haiku/src/system/kernel/signal.c

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/*
* Copyright 2002-2006, Axel Dörfler, axeld@pinc-software.de.
* Copyright 2002, Angelo Mottola, a.mottola@libero.it.
*
* Distributed under the terms of the MIT License.
*/
/* POSIX signals handling routines */
#include <OS.h>
#include <KernelExport.h>
#include <debug.h>
#include <kernel.h>
#include <kscheduler.h>
#include <ksignal.h>
#include <sem.h>
#include <team.h>
#include <thread.h>
#include <user_debugger.h>
#include <stddef.h>
#include <string.h>
//#define TRACE_SIGNAL
#ifdef TRACE_SIGNAL
# define TRACE(x) dprintf x
#else
# define TRACE(x) ;
#endif
#define SIGNAL_TO_MASK(signal) (1LL << (signal - 1))
#define BLOCKABLE_SIGNALS (~(KILL_SIGNALS | SIGNAL_TO_MASK(SIGSTOP)))
#define DEFAULT_IGNORE_SIGNALS \
(SIGNAL_TO_MASK(SIGCHLD) | SIGNAL_TO_MASK(SIGWINCH) | SIGNAL_TO_MASK(SIGCONT))
const char * const sigstr[NSIG] = {
"NONE", "HUP", "INT", "QUIT", "ILL", "CHLD", "ABRT", "PIPE",
"FPE", "KILL", "STOP", "SEGV", "CONT", "TSTP", "ALRM", "TERM",
"TTIN", "TTOU", "USR1", "USR2", "WINCH", "KILLTHR", "TRAP",
"POLL", "PROF", "SYS", "URG", "VTALRM", "XCPU", "XFSZ"
};
static bool
notify_debugger(struct thread *thread, int signal, struct sigaction *handler,
bool deadly)
{
uint64 signalMask = SIGNAL_TO_MASK(signal);
// first check the ignore signal masks the debugger specified for the thread
if (atomic_get(&thread->debug_info.ignore_signals_once) & signalMask) {
atomic_and(&thread->debug_info.ignore_signals_once, ~signalMask);
return true;
}
if (atomic_get(&thread->debug_info.ignore_signals) & signalMask)
return true;
// deliver the event
return user_debug_handle_signal(signal, handler, deadly);
}
/** Actually handles the signal - ie. the thread will exit, a custom signal
* handler is prepared, or whatever the signal demands.
*/
bool
handle_signals(struct thread *thread)
{
uint32 signalMask = atomic_get(&thread->sig_pending)
& ~atomic_get(&thread->sig_block_mask);
struct sigaction *handler;
bool reschedule = false;
int32 i;
// If SIGKILL[THR] are pending, we ignore other signals.
// Otherwise check, if the thread shall stop for debugging.
if (signalMask & KILL_SIGNALS) {
signalMask &= KILL_SIGNALS;
} else if (thread->debug_info.flags & B_THREAD_DEBUG_STOP) {
user_debug_stop_thread();
}
if (signalMask == 0)
return 0;
for (i = 0; i < NSIG; i++) {
bool debugSignal;
int32 signal = i + 1;
if ((signalMask & SIGNAL_TO_MASK(signal)) == 0)
continue;
// clear the signal that we will handle
atomic_and(&thread->sig_pending, ~SIGNAL_TO_MASK(signal));
debugSignal = !(~atomic_get(&thread->team->debug_info.flags)
& (B_TEAM_DEBUG_SIGNALS | B_TEAM_DEBUG_DEBUGGER_INSTALLED));
// ToDo: since sigaction_etc() could clobber the fields at any time,
// we should actually copy the relevant fields atomically before
// accessing them (only the debugger is calling sigaction_etc()
// right now).
handler = &thread->sig_action[i];
TRACE(("Thread 0x%lx received signal %s\n", thread->id, sigstr[signal]));
if (handler->sa_handler == SIG_IGN) {
// signal is to be ignored
// ToDo: apply zombie cleaning on SIGCHLD
// notify the debugger
if (debugSignal)
notify_debugger(thread, signal, handler, false);
continue;
}
if (handler->sa_handler == SIG_DFL) {
// default signal behaviour
switch (signal) {
case SIGCHLD:
case SIGWINCH:
case SIGTSTP:
case SIGTTIN:
case SIGTTOU:
case SIGCONT:
case SIGURG:
// notify the debugger
if (debugSignal)
notify_debugger(thread, signal, handler, false);
continue;
case SIGSTOP:
// notify the debugger
if (debugSignal
&& !notify_debugger(thread, signal, handler, false))
continue;
thread->next_state = B_THREAD_SUSPENDED;
reschedule = true;
continue;
case SIGQUIT:
case SIGILL:
case SIGTRAP:
case SIGABRT:
case SIGFPE:
case SIGSEGV:
case SIGPOLL:
case SIGPROF:
case SIGSYS:
case SIGVTALRM:
case SIGXCPU:
case SIGXFSZ:
TRACE(("Shutting down thread 0x%lx due to signal #%d\n",
thread->id, signal));
case SIGKILL:
case SIGKILLTHR:
default:
// if the thread exited normally, the exit reason is already set
if (thread->exit.reason != THREAD_RETURN_EXIT) {
thread->exit.reason = THREAD_RETURN_INTERRUPTED;
thread->exit.signal = (uint16)signal;
}
// notify the debugger
if (debugSignal && signal != SIGKILL && signal != SIGKILLTHR
&& !notify_debugger(thread, signal, handler, true))
continue;
thread_exit();
// won't return
}
}
// notify the debugger
if (debugSignal && !notify_debugger(thread, signal, handler, false))
continue;
// User defined signal handler
TRACE(("### Setting up custom signal handler frame...\n"));
arch_setup_signal_frame(thread, handler, signal, atomic_get(&thread->sig_block_mask));
if (handler->sa_flags & SA_ONESHOT)
handler->sa_handler = SIG_DFL;
if ((handler->sa_flags & SA_NOMASK) == 0) {
// Update the block mask while the signal handler is running - it
// will be automatically restored when the signal frame is left.
atomic_or(&thread->sig_block_mask,
(handler->sa_mask | SIGNAL_TO_MASK(signal)) & BLOCKABLE_SIGNALS);
}
return reschedule;
}
arch_check_syscall_restart(thread);
return reschedule;
}
bool
is_kill_signal_pending(void)
{
return (atomic_get(&thread_get_current_thread()->sig_pending) & KILL_SIGNALS) != 0;
}
/** Delivers the \a signal to the \a thread, but doesn't handle the signal -
* it just makes sure the thread gets the signal, ie. unblocks it if needed.
* This function must be called with interrupts disabled and the
* thread lock held.
*/
static status_t
deliver_signal(struct thread *thread, uint signal, uint32 flags)
{
if (flags & B_CHECK_PERMISSION) {
// ToDo: introduce euid & uid fields to the team and check permission
}
if (signal == 0)
return B_OK;
if (thread->team == team_get_kernel_team()) {
// Signals to kernel threads will only wake them up
if (thread->state == B_THREAD_SUSPENDED) {
thread->state = thread->next_state = B_THREAD_READY;
scheduler_enqueue_in_run_queue(thread);
}
return B_OK;
}
atomic_or(&thread->sig_pending, SIGNAL_TO_MASK(signal));
switch (signal) {
case SIGKILL:
{
struct thread *mainThread = thread->team->main_thread;
// Forward KILLTHR to the main thread of the team
mainThread->sig_pending |= SIGNAL_TO_MASK(SIGKILLTHR);
// Wake up main thread
if (mainThread->state == B_THREAD_SUSPENDED) {
mainThread->state = mainThread->next_state = B_THREAD_READY;
scheduler_enqueue_in_run_queue(mainThread);
} else if (mainThread->state == B_THREAD_WAITING)
sem_interrupt_thread(mainThread);
// Supposed to fall through
}
case SIGKILLTHR:
// Wake up suspended threads and interrupt waiting ones
if (thread->state == B_THREAD_SUSPENDED) {
thread->state = thread->next_state = B_THREAD_READY;
scheduler_enqueue_in_run_queue(thread);
} else if (thread->state == B_THREAD_WAITING)
sem_interrupt_thread(thread);
break;
case SIGCONT:
// Wake up thread if it was suspended
if (thread->state == B_THREAD_SUSPENDED) {
thread->state = thread->next_state = B_THREAD_READY;
scheduler_enqueue_in_run_queue(thread);
}
break;
default:
if (thread->sig_pending & (~thread->sig_block_mask | SIGNAL_TO_MASK(SIGCHLD))) {
// Interrupt thread if it was waiting
if (thread->state == B_THREAD_WAITING)
sem_interrupt_thread(thread);
}
break;
}
return B_OK;
}
int
send_signal_etc(pid_t id, uint signal, uint32 flags)
{
status_t status = B_BAD_THREAD_ID;
struct thread *thread;
cpu_status state;
if (signal < 0 || signal > MAX_SIGNO)
return B_BAD_VALUE;
state = disable_interrupts();
if (id > 0) {
// send a signal to the specified thread
GRAB_THREAD_LOCK();
thread = thread_get_thread_struct_locked(id);
if (thread != NULL)
status = deliver_signal(thread, signal, flags);
} else {
// send a signal to the specified process group
// (the absolute value of the id)
struct process_group *group;
// TODO: handle -1 correctly
if (id == 0 || id == -1) {
// send a signal to the current team
id = thread_get_current_thread()->team->main_thread->id;
} else
id = -id;
GRAB_TEAM_LOCK();
group = team_get_process_group_locked(NULL, id);
if (group != NULL) {
struct team *team, *next;
// Send a signal to all teams in this process group
for (team = group->teams; team != NULL; team = next) {
next = team->group_next;
id = team->main_thread->id;
GRAB_THREAD_LOCK();
thread = thread_get_thread_struct_locked(id);
if (thread != NULL) {
// we don't stop because of an error sending the signal; we
// rather want to send as much signals as possible
status = deliver_signal(thread, signal, flags);
}
RELEASE_THREAD_LOCK();
}
}
RELEASE_TEAM_LOCK();
GRAB_THREAD_LOCK();
}
// ToDo: maybe the scheduler should only be invoked if there is reason to do it?
// (ie. deliver_signal() moved some threads in the running queue?)
if ((flags & B_DO_NOT_RESCHEDULE) == 0)
scheduler_reschedule();
RELEASE_THREAD_LOCK();
restore_interrupts(state);
return status;
}
int
send_signal(pid_t threadID, uint signal)
{
// The BeBook states that this function wouldn't be exported
// for drivers, but, of course, it's wrong.
return send_signal_etc(threadID, signal, 0);
}
int
has_signals_pending(void *_thread)
{
struct thread *thread = (struct thread *)_thread;
if (thread == NULL)
thread = thread_get_current_thread();
return atomic_get(&thread->sig_pending) & ~atomic_get(&thread->sig_block_mask);
}
int
sigprocmask(int how, const sigset_t *set, sigset_t *oldSet)
{
struct thread *thread = thread_get_current_thread();
sigset_t oldMask = atomic_get(&thread->sig_block_mask);
if (set != NULL) {
switch (how) {
case SIG_BLOCK:
atomic_or(&thread->sig_block_mask, *set & BLOCKABLE_SIGNALS);
break;
case SIG_UNBLOCK:
atomic_and(&thread->sig_block_mask, ~*set);
break;
case SIG_SETMASK:
atomic_set(&thread->sig_block_mask, *set & BLOCKABLE_SIGNALS);
break;
default:
return B_BAD_VALUE;
}
}
if (oldSet != NULL)
*oldSet = oldMask;
return B_OK;
}
/** \brief sigaction() for the specified thread.
*
* A \a threadID is < 0 specifies the current thread.
*
*/
int
sigaction_etc(thread_id threadID, int signal, const struct sigaction *act,
struct sigaction *oldAction)
{
struct thread *thread;
cpu_status state;
status_t error = B_OK;
if (signal < 1 || signal > MAX_SIGNO
|| (SIGNAL_TO_MASK(signal) & ~BLOCKABLE_SIGNALS) != 0)
return B_BAD_VALUE;
state = disable_interrupts();
GRAB_THREAD_LOCK();
thread = (threadID < 0
? thread_get_current_thread()
: thread_get_thread_struct_locked(threadID));
if (thread) {
if (oldAction) {
// save previous sigaction structure
memcpy(oldAction, &thread->sig_action[signal - 1],
sizeof(struct sigaction));
}
if (act) {
// set new sigaction structure
memcpy(&thread->sig_action[signal - 1], act,
sizeof(struct sigaction));
thread->sig_action[signal - 1].sa_mask &= BLOCKABLE_SIGNALS;
}
if (act && act->sa_handler == SIG_IGN) {
// remove pending signal if it should now be ignored
atomic_and(&thread->sig_pending, ~SIGNAL_TO_MASK(signal));
} else if (act && act->sa_handler == SIG_DFL
&& (SIGNAL_TO_MASK(signal) & DEFAULT_IGNORE_SIGNALS) != NULL) {
// remove pending signal for those signals whose default
// action is to ignore them
atomic_and(&thread->sig_pending, ~SIGNAL_TO_MASK(signal));
}
} else
error = B_BAD_THREAD_ID;
RELEASE_THREAD_LOCK();
restore_interrupts(state);
return error;
}
int
sigaction(int signal, const struct sigaction *act, struct sigaction *oldAction)
{
return sigaction_etc(-1, signal, act, oldAction);
}
/** Triggers a SIGALRM to the thread that issued the timer and reschedules */
static int32
alarm_event(timer *t)
{
// The hook can be called from any context, but we have to
// deliver the signal to the thread that originally called
// set_alarm().
// Since thread->alarm is this timer structure, we can just
// cast it back - ugly but it works for now
struct thread *thread = (struct thread *)((uint8 *)t - offsetof(struct thread, alarm));
// ToDo: investigate adding one user parameter to the timer structure to fix this hack
TRACE(("alarm_event: thread = %p\n", thread));
send_signal_etc(thread->id, SIGALRM, B_DO_NOT_RESCHEDULE);
return B_INVOKE_SCHEDULER;
}
/** Sets the alarm timer for the current thread. The timer fires at the
* specified time in the future, periodically or just once, as determined
* by \a mode.
* \return the time left until a previous set alarm would have fired.
*/
bigtime_t
set_alarm(bigtime_t time, uint32 mode)
{
struct thread *thread = thread_get_current_thread();
bigtime_t remainingTime = 0;
ASSERT(B_ONE_SHOT_RELATIVE_ALARM == B_ONE_SHOT_RELATIVE_TIMER);
// just to be sure no one changes the headers some day
TRACE(("set_alarm: thread = %p\n", thread));
if (thread->alarm.period)
remainingTime = (bigtime_t)thread->alarm.entry.key - system_time();
cancel_timer(&thread->alarm);
if (time != B_INFINITE_TIMEOUT)
add_timer(&thread->alarm, &alarm_event, time, mode);
else {
// this marks the alarm as canceled (for returning the remaining time)
thread->alarm.period = 0;
}
return remainingTime;
}
/** Replace the current signal block mask and wait for any event to happen.
* Before returning, the original signal block mask is reinstantiated.
*/
int
sigsuspend(const sigset_t *mask)
{
struct thread *thread = thread_get_current_thread();
sigset_t oldMask = atomic_get(&thread->sig_block_mask);
cpu_status state;
// set the new block mask and suspend ourselves - we cannot use
// SIGSTOP for this, as signals are only handled upon kernel exit
atomic_set(&thread->sig_block_mask, *mask);
while (true) {
thread->next_state = B_THREAD_SUSPENDED;
state = disable_interrupts();
GRAB_THREAD_LOCK();
scheduler_reschedule();
RELEASE_THREAD_LOCK();
restore_interrupts(state);
if (has_signals_pending(thread))
break;
}
// restore the original block mask
atomic_set(&thread->sig_block_mask, oldMask);
// we're not supposed to actually succeed
// ToDo: could this get us into trouble with SA_RESTART handlers?
return B_INTERRUPTED;
}
int
sigpending(sigset_t *set)
{
struct thread *thread = thread_get_current_thread();
if (set == NULL)
return B_BAD_VALUE;
*set = atomic_get(&thread->sig_pending);
return B_OK;
}
// #pragma mark -
bigtime_t
_user_set_alarm(bigtime_t time, uint32 mode)
{
return set_alarm(time, mode);
}
int
_user_send_signal(pid_t team, uint signal)
{
return send_signal_etc(team, signal, B_CHECK_PERMISSION);
}
int
_user_sigprocmask(int how, const sigset_t *userSet, sigset_t *userOldSet)
{
sigset_t set, oldSet;
status_t status;
if ((userSet != NULL && user_memcpy(&set, userSet, sizeof(sigset_t)) < B_OK)
|| (userOldSet != NULL && user_memcpy(&oldSet, userOldSet, sizeof(sigset_t)) < B_OK))
return B_BAD_ADDRESS;
status = sigprocmask(how, userSet ? &set : NULL, userOldSet ? &oldSet : NULL);
// copy old set if asked for
if (status >= B_OK && userOldSet != NULL && user_memcpy(userOldSet, &oldSet, sizeof(sigset_t)) < B_OK)
return B_BAD_ADDRESS;
return status;
}
int
_user_sigaction(int signal, const struct sigaction *userAction, struct sigaction *userOldAction)
{
struct sigaction act, oact;
status_t status;
if ((userAction != NULL && user_memcpy(&act, userAction, sizeof(struct sigaction)) < B_OK)
|| (userOldAction != NULL && user_memcpy(&oact, userOldAction, sizeof(struct sigaction)) < B_OK))
return B_BAD_ADDRESS;
status = sigaction(signal, userAction ? &act : NULL, userOldAction ? &oact : NULL);
// only copy the old action if a pointer has been given
if (status >= B_OK && userOldAction != NULL
&& user_memcpy(userOldAction, &oact, sizeof(struct sigaction)) < B_OK)
return B_BAD_ADDRESS;
return status;
}
int
_user_sigsuspend(const sigset_t *userMask)
{
sigset_t mask;
if (userMask == NULL)
return B_BAD_VALUE;
if (user_memcpy(&mask, userMask, sizeof(sigset_t)) < B_OK)
return B_BAD_ADDRESS;
return sigsuspend(&mask);
}
int
_user_sigpending(sigset_t *userSet)
{
sigset_t set;
int status;
if (userSet == NULL)
return B_BAD_VALUE;
if (!IS_USER_ADDRESS(userSet))
return B_BAD_ADDRESS;
status = sigpending(&set);
if (status == B_OK
&& user_memcpy(userSet, &set, sizeof(sigset_t)) < B_OK)
return B_BAD_ADDRESS;
return status;
}