haiku/src/servers/app
Axel Dörfler a544829365 _PrepareUnicodeBuffer() no longer processes empty strings which should hide the
often seen error message.
I'll investigate if convert_from_utf8() is supposed to return an error for empty
strings.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16327 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-02-10 11:37:06 +00:00
..
drawing _PrepareUnicodeBuffer() no longer processes empty strings which should hide the 2006-02-10 11:37:06 +00:00
Angle.cpp Some cleanup, some removed typos, some unification, some fixes and some added todos. Most of it related to client-server communication. Apps that rely on BFont stuff should work now (StyledEdit, Fonts, Keymap, Menu, ...). Or should not hang/quit at startup at least. 2005-07-10 21:16:43 +00:00
Angle.h Some cleanup, some removed typos, some unification, some fixes and some added todos. Most of it related to client-server communication. Apps that rely on BFont stuff should work now (StyledEdit, Fonts, Keymap, Menu, ...). Or should not hang/quit at startup at least. 2005-07-10 21:16:43 +00:00
app_server.rdef added icons needed for BAlerts 2005-07-16 22:50:43 +00:00
AppServer.cpp Some cleanup, removed some remaining RootLayer references. 2005-12-09 17:32:32 +00:00
AppServer.h * Introduced a new handshake between input_server and app_server, and some 2005-11-15 19:59:53 +00:00
BGet++.cpp Merged app_server_new_clipping branch changes r15290 to 15418 back into trunk. 2005-12-08 12:41:19 +00:00
BGet++.h Merged app_server_new_clipping branch changes r15290 to 15418 back into trunk. 2005-12-08 12:41:19 +00:00
BitmapManager.cpp * Fixed a bug in ServerApp: when a ServerWindow would take too long to quit, 2005-12-29 17:40:18 +00:00
ColorSet.cpp Some cleanup, some removed typos, some unification, some fixes and some added todos. Most of it related to client-server communication. Apps that rely on BFont stuff should work now (StyledEdit, Fonts, Keymap, Menu, ...). Or should not hang/quit at startup at least. 2005-07-10 21:16:43 +00:00
CursorData.cpp Moved app_server files to app/. 2005-03-24 14:45:52 +00:00
CursorData.h step 3, exracted code from DisplayDriver into DisplayDriverImpl, adjusted the existing implementations to derive from the new class, got rid of some "friend" stuff along the way, essentially I made room for the new Painter based DisplayDriver implementation. 2005-03-25 17:29:20 +00:00
CursorManager.cpp * Cursors are now reference counted, so it shouldn't be possible anymore 2006-02-05 19:43:44 +00:00
CursorManager.h * Cursors are now reference counted, so it shouldn't be possible anymore 2006-02-05 19:43:44 +00:00
CursorSet.cpp Some work on cursors: 2006-02-05 18:14:14 +00:00
DebugInfoManager.cpp Merged app_server_new_clipping branch changes r15290 to 15418 back into trunk. 2005-12-08 12:41:19 +00:00
DebugInfoManager.h turn off on-screen debugging for now, the errors it reported are not that critical, and printing the debug info itself could lead to problems 2005-11-10 13:38:22 +00:00
Decorator.cpp Decorator::ResizeBy tells you the dirty region, DefaultDecorator::Draw() pays attention to the update rect, small clean ups along the way 2006-01-02 01:03:31 +00:00
DecorManager.cpp * You can now change the look of a window on the fly. 2005-12-01 14:56:01 +00:00
DecorManager.h * You can now change the look of a window on the fly. 2005-12-01 14:56:01 +00:00
DefaultDecorator.cpp updated some comments 2006-01-03 12:07:11 +00:00
DefaultDecorator.h Decorator::ResizeBy tells you the dirty region, DefaultDecorator::Draw() pays attention to the update rect, small clean ups along the way 2006-01-02 01:03:31 +00:00
Desktop.cpp * Implemented private functions do_minimize_team(), and do_bring_to_front_team() 2006-02-09 18:53:36 +00:00
Desktop.h * Implemented private functions do_minimize_team(), and do_bring_to_front_team() 2006-02-09 18:53:36 +00:00
DesktopSettings.cpp The display resolution is now saved and restored. Probably doesn't handle non-default 2006-02-06 13:36:46 +00:00
DesktopSettings.h The display resolution is now saved and restored. Probably doesn't handle non-default 2006-02-06 13:36:46 +00:00
DesktopSettingsPrivate.h The display resolution is now saved and restored. Probably doesn't handle non-default 2006-02-06 13:36:46 +00:00
DrawState.cpp fixes origin and scale handling, it behaves mostly like R5 now (it is used for drawing only, yes not mouse coords or anything else). Also fixes offscreen layers clipping rebuilding when the user defined clipping is added or changed 2005-11-20 15:10:18 +00:00
EventDispatcher.cpp Fixed possible crashing bug for B_NO_POINTER_HISTORY views. 2006-01-17 16:14:53 +00:00
EventDispatcher.h Implemented B_NO_POINTER_HISTORY. Window moving/resizing uses this mechanism 2006-01-11 12:25:06 +00:00
EventStream.cpp Implemented B_NO_POINTER_HISTORY. Window moving/resizing uses this mechanism 2006-01-11 12:25:06 +00:00
EventStream.h Implemented B_NO_POINTER_HISTORY. Window moving/resizing uses this mechanism 2006-01-11 12:25:06 +00:00
FontFamily.cpp more or less cosmetical fix 2006-02-06 10:15:48 +00:00
FontManager.cpp * Implemented automatic font_directory creation for font_mappings. 2005-12-19 12:02:17 +00:00
HashTable.cpp Fixes that make Haiku build with gcc 4. Mainly out of the following 2005-11-12 23:27:14 +00:00
InputManager.cpp The input_server is now notified when the screen resolution is changed. 2005-11-26 16:22:06 +00:00
InputManager.h The input_server is now notified when the screen resolution is changed. 2005-11-26 16:22:06 +00:00
Jamfile Removed PicturePlayer, it only contains code duplicated from TPicture. Some cleanups for BPicture. This commit also completes previous commit for BMenu 2006-01-17 21:39:07 +00:00
MessageLooper.cpp You can now specify a timeout to MessageLooper::PostMessage(). 2005-12-12 13:12:51 +00:00
MessageLooper.h You can now specify a timeout to MessageLooper::PostMessage(). 2005-12-12 13:12:51 +00:00
MultiLocker.cpp * the new input event dispatcher is now actually used, although it doesn't 2005-11-18 11:30:06 +00:00
MultiLocker.h Added some root layer locking in ServerWindow.cpp when accessing the layer tree. Moved HWInterface management out of DisplayDriverPainter and into Desktop. Removed all the directly hardware related functions from DisplayDriver API. They just called the same HWInterface functions. Now DisplayDriver is much cleaner and ready for being attached to a yet to be written BitmapHWInterface. Clean up of the display mode stuff in Screen and the View-/AccelerantHWInterface. Frequency is now regarded on Haiku. AccelerantHWInterface::GetModeList now works before SetMode has been called. Added MultiLocker from the sample code. HWInterface uses it now in preparation to being used from multiple instances of DisplayDriver. 2005-06-23 23:46:17 +00:00
OffscreenServerWindow.cpp Some cleanup: 2005-12-01 12:07:28 +00:00
OffscreenServerWindow.h Some cleanup: 2005-12-01 12:07:28 +00:00
OffscreenWindowLayer.cpp remove empty functions which are no longer virtual anyways 2005-12-21 11:23:37 +00:00
OffscreenWindowLayer.h remove empty functions which are no longer virtual anyways 2005-12-21 11:23:37 +00:00
PNGDump.cpp remove left overs 2006-01-02 01:05:42 +00:00
PNGDump.h * added a call to png_set_strip_alpha() which could fix the alpha channel 2005-11-09 23:52:27 +00:00
RAMLinkMsgReader.cpp Fixes that make Haiku build with gcc 4. Mainly out of the following 2005-11-12 23:27:14 +00:00
RAMLinkMsgReader.h Removed unused files like PortMessage.cpp/h and Session.cpp/h. 2005-11-02 12:55:20 +00:00
RGBColor.cpp * Removed unused MakeBlendColor(). 2006-02-06 11:47:13 +00:00
ScreenManager.cpp Made the direct window test environment optional, since it crashes the Dano 2005-12-11 21:42:32 +00:00
ScreenManager.h first step of geting rid of abstract DisplayDriver base class for less development overhead, DisplayDriverPainter is renamed to DrawingEngine 2005-11-04 15:23:54 +00:00
ServerApp.cpp * Implemented private functions do_minimize_team(), and do_bring_to_front_team() 2006-02-09 18:53:36 +00:00
ServerApp.h * Started a naive implementation of BView::SetViewCursor() server-side - doesn't 2006-02-02 20:19:29 +00:00
ServerBitmap.cpp Some work on cursors: 2006-02-05 18:14:14 +00:00
ServerCursor.cpp * Cursors are now reference counted, so it shouldn't be possible anymore 2006-02-05 19:43:44 +00:00
ServerFont.cpp * Fixed locking of the FT_Face by moving it into Get/PutTransformedFace() 2006-02-06 17:42:18 +00:00
ServerPicture.cpp extended support for BPicture, still not working 2006-01-18 21:29:29 +00:00
ServerPicture.h Added a copy constructor to ServerPicture. ServerPicture's constructors are private now, and can be called only from ServerApp (friend). Changed BList to a stl::stack which is better suited as a stack... Changed ServerApp::CreatePicture() to accept a picture to clone, instead of passing back a token which was never used anyway. 2006-01-04 09:49:47 +00:00
ServerScreen.cpp The display resolution is now saved and restored. Probably doesn't handle non-default 2006-02-06 13:36:46 +00:00
ServerScreen.h The display resolution is now saved and restored. Probably doesn't handle non-default 2006-02-06 13:36:46 +00:00
ServerTokenSpace.h * the app_server now uses a global token space - this should later be changed to 2005-11-14 19:46:20 +00:00
ServerWindow.cpp * Implemented private functions do_minimize_team(), and do_bring_to_front_team() 2006-02-09 18:53:36 +00:00
ServerWindow.h Initial support for recording (some, for now) drawing events into a BPicture 2006-01-04 07:30:38 +00:00
SystemPalette.cpp Fixes that make Haiku build with gcc 4. Mainly out of the following 2005-11-12 23:27:14 +00:00
ViewLayer.cpp turn off the blitting based MoveBy version, until it works better. The problem is that resizing views with children can invalidate parts which could still be copied by blitting when the child is moved because of FOLLOW modes. Or the problem is only with views that are moved and resized at the same time. I will find out later... 2006-02-09 12:42:08 +00:00
ViewLayer.h change the way the _UPDATE_ message is used: it is now a mere notification that some views need updating. The BWindow will then pull data from the server which views exactly and the update rect. Therefor, the server can append regions to the current update session even if an _UPDATE_ message has already been sent to the client. If multiple views are invalidated in the client, only one update session will be triggered instead of two with the old implementation. Some drawing defects can be observed, but I know how to reproduce them so I hope to fix them soon. 2006-02-06 10:28:30 +00:00
VirtualScreen.cpp The display resolution is now saved and restored. Probably doesn't handle non-default 2006-02-06 13:36:46 +00:00
VirtualScreen.h first step of geting rid of abstract DisplayDriver base class for less development overhead, DisplayDriverPainter is renamed to DrawingEngine 2005-11-04 15:23:54 +00:00
WindowLayer.cpp The server now differentiates between hidden and minimized - that concept somehow 2006-02-09 18:28:29 +00:00
WindowLayer.h The server now differentiates between hidden and minimized - that concept somehow 2006-02-09 18:28:29 +00:00
WindowList.cpp A couple of changes related to modal and floating windows: 2005-12-09 13:17:43 +00:00
WindowList.h * added a fOriginalFlags that contains the unaltered flags as set by the client 2005-12-09 14:06:30 +00:00
Workspace.cpp The display resolution is now saved and restored. Probably doesn't handle non-default 2006-02-06 13:36:46 +00:00
Workspace.h Implemented AS_SET_DESKTOP_COLOR - the desktop is not redrawn yet, but freshly exposed 2005-12-29 18:09:07 +00:00
WorkspacePrivate.h The display resolution is now saved and restored. Probably doesn't handle non-default 2006-02-06 13:36:46 +00:00
WorkspacesLayer.cpp Although it's not that clean, mouse clicks are now going through to the 2005-12-09 17:25:32 +00:00
WorkspacesLayer.h Although it's not that clean, mouse clicks are now going through to the 2005-12-09 17:25:32 +00:00