* Changed team_get_process_group_locked() to have a session parameter instead

of a team to avoid confusion. It now also accepts a NULL session pointer in
  which case the actual group's session doesn't matter.
* Fixed the race condition in send_signal_etc() that could allow accessing an
  invalid team pointer.
* Jerome's earlier change already fixed bug #841, and this also fixed bug #855.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18941 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler 2006-09-26 12:51:59 +00:00
parent 8e70f1aa5b
commit d9766fe30b
3 changed files with 33 additions and 42 deletions

View File

@ -20,7 +20,7 @@ team_id team_create_team(const char *path, const char *name, char **args, int ar
status_t wait_for_team(team_id id, status_t *returnCode);
void team_remove_team(struct team *team, struct process_group **_freeGroup);
void team_delete_team(struct team *team);
struct process_group *team_get_process_group_locked(struct team *team, pid_t id);
struct process_group *team_get_process_group_locked(struct process_session *session, pid_t id);
void team_delete_process_group(struct process_group *group);
struct team *team_get_kernel_team(void);
team_id team_get_kernel_team_id(void);

View File

@ -304,52 +304,42 @@ send_signal_etc(pid_t id, uint signal, uint32 flags)
// send a signal to the specified process group
// (the absolute value of the id)
struct team *team = NULL;
struct process_group *group;
// TODO: handle -1 correctly
if (id == 0 || id == -1) {
// send a signal to the current team
team = thread_get_current_thread()->team;
id = team->main_thread->id;
} else {
id = thread_get_current_thread()->team->main_thread->id;
} else
id = -id;
GRAB_THREAD_LOCK();
thread = thread_get_thread_struct_locked(id);
if (thread)
team = thread->team;
RELEASE_THREAD_LOCK();
}
if (team != NULL) {
struct process_group *group;
GRAB_TEAM_LOCK();
group = team_get_process_group_locked(team, id);
if (group != NULL) {
struct team *team, *next;
// we need a safe way to get from the thread to the process group
for (team = group->teams; team != NULL; team = next) {
next = team->group_next;
id = team->main_thread->id;
GRAB_THREAD_LOCK();
thread = thread_get_thread_struct_locked(id);
if (thread != NULL) {
// we don't stop because of an error sending the signal; we
// rather want to send as much signals as possible
status = deliver_signal(thread, signal, flags);
}
RELEASE_THREAD_LOCK();
GRAB_TEAM_LOCK();
group = team_get_process_group_locked(NULL, id);
if (group != NULL) {
struct team *team, *next;
// Send a signal to all teams in this process group
for (team = group->teams; team != NULL; team = next) {
next = team->group_next;
id = team->main_thread->id;
GRAB_THREAD_LOCK();
thread = thread_get_thread_struct_locked(id);
if (thread != NULL) {
// we don't stop because of an error sending the signal; we
// rather want to send as much signals as possible
status = deliver_signal(thread, signal, flags);
}
RELEASE_THREAD_LOCK();
}
RELEASE_TEAM_LOCK();
}
GRAB_THREAD_LOCK();
}

View File

@ -1235,7 +1235,7 @@ update_wait_for_any(struct team *team, thread_id child, int32 change)
if (child < 0) {
// we wait for all children of the specified process group
group = team_get_process_group_locked(team, -child);
group = team_get_process_group_locked(team->group->session, -child);
} else {
// we wait for any children of the current team's group
group = team->group;
@ -1320,7 +1320,7 @@ get_death_entry(struct team *team, pid_t child, struct death_entry *death,
return get_team_death_entry(team, child, death, _freeDeath);
} else if (child < 0) {
// we wait for all children of the specified process group
group = team_get_process_group_locked(team, -child);
group = team_get_process_group_locked(team->group->session, -child);
if (group == NULL)
return B_BAD_THREAD_ID;
} else {
@ -1558,14 +1558,14 @@ team_get_team_struct_locked(team_id id)
*/
struct process_group *
team_get_process_group_locked(struct team *team, pid_t id)
team_get_process_group_locked(struct process_session *session, pid_t id)
{
struct process_group *group;
struct team_key key;
key.id = id;
group = (struct process_group *)hash_lookup(sGroupHash, &key);
if (group != NULL && team->group->session == group->session)
if (group != NULL && (session == NULL || session == group->session))
return group;
return NULL;
@ -2360,7 +2360,8 @@ _user_setpgid(pid_t processID, pid_t groupID)
// check if this team can have the group ID; there must be one matching
// process ID in the team's session
struct process_group *group = team_get_process_group_locked(team, groupID);
struct process_group *group =
team_get_process_group_locked(team->group->session, groupID);
if (group) {
// we got a group, let's move the team there
remove_team_from_group(team, &freeGroup);