send_signal_etc() is now capable of broadcasting a signal to all teams in
the specified process group (by passing in a negative pid, as in BeOS). git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9351 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -123,25 +123,12 @@ handle_signals(struct thread *thread, int state)
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}
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int
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send_signal_etc(pid_t threadID, uint signal, uint32 flags)
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static status_t
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deliver_signal(struct thread *thread, uint signal, uint32 flags)
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{
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struct thread *thread;
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cpu_status state;
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if (signal < 1 || signal > MAX_SIGNO)
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return B_BAD_VALUE;
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state = disable_interrupts();
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GRAB_THREAD_LOCK();
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thread = thread_get_thread_struct_locked(threadID);
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if (!thread) {
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RELEASE_THREAD_LOCK();
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restore_interrupts(state);
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return B_BAD_THREAD_ID;
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if (flags & B_CHECK_PERMISSION) {
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// ToDo: introduce euid & uid fields to the team and check permission
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}
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// XXX check permission
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if (thread->team == team_get_kernel_team()) {
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// Signals to kernel threads will only wake them up
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@ -149,57 +136,134 @@ send_signal_etc(pid_t threadID, uint signal, uint32 flags)
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thread->state = thread->next_state = B_THREAD_READY;
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scheduler_enqueue_in_run_queue(thread);
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}
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} else {
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thread->sig_pending |= SIGNAL_TO_MASK(signal);
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switch (signal) {
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case SIGKILL:
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{
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struct thread *mainThread = thread->team->main_thread;
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// Forward KILLTHR to the main thread of the team
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mainThread->sig_pending |= SIGNAL_TO_MASK(SIGKILLTHR);
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// Wake up main thread
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if (mainThread->state == B_THREAD_SUSPENDED) {
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mainThread->state = mainThread->next_state = B_THREAD_READY;
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scheduler_enqueue_in_run_queue(mainThread);
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} else if (mainThread->state == B_THREAD_WAITING)
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sem_interrupt_thread(mainThread);
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// Supposed to fall through
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}
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case SIGKILLTHR:
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// Wake up suspended threads and interrupt waiting ones
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if (thread->state == B_THREAD_SUSPENDED) {
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thread->state = thread->next_state = B_THREAD_READY;
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scheduler_enqueue_in_run_queue(thread);
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} else if (thread->state == B_THREAD_WAITING)
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sem_interrupt_thread(thread);
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break;
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case SIGCONT:
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// Wake up thread if it was suspended
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if (thread->state == B_THREAD_SUSPENDED) {
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thread->state = thread->next_state = B_THREAD_READY;
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scheduler_enqueue_in_run_queue(thread);
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}
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break;
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default:
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if (thread->sig_pending & (~thread->sig_block_mask | SIGNAL_TO_MASK(SIGCHLD))) {
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// Interrupt thread if it was waiting
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if (thread->state == B_THREAD_WAITING)
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sem_interrupt_thread(thread);
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}
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break;
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}
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return B_OK;
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}
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if (!(flags & B_DO_NOT_RESCHEDULE))
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thread->sig_pending |= SIGNAL_TO_MASK(signal);
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switch (signal) {
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case SIGKILL:
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{
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struct thread *mainThread = thread->team->main_thread;
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// Forward KILLTHR to the main thread of the team
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mainThread->sig_pending |= SIGNAL_TO_MASK(SIGKILLTHR);
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// Wake up main thread
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if (mainThread->state == B_THREAD_SUSPENDED) {
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mainThread->state = mainThread->next_state = B_THREAD_READY;
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scheduler_enqueue_in_run_queue(mainThread);
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} else if (mainThread->state == B_THREAD_WAITING)
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sem_interrupt_thread(mainThread);
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// Supposed to fall through
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}
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case SIGKILLTHR:
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// Wake up suspended threads and interrupt waiting ones
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if (thread->state == B_THREAD_SUSPENDED) {
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thread->state = thread->next_state = B_THREAD_READY;
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scheduler_enqueue_in_run_queue(thread);
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} else if (thread->state == B_THREAD_WAITING)
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sem_interrupt_thread(thread);
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break;
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case SIGCONT:
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// Wake up thread if it was suspended
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if (thread->state == B_THREAD_SUSPENDED) {
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thread->state = thread->next_state = B_THREAD_READY;
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scheduler_enqueue_in_run_queue(thread);
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}
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break;
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default:
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if (thread->sig_pending & (~thread->sig_block_mask | SIGNAL_TO_MASK(SIGCHLD))) {
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// Interrupt thread if it was waiting
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if (thread->state == B_THREAD_WAITING)
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sem_interrupt_thread(thread);
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}
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break;
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}
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return B_OK;
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}
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int
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send_signal_etc(pid_t id, uint signal, uint32 flags)
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{
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status_t status = B_BAD_THREAD_ID;
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struct thread *thread;
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cpu_status state;
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if (signal < 1 || signal > MAX_SIGNO)
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return B_BAD_VALUE;
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if (id == 0) {
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// send a signal to the current team
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id = thread_get_current_thread()->team->main_thread->id;
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}
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state = disable_interrupts();
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if (id > 0) {
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// send a signal to the specified thread
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GRAB_THREAD_LOCK();
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thread = thread_get_thread_struct_locked(id);
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if (thread != NULL)
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status = deliver_signal(thread, signal, flags);
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} else {
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// send a signal to the specified process group
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// (the absolute value of the id)
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GRAB_THREAD_LOCK();
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thread = thread_get_thread_struct_locked(id);
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if (thread != NULL) {
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struct process_group *group;
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struct team *team, *next;
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// we need a safe way to get from the thread to the process group
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id = thread->team->id;
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RELEASE_THREAD_LOCK();
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GRAB_TEAM_LOCK();
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// get a pointer to the process group
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team = team_get_team_struct_locked(id);
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group = team->group;
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for (team = group->teams; team != NULL; team = next) {
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// ToDo: there is a *big* race condition here on SMP machines;
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// the team pointer will probably have gone bad in the mean time
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next = team->group_next;
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id = team->main_thread->id;
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RELEASE_TEAM_LOCK();
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GRAB_THREAD_LOCK();
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thread = thread_get_thread_struct_locked(id);
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if (thread != NULL) {
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// we don't stop because of an error sending the signal; we
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// rather want to send as much signals as possible
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status = deliver_signal(thread, signal, flags);
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}
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RELEASE_THREAD_LOCK();
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GRAB_TEAM_LOCK();
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}
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RELEASE_TEAM_LOCK();
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GRAB_THREAD_LOCK();
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}
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}
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// ToDo: maybe the scheduler should only be invoked is there is reason to do it?
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// (ie. deliver_signal() moved some threads in the running queue?)
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if ((flags & B_DO_NOT_RESCHEDULE) == 0)
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scheduler_reschedule();
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RELEASE_THREAD_LOCK();
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restore_interrupts(state);
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return B_OK;
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return status;
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}
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@ -345,7 +409,7 @@ _user_set_alarm(bigtime_t time, uint32 mode)
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int
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_user_send_signal(pid_t team, uint signal)
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{
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return send_signal(team, signal);
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return send_signal_etc(team, signal, B_CHECK_PERMISSION);
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}
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