haiku/src/servers/app/RootLayer.cpp

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//------------------------------------------------------------------------------
// Copyright (c) 2001-2003, Haiku, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: RootLayer.cpp
// Author: Gabe Yoder <gyoder@stny.rr.com>
// DarkWyrm <bpmagic@columbus.rr.com>
// Adi Oanca <adioanca@cotty.iren.ro>
// Description: Class used for the top layer of each workspace's Layer tree
//
//------------------------------------------------------------------------------
#include <stdio.h>
#include <Window.h>
#include <List.h>
#include <Message.h>
#include <Entry.h>
#include <File.h>
#include <PortLink.h>
#include "Globals.h"
#include "RootLayer.h"
#include "Layer.h"
#include "Workspace.h"
#include "ServerScreen.h"
#include "WinBorder.h"
#include "ServerWindow.h"
#include "ServerApp.h"
#include "Desktop.h"
#include "ServerConfig.h"
#include "FMWList.h"
#include "DisplayDriver.h"
#include "ServerProtocol.h"
#include "Decorator.h"
//#define DEBUG_ROOTLAYER
#ifdef DEBUG_ROOTLAYER
#define STRACE(a) printf a
#else
#define STRACE(a) /* nothing */
#endif
//#define DISPLAYDRIVER_TEST_HACK
RootLayer::RootLayer(const char *name, int32 workspaceCount,
Desktop *desktop, DisplayDriver *driver)
: Layer(BRect(0,0,0,0), name, 0, B_FOLLOW_ALL, B_WILL_DRAW, driver)
{
fDesktop = desktop;
fWinBorderListLength = 64;
fWinBorderList2 = (WinBorder**)malloc(fWinBorderListLength * sizeof(WinBorder*));
fWinBorderList = (WinBorder**)malloc(fWinBorderListLength * sizeof(WinBorder*));
fWinBorderCount = 0;
fWinBorderIndex = 0;
fWsCount = 0;
fMovingWindow = false;
fResizingWindow = false;
fHaveWinBorderList = false;
fLastMouseMoved = this;
fViewAction = B_ENTERED_VIEW;
fEventMaskLayer = NULL;
fDragMessage = NULL;
fScreenShotIndex = 1;
fQuiting = false;
//NOTE: be careful about this one.
fRootLayer = this;
fRows = 0;
fColumns = 0;
// easy way to identify this class.
fClassID = AS_ROOTLAYER_CLASS;
fHidden = false;
memset(&fWorkspace[0], 0, sizeof(Workspace*)*32);
SetWorkspaceCount(workspaceCount);
// TODO: this should eventually be replaced by a method to convert the monitor
// number to an index in the name, i.e. workspace_settings_1 for screen #1
// ReadWorkspaceData(WORKSPACE_DATA_LIST);
// TODO: read these 3 from a configuration file.
fScreenXResolution = 0;
fScreenYResolution = 0;
fColorSpace = B_RGB32;
// init the first, default workspace
fActiveWksIndex = 0;
fWorkspace[fActiveWksIndex] = new Workspace(fActiveWksIndex, 0xFF00FF00, RGBColor());
// Spawn our working thread
// fThreadID = spawn_thread(WorkingThread, name, B_REAL_TIME_DISPLAY_PRIORITY, this);
fThreadID = spawn_thread(WorkingThread, name, B_DISPLAY_PRIORITY, this);
fListenPort = find_port(SERVER_INPUT_PORT);
if (fListenPort == B_NAME_NOT_FOUND) {
fListenPort = -1;
return;
}
}
RootLayer::~RootLayer()
{
int32 exitValue;
fQuiting = true;
BPortLink msg(fListenPort, -1);
msg.StartMessage(B_QUIT_REQUESTED);
msg.EndMessage();
msg.Flush();
wait_for_thread(fThreadID, &exitValue);
if (fDragMessage)
delete fDragMessage;
for (int32 i = 0; i < fWsCount; i++)
{
if (fWorkspace[i])
{
delete fWorkspace[i];
fWorkspace[i] = NULL;
}
}
// RootLayer object just uses Screen objects, it is not allowed to delete them.
}
void RootLayer::RunThread()
{
if (fThreadID > 0)
resume_thread(fThreadID);
else
debugger("Can not create any more threads.\n");
}
/*!
\brief Thread function for handling input messages and calculating visible regions.
\param data Pointer to the app_server to which the thread belongs
\return Throwaway value - always 0
*/
int32 RootLayer::WorkingThread(void *data)
{
int32 code = 0;
status_t err = B_OK;
RootLayer *oneRootLayer = (RootLayer*)data;
BPortLink messageQueue(-1, oneRootLayer->fListenPort);
// first make sure we are actualy visible
oneRootLayer->Lock();
oneRootLayer->RebuildFullRegion();
oneRootLayer->invalidate_layer(oneRootLayer, oneRootLayer->Bounds());
oneRootLayer->Unlock();
STRACE(("info: RootLayer(%s)::WorkingThread listening on port %ld.\n", oneRootLayer->GetName(), oneRootLayer->fListenPort));
for(;;)
{
err = messageQueue.GetNextReply(&code);
oneRootLayer->Lock();
if(err < B_OK)
{
STRACE(("WorkingThread: messageQueue.GetNextReply failed\n"));
continue;
}
switch(code)
{
// We don't need to do anything with these two, so just pass them
// onto the active application. Eventually, we will end up passing
// them onto the window which is currently under the cursor.
case B_MOUSE_DOWN:
case B_MOUSE_UP:
case B_MOUSE_MOVED:
case B_MOUSE_WHEEL_CHANGED:
oneRootLayer->MouseEventHandler(code, messageQueue);
break;
case B_KEY_DOWN:
case B_KEY_UP:
case B_UNMAPPED_KEY_DOWN:
case B_UNMAPPED_KEY_UP:
case B_MODIFIERS_CHANGED:
oneRootLayer->KeyboardEventHandler(code, messageQueue);
break;
case B_QUIT_REQUESTED:
exit_thread(0);
break;
case AS_ROOTLAYER_SHOW_WINBORDER:
{
WinBorder *winBorder = NULL;
messageQueue.Read<WinBorder*>(&winBorder);
oneRootLayer->show_winBorder(winBorder);
break;
}
case AS_ROOTLAYER_HIDE_WINBORDER:
{
WinBorder *winBorder = NULL;
messageQueue.Read<WinBorder*>(&winBorder);
oneRootLayer->hide_winBorder(winBorder);
break;
}
case AS_ROOTLAYER_DO_INVALIDATE:
{
BRegion invalidRegion;
Layer *layer = NULL;
messageQueue.Read<Layer*>(&layer);
messageQueue.ReadRegion(&invalidRegion);
oneRootLayer->invalidate_layer(layer, invalidRegion);
break;
}
case AS_ROOTLAYER_DO_REDRAW:
{
BRegion redrawRegion;
Layer *layer = NULL;
messageQueue.Read<Layer*>(&layer);
messageQueue.ReadRegion(&redrawRegion);
oneRootLayer->redraw_layer(layer, redrawRegion);
break;
}
case AS_ROOTLAYER_LAYER_MOVE:
{
Layer *layer = NULL;
float x, y;
messageQueue.Read<Layer*>(&layer);
messageQueue.Read<float>(&x);
messageQueue.Read<float>(&y);
layer->move_layer(x, y);
break;
}
case AS_ROOTLAYER_LAYER_RESIZE:
{
Layer *layer = NULL;
float x, y;
messageQueue.Read<Layer*>(&layer);
messageQueue.Read<float>(&x);
messageQueue.Read<float>(&y);
layer->resize_layer(x, y);
break;
}
case AS_ROOTLAYER_ADD_TO_SUBSET:
{
WinBorder *winBorder = NULL;
WinBorder *toWinBorder = NULL;
messageQueue.Read<WinBorder*>(&winBorder);
messageQueue.Read<WinBorder*>(&toWinBorder);
desktop->AddWinBorderToSubset(winBorder, toWinBorder);
break;
}
case AS_ROOTLAYER_REMOVE_FROM_SUBSET:
{
WinBorder *winBorder = NULL;
WinBorder *fromWinBorder = NULL;
messageQueue.Read<WinBorder*>(&winBorder);
messageQueue.Read<WinBorder*>(&fromWinBorder);
desktop->RemoveWinBorderFromSubset(winBorder, fromWinBorder);
break;
}
case AS_ROOTLAYER_WINBORDER_SET_WORKSPACES:
{
WinBorder *winBorder = NULL;
uint32 oldWks = 0, newWks = 0;
messageQueue.Read<WinBorder*>(&winBorder);
messageQueue.Read<uint32>(&oldWks);
messageQueue.Read<uint32>(&newWks);
oneRootLayer->SetWinBorderWorskpaces(winBorder, oldWks, newWks);
break;
}
default:
STRACE(("RootLayer(%s)::WorkingThread received unexpected code %lx\n",oneRootLayer->GetName(), code));
break;
}
oneRootLayer->Unlock();
// if we still have other messages in our queue, but we really want to quit
if (oneRootLayer->fQuiting)
break;
}
return 0;
}
void RootLayer::GoInvalidate(const Layer *layer, const BRegion &region)
{
BPortLink msg(fListenPort, -1);
msg.StartMessage(AS_ROOTLAYER_DO_INVALIDATE);
msg.Attach<const Layer*>(layer);
msg.AttachRegion(region);
msg.Flush();
}
void RootLayer::invalidate_layer(Layer *layer, const BRegion &region)
{
// NOTE: our thread (WorkingThread) is locked here.
STRACE(("RootLayer::invalidate_layer(%s)\n", layer->GetName()));
if (layer->fParent)
layer = layer->fParent;
layer->FullInvalidate(region);
}
status_t RootLayer::EnqueueMessage(BPortLink &message)
{
message.SetSendPort(fListenPort);
message.Flush();
return B_OK;
}
void RootLayer::GoRedraw(const Layer *layer, const BRegion &region)
{
BPortLink msg(fListenPort, -1);
msg.StartMessage(AS_ROOTLAYER_DO_REDRAW);
msg.Attach<const Layer*>(layer);
msg.AttachRegion(region);
msg.Flush();
}
void RootLayer::redraw_layer(Layer *layer, const BRegion &region)
{
// NOTE: our thread (WorkingThread) is locked here.
layer->Invalidate(region);
}
void RootLayer::MoveBy(float x, float y)
{
}
void RootLayer::ResizeBy(float x, float y)
{
// TODO: implement
}
Layer* RootLayer::VirtualTopChild() const
{
fWinBorderIndex = fWinBorderCount-1;
if (fWinBorderIndex < fWinBorderCount && fWinBorderIndex >= 0)
return fWinBorderList[fWinBorderIndex--];
return NULL;
}
Layer* RootLayer::VirtualLowerSibling() const
{
if (fWinBorderIndex < fWinBorderCount && fWinBorderIndex > 0)
return fWinBorderList[fWinBorderIndex--];
return NULL;
}
Layer* RootLayer::VirtualUpperSibling() const
{
if (fWinBorderIndex < fWinBorderCount && fWinBorderIndex > 0)
return fWinBorderList[fWinBorderIndex++];
return NULL;
}
Layer* RootLayer::VirtualBottomChild() const
{
fWinBorderIndex = 0;
if (fWinBorderIndex < fWinBorderCount && fWinBorderIndex >= 0)
return fWinBorderList[fWinBorderIndex++];
return NULL;
}
void RootLayer::AddWinBorder(WinBorder* winBorder)
{
if (!winBorder->IsHidden())
{
debugger("RootLayer::RemoveWinBorder - winBorder must be hidden\n");
return;
}
// Subset modals also need to have a main window before appearing in workspace list.
int32 feel = winBorder->Feel();
if (feel != B_FLOATING_SUBSET_WINDOW_FEEL && feel != B_MODAL_SUBSET_WINDOW_FEEL)
{
uint32 wks = winBorder->Workspaces();
// add to current workspace
if (wks == 0)
{
fWorkspace[fActiveWksIndex]->AddWinBorder(winBorder);
}
// add to desired workspaces
else
{
for (int32 i = 0; i < fWsCount; i++)
{
if (fWorkspace[i] && (wks & (0x00000001UL << i)))
fWorkspace[i]->AddWinBorder(winBorder);
}
}
}
// we _DO_NOT_ need to invalidate here. At this point our WinBorder is hidden!
// set some internals
winBorder->SetRootLayer(this);
winBorder->fParent = this;
}
void RootLayer::RemoveWinBorder(WinBorder* winBorder)
{
// Note: removing a subset window is also permited/performed.
if (!winBorder->IsHidden())
{
debugger("RootLayer::RemoveWinBorder - winBorder must be hidden\n");
return;
}
// security measure: in case of windows whose workspace count is 0(current workspace),
// we don't know the exact workspaces to remove it from. And how all modal and floating
// windows have 0 as a workspace index, this action is fully justified.
for (int32 i = 0; i < fWsCount; i++)
if (fWorkspace[i])
fWorkspace[i]->RemoveWinBorder(winBorder);
// we _DO_NOT_ need to invalidate here. At this point our WinBorder is hidden!
// set some internals
winBorder->SetRootLayer(NULL);
winBorder->fParent = NULL;
}
void RootLayer::AddSubsetWinBorder(WinBorder *winBorder, WinBorder *toWinBorder)
{
// SUBSET windows _must_ have their workspaceIndex set to 0x0
if (winBorder->Workspaces() != 0UL)
{
debugger("SUBSET windows _must_ have their workspaceIndex set to 0x0\n");
return;
}
// there is no point in continuing - this subset window won't be shown,
// from 'toWinBorder's point of view
if (winBorder->IsHidden() || toWinBorder->IsHidden())
{
return;
}
bool invalidate = false;
bool invalid;
WinBorder *exFocus = FocusWinBorder();
WinBorder *exActive = ActiveWinBorder();
// we try to add WinBorders to all workspaces. If they are not needed, nothing will be done.
// If they are needed, Workspace automaticaly allocates space and inserts them.
for (int32 i = 0; i < fWsCount; i++)
{
invalid = false;
if (fWorkspace[i] && fWorkspace[i]->HasWinBorder(toWinBorder))
invalid = fWorkspace[i]->ShowWinBorder(winBorder, false);
if (fActiveWksIndex == i)
invalidate = invalid;
}
if (invalidate)
show_final_scene(exFocus, exActive);
}
void RootLayer::RemoveSubsetWinBorder(WinBorder *winBorder, WinBorder *fromWinBorder)
{
// there is no point in continuing - this subset window is not visible
// at least not visible from 'fromWinBorder's point of view.
if (winBorder->IsHidden() || fromWinBorder->IsHidden())
{
return;
}
bool invalidate = false;
bool invalid;
WinBorder *exFocus = FocusWinBorder();
WinBorder *exActive = ActiveWinBorder();
// we try to remove from all workspaces. If winBorder is not in there, nothing will be done.
for (int32 i = 0; i < fWsCount; i++)
{
invalid = false;
if (fWorkspace[i] && fWorkspace[i]->HasWinBorder(fromWinBorder))
invalid = fWorkspace[i]->HideWinBorder(winBorder);
if (fActiveWksIndex == i)
invalidate = invalid;
}
if (invalidate)
show_final_scene(exFocus, exActive);
}
// NOTE: This must be called by RootLayer's thread!!!!
bool RootLayer::SetActiveWorkspace(int32 index)
{
STRACE(("RootLayer(%s)::SetActiveWorkspace(%ld)\n", GetName(), index));
// nice try!
if (index >= fWsCount || index == fActiveWksIndex || index < 0)
return false;
// if fWorkspace[index] object does not exist, create and add allowed WinBorders
if (!fWorkspace[index])
{
// TODO: we NEED datas from a file!!!
fWorkspace[index] = new Workspace(index, 0xFF00FF00, RGBColor());
// we need to lock the window list here so no other window can be created
desktop->Lock();
const BList& windowList = desktop->WindowList();
int32 ptrCount = windowList.CountItems();
WinBorder **ptrWin = (WinBorder**)windowList.Items();
for (int32 i = 0; i < ptrCount; i++)
{
if (ptrWin[i]->Workspaces() & (0x00000001UL << index))
{
fWorkspace[index]->AddWinBorder(ptrWin[i]);
if (!ptrWin[i]->IsHidden())
fWorkspace[index]->ShowWinBorder(ptrWin[i]);
}
}
desktop->Unlock();
}
int32 exIndex = ActiveWorkspaceIndex();
{
BMessage activatedMsg(B_WORKSPACE_ACTIVATED);
activatedMsg.AddInt64("when", real_time_clock_usecs());
activatedMsg.AddInt32("workspace", fActiveWksIndex);
activatedMsg.AddBool("active", false);
for (int32 i = 0; i < fWinBorderCount; i++)
fWinBorderList[i]->Window()->SendMessageToClient(&activatedMsg, B_NULL_TOKEN, false);
}
fActiveWksIndex = index;
if (fMovingWindow && fEventMaskLayer)
{
WinBorder *movingWinBorder = (WinBorder*)fEventMaskLayer;
movingWinBorder->MouseUp(DEC_NONE);
// NOTE: DO NOT reset these 2 members! We still want to move our window in the new workspace
//fEventMaskLayer = NULL;
//fMovingWindow = false;
fResizingWindow = false;
// only normal windows can change workspaces
if (movingWinBorder->Feel() == B_NORMAL_WINDOW_FEEL
&& !ActiveWorkspace()->HasWinBorder(movingWinBorder))
{
// Workspace class expects a window to be hidden when it's about to be removed.
// As we surely know this windows is visible, we simply set fHidden to true and then
// change it back when adding winBorder to the current workspace.
movingWinBorder->fHidden = true;
fWorkspace[exIndex]->HideWinBorder(movingWinBorder);
fWorkspace[exIndex]->RemoveWinBorder(movingWinBorder);
movingWinBorder->fHidden = false;
ActiveWorkspace()->AddWinBorder(movingWinBorder);
ActiveWorkspace()->ShowWinBorder(movingWinBorder);
// TODO: can you call SetWinBorderWorskpaces() instead of this?
uint32 wks = movingWinBorder->Workspaces();
BMessage changedMsg(B_WORKSPACES_CHANGED);
changedMsg.AddInt64("when", real_time_clock_usecs());
changedMsg.AddInt32("old", wks);
wks &= ~(0x00000001 << exIndex);
wks |= (0x00000001 << fActiveWksIndex);
changedMsg.AddInt32("new", wks);
movingWinBorder->QuietlySetWorkspaces(wks);
movingWinBorder->Window()->SendMessageToClient(&changedMsg, B_NULL_TOKEN, false);
}
}
else if (fEventMaskLayer)
{
// is this a WinBorder object?
if (!fEventMaskLayer->fOwner)
{
// this WinBorder captured the mouse for a reason. allow it to finish its task.
((WinBorder*)fEventMaskLayer)->MouseUp(DEC_NONE);
}
fEventMaskLayer = NULL;
fMovingWindow = false;
fResizingWindow = false;
}
fHaveWinBorderList = true;
get_workspace_windows();
{
BMessage activatedMsg(B_WORKSPACE_ACTIVATED);
activatedMsg.AddInt64("when", real_time_clock_usecs());
activatedMsg.AddInt32("workspace", fActiveWksIndex);
activatedMsg.AddBool("active", true);
for (int32 i = 0; i < fWinBorderCount; i++)
fWinBorderList[i]->Window()->SendMessageToClient(&activatedMsg, B_NULL_TOKEN, false);
}
// workspace changed
return true;
}
void RootLayer::SetWinBorderWorskpaces(WinBorder *winBorder, uint32 oldWksIndex, uint32 newWksIndex)
{
// you *cannot* set workspaces index for a window other than a normal one!
// Note: See ServerWindow class.
if (winBorder->Feel() != B_NORMAL_WINDOW_FEEL)
return;
bool invalidate = false;
bool invalid;
WinBorder *exFocus = FocusWinBorder();
WinBorder *exActive = ActiveWinBorder();
for (int32 i = 0; i < 32; i++)
{
if (fWorkspace[i])
{
invalid = false;
if (fWorkspace[i]->HasWinBorder(winBorder)
&& !(newWksIndex & (0x00000001UL << i)))
{
if (!winBorder->IsHidden())
{
// a little trick to force Workspace to properly pick the next front.
winBorder->fHidden = true;
invalid = fWorkspace[i]->HideWinBorder(winBorder);
winBorder->fHidden = false;
}
fWorkspace[i]->RemoveWinBorder(winBorder);
}
else
if (newWksIndex & (0x00000001UL << i) &&
!(oldWksIndex & (0x00000001UL << i)))
{
fWorkspace[i]->AddWinBorder(winBorder);
if (!winBorder->IsHidden())
invalid = fWorkspace[i]->ShowWinBorder(winBorder);
}
else
{
// do nothing. winBorder was, and it's still is a member of this workspace
// OR, winBorder wasn't and it will not be in this workspace
}
if (fActiveWksIndex == i)
invalidate = invalid;
}
}
if (fEventMaskLayer)
{
WinBorder *wb = fEventMaskLayer->fOwner?
fEventMaskLayer->fOwner:
(WinBorder*)fEventMaskLayer;
if (!fWorkspace[fActiveWksIndex]->HasWinBorder(wb))
{
if (wb == fEventMaskLayer)
{
fMovingWindow = false;
fResizingWindow = false;
wb->MouseUp(DEC_NONE);
}
fEventMaskLayer = NULL;
}
}
BMessage changedMsg(B_WORKSPACES_CHANGED);
changedMsg.AddInt64("when", real_time_clock_usecs());
changedMsg.AddInt32("old", oldWksIndex);
changedMsg.AddInt32("new", newWksIndex);
winBorder->QuietlySetWorkspaces(newWksIndex);
winBorder->Window()->SendMessageToClient(&changedMsg, B_NULL_TOKEN, false);
if (invalidate)
show_final_scene(exFocus, exActive);
}
void RootLayer::SetWorkspaceCount(int32 wksCount)
{
if (wksCount < 1)
wksCount = 1;
if (wksCount > 32)
wksCount = 32;
for (int32 i = wksCount; i < fWsCount; i++)
{
if (fWorkspace[i])
{
delete fWorkspace[i];
fWorkspace[i] = NULL;
}
}
fWsCount = wksCount;
}
void RootLayer::ReadWorkspaceData(const char *path)
{
BMessage msg, settings;
BFile file(path,B_READ_ONLY);
char string[20];
if(file.InitCheck()==B_OK && msg.Unflatten(&file)==B_OK)
{
int32 count;
if(msg.FindInt32("workspace_count",&count)!=B_OK)
count=9;
SetWorkspaceCount(count);
for(int32 i=0; i<count; i++)
{
Workspace *ws=(Workspace*)fWorkspace[i];
if(!ws)
continue;
sprintf(string,"workspace %ld",i);
if(msg.FindMessage(string,&settings)==B_OK)
{
ws->GetSettings(settings);
settings.MakeEmpty();
}
else
ws->GetDefaultSettings();
}
}
else
{
SetWorkspaceCount(9);
for(int32 i=0; i<9; i++)
{
Workspace *ws=(Workspace*)fWorkspace[i];
if(!ws)
continue;
ws->GetDefaultSettings();
}
}
}
void RootLayer::SaveWorkspaceData(const char *path)
{
BMessage msg,dummy;
BFile file(path,B_READ_WRITE | B_CREATE_FILE);
if(file.InitCheck()!=B_OK)
{
printf("ERROR: Couldn't save workspace data in RootLayer\n");
return;
}
char string[20];
int32 count=fWsCount;
if(msg.Unflatten(&file)==B_OK)
{
// if we were successful in unflattening the file, it means we're
// going to need to save over the existing data
for(int32 i=0; i<count; i++)
{
sprintf(string,"workspace %ld",i);
if(msg.FindMessage(string,&dummy)==B_OK)
msg.RemoveName(string);
}
}
for(int32 i=0; i<count; i++)
{
sprintf(string,"workspace %ld",i);
Workspace *ws=(Workspace*)fWorkspace[i];
if(!ws)
{
dummy.MakeEmpty();
ws->PutSettings(&dummy,i);
msg.AddMessage(string,&dummy);
}
else
{
// We're not supposed to have this happen, but we'll suck it up, anyway. :P
Workspace::PutDefaultSettings(&msg,i);
}
}
}
void RootLayer::HideWinBorder(WinBorder* winBorder)
{
BPortLink msg(fListenPort, -1);
msg.StartMessage(AS_ROOTLAYER_HIDE_WINBORDER);
msg.Attach<WinBorder*>(winBorder);
msg.Flush();
}
void RootLayer::ShowWinBorder(WinBorder* winBorder)
{
BPortLink msg(fListenPort, -1);
msg.StartMessage(AS_ROOTLAYER_SHOW_WINBORDER);
msg.Attach<WinBorder*>(winBorder);
msg.Flush();
}
WinBorder* RootLayer::WinBorderAt(const BPoint& pt) const{
for (int32 i = 0; i < fWinBorderCount; i++)
{
if (fWinBorderList[i]->fFullVisible.Contains(pt))
return fWinBorderList[i];
}
return NULL;
}
void RootLayer::SetScreens(Screen *screen[], int32 rows, int32 columns)
{
// NOTE: All screens *must* have the same resolution
fScreenPtrList.MakeEmpty();
BRect newFrame(0, 0, 0, 0);
for (int32 i=0; i < rows; i++)
{
if (i==0)
{
for(int32 j=0; j < columns; j++)
{
fScreenPtrList.AddItem(screen[i*rows + j]);
newFrame.right += screen[i*rows + j]->Resolution().x;
}
}
newFrame.bottom += screen[i*rows]->Resolution().y;
}
newFrame.right -= 1;
newFrame.bottom -= 1;
fFrame = newFrame;
fRows = rows;
fColumns = columns;
fScreenXResolution = (int32)(screen[0]->Resolution().x);
fScreenYResolution = (int32)(screen[0]->Resolution().y);
}
Screen **RootLayer::Screens()
{
return (Screen**)fScreenPtrList.Items();
}
bool RootLayer::SetScreenResolution(int32 width, int32 height, uint32 colorspace)
{
if (fScreenXResolution == width && fScreenYResolution == height &&
fColorSpace == colorspace)
return false;
bool accepted = true;
for (int i=0; i < fScreenPtrList.CountItems(); i++)
{
Screen *screen;
screen = static_cast<Screen*>(fScreenPtrList.ItemAt(i));
if ( !(screen->SupportsResolution(BPoint(width, height), colorspace)) )
accepted = false;
}
if (accepted)
{
for (int i=0; i < fScreenPtrList.CountItems(); i++)
{
Screen *screen;
screen = static_cast<Screen*>(fScreenPtrList.ItemAt(i));
screen->SetResolution(BPoint(width, height), colorspace);
}
Screen **screens = (Screen**)fScreenPtrList.Items();
SetScreens(screens, fRows, fColumns);
return true;
}
return false;
}
//---------------------------------------------------------------------------
// Workspace related methods
//---------------------------------------------------------------------------
//---------------------------------------------------------------------------
// Input related methods
//---------------------------------------------------------------------------
inline
void RootLayer::MouseEventHandler(int32 code, BPortLink& msg)
{
switch(code)
{
case B_MOUSE_DOWN:
{
// Attached data:
// 1) int64 - time of mouse click
// 2) float - x coordinate of mouse click
// 3) float - y coordinate of mouse click
// 4) int32 - modifier keys down
// 5) int32 - buttons down
// 6) int32 - clicks
PointerEvent evt;
evt.code = B_MOUSE_DOWN;
msg.Read<int64>(&evt.when);
msg.Read<float>(&evt.where.x);
msg.Read<float>(&evt.where.y);
msg.Read<int32>(&evt.modifiers);
msg.Read<int32>(&evt.buttons);
msg.Read<int32>(&evt.clicks);
if (fLastMousePossition.x != evt.where.x || fLastMousePossition.y != evt.where.y)
debugger("RootLayer: MouseDown position not the same as last mouse position.\n");
if (fLastMouseMoved == NULL)
debugger("RootLayer: fLastMouseMoved is null!\n");
if (fLastMouseMoved == this)
break;
// we are clicking a WinBorder
click_type action;
bool invalidate;
bool sendMessage = true;
WinBorder *exActive = ActiveWinBorder();
WinBorder *exFocus = FocusWinBorder();
WinBorder *target = fLastMouseMoved->fOwner?
fLastMouseMoved->fOwner:
(WinBorder*)fLastMouseMoved;
action = target->TellWhat(evt);
if (action == DEC_MOVETOBACK)
invalidate = ActiveWorkspace()->MoveToBack(target);
else
invalidate = ActiveWorkspace()->MoveToFront(target);
// Performance: MoveToFront() often returns true although it shouldn't do that.
// This is because internaly it calls Workspace::ShowWinBorder() and this imposes
// a small penalty, but we can live with that; it make Workspace code a lot more clear/clean.
if (invalidate)
show_final_scene(exFocus, exActive);
if (action == DEC_DRAG)
{
fMovingWindow = true;
}
else if (action == DEC_RESIZE)
{
fResizingWindow = true;
}
else if (action != DEC_NONE && action != DEC_MOVETOBACK)
{
target->MouseDown(action);
}
else if (action != DEC_MOVETOBACK)
{
// we are inside WinBorder
if (target != FocusWinBorder())
sendMessage = false;
else if (exFocus != FocusWinBorder()
&& !(target->WindowFlags() & B_WILL_ACCEPT_FIRST_CLICK))
sendMessage = false;
if (sendMessage && fLastMouseMoved != target->fTopLayer)
{
BMessage msg;
msg.what = B_MOUSE_DOWN;
msg.AddInt64("when", evt.when);
msg.AddPoint("where", evt.where);
msg.AddInt32("modifiers", evt.modifiers);
msg.AddInt32("buttons", evt.buttons);
msg.AddInt32("clicks", evt.clicks);
target->Window()->SendMessageToClient(&msg, fLastMouseMoved->fViewToken, false);
}
}
if (fLastMouseMoved->EventMask() & B_POINTER_EVENTS)
{
fEventMaskLayer = fLastMouseMoved;
}
// We'll need this so that GetMouse can query for which buttons
// are down.
fButtons=evt.buttons;
break;
}
case B_MOUSE_UP:
{
// Attached data:
// 1) int64 - time of mouse click
// 2) float - x coordinate of mouse click
// 3) float - y coordinate of mouse click
// 4) int32 - modifier keys down
PointerEvent evt;
evt.code = B_MOUSE_UP;
msg.Read<int64>(&evt.when);
msg.Read<float>(&evt.where.x);
msg.Read<float>(&evt.where.y);
msg.Read<int32>(&evt.modifiers);
// TODO: what if 'fEventMaskLayer' is deleted in the mean time.
if (fEventMaskLayer)
{
// if this is a regular Layer, sent message to counterpart BView.
if (fEventMaskLayer->fOwner)
{
BMessage upmsg(B_MOUSE_UP);
upmsg.AddInt64("when",evt.when);
upmsg.AddPoint("where",evt.where);
upmsg.AddInt32("modifiers",evt.modifiers);
fEventMaskLayer->Window()->SendMessageToClient(&upmsg, fEventMaskLayer->fViewToken, false);
}
// this surely is a WinBorder
else
{
((WinBorder*)fEventMaskLayer)->MouseUp(((WinBorder*)fEventMaskLayer)->TellWhat(evt));
}
fEventMaskLayer = NULL;
}
else
{
// NOTE: focus may be NULL
if (fLastMouseMoved->fOwner && fLastMouseMoved->fOwner == FocusWinBorder())
{
// send B_MOUSE_UP for regular Layers/BViews
BMessage upmsg(B_MOUSE_UP);
upmsg.AddInt64("when",evt.when);
upmsg.AddPoint("where",evt.where);
upmsg.AddInt32("modifiers",evt.modifiers);
fLastMouseMoved->Window()->SendMessageToClient(&upmsg, fLastMouseMoved->fViewToken, false);
}
else
{
// WinBorders don't need _UP_ messages unless they received _DOWN_ messages,
// and that case is threated above - WinBorders use Layer::fEventMask to
// capture the mouse.
}
}
fMovingWindow = false;
fResizingWindow = false;
STRACE(("MOUSE UP: at (%f, %f)\n", evt.where.x, evt.where.y));
break;
}
case B_MOUSE_MOVED:
{
// Attached data:
// 1) int64 - time of mouse click
// 2) float - x coordinate of mouse click
// 3) float - y coordinate of mouse click
// 4) int32 - buttons down
PointerEvent evt;
evt.code = B_MOUSE_MOVED;
msg.Read<int64>(&evt.when);
msg.Read<float>(&evt.where.x);
msg.Read<float>(&evt.where.y);
msg.Read<int32>(&evt.buttons);
GetDisplayDriver()->MoveCursorTo(evt.where.x, evt.where.y);
// TODO: lock ServerWindow here! Don't forget, you need to add/remove Layers
// from within RootLayer's thread!!!
Layer *target = LayerAt(evt.where);
if (target == NULL)
debugger("RootLayer::MouseEventHandler: 'target' can't be null.\n");
WinBorder *winBorderUnder = NULL;
// fEventMaskLayer is always != this
if (fEventMaskLayer)
{
if (fEventMaskLayer == target)
{
if (target == fLastMouseMoved)
{
fViewAction = B_INSIDE_VIEW;
}
else
{
fViewAction = B_ENTERED_VIEW;
}
}
else if (fEventMaskLayer == fLastMouseMoved)
{
fViewAction = B_EXITED_VIEW;
}
else
{
fViewAction = B_OUTSIDE_VIEW;
}
if (fEventMaskLayer->fOwner)
{
// top layer does not have B_POINTER_EVENTS in its event mask
BMessage movemsg(B_MOUSE_MOVED);
movemsg.AddInt64("when",evt.when);
movemsg.AddPoint("where",evt.where);
movemsg.AddInt32("buttons",evt.buttons);
movemsg.AddInt32("transit", fViewAction);
fEventMaskLayer->Window()->SendMessageToClient(&movemsg, fEventMaskLayer->fViewToken, false);
}
else
{
winBorderUnder = (WinBorder*)fEventMaskLayer;
}
}
else
{
if (fLastMouseMoved != target)
{
fViewAction = B_EXITED_VIEW;
if (fLastMouseMoved->fOwner)
{
if (fLastMouseMoved != fLastMouseMoved->fOwner->fTopLayer)
{
BMessage movemsg(B_MOUSE_MOVED);
movemsg.AddInt64("when",evt.when);
movemsg.AddPoint("where",evt.where);
movemsg.AddInt32("buttons",evt.buttons);
movemsg.AddInt32("transit",fViewAction);
fLastMouseMoved->Window()->SendMessageToClient(&movemsg, fLastMouseMoved->fViewToken, false);
}
}
else if (fLastMouseMoved != this)
((WinBorder*)fLastMouseMoved)->MouseMoved(DEC_NONE);
fViewAction = B_ENTERED_VIEW;
}
else
{
fViewAction = B_INSIDE_VIEW;
}
if (target->fOwner)
{
if (target != target->fOwner->fTopLayer)
{
BMessage movemsg(B_MOUSE_MOVED);
movemsg.AddInt64("when",evt.when);
movemsg.AddPoint("where",evt.where);
movemsg.AddInt32("buttons",evt.buttons);
movemsg.AddInt32("transit",fViewAction);
target->Window()->SendMessageToClient(&movemsg, target->fViewToken, false);
}
}
else if (target != this)
{
winBorderUnder = (WinBorder*)target;
}
}
if (winBorderUnder)
{
BPoint pt = evt.where;
pt -= fLastMousePossition;
if (fMovingWindow)
{
if(winBorderUnder->fDecorator)
winBorderUnder->fDecorator->MoveBy(pt.x, pt.y);
winBorderUnder->move_layer(pt.x, pt.y);
// I know the way we get BWindow's new location it's not nice :-),
// but I don't see another way. fTopLayer.Frame().LeftTop() does not change, ever.
BPoint location(winBorderUnder->fTopLayer->fFull.Frame().LeftTop());
BMessage msg(B_WINDOW_MOVED);
msg.AddPoint("where", location);
winBorderUnder->Window()->SendMessageToClient(&msg, B_NULL_TOKEN, false);
}
else if (fResizingWindow)
{
if(winBorderUnder->fDecorator)
winBorderUnder->fDecorator->ResizeBy(pt.x, pt.y);
winBorderUnder->resize_layer(pt.x, pt.y);
BRect frame(winBorderUnder->fTopLayer->Frame());
BMessage msg(B_WINDOW_RESIZED);
msg.AddInt32("width", frame.Width());
msg.AddInt32("height", frame.Height());
winBorderUnder->Window()->SendMessageToClient(&msg, B_NULL_TOKEN, false);
}
else
{
winBorderUnder->MouseMoved(winBorderUnder->TellWhat(evt));
}
}
fLastMouseMoved = target;
fLastMousePossition = evt.where;
break;
}
case B_MOUSE_WHEEL_CHANGED:
{
// FEATURE: This is a tentative change: mouse wheel messages are always sent to the window
// under the cursor. It's pretty stupid to send it to the active window unless a particular
// view has locked focus via SetMouseEventMask
PointerEvent evt;
evt.code = B_MOUSE_WHEEL_CHANGED;
msg.Read<int64>(&evt.when);
msg.Read<float>(&evt.wheel_delta_x);
msg.Read<float>(&evt.wheel_delta_y);
if (fLastMouseMoved != this)
{
if (fLastMouseMoved->fOwner) // is a Layer object not a WinBorder one
{
if (fLastMouseMoved->fOwner->fTopLayer != fLastMouseMoved) // must not be the top_view's counterpart
{
BMessage wheelmsg(B_MOUSE_WHEEL_CHANGED);
wheelmsg.AddInt64("when", evt.when);
wheelmsg.AddFloat("be:wheel_delta_x",evt.wheel_delta_x);
wheelmsg.AddFloat("be:wheel_delta_y",evt.wheel_delta_y);
fLastMouseMoved->Window()->SendMessageToClient(&wheelmsg, fLastMouseMoved->fViewToken, false);
}
}
else
{
// TODO: WinBorder::MouseWheel() should dissapear or get other params!
// ((WinBorder*)fLastMouseMoved)->MouseWheel(...)
}
}
break;
}
default:
{
printf("\nDesktop::MouseEventHandler(): WARNING: unknown message\n\n");
break;
}
}
}
inline
void RootLayer::KeyboardEventHandler(int32 code, BPortLink& msg)
{
switch(code)
{
case B_KEY_DOWN:
{
// Attached Data:
// 1) int64 bigtime_t object of when the message was sent
// 2) int32 raw key code (scancode)
// 3) int32 modifier-independent ASCII code for the character
// 4) int32 repeat count
// 5) int32 modifiers
// 6) int8[3] UTF-8 data generated
// 7) Character string generated by the keystroke
// 8) int8[16] state of all keys
bigtime_t time;
int32 scancode, modifiers;
int8 utf[3];
char *string = NULL;
int8 keystates[16];
int32 raw_char;
int32 repeatcount;
*((int32*)utf)=0;
msg.Read<bigtime_t>(&time);
msg.Read<int32>(&scancode);
msg.Read<int32>(&raw_char);
msg.Read<int32>(&repeatcount);
msg.Read<int32>(&modifiers);
msg.Read(utf, sizeof(utf));
msg.ReadString(&string);
msg.Read(keystates,sizeof(int8)*16);
STRACE(("Key Down: 0x%lx\n",scancode));
#if !TEST_MODE
// Check for workspace change or safe video mode
if(scancode>0x01 && scancode<0x0e)
{
if(scancode==0x0d)
{
if(modifiers & (B_LEFT_COMMAND_KEY |
B_LEFT_CONTROL_KEY | B_LEFT_SHIFT_KEY))
{
// TODO: Set to Safe Mode in KeyboardEventHandler:B_KEY_DOWN. (DisplayDriver API change)
STRACE(("Safe Video Mode invoked - code unimplemented\n"));
if (string)
free(string);
break;
}
}
if(modifiers & B_CONTROL_KEY)
{
STRACE(("Set Workspace %ld\n",scancode-1));
//TODO: SetWorkspace in KeyboardEventHandler
//SetWorkspace(scancode-2);
if (string)
free(string);
break;
}
}
// Tab key
if(scancode==0x26 && (modifiers & B_CONTROL_KEY))
{
//ServerApp *deskbar=app_server->FindApp("application/x-vnd.Be-TSKB");
//if(deskbar)
//{
WinBorder *exActive = ActiveWinBorder();
WinBorder *exFocus = FocusWinBorder();
if (ActiveWorkspace()->MoveToBack(exActive))
show_final_scene(exFocus, exActive);
//printf("Send Twitcher message key to Deskbar - unimplmemented\n");
if (string)
free(string);
break;
//}
}
// PrintScreen
if(scancode==0xe)
{
if(GetDisplayDriver())
{
char filename[128];
BEntry entry;
sprintf(filename,"/boot/home/screen%ld.png",fScreenShotIndex);
entry.SetTo(filename);
while(entry.Exists())
{
fScreenShotIndex++;
sprintf(filename,"/boot/home/screen%ld.png",fScreenShotIndex);
}
fScreenShotIndex++;
GetDisplayDriver()->DumpToFile(filename);
if (string)
free(string);
break;
}
}
#else // DISPLAYDRIVER != HWDRIVER
// F12
if(scancode>0x1 && scancode<0xe)
{
if(scancode==0xd)
{
if(modifiers & (B_LEFT_CONTROL_KEY | B_LEFT_SHIFT_KEY | B_LEFT_OPTION_KEY))
{
// TODO: Set to Safe Mode in KeyboardEventHandler:B_KEY_DOWN. (DisplayDriver API change)
STRACE(("Safe Video Mode invoked - code unimplemented\n"));
if (string)
free(string);
break;
}
}
if(modifiers & (B_LEFT_SHIFT_KEY | B_LEFT_CONTROL_KEY))
{
STRACE(("Set Workspace %ld\n",scancode-1));
WinBorder *exFocus = FocusWinBorder();
WinBorder *exActive = ActiveWinBorder();
if (SetActiveWorkspace(scancode-2))
show_final_scene(exFocus, exActive);
if (string)
free(string);
break;
}
}
//Tab
if(scancode==0x26 && (modifiers & B_SHIFT_KEY))
{
STRACE(("Twitcher\n"));
//ServerApp *deskbar=app_server->FindApp("application/x-vnd.Be-TSKB");
//if(deskbar)
//{
WinBorder *exActive = ActiveWinBorder();
WinBorder *exFocus = FocusWinBorder();
if (ActiveWorkspace()->MoveToBack(exActive))
show_final_scene(exFocus, exActive);
printf("Send Twitcher message key to Deskbar - unimplmemented\n");
if (string)
free(string);
break;
//}
}
// Pause/Break
if(scancode==0x7f)
{
if(GetDisplayDriver())
{
char filename[128];
BEntry entry;
sprintf(filename,"/boot/home/screen%ld.png",fScreenShotIndex);
entry.SetTo(filename);
while(entry.Exists())
{
fScreenShotIndex++;
sprintf(filename,"/boot/home/screen%ld.png",fScreenShotIndex);
}
fScreenShotIndex++;
GetDisplayDriver()->DumpToFile(filename);
if (string)
free(string);
break;
}
}
#endif // DISPLAYDRIVER != HWDRIVER
// We got this far, so apparently it's safe to pass to the active
// window.
if(FocusWinBorder())
{
ServerWindow *win = FocusWinBorder()->Window();
if(win)
{
BMessage keymsg(B_KEY_DOWN);
keymsg.AddInt64("when", time);
keymsg.AddInt32("key", scancode);
if(repeatcount > 1)
keymsg.AddInt32("be:key_repeat", repeatcount);
keymsg.AddInt32("modifiers", modifiers);
keymsg.AddData("states", B_UINT8_TYPE, keystates, sizeof(int8) * 16);
for (uint8 i = 0; i < 3; i++)
keymsg.AddInt8("byte", utf[i]);
keymsg.AddString("bytes", string);
keymsg.AddInt32("raw_char", raw_char);
win->SendMessageToClient(&keymsg, B_NULL_TOKEN, true);
}
}
if (string)
free(string);
break;
}
case B_KEY_UP:
{
// Attached Data:
// 1) int64 bigtime_t object of when the message was sent
// 2) int32 raw key code (scancode)
// 3) int32 modifier-independent ASCII code for the character
// 4) int32 modifiers
// 5) int8[3] UTF-8 data generated
// 6) Character string generated by the keystroke
// 7) int8[16] state of all keys
bigtime_t time;
int32 scancode, modifiers;
int8 utf[3];
char *string = NULL;
int8 keystates[16];
int32 raw_char;
*((int32*)utf)=0;
msg.Read<bigtime_t>(&time);
msg.Read<int32>(&scancode);
msg.Read<int32>(&raw_char);
msg.Read<int32>(&modifiers);
msg.Read(utf, sizeof(utf));
msg.ReadString(&string);
msg.Read(keystates,sizeof(int8)*16);
STRACE(("Key Up: 0x%lx\n",scancode));
#if DISPLAYDRIVER == HWDRIVER
// Tab key
if(scancode==0x26 && (modifiers & B_CONTROL_KEY))
{
//ServerApp *deskbar=app_server->FindApp("application/x-vnd.Be-TSKB");
//if(deskbar)
//{
printf("Send Twitcher message key to Deskbar - unimplmemented\n");
break;
//}
}
#else // DISPLAYDRIVER != HWDRIVER
if(scancode==0x26 && (modifiers & B_LEFT_SHIFT_KEY))
{
//ServerApp *deskbar=app_server->FindApp("application/x-vnd.Be-TSKB");
//if(deskbar)
//{
printf("Send Twitcher message key to Deskbar - unimplmemented\n");
break;
//}
}
#endif
// We got this far, so apparently it's safe to pass to the active
// window.
if(FocusWinBorder())
{
ServerWindow *win = FocusWinBorder()->Window();
if(win)
{
BMessage keymsg(B_KEY_UP);
keymsg.AddInt64("when", time);
keymsg.AddInt32("key", scancode);
keymsg.AddInt32("modifiers", modifiers);
keymsg.AddData("states", B_UINT8_TYPE, keystates, sizeof(int8) * 16);
for(uint8 i = 0; i < 3; i++) {
keymsg.AddInt8("byte", utf[i]);
}
keymsg.AddString("bytes", string);
keymsg.AddInt32("raw_char", raw_char);
win->SendMessageToClient(&keymsg, B_NULL_TOKEN, true);
}
}
if (string)
free(string);
break;
}
case B_UNMAPPED_KEY_DOWN:
{
// Attached Data:
// 1) int64 bigtime_t object of when the message was sent
// 2) int32 raw key code (scancode)
// 3) int32 modifiers
// 4) int8 state of all keys
bigtime_t time;
int32 scancode, modifiers;
int8 keystates[16];
msg.Read<bigtime_t>(&time);
msg.Read<int32>(&scancode);
msg.Read<int32>(&modifiers);
msg.Read(keystates,sizeof(int8)*16);
STRACE(("Unmapped Key Down: 0x%lx\n",scancode));
if(FocusWinBorder())
{
ServerWindow *win = FocusWinBorder()->Window();
if(win)
{
BMessage keymsg(B_UNMAPPED_KEY_DOWN);
keymsg.AddInt64("when", time);
keymsg.AddInt32("key", scancode);
keymsg.AddInt32("modifiers", modifiers);
keymsg.AddData("states", B_UINT8_TYPE, keystates, sizeof(int8) * 16);
win->SendMessageToClient(&keymsg, B_NULL_TOKEN, true);
}
}
break;
}
case B_UNMAPPED_KEY_UP:
{
// Attached Data:
// 1) int64 bigtime_t object of when the message was sent
// 2) int32 raw key code (scancode)
// 3) int32 modifiers
// 4) int8 state of all keys
bigtime_t time;
int32 scancode, modifiers;
int8 keystates[16];
msg.Read<bigtime_t>(&time);
msg.Read<int32>(&scancode);
msg.Read<int32>(&modifiers);
msg.Read(keystates,sizeof(int8)*16);
STRACE(("Unmapped Key Up: 0x%lx\n",scancode));
if(FocusWinBorder())
{
ServerWindow *win = FocusWinBorder()->Window();
if(win)
{
BMessage keymsg(B_UNMAPPED_KEY_UP);
keymsg.AddInt64("when", time);
keymsg.AddInt32("key", scancode);
keymsg.AddInt32("modifiers", modifiers);
keymsg.AddData("states", B_UINT8_TYPE, keystates, sizeof(int8) * 16);
win->SendMessageToClient(&keymsg, B_NULL_TOKEN, true);
}
}
break;
}
case B_MODIFIERS_CHANGED:
{
// Attached Data:
// 1) int64 bigtime_t object of when the message was sent
// 2) int32 modifiers
// 3) int32 old modifiers
// 4) int8 state of all keys
bigtime_t time;
int32 modifiers,oldmodifiers;
int8 keystates[16];
msg.Read<bigtime_t>(&time);
msg.Read<int32>(&modifiers);
msg.Read<int32>(&oldmodifiers);
msg.Read(keystates,sizeof(int8)*16);
if(FocusWinBorder())
{
ServerWindow *win = FocusWinBorder()->Window();
if(win)
{
BMessage keymsg(B_MODIFIERS_CHANGED);
keymsg.AddInt64("when", time);
keymsg.AddInt32("modifiers", modifiers);
keymsg.AddInt32("be:old_modifiers", oldmodifiers);
keymsg.AddData("states", B_UINT8_TYPE, keystates, sizeof(int8) * 16);
win->SendMessageToClient(&keymsg, B_NULL_TOKEN, true);
}
}
break;
}
default:
break;
}
}
void RootLayer::SetDragMessage(BMessage* msg)
{
if (fDragMessage)
{
delete fDragMessage;
fDragMessage = NULL;
}
if (msg)
fDragMessage = new BMessage(*msg);
}
BMessage* RootLayer::DragMessage(void) const
{
return fDragMessage;
}
// DEBUG methods
void RootLayer::PrintToStream()
{
printf("\nRootLayer '%s' internals:\n", GetName());
printf("Screen list:\n");
for(int32 i=0; i<fScreenPtrList.CountItems(); i++)
printf("\t%ld\n", ((Screen*)fScreenPtrList.ItemAt(i))->ScreenNumber());
printf("Screen rows: %ld\nScreen columns: %ld\n", fRows, fColumns);
printf("Resolution for all Screens: %ldx%ldx%ld\n", fScreenXResolution, fScreenYResolution, fColorSpace);
printf("Workspace list:\n");
for(int32 i=0; i<fWsCount; i++)
{
printf("\t~~~Workspace: %ld\n", ((Workspace*)fWorkspace[i])->ID());
((Workspace*)fWorkspace[i])->PrintToStream();
printf("~~~~~~~~\n");
}
}
// PRIVATE methods
void RootLayer::show_winBorder(WinBorder *winBorder)
{
bool invalidate = false;
bool invalid;
WinBorder *exFocus = FocusWinBorder();
WinBorder *exActive = ActiveWinBorder();
winBorder->Show(false);
for (int32 i = 0; i < fWsCount; i++)
{
invalid = false;
if (fWorkspace[i] &&
(fWorkspace[i]->HasWinBorder(winBorder) ||
// subset modals are a bit like floating windows, they are being added
// and removed from workspace when there's at least a normal window
// that uses them.
winBorder->Level() == B_MODAL_APP ||
// floating windows are inserted/removed on-the-fly so this window,
// although needed may not be in workspace's list.
winBorder->Level() == B_FLOATING_APP))
{
invalid = fWorkspace[i]->ShowWinBorder(winBorder);
}
if (fActiveWksIndex == i)
invalidate = invalid;
}
if (invalidate)
show_final_scene(exFocus, exActive);
}
void RootLayer::hide_winBorder(WinBorder *winBorder)
{
bool invalidate = false;
bool invalid;
WinBorder *exFocus = FocusWinBorder();
WinBorder *exActive = ActiveWinBorder();
winBorder->Hide(false);
for (int32 i = 0; i < fWsCount; i++)
{
invalid = false;
if (fWorkspace[i] && fWorkspace[i]->HasWinBorder(winBorder))
invalid = fWorkspace[i]->HideWinBorder(winBorder);
if (fActiveWksIndex == i)
invalidate = invalid;
}
if (invalidate)
show_final_scene(exFocus, exActive);
}
bool RootLayer::get_workspace_windows()
{
int32 bufferSize = fWinBorderListLength;
int32 exCount = fWinBorderCount;
bool present;
bool newMemory = false;
bool aChange = false;
memcpy(fWinBorderList2, fWinBorderList, fWinBorderCount * sizeof(WinBorder*));
if (!(ActiveWorkspace()->GetWinBorderList((void**)fWinBorderList, &bufferSize)))
{
newMemory = true;
// grow by a factor of 8.
fWinBorderListLength = (bufferSize / 8 + 1) * 8;
fWinBorderList = (WinBorder**)realloc(fWinBorderList, fWinBorderListLength);
ActiveWorkspace()->GetWinBorderList((void**)fWinBorderList, &bufferSize);
}
fWinBorderCount = bufferSize;
fWinBorderIndex = 0;
// to determine if there was a change in window hierarchy
if (exCount != fWinBorderCount || memcmp(fWinBorderList, fWinBorderList2, fWinBorderCount) != 0)
aChange = true;
if (aChange)
{
// clear visible and full visible regions for windows not visible anymore.
for (int32 i = 0; i < exCount; i++)
{
present = false;
for (int32 j = 0; j < fWinBorderCount; j++)
if (fWinBorderList2[i] == fWinBorderList[j])
present = true;
if (!present)
empty_visible_regions(fWinBorderList2[i]);
}
}
// enlarge 2nd buffer also
if (newMemory)
fWinBorderList2 = (WinBorder**)realloc(fWinBorderList2, fWinBorderListLength);
//for (int32 i = 0; i < fWinBorderCount; i++)
//{
// printf("Adi: %ld get_workspace_windows(%p)\n", i, fWinBorderList[i]);
//}
//printf("Adi: get_workspace_windows DONE\n");
return aChange;
}
void RootLayer::draw_window_tab(WinBorder *exFocus)
{
WinBorder *focus = FocusWinBorder();
if (exFocus || focus)
{
if (exFocus && exFocus != focus && exFocus->fDecorator)
exFocus->fDecorator->SetFocus(false);
if (focus && exFocus != focus && focus->fDecorator)
focus->fDecorator->SetFocus(true);
if (exFocus && focus != exFocus)
{
// TODO: this line is a hack, decorator is drawn twice.
BRegion reg(exFocus->fVisible);
if (focus)
reg.Include(&focus->fVisible);
redraw_layer(this, reg);
}
}
}
inline
void RootLayer::empty_visible_regions(Layer *layer)
{
// TODO: optimize by avoiding recursion?
// NOTE: first 'layer' must be a WinBorder
Layer *child;
layer->fFullVisible.MakeEmpty();
layer->fVisible.MakeEmpty();
child = layer->VirtualBottomChild();
while(child)
{
empty_visible_regions(child);
child = layer->VirtualUpperSibling();
}
}
inline
void RootLayer::winborder_activation(WinBorder* exActive)
{
if (exActive && (FocusWinBorder() != exActive || FrontWinBorder() != exActive))
{
BMessage msg(B_WINDOW_ACTIVATED);
msg.AddBool("active", false);
exActive->Window()->SendMessageToClient(&msg, B_NULL_TOKEN, false);
}
if (FocusWinBorder() == FrontWinBorder()
&& FrontWinBorder() != NULL && FrontWinBorder() != exActive)
{
BMessage msg(B_WINDOW_ACTIVATED);
msg.AddBool("active", true);
FrontWinBorder()->Window()->SendMessageToClient(&msg, B_NULL_TOKEN, false);
}
}
inline
void RootLayer::show_final_scene(WinBorder *exFocus, WinBorder *exActive)
{
if(fHaveWinBorderList || get_workspace_windows())
{
// next call should call get_workspace_windows()
fHaveWinBorderList = false;
// TODO: should it be improved by calling with region of hidden windows
// plus the full regions of new windows???
invalidate_layer(this, fFull);
}
draw_window_tab(exFocus);
winborder_activation(exActive);
// TODO: MoveEventHandler::B_MOUSE_DOWN may not need this. Investigate.
// TODO: B_ENTERD_VIEW, B_EXITED_VIEW, B_INSIDE_VIEW, B_OUTSIDE_VIEW are sent only
// when the mouse is moved. What about when adding or removing a window that contains
// fLastMouseMoved, shouldn't the next fLastMouseMoved Layer get a B_MOUSE_MOVE at
// the same mouse position with B_ENTERD_VIEW??? Same when changing workspaces!!!
// INVESTIGATE, INVESTIGATE, INVESTIGATE!!!
// NOTE: the following 3 lines are here for safety reasons!
fLastMouseMoved = LayerAt(fLastMousePossition);
if (fLastMouseMoved == NULL)
debugger("RootLayer::KeyboardEventHandler: 'fLastMouseMoved' can't be null.\n");
}