDriver();
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driver->HideCursor();
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release_sem(_lock);
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}
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@ -167,9 +169,9 @@ void CursorManager::HideCursor(void)
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void CursorManager::ObscureCursor(void)
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{
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acquire_sem(_lock);
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// TODO: enable this when Desktop.h is added to server
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// DisplayDriver *driver=GetGfxDriver();
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// driver->ObscureCursor();
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DisplayDriver *driver=GetGfxDriver();
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driver->ObscureCursor();
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release_sem(_lock);
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}
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@ -183,9 +185,8 @@ void CursorManager::SetCursor(int32 token)
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ServerCursor *c=_FindCursor(token);
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if(c)
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{
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// TODO: enable this when Desktop.h is added to server
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// DisplayDriver *driver=GetGfxDriver();
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// driver->SetCursor(c);
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DisplayDriver *driver=GetGfxDriver();
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driver->SetCursor(c);
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_current_which=B_CURSOR_OTHER;
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}
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release_sem(_lock);
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@ -195,8 +196,7 @@ void CursorManager::SetCursor(cursor_which which)
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{
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acquire_sem(_lock);
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// TODO: enable this when Desktop.h is added to server
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/* DisplayDriver *driver=GetGfxDriver();
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DisplayDriver *driver=GetGfxDriver();
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switch(which)
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{
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case B_CURSOR_DEFAULT:
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@ -256,7 +256,7 @@ void CursorManager::SetCursor(cursor_which which)
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default:
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break;
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}
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*/
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release_sem(_lock);
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}
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129
src/servers/app/server/Desktop.cpp
Normal file
129
src/servers/app/server/Desktop.cpp
Normal file
@ -0,0 +1,129 @@
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//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, OpenBeOS
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: Desktop.cpp
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// Author: DarkWyrm <bpmagic@columbus.rr.com>
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// Description: Functions used to work with workspaces and general desktop stuff
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//
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//------------------------------------------------------------------------------
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#include "DisplayDriver.h"
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#include "Desktop.h"
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//#include "ServerWindow.h"
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namespace desktop_private {
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int8 *dragmessage;
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int32 dragmessagesize;
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sem_id draglock;
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}
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void InitDesktop(void)
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{
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}
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void ShutdownDesktop(void)
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{
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}
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void AddWorkspace(int32 index=-1)
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{
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}
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void DeleteWorkspace(int32 index)
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{
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}
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int32 CountWorkspaces(void)
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{
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return 0;
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}
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void SetWorkspaceCount(int32 count)
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{
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}
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int32 CurrentWorkspace(screen_id screen=B_MAIN_SCREEN_ID)
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{
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return 0;
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}
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void SetWorkspace(int32 workspace, screen_id screen=B_MAIN_SCREEN_ID)
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{
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}
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void SetScreen(screen_id id)
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{
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}
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int32 CountScreens(void)
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{
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return 0;
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}
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screen_id ActiveScreen(void)
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{
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return B_MAIN_SCREEN_ID;
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}
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DisplayDriver *GetGfxDriver(screen_id screen=B_MAIN_SCREEN_ID)
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{
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return NULL;
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}
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status_t SetSpace(int32 index, int32 res, bool stick=true, screen_id screen=B_MAIN_SCREEN_ID)
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{
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return B_ERROR;
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}
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void AddWindowToDesktop(ServerWindow *win, int32 workspace=B_CURRENT_WORKSPACE, screen_id screen=B_MAIN_SCREEN_ID)
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{
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}
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void RemoveWindowFromDesktop(ServerWindow *win)
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{
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}
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ServerWindow *GetActiveWindow(void)
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{
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return NULL;
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}
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void SetActiveWindow(ServerWindow *win)
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{
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}
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Layer *GetRootLayer(int32 workspace=B_CURRENT_WORKSPACE, screen_id screen=B_MAIN_SCREEN_ID)
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{
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return NULL;
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}
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void set_drag_message(int32 size, int8 *flattened)
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{
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}
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int8 *get_drag_message(int32 *size)
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{
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return NULL;
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}
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void empty_drag_message(void)
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{
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}
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63
src/servers/app/server/Desktop.h
Normal file
63
src/servers/app/server/Desktop.h
Normal file
@ -0,0 +1,63 @@
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//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, OpenBeOS
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: Desktop.h
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// Author: DarkWyrm <bpmagic@columbus.rr.com>
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// Description: Functions used to work with workspaces and general desktop stuff
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//
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//------------------------------------------------------------------------------
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#ifndef DESKTOP_H_
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#define DESKTOP_H_
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#include <Window.h>
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#include <GraphicsDefs.h>
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class ServerWindow;
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class DisplayDriver;
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class Layer;
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void InitDesktop(void);
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void ShutdownDesktop(void);
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void AddWorkspace(int32 index=-1);
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void DeleteWorkspace(int32 index);
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int32 CountWorkspaces(void);
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void SetWorkspaceCount(int32 count);
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int32 CurrentWorkspace(screen_id screen=B_MAIN_SCREEN_ID);
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void SetWorkspace(int32 workspace, screen_id screen=B_MAIN_SCREEN_ID);
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void SetScreen(screen_id id);
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int32 CountScreens(void);
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screen_id ActiveScreen(void);
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DisplayDriver *GetGfxDriver(screen_id screen=B_MAIN_SCREEN_ID);
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status_t SetSpace(int32 index, int32 res, bool stick=true, screen_id screen=B_MAIN_SCREEN_ID);
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void AddWindowToDesktop(ServerWindow *win, int32 workspace=B_CURRENT_WORKSPACE, screen_id screen=B_MAIN_SCREEN_ID);
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void RemoveWindowFromDesktop(ServerWindow *win);
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ServerWindow *GetActiveWindow(void);
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void SetActiveWindow(ServerWindow *win);
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Layer *GetRootLayer(int32 workspace=B_CURRENT_WORKSPACE, screen_id screen=B_MAIN_SCREEN_ID);
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void set_drag_message(int32 size, int8 *flattened);
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int8* get_drag_message(int32 *size);
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void empty_drag_message(void);
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#endif
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# Manager Classes
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AppServer.cpp
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CursorManager.cpp
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Desktop.cpp
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ServerApp.cpp
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# Font Classes
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@ -36,6 +37,7 @@ Server app_server :
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AccelerantDriver.cpp
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Decorator.cpp
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DisplayDriver.cpp
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Layer.cpp
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ServerBitmap.cpp
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ServerCursor.cpp
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;
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705
src/servers/app/server/Layer.cpp
Normal file
705
src/servers/app/server/Layer.cpp
Normal file
@ -0,0 +1,705 @@
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//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, OpenBeOS
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: Layer.cpp
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// Author: DarkWyrm <bpmagic@columbus.rr.com>
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// Description: Class used for rendering to the frame buffer. One layer per
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// view on screen and also for window decorators
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//
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//------------------------------------------------------------------------------
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#include "Layer.h"
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#include "RectUtils.h"
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//#include "ServerWindow.h"
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#include "PortLink.h"
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#include <string.h>
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#include <stdio.h>
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Layer::Layer(BRect frame, const char *name, int32 resize, int32 flags,ServerWindow *win)
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{
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/* // frame is in _parent layer's coordinates
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if(frame.IsValid())
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_frame=frame;
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else
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_frame.Set(0,0,1,1);
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_name=new BString(name);
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// Layer does not start out as a part of the tree
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_parent=NULL;
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_uppersibling=NULL;
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_lowersibling=NULL;
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_topchild=NULL;
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_bottomchild=NULL;
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_visible=new BRegion(Bounds());
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_full=new BRegion(Bounds());
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_invalid=NULL;
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_serverwin=win;
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// TODO: Can't remember why we have these... Find out why
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_view_token=0;
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_flags=flags;
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_hidecount=0;
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_is_dirty=false;
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_is_updating=false;
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_level=0;
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_layerdata=new LayerData;
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*/
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}
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Layer::~Layer(void)
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{
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/* if(_visible)
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{
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delete _visible;
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_visible=NULL;
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}
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if(_full)
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{
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delete _full;
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_full=NULL;
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}
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if(_invalid)
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{
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delete _invalid;
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_invalid=NULL;
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}
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if(_name)
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{
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delete _name;
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_name=NULL;
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}
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if(_layerdata)
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{
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delete _layerdata;
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_layerdata=NULL;
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}
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*/
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}
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// Tested for adding children with 1 and 2 child cases, but not more
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void Layer::AddChild(Layer *layer, Layer *before=NULL, bool rebuild)
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{
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/* // Adds a layer to the top of the layer's children
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if(layer->_parent!=NULL)
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{
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printf("ERROR: AddChild(): View already has a _parent\n");
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return;
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}
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layer->_parent=this;
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if(layer->_visible && layer->_hidecount==0 && _visible)
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{
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// Technically, we could safely take the address of ConvertToParent(BRegion)
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// but we don't just to avoid a compiler nag
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BRegion *reg=new BRegion(layer->ConvertToParent(layer->_visible));
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_visible->Exclude(reg);
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delete reg;
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}
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// we need to change this to a loop for each _lowersibling of the layer
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if(_topchild!=NULL)
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{
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// we're adding to the back side of the stack??
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layer->_lowersibling=_topchild;
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// added layer will be at the bottom of the stack
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_topchild->_uppersibling=layer;
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for(Layer *lay=layer->_lowersibling; lay!=NULL; lay=lay->_lowersibling)
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{
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if(layer->_frame.Intersects(lay->_frame))
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{
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if(lay->_visible && lay->_hidecount==0)
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{
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// reg is what is _visible in the layer's _parent's coordinate system
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BRegion *reg=new BRegion(ConvertToParent(layer->_visible));
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// reg2 is the layer's _visible region in the sibling's coordinate system
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BRegion *reg2=new BRegion(lay->ConvertFromParent(reg));
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delete reg;
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// layer->_lowersibling->_visible->Exclude(reg2);
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// lowersiblings occupy screen space _above_ a layer, so the layer itself
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// must remove from its _visible region
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layer->_visible->Exclude(reg2);
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delete reg2;
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}
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}
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}
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}
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else
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_bottomchild=layer;
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_topchild=layer;
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layer->_level=_level+1;
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*/
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}
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// Tested for cases with 1 and 2 children, but no more than that
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void Layer::RemoveChild(Layer *layer, bool rebuild)
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{
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/* // Remove a layer from the tree
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if(layer->_parent==NULL)
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{
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printf("ERROR: RemoveChild(): View doesn't have a _parent\n");
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return;
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}
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if(layer->_parent!=this)
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{
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printf("ERROR: RemoveChild(): View is not a child of this layer\n");
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return;
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}
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if(_hidecount==0 && layer->_visible && layer->_parent->_visible)
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{
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BRegion *reg=new BRegion(ConvertToParent(_visible));
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layer->_parent->_visible->Include(reg);
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delete reg;
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}
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// Take care of _parent
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layer->_parent=NULL;
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if(_topchild==layer)
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_topchild=layer->_lowersibling;
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if(_bottomchild==layer)
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_bottomchild=layer->_uppersibling;
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// Take care of siblings
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if(layer->_uppersibling!=NULL)
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layer->_uppersibling->_lowersibling=layer->_lowersibling;
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if(layer->_lowersibling!=NULL)
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layer->_lowersibling->_uppersibling=layer->_uppersibling;
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layer->_uppersibling=NULL;
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layer->_lowersibling=NULL;
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RebuildRegions();
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*/
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}
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void Layer::RemoveSelf(bool rebuild)
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{
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/* // A Layer removes itself from the tree (duh)
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if(_parent==NULL)
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{
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printf("ERROR: RemoveSelf(): View doesn't have a _parent\n");
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return;
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}
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_parent->RemoveChild(this);
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*/
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}
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Layer *Layer::GetChildAt(BPoint pt, bool recursive=false)
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{
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/* // Find out which child gets hit if we click at a certain spot. Returns NULL
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// if there are no _visible children or if the click does not hit a child layer
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// If recursive==true, then it will continue to call until it reaches a layer
|
||||
// which has no children, i.e. a layer that is at the top of its 'branch' in
|
||||
// the layer tree
|
||||
|
||||
Layer *child;
|
||||
if(recursive)
|
||||
{
|
||||
for(child=_bottomchild; child!=NULL; child=child->_uppersibling)
|
||||
{
|
||||
if(child->_bottomchild!=NULL)
|
||||
child->GetChildAt(pt,true);
|
||||
|
||||
if(child->_hidecount>0)
|
||||
continue;
|
||||
|
||||
if(child->_frame.Contains(pt))
|
||||
return child;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for(child=_bottomchild; child!=NULL; child=child->_uppersibling)
|
||||
{
|
||||
if(child->_hidecount>0)
|
||||
continue;
|
||||
// if(child->_visible && child->_visible->Contains(ConvertFromTop(pt)))
|
||||
// printf("child hit by mouse. News at 11\n");
|
||||
if(child->_frame.Contains(pt))
|
||||
return child;
|
||||
}
|
||||
}
|
||||
*/ return NULL;
|
||||
}
|
||||
|
||||
BRect Layer::Bounds(void)
|
||||
{
|
||||
return _frame.OffsetToCopy(0,0);
|
||||
}
|
||||
|
||||
BRect Layer::Frame(void)
|
||||
{
|
||||
return _frame;
|
||||
}
|
||||
|
||||
void Layer::PruneTree(void)
|
||||
{
|
||||
/* // recursively deletes all children (and grandchildren, etc) of the passed layer
|
||||
// This is mostly used for server shutdown or deleting a workspace
|
||||
Layer *lay,*nextlay;
|
||||
|
||||
lay=_topchild;
|
||||
_topchild=NULL;
|
||||
|
||||
while(lay!=NULL)
|
||||
{
|
||||
if(lay->_topchild!=NULL)
|
||||
{
|
||||
// lay->_topchild->PruneTree();
|
||||
lay->PruneTree();
|
||||
}
|
||||
nextlay=lay->_lowersibling;
|
||||
lay->_lowersibling=NULL;
|
||||
delete lay;
|
||||
lay=nextlay;
|
||||
}
|
||||
// Man, this thing is short. Elegant, ain't it? :P
|
||||
*/
|
||||
}
|
||||
|
||||
Layer *Layer::FindLayer(int32 token)
|
||||
{
|
||||
/* // recursive search for a layer based on its view token
|
||||
Layer *lay, *trylay;
|
||||
|
||||
// Search child layers first
|
||||
for(lay=_topchild; lay!=NULL; lay=lay->_lowersibling)
|
||||
{
|
||||
if(lay->_view_token==token)
|
||||
return lay;
|
||||
}
|
||||
|
||||
// Hmmm... not in this layer's children. Try lower descendants
|
||||
for(lay=_topchild; lay!=NULL; lay=lay->_lowersibling)
|
||||
{
|
||||
trylay=lay->FindLayer(token);
|
||||
if(trylay)
|
||||
return trylay;
|
||||
}
|
||||
|
||||
// Well, we got this far in the function, so apparently there is no match to be found
|
||||
*/ return NULL;
|
||||
}
|
||||
|
||||
// Tested
|
||||
void Layer::Invalidate(BRegion region)
|
||||
{
|
||||
/* int32 i;
|
||||
BRect r;
|
||||
|
||||
// See if the region intersects with our current area
|
||||
if(region.Intersects(Bounds()) && _hidecount==0)
|
||||
{
|
||||
BRegion clippedreg(region);
|
||||
clippedreg.IntersectWith(_visible);
|
||||
if(clippedreg.CountRects()>0)
|
||||
{
|
||||
_is_dirty=true;
|
||||
if(_invalid)
|
||||
_invalid->Include(&clippedreg);
|
||||
else
|
||||
_invalid=new BRegion(clippedreg);
|
||||
}
|
||||
}
|
||||
|
||||
BRegion *reg;
|
||||
for(Layer *lay=_topchild;lay!=NULL; lay=lay->_lowersibling)
|
||||
{
|
||||
if(lay->_hidecount==0)
|
||||
{
|
||||
reg=new BRegion(lay->ConvertFromParent(®ion));
|
||||
|
||||
for(i=0;i<reg->CountRects();i++)
|
||||
{
|
||||
r=reg->RectAt(i);
|
||||
if(_frame.Intersects(r))
|
||||
lay->Invalidate(r);
|
||||
}
|
||||
|
||||
delete reg;
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
// Tested
|
||||
void Layer::Invalidate(BRect rect)
|
||||
{
|
||||
/* // Make our own section dirty and pass it on to any children, if necessary....
|
||||
// YES, WE ARE SHARING DIRT! Mudpies anyone? :D
|
||||
// if(Frame().Intersects(rect) || Frame().Contains(rect))
|
||||
if(TestRectIntersection(Frame(),rect))
|
||||
{
|
||||
// Clip the rectangle to the _visible region of the layer
|
||||
// if(_visible->Intersects(rect))
|
||||
if(TestRegionIntersection(_visible,rect))
|
||||
{
|
||||
// BRegion reg(rect);
|
||||
// reg.IntersectWith(_visible);
|
||||
BRegion reg(*_visible);
|
||||
IntersectRegionWith(®,rect);
|
||||
if(reg.CountRects()>0)
|
||||
{
|
||||
_is_dirty=true;
|
||||
if(_invalid)
|
||||
_invalid->Include(®);
|
||||
else
|
||||
_invalid=new BRegion(reg);
|
||||
}
|
||||
else
|
||||
{
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
}
|
||||
}
|
||||
for(Layer *lay=_topchild;lay!=NULL; lay=lay->_lowersibling)
|
||||
lay->Invalidate(lay->ConvertFromParent(rect));
|
||||
*/
|
||||
}
|
||||
|
||||
void Layer::RequestDraw(const BRect &r)
|
||||
{
|
||||
// TODO: Implement and fix
|
||||
/* if(_visible==NULL || _hidecount>0)
|
||||
return;
|
||||
|
||||
if(_serverwin)
|
||||
{
|
||||
if(_invalid==NULL)
|
||||
_invalid=new BRegion(*_visible);
|
||||
_serverwin->RequestDraw(_invalid->Frame());
|
||||
delete _invalid;
|
||||
_invalid=NULL;
|
||||
}
|
||||
|
||||
_is_dirty=false;
|
||||
for(Layer *lay=_topchild; lay!=NULL; lay=lay->_lowersibling)
|
||||
{
|
||||
if(lay->IsDirty())
|
||||
lay->RequestDraw();
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
bool Layer::IsDirty(void) const
|
||||
{
|
||||
// return _is_dirty;
|
||||
return (!_invalid)?true:false;
|
||||
}
|
||||
|
||||
void Layer::Show(void)
|
||||
{
|
||||
/* if(_hidecount==0)
|
||||
return;
|
||||
|
||||
_hidecount--;
|
||||
if(_hidecount==0)
|
||||
{
|
||||
BRegion *reg=new BRegion(ConvertToParent(_visible));
|
||||
_parent->_visible->Exclude(reg);
|
||||
delete reg;
|
||||
_is_dirty=true;
|
||||
}
|
||||
|
||||
Layer *child;
|
||||
for(child=_topchild; child!=NULL; child=child->_lowersibling)
|
||||
child->Show();
|
||||
*/
|
||||
}
|
||||
|
||||
void Layer::Hide(void)
|
||||
{
|
||||
/* if(_hidecount==0)
|
||||
{
|
||||
BRegion *reg=new BRegion(ConvertToParent(_visible));
|
||||
_parent->_visible->Include(reg);
|
||||
delete reg;
|
||||
_parent->_is_dirty=true;
|
||||
_is_dirty=true;
|
||||
}
|
||||
_hidecount++;
|
||||
|
||||
Layer *child;
|
||||
for(child=_topchild; child!=NULL; child=child->_lowersibling)
|
||||
child->Hide();
|
||||
*/
|
||||
}
|
||||
|
||||
// Tested
|
||||
uint32 Layer::CountChildren(void)
|
||||
{
|
||||
/* uint32 i=0;
|
||||
Layer *lay=_topchild;
|
||||
while(lay!=NULL)
|
||||
{
|
||||
lay=lay->_lowersibling;
|
||||
i++;
|
||||
}
|
||||
return i;
|
||||
*/ return 0;
|
||||
}
|
||||
|
||||
void Layer::MoveBy(float x, float y)
|
||||
{
|
||||
/* BRect oldframe(_frame);
|
||||
_frame.OffsetBy(x,y);
|
||||
|
||||
if(_parent)
|
||||
{
|
||||
if(_parent->_invalid==NULL)
|
||||
_parent->_invalid=new BRegion(oldframe);
|
||||
else
|
||||
_parent->_invalid->Include(oldframe);
|
||||
}
|
||||
|
||||
// for(Layer *lay=_topchild; lay!=NULL; lay=lay->_lowersibling)
|
||||
// lay->MoveBy(x,y);
|
||||
// Invalidate(Frame());
|
||||
*/
|
||||
}
|
||||
|
||||
void Layer::ResizeBy(float x, float y)
|
||||
{
|
||||
/* BRect oldframe=_frame;
|
||||
_frame.right+=x;
|
||||
_frame.bottom+=y;
|
||||
|
||||
if(_parent)
|
||||
_parent->RebuildRegions();
|
||||
else
|
||||
RebuildRegions();
|
||||
|
||||
// for(Layer *lay=_topchild; lay!=NULL; lay=lay->_lowersibling)
|
||||
// lay->ResizeBy(x,y);
|
||||
if(x<0 || y<0)
|
||||
_parent->Invalidate(oldframe);
|
||||
// Invalidate(Frame());
|
||||
*/
|
||||
}
|
||||
|
||||
void Layer::RebuildRegions(bool include_children=true)
|
||||
{
|
||||
/* BRegion *reg,*reg2;
|
||||
if(_full)
|
||||
_full->Include(Bounds());
|
||||
else
|
||||
_full=new BRegion(Bounds());
|
||||
|
||||
if(_visible)
|
||||
_visible->Include(Bounds());
|
||||
else
|
||||
_visible=new BRegion(Bounds());
|
||||
|
||||
// Remove child footprints from _visible region
|
||||
for(Layer *childlay=_topchild; childlay!=NULL; childlay=childlay->_lowersibling)
|
||||
{
|
||||
if(childlay->_visible && childlay->_hidecount==0)
|
||||
{
|
||||
// reg is what is _visible in the layer's _parent's coordinate system
|
||||
reg=new BRegion(ConvertToParent(_visible));
|
||||
// reg2 is the layer's _visible region in the sibling's coordinate system
|
||||
reg2=new BRegion(childlay->ConvertFromParent(reg));
|
||||
delete reg;
|
||||
|
||||
// lowersiblings occupy screen space _above_ a layer, so the layer itself
|
||||
// must remove from its _visible region
|
||||
_visible->Exclude(reg2);
|
||||
delete reg2;
|
||||
}
|
||||
}
|
||||
|
||||
// Remove _lowersibling footprints, which are on top of the layer on screen
|
||||
for(Layer *siblay=_lowersibling; siblay!=NULL; siblay=siblay->_lowersibling)
|
||||
{
|
||||
if(_frame.Intersects(siblay->_frame))
|
||||
{
|
||||
if(siblay->_visible && siblay->_hidecount==0)
|
||||
{
|
||||
// reg is what is _visible in the layer's _parent's coordinate system
|
||||
reg=new BRegion(ConvertToParent(_visible));
|
||||
// reg2 is the layer's _visible region in the sibling's coordinate system
|
||||
reg2=new BRegion(siblay->ConvertFromParent(reg));
|
||||
delete reg;
|
||||
|
||||
// lowersiblings occupy screen space _above_ a layer, so the layer itself
|
||||
// must remove from its _visible region
|
||||
_visible->Exclude(reg2);
|
||||
delete reg2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(include_children)
|
||||
{
|
||||
for(Layer *lay=_topchild; lay!=NULL; lay=lay->_lowersibling)
|
||||
{
|
||||
if(lay->_topchild)
|
||||
lay->RebuildRegions(true);
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
void Layer::PrintToStream(void)
|
||||
{
|
||||
printf("-----------\nLayer %s\n",_name->String());
|
||||
if(_parent)
|
||||
printf("Parent: %s (%p)\n",_parent->_name->String(), _parent);
|
||||
else
|
||||
printf("Parent: NULL\n");
|
||||
if(_uppersibling)
|
||||
printf("Upper sibling: %s (%p)\n",_uppersibling->_name->String(), _uppersibling);
|
||||
else
|
||||
printf("Upper sibling: NULL\n");
|
||||
if(_lowersibling)
|
||||
printf("Lower sibling: %s (%p)\n",_lowersibling->_name->String(), _lowersibling);
|
||||
else
|
||||
printf("Lower sibling: NULL\n");
|
||||
if(_topchild)
|
||||
printf("Top child: %s (%p)\n",_topchild->_name->String(), _topchild);
|
||||
else
|
||||
printf("Top child: NULL\n");
|
||||
if(_bottomchild)
|
||||
printf("Bottom child: %s (%p)\n",_bottomchild->_name->String(), _bottomchild);
|
||||
else
|
||||
printf("Bottom child: NULL\n");
|
||||
printf("Frame: "); _frame.PrintToStream();
|
||||
printf("Token: %ld\nLevel: %ld\n",_view_token, _level);
|
||||
printf("Hide count: %u\n",_hidecount);
|
||||
if(_invalid)
|
||||
{
|
||||
printf("Invalid Areas: "); _invalid->PrintToStream();
|
||||
}
|
||||
else
|
||||
printf("Invalid Areas: NULL\n");
|
||||
if(_visible)
|
||||
{
|
||||
printf("Visible Areas: "); _visible->PrintToStream();
|
||||
}
|
||||
else
|
||||
printf("Visible Areas: NULL\n");
|
||||
printf("Is updating = %s\n",(_is_updating)?"yes":"no");
|
||||
}
|
||||
|
||||
void Layer::PrintNode(void)
|
||||
{
|
||||
printf("-----------\nLayer %s\n",_name->String());
|
||||
if(_parent)
|
||||
printf("Parent: %s (%p)\n",_parent->_name->String(), _parent);
|
||||
else
|
||||
printf("Parent: NULL\n");
|
||||
if(_uppersibling)
|
||||
printf("Upper sibling: %s (%p)\n",_uppersibling->_name->String(), _uppersibling);
|
||||
else
|
||||
printf("Upper sibling: NULL\n");
|
||||
if(_lowersibling)
|
||||
printf("Lower sibling: %s (%p)\n",_lowersibling->_name->String(), _lowersibling);
|
||||
else
|
||||
printf("Lower sibling: NULL\n");
|
||||
if(_topchild)
|
||||
printf("Top child: %s (%p)\n",_topchild->_name->String(), _topchild);
|
||||
else
|
||||
printf("Top child: NULL\n");
|
||||
if(_bottomchild)
|
||||
printf("Bottom child: %s (%p)\n",_bottomchild->_name->String(), _bottomchild);
|
||||
else
|
||||
printf("Bottom child: NULL\n");
|
||||
if(_visible)
|
||||
{
|
||||
printf("Visible Areas: "); _visible->PrintToStream();
|
||||
}
|
||||
else
|
||||
printf("Visible Areas: NULL\n");
|
||||
}
|
||||
|
||||
// Tested
|
||||
BRect Layer::ConvertToParent(BRect rect)
|
||||
{
|
||||
return (rect.OffsetByCopy(_frame.LeftTop()));
|
||||
}
|
||||
|
||||
// Tested
|
||||
BRegion Layer::ConvertToParent(BRegion *reg)
|
||||
{
|
||||
BRegion newreg;
|
||||
for(int32 i=0; i<reg->CountRects();i++)
|
||||
newreg.Include(ConvertToParent(reg->RectAt(i)));
|
||||
return BRegion(newreg);
|
||||
}
|
||||
|
||||
// Tested
|
||||
BRect Layer::ConvertFromParent(BRect rect)
|
||||
{
|
||||
return (rect.OffsetByCopy(_frame.left*-1,_frame.top*-1));
|
||||
}
|
||||
|
||||
// Tested
|
||||
BRegion Layer::ConvertFromParent(BRegion *reg)
|
||||
{
|
||||
BRegion newreg;
|
||||
for(int32 i=0; i<reg->CountRects();i++)
|
||||
newreg.Include(ConvertFromParent(reg->RectAt(i)));
|
||||
return BRegion(newreg);
|
||||
}
|
||||
|
||||
// Tested
|
||||
BRegion Layer::ConvertToTop(BRegion *reg)
|
||||
{
|
||||
BRegion newreg;
|
||||
for(int32 i=0; i<reg->CountRects();i++)
|
||||
newreg.Include(ConvertToTop(reg->RectAt(i)));
|
||||
return BRegion(newreg);
|
||||
}
|
||||
|
||||
// Tested
|
||||
BRect Layer::ConvertToTop(BRect rect)
|
||||
{
|
||||
if (_parent!=NULL)
|
||||
return(_parent->ConvertToTop(rect.OffsetByCopy(_frame.LeftTop())) );
|
||||
else
|
||||
return(rect);
|
||||
}
|
||||
|
||||
// Tested
|
||||
BRegion Layer::ConvertFromTop(BRegion *reg)
|
||||
{
|
||||
BRegion newreg;
|
||||
for(int32 i=0; i<reg->CountRects();i++)
|
||||
newreg.Include(ConvertFromTop(reg->RectAt(i)));
|
||||
return BRegion(newreg);
|
||||
}
|
||||
|
||||
// Tested
|
||||
BRect Layer::ConvertFromTop(BRect rect)
|
||||
{
|
||||
if (_parent!=NULL)
|
||||
return(_parent->ConvertFromTop(rect.OffsetByCopy(_frame.LeftTop().x*-1,
|
||||
_frame.LeftTop().y*-1)) );
|
||||
else
|
||||
return(rect);
|
||||
}
|
116
src/servers/app/server/Layer.h
Normal file
116
src/servers/app/server/Layer.h
Normal file
@ -0,0 +1,116 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// Copyright (c) 2001-2002, OpenBeOS
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a
|
||||
// copy of this software and associated documentation files (the "Software"),
|
||||
// to deal in the Software without restriction, including without limitation
|
||||
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
// and/or sell copies of the Software, and to permit persons to whom the
|
||||
// Software is furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
// DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
// File Name: Layer.h
|
||||
// Author: DarkWyrm <bpmagic@columbus.rr.com>
|
||||
// Description: Class used for rendering to the frame buffer. One layer per
|
||||
// view on screen and also for window decorators
|
||||
//
|
||||
//------------------------------------------------------------------------------
|
||||
#ifndef _LAYER_H_
|
||||
#define _LAYER_H_
|
||||
|
||||
#include <GraphicsDefs.h>
|
||||
#include <Rect.h>
|
||||
#include <Region.h>
|
||||
#include <List.h>
|
||||
#include <String.h>
|
||||
#include <OS.h>
|
||||
#include "LayerData.h"
|
||||
|
||||
class ServerWindow;
|
||||
class PortLink;
|
||||
|
||||
class Layer
|
||||
{
|
||||
public:
|
||||
Layer(BRect frame, const char *name, int32 resize,
|
||||
int32 flags,ServerWindow *win);
|
||||
virtual ~Layer(void);
|
||||
|
||||
void AddChild(Layer *child, Layer *before=NULL, bool rebuild=true);
|
||||
void RemoveChild(Layer *child, bool rebuild=true);
|
||||
void RemoveSelf(bool rebuild=true);
|
||||
uint32 CountChildren(void);
|
||||
void MakeTopChild(void);
|
||||
void MakeBottomChild(void);
|
||||
Layer *FindLayer(int32 token);
|
||||
Layer *GetChildAt(BPoint pt, bool recursive=false);
|
||||
PortLink *GetLink(void);
|
||||
|
||||
void Invalidate(BRect rect);
|
||||
void Invalidate(BRegion region);
|
||||
void RebuildRegions(bool include_children=true);
|
||||
void RequestDraw(const BRect &r);
|
||||
bool IsDirty(void) const;
|
||||
|
||||
void Show(void);
|
||||
void Hide(void);
|
||||
|
||||
BRect Bounds(void);
|
||||
BRect Frame(void);
|
||||
|
||||
virtual void MoveBy(float x, float y);
|
||||
void ResizeBy(float x, float y);
|
||||
|
||||
BRect ConvertToParent(BRect rect);
|
||||
BRegion ConvertToParent(BRegion *reg);
|
||||
BRect ConvertFromParent(BRect rect);
|
||||
BRegion ConvertFromParent(BRegion *reg);
|
||||
BRegion ConvertToTop(BRegion *reg);
|
||||
BRect ConvertToTop(BRect rect);
|
||||
BRegion ConvertFromTop(BRegion *reg);
|
||||
BRect ConvertFromTop(BRect rect);
|
||||
|
||||
void PrintToStream(void);
|
||||
void PrintNode(void);
|
||||
void PruneTree(void);
|
||||
|
||||
protected:
|
||||
BRect _frame;
|
||||
|
||||
Layer *_parent,
|
||||
*_uppersibling,
|
||||
*_lowersibling,
|
||||
*_topchild,
|
||||
*_bottomchild;
|
||||
|
||||
BRegion *_visible,
|
||||
*_invalid,
|
||||
*_full;
|
||||
|
||||
ServerWindow *_serverwin;
|
||||
|
||||
BString *_name;
|
||||
int32 _view_token;
|
||||
int32 _level;
|
||||
int32 _flags;
|
||||
uint8 _hidecount;
|
||||
bool _is_dirty;
|
||||
bool _is_updating;
|
||||
LayerData *_layerdata;
|
||||
PortLink *_portlink;
|
||||
};
|
||||
|
||||
extern BLocker *layerlock;
|
||||
extern BList *layerlist;
|
||||
extern Layer *rootlayer;
|
||||
#endif
|
@ -27,12 +27,12 @@
|
||||
#include <AppDefs.h>
|
||||
#include <List.h>
|
||||
#include <String.h>
|
||||
#include <PortLink.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
#include <PortLink.h>
|
||||
#include "CursorManager.h"
|
||||
//#include "Desktop.h"
|
||||
#include "Desktop.h"
|
||||
#include "DisplayDriver.h"
|
||||
#include "FontServer.h"
|
||||
#include "ServerApp.h"
|
||||
@ -80,8 +80,7 @@ ServerApp::ServerApp(port_id sendport, port_id rcvport, char *signature)
|
||||
_appcursor=(defaultc)?new ServerCursor(defaultc):NULL;
|
||||
_lock=create_sem(1,"ServerApp sem");
|
||||
|
||||
// TODO: uncomment this and include Desktop.h when the desktop classes are done
|
||||
// _driver=get_gfxdriver();
|
||||
_driver=GetGfxDriver();
|
||||
}
|
||||
|
||||
//! Does all necessary teardown for application
|
||||
@ -357,8 +356,6 @@ void ServerApp::DispatchMessage(int32 code, int8 *buffer)
|
||||
}
|
||||
case GFX_SET_SCREEN_MODE:
|
||||
{
|
||||
// TODO: Enable when we have Desktop.h
|
||||
/*
|
||||
// Attached data
|
||||
// 1) int32 workspace #
|
||||
// 2) uint32 screen mode
|
||||
@ -366,20 +363,18 @@ void ServerApp::DispatchMessage(int32 code, int8 *buffer)
|
||||
int32 workspace=*((int32*)index); index+=sizeof(int32);
|
||||
uint32 mode=*((uint32*)index); index+=sizeof(uint32);
|
||||
|
||||
SetScreenSpace(workspace,mode,*((bool*)index));
|
||||
*/
|
||||
SetSpace(workspace,mode,*((bool*)index));
|
||||
|
||||
break;
|
||||
}
|
||||
case GFX_ACTIVATE_WORKSPACE:
|
||||
{
|
||||
// TODO: Enable when we have Desktop.h
|
||||
/*
|
||||
// Attached data
|
||||
// 1) int32 workspace index
|
||||
|
||||
// Error-checking is done in ActivateWorkspace, so this is a safe call
|
||||
ActivateWorkspace(*((int32*)index));
|
||||
*/ break;
|
||||
SetWorkspace(*((int32*)index));
|
||||
break;
|
||||
}
|
||||
|
||||
// Theoretically, we could just call the driver directly, but we will
|
||||
|
Loading…
Reference in New Issue
Block a user