Fixed a variable misnamer I introduced earlier (team -> threadID).
Added a SIGNAL_TO_MASK() macro. Removed the useless disable_interrupts() call in set_alarm(). More cleanups. git-svn-id: file:///srv/svn/repos/haiku/trunk/current@2584 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -17,6 +17,8 @@
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#include <syscalls.h>
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#define SIGNAL_TO_MASK(signal) (1LL << (signal - 1))
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const char * const sigstr[NSIG] = {
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"NONE", "HUP", "INT", "QUIT", "ILL", "CHLD", "ABRT", "PIPE",
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@ -25,96 +27,99 @@ const char * const sigstr[NSIG] = {
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};
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// Expects interrupts off and thread lock held.
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/** Expects interrupts off and thread lock held. */
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int
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handle_signals(struct thread *t, int state)
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handle_signals(struct thread *thread, int state)
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{
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uint32 sig_mask = t->sig_pending & (~t->sig_block_mask);
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uint32 signalMask = thread->sig_pending & (~thread->sig_block_mask);
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int i, sig, global_resched = 0;
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struct sigaction *handler;
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if (sig_mask) {
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for (i = 0; i < NSIG; i++) {
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if (sig_mask & 0x1) {
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sig = i + 1;
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handler = &t->sig_action[i];
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sig_mask >>= 1;
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t->sig_pending &= ~(1L << i);
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dprintf("Thread 0x%lx received signal %s\n", t->id, sigstr[sig]);
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if (handler->sa_handler == SIG_IGN) {
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// signal is to be ignored
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// XXX apply zombie cleaning on SIGCHLD
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continue;
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if (signalMask == 0)
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return 0;
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for (i = 0; i < NSIG; i++) {
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if (signalMask & 0x1) {
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sig = i + 1;
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handler = &thread->sig_action[i];
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signalMask >>= 1;
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thread->sig_pending &= ~(1L << i);
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dprintf("Thread 0x%lx received signal %s\n", thread->id, sigstr[sig]);
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if (handler->sa_handler == SIG_IGN) {
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// signal is to be ignored
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// XXX apply zombie cleaning on SIGCHLD
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continue;
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}
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if (handler->sa_handler == SIG_DFL) {
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// default signal behaviour
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switch (sig) {
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case SIGCHLD:
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case SIGWINCH:
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case SIGTSTP:
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case SIGTTIN:
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case SIGTTOU:
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case SIGCONT:
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continue;
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case SIGSTOP:
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thread->next_state = B_THREAD_SUSPENDED;
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global_resched = 1;
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continue;
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case SIGQUIT:
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case SIGILL:
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case SIGTRAP:
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case SIGABRT:
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case SIGFPE:
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case SIGSEGV:
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dprintf("Shutting down thread 0x%lx due to signal #%d\n", thread->id, sig);
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case SIGKILL:
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case SIGKILLTHR:
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default:
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if (!(thread->return_flags & THREAD_RETURN_EXIT))
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thread->return_flags |= THREAD_RETURN_INTERRUPTED;
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RELEASE_THREAD_LOCK();
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restore_interrupts(state);
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thread_exit();
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}
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if (handler->sa_handler == SIG_DFL) {
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// default signal behaviour
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switch (sig) {
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case SIGCHLD:
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case SIGWINCH:
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case SIGTSTP:
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case SIGTTIN:
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case SIGTTOU:
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case SIGCONT:
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continue;
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case SIGSTOP:
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t->next_state = B_THREAD_SUSPENDED;
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global_resched = 1;
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continue;
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case SIGQUIT:
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case SIGILL:
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case SIGTRAP:
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case SIGABRT:
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case SIGFPE:
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case SIGSEGV:
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dprintf("Shutting down thread 0x%lx due to signal #%d\n", t->id, sig);
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case SIGKILL:
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case SIGKILLTHR:
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default:
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if (!(t->return_flags & THREAD_RETURN_EXIT))
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t->return_flags |= THREAD_RETURN_INTERRUPTED;
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RELEASE_THREAD_LOCK();
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restore_interrupts(state);
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thread_exit();
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}
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}
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// User defined signal handler
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dprintf("### Setting up custom signal handler frame...\n");
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arch_setup_signal_frame(t, handler, sig, t->sig_block_mask);
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if (handler->sa_flags & SA_ONESHOT)
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handler->sa_handler = SIG_DFL;
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if (!(handler->sa_flags & SA_NOMASK))
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t->sig_block_mask |= (handler->sa_mask | (1L << sig)) & BLOCKABLE_SIGS;
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return global_resched;
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} else
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sig_mask >>= 1;
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}
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arch_check_syscall_restart(t);
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}
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// User defined signal handler
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dprintf("### Setting up custom signal handler frame...\n");
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arch_setup_signal_frame(thread, handler, sig, thread->sig_block_mask);
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if (handler->sa_flags & SA_ONESHOT)
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handler->sa_handler = SIG_DFL;
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if (!(handler->sa_flags & SA_NOMASK))
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thread->sig_block_mask |= (handler->sa_mask | (1L << sig)) & BLOCKABLE_SIGS;
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// ToDo: is that really (1L << sig) and not (1L << (sig-1)) ???
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return global_resched;
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} else
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signalMask >>= 1;
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}
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arch_check_syscall_restart(thread);
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return global_resched;
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}
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int
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send_signal_etc(pid_t team, uint sig, uint32 flags)
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send_signal_etc(pid_t threadID, uint signal, uint32 flags)
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{
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struct thread *thread;
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cpu_status state;
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if (sig < 1 || sig > MAX_SIGNO)
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if (signal < 1 || signal > MAX_SIGNO)
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return B_BAD_VALUE;
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state = disable_interrupts();
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GRAB_THREAD_LOCK();
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thread = thread_get_thread_struct_locked(team);
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thread = thread_get_thread_struct_locked(threadID);
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if (!thread) {
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RELEASE_THREAD_LOCK();
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restore_interrupts(state);
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@ -122,23 +127,22 @@ send_signal_etc(pid_t team, uint sig, uint32 flags)
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}
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// XXX check permission
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// Signals to kernel threads will only wake them up
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if (thread->team == team_get_kernel_team()) {
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// Signals to kernel threads will only wake them up
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if (thread->state == B_THREAD_SUSPENDED) {
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thread->state = thread->next_state = B_THREAD_READY;
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scheduler_enqueue_in_run_queue(thread);
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}
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}
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else {
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thread->sig_pending |= (1L << (sig - 1));
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} else {
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thread->sig_pending |= SIGNAL_TO_MASK(signal);
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switch (sig) {
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switch (signal) {
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case SIGKILL:
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{
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struct thread *mainThread = thread->team->main_thread;
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// Forward KILLTHR to the main thread of the team
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mainThread->sig_pending |= (1L << (SIGKILLTHR - 1));
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mainThread->sig_pending |= SIGNAL_TO_MASK(SIGKILLTHR);
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// Wake up main thread
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if (mainThread->state == B_THREAD_SUSPENDED) {
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mainThread->state = mainThread->next_state = B_THREAD_READY;
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@ -164,7 +168,7 @@ send_signal_etc(pid_t team, uint sig, uint32 flags)
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}
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break;
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default:
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if (thread->sig_pending & ((~thread->sig_block_mask) | (1L << (SIGCHLD - 1)))) {
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if (thread->sig_pending & (~thread->sig_block_mask | SIGNAL_TO_MASK(SIGCHLD))) {
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// Interrupt thread if it was waiting
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if (thread->state == B_THREAD_WAITING)
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sem_interrupt_thread(thread);
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@ -178,15 +182,15 @@ send_signal_etc(pid_t team, uint sig, uint32 flags)
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RELEASE_THREAD_LOCK();
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restore_interrupts(state);
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return B_OK;
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}
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int
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send_signal(pid_t team, uint sig)
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send_signal(pid_t threadID, uint signal)
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{
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return send_signal_etc(team, sig, 0);
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return send_signal_etc(threadID, signal, 0);
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}
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@ -202,30 +206,30 @@ has_signals_pending(void *_thread)
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int
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sigaction(int sig, const struct sigaction *act, struct sigaction *oact)
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sigaction(int signal, const struct sigaction *act, struct sigaction *oact)
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{
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struct thread *t;
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int state;
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struct thread *thread;
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cpu_status state;
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if (sig < 1 || sig > MAX_SIGNO
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|| sig == SIGKILL || sig == SIGKILLTHR || sig == SIGSTOP)
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if (signal < 1 || signal > MAX_SIGNO
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|| signal == SIGKILL || signal == SIGKILLTHR || signal == SIGSTOP)
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return EINVAL;
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state = disable_interrupts();
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GRAB_THREAD_LOCK();
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t = thread_get_current_thread();
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thread = thread_get_current_thread();
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if (oact)
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memcpy(oact, &t->sig_action[sig - 1], sizeof(struct sigaction));
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memcpy(oact, &thread->sig_action[signal - 1], sizeof(struct sigaction));
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if (act)
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memcpy(&t->sig_action[sig - 1], act, sizeof(struct sigaction));
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memcpy(&thread->sig_action[signal - 1], act, sizeof(struct sigaction));
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if (act && act->sa_handler == SIG_IGN)
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t->sig_pending &= ~(1L << (sig - 1));
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thread->sig_pending &= ~SIGNAL_TO_MASK(signal);
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else if (act && act->sa_handler == SIG_DFL) {
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if ((sig == SIGCONT) || (sig == SIGCHLD) || (sig == SIGWINCH))
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t->sig_pending &= ~(1L << (sig - 1));
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if (signal == SIGCONT || signal == SIGCHLD || signal == SIGWINCH)
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thread->sig_pending &= ~SIGNAL_TO_MASK(signal);
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} /*else
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dprintf("### custom signal handler set\n");*/
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@ -250,19 +254,19 @@ alarm_event(timer *t)
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bigtime_t
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set_alarm(bigtime_t time, uint32 mode)
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{
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struct thread *t = thread_get_current_thread();
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int state;
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struct thread *thread = thread_get_current_thread();
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bigtime_t rv = 0;
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state = disable_interrupts(); //XXX really here? and what about a spinlock?
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ASSERT(B_ONE_SHOT_RELATIVE_ALARM == B_ONE_SHOT_RELATIVE_TIMER);
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// just to be sure no one changes the headers some day
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if (thread->alarm.period)
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rv = (bigtime_t)thread->alarm.entry.key - system_time();
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cancel_timer(&thread->alarm);
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if (t->alarm.period)
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rv = (bigtime_t)t->alarm.entry.key - system_time();
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cancel_timer(&t->alarm);
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if (time != B_INFINITE_TIMEOUT)
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add_timer(&t->alarm, &alarm_event, time, mode);
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restore_interrupts(state);
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add_timer(&thread->alarm, &alarm_event, time, mode);
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return rv;
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}
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