2005-10-29 20:27:43 +04:00
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SubDir HAIKU_TOP src servers app ;
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2003-01-20 23:38:49 +03:00
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2003-11-20 04:40:54 +03:00
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AddResources app_server : app_server.rdef ;
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2003-01-20 23:38:49 +03:00
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2005-11-13 18:40:21 +03:00
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UseLibraryHeaders png zlib ;
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2005-11-15 22:59:53 +03:00
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UsePrivateHeaders app input interface shared [ FDirName servers app ] ;
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2005-07-15 16:45:23 +04:00
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2005-10-29 20:27:43 +04:00
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UseHeaders [ FDirName $(HAIKU_TOP) src servers app drawing ] ;
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2003-01-20 23:38:49 +03:00
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UseFreeTypeHeaders ;
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2005-03-29 20:21:55 +04:00
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2005-11-13 18:40:21 +03:00
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Server app_server :
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2004-02-03 03:52:40 +03:00
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Angle.cpp
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2005-11-13 18:40:21 +03:00
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AppServer.cpp
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2004-09-04 04:55:05 +04:00
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BGet++.cpp
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2003-07-24 23:38:24 +04:00
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BitmapManager.cpp
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2003-07-14 00:56:00 +04:00
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ColorSet.cpp
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2005-01-19 01:31:08 +03:00
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CursorData.cpp
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2005-11-13 18:40:21 +03:00
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CursorManager.cpp
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2005-07-18 04:22:08 +04:00
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CursorSet.cpp
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2005-11-13 18:40:21 +03:00
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DebugInfoManager.cpp
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DecorManager.cpp
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Decorator.cpp
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DefaultDecorator.cpp
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Desktop.cpp
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DesktopSettings.cpp
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2005-11-04 14:37:28 +03:00
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DrawState.cpp
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2005-11-17 17:58:19 +03:00
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EventDispatcher.cpp
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EventStream.cpp
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2003-07-14 00:56:00 +04:00
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FontFamily.cpp
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2005-11-13 18:40:21 +03:00
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FontManager.cpp
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2005-11-08 19:49:33 +03:00
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HashTable.cpp
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* the new input event dispatcher is now actually used, although it doesn't
distribute any messages to the clients yet.
* removed the working thread from RootLayer - for now, its event handlers are
still called using input filters in the new event dispatcher, though (to
get things started).
* ServerApp is now using a BMessenger to identify its client, and no longer
stores the port/token separately.
* the input_server handshake is a bit simpler now, as it can now just reply
to the app_server message, removed unused code from ServerProtocol.h
* calmed down the MultiLocker (it always printed thread statistics on startup,
because it's compiled in debug mode).
* removed the cursor thread stuff from AppServer.cpp
* the new event dispatcher now uses a cursor thread when supported (only in
native mode, not in the test environment), although it improves cursor
movement under Qemu, the effect is not as good as expected - this might
need some more investigations (might just be a thread priority problem).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15012 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-18 14:30:06 +03:00
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InputManager.cpp
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2005-11-13 18:40:21 +03:00
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MessageLooper.cpp
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MultiLocker.cpp
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OffscreenServerWindow.cpp
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2005-11-24 20:45:26 +03:00
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OffscreenWindowLayer.cpp
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2005-11-13 18:40:21 +03:00
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PNGDump.cpp
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RAMLinkMsgReader.cpp
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2003-07-14 00:56:00 +04:00
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RGBColor.cpp
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2005-11-13 18:40:21 +03:00
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ScreenManager.cpp
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ServerApp.cpp
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2003-07-14 00:56:00 +04:00
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ServerBitmap.cpp
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ServerCursor.cpp
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ServerFont.cpp
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2005-11-13 18:40:21 +03:00
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ServerPicture.cpp
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ServerScreen.cpp
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ServerWindow.cpp
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2003-07-14 00:56:00 +04:00
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SystemPalette.cpp
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2005-12-08 15:41:19 +03:00
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ViewLayer.cpp
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2005-07-15 16:45:23 +04:00
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VirtualScreen.cpp
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2005-11-24 20:45:26 +03:00
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WindowLayer.cpp
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2005-12-08 15:41:19 +03:00
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WindowList.cpp
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2004-01-12 01:12:55 +03:00
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Workspace.cpp
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2005-07-01 10:53:07 +04:00
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WorkspacesLayer.cpp
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2005-03-29 22:32:43 +04:00
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2005-07-29 18:44:35 +04:00
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# libraries
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2005-11-13 18:40:21 +03:00
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libtranslation.so libz.so libpng.so libbe.so
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libasdrawing.a libpainter.a libagg.a libfreetype.so
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2005-07-29 18:44:35 +04:00
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libtextencoding.so
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;
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2003-01-20 23:38:49 +03:00
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2005-11-13 18:40:21 +03:00
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SubInclude HAIKU_TOP src servers app drawing ;
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