haiku/src/servers/app/server/RootLayer.cpp

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//------------------------------------------------------------------------------
// Copyright (c) 2001-2003, Haiku, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: RootLayer.cpp
// Author: Gabe Yoder <gyoder@stny.rr.com>
// DarkWyrm <bpmagic@columbus.rr.com>
// Adi Oanca <adioanca@myrealbox.com>
// Description: Class used for the top layer of each workspace's Layer tree
//
//------------------------------------------------------------------------------
#include <stdio.h>
#include <Window.h>
#include <List.h>
#include <Message.h>
#include <Entry.h>
#include <File.h>
#include <PortLink.h>
#include "Globals.h"
#include "RootLayer.h"
#include "Layer.h"
#include "Workspace.h"
#include "ServerScreen.h"
#include "WinBorder.h"
#include "ServerWindow.h"
#include "ServerApp.h"
#include "Desktop.h"
#include "ServerConfig.h"
#include "FMWList.h"
#include "DisplayDriver.h"
#include "ServerProtocol.h"
//#define DEBUG_ROOTLAYER
#ifdef DEBUG_ROOTLAYER
#define STRACE(a) printf(a)
#else
#define STRACE(a) /* nothing */
#endif
//#define DISPLAYDRIVER_TEST_HACK
RootLayer::RootLayer(const char *name, int32 workspaceCount,
Desktop *desktop, DisplayDriver *driver)
: Layer(BRect(0,0,0,0), name, 0, B_FOLLOW_ALL, B_WILL_DRAW, driver)
{
fDesktop = desktop;
fMouseTarget = NULL;
fDragMessage = NULL;
fScreenShotIndex = 1;
fQuiting = false;
//NOTE: be careful about this one.
fRootLayer = this;
fActiveWorkspace = NULL;
fRows = 0;
fColumns = 0;
// TODO: this should eventually be replaced by a method to convert the monitor
// number to an index in the name, i.e. workspace_settings_1 for screen #1
ReadWorkspaceData(WORKSPACE_DATA_LIST);
// TODO: read these 3 from a configuration file.
fScreenXResolution = 0;
fScreenYResolution = 0;
fColorSpace = B_RGB32;
// easy way to identify this class.
fClassID = AS_ROOTLAYER_CLASS;
fHidden = false;
fListenPort = find_port(SERVER_INPUT_PORT);
if (fListenPort == B_NAME_NOT_FOUND)
return;
// Spawn our working thread
fThreadID = spawn_thread(WorkingThread, name, B_REAL_TIME_DISPLAY_PRIORITY, this);
}
RootLayer::~RootLayer()
{
int32 exitValue;
fQuiting = true;
BPortLink msg(fListenPort, -1);
msg.StartMessage(B_QUIT_REQUESTED);
msg.EndMessage();
msg.Flush();
wait_for_thread(fThreadID, &exitValue);
if (fDragMessage)
delete fDragMessage;
// RootLayer object just uses Screen objects, it is not allowed to delete them.
}
void RootLayer::RunThread()
{
if (fThreadID > 0)
resume_thread(fThreadID);
else
debugger("Can not create any more threads.\n");
}
/*!
\brief Thread function for handling input messages and calculating visible regions.
\param data Pointer to the app_server to which the thread belongs
\return Throwaway value - always 0
*/
int32 RootLayer::WorkingThread(void *data)
{
int32 code = 0;
status_t err = B_OK;
RootLayer *oneRootLayer = (RootLayer*)data;
BPortLink messageQueue(-1, oneRootLayer->fListenPort);
// first make sure we are actualy visible
oneRootLayer->Lock();
oneRootLayer->RebuildFullRegion();
oneRootLayer->invalidate_layer(oneRootLayer, oneRootLayer->Bounds());
oneRootLayer->Unlock();
for(;;)
{
STRACE(("info: RootLayer(%s)::WorkingThread listening on port %ld.\n", oneRootLayer->GetName(), oneRootLayer->fListenPort));
err = messageQueue.GetNextReply(&code);
oneRootLayer->Lock();
if(err < B_OK)
{
STRACE(("WorkingThread: messageQueue.GetNextReply failed\n"));
continue;
}
switch(code)
{
// We don't need to do anything with these two, so just pass them
// onto the active application. Eventually, we will end up passing
// them onto the window which is currently under the cursor.
case B_MOUSE_DOWN:
case B_MOUSE_UP:
case B_MOUSE_WHEEL_CHANGED:
case B_MOUSE_MOVED:
oneRootLayer->MouseEventHandler(code, messageQueue);
break;
case B_KEY_DOWN:
case B_KEY_UP:
case B_UNMAPPED_KEY_DOWN:
case B_UNMAPPED_KEY_UP:
case B_MODIFIERS_CHANGED:
oneRootLayer->KeyboardEventHandler(code, messageQueue);
break;
case B_QUIT_REQUESTED:
exit_thread(0);
break;
case AS_ROOTLAYER_SHOW_WINBORDER:
{
WinBorder *winBorder = NULL;
messageQueue.Read<WinBorder*>(&winBorder);
oneRootLayer->show_winBorder(winBorder);
break;
}
case AS_ROOTLAYER_HIDE_WINBORDER:
{
WinBorder *winBorder = NULL;
messageQueue.Read<WinBorder*>(&winBorder);
oneRootLayer->hide_winBorder(winBorder);
break;
}
case AS_ROOTLAYER_DO_INVALIDATE:
{
BRegion invalidRegion;
Layer *layer = NULL;
messageQueue.Read<Layer*>(&layer);
messageQueue.ReadRegion(&invalidRegion);
oneRootLayer->invalidate_layer(layer, invalidRegion);
break;
}
case AS_ROOTLAYER_DO_REDRAW:
{
BRegion redrawRegion;
Layer *layer = NULL;
messageQueue.Read<Layer*>(&layer);
messageQueue.ReadRegion(&redrawRegion);
oneRootLayer->redraw_layer(layer, redrawRegion);
break;
}
case AS_ROOTLAYER_LAYER_MOVE:
{
Layer *layer = NULL;
float x, y;
messageQueue.Read<Layer*>(&layer);
messageQueue.Read<float>(&x);
messageQueue.Read<float>(&y);
layer->move_layer(x, y);
break;
}
case AS_ROOTLAYER_LAYER_RESIZE:
{
Layer *layer = NULL;
float x, y;
messageQueue.Read<Layer*>(&layer);
messageQueue.Read<float>(&x);
messageQueue.Read<float>(&y);
layer->resize_layer(x, y);
break;
}
default:
STRACE(("RootLayer(%s)::WorkingThread received unexpected code %lx\n",oneRootLayer->GetName(), oneRootLayer->code));
break;
}
oneRootLayer->Unlock();
// if we still have other messages in our queue, but we really want to quit
if (oneRootLayer->fQuiting)
break;
}
return 0;
}
void RootLayer::GoInvalidate(const Layer *layer, const BRegion &region)
{
BPortLink msg(fListenPort, -1);
msg.StartMessage(AS_ROOTLAYER_DO_INVALIDATE);
msg.Attach<const Layer*>(layer);
msg.AttachRegion(region);
msg.Flush();
}
void RootLayer::invalidate_layer(Layer *layer, const BRegion &region)
{
// NOTE: our thread (WorkingThread) is locked here.
if (layer->fParent)
layer = layer->fParent;
layer->FullInvalidate(region);
}
status_t RootLayer::EnqueueMessage(BPortLink &message)
{
message.SetSendPort(fListenPort);
message.Flush();
}
void RootLayer::GoRedraw(const Layer *layer, const BRegion &region)
{
BPortLink msg(fListenPort, -1);
msg.StartMessage(AS_ROOTLAYER_DO_REDRAW);
msg.Attach<const Layer*>(layer);
msg.AttachRegion(region);
msg.Flush();
}
void RootLayer::redraw_layer(Layer *layer, const BRegion &region)
{
// NOTE: our thread (WorkingThread) is locked here.
layer->Invalidate(region);
}
void RootLayer::MoveBy(float x, float y)
{
}
void RootLayer::ResizeBy(float x, float y)
{
// TODO: implement
}
Layer* RootLayer::VirtualTopChild() const
{
return fActiveWorkspace->GoToTopItem();
}
Layer* RootLayer::VirtualLowerSibling() const
{
return fActiveWorkspace->GoToLowerItem();
}
Layer* RootLayer::VirtualUpperSibling() const
{
return fActiveWorkspace->GoToUpperItem();
}
Layer* RootLayer::VirtualBottomChild() const
{
return fActiveWorkspace->GoToBottomItem();
}
void RootLayer::ReadWorkspaceData(const char *path)
{
BMessage msg, settings;
BFile file(path,B_READ_ONLY);
char string[20];
if(file.InitCheck()==B_OK && msg.Unflatten(&file)==B_OK)
{
int32 count;
if(msg.FindInt32("workspace_count",&count)!=B_OK)
count=9;
SetWorkspaceCount(count);
for(int32 i=0; i<count; i++)
{
Workspace *ws=(Workspace*)fWorkspaceList.ItemAt(i);
if(!ws)
continue;
sprintf(string,"workspace %ld",i);
if(msg.FindMessage(string,&settings)==B_OK)
{
ws->GetSettings(settings);
settings.MakeEmpty();
}
else
ws->GetDefaultSettings();
}
}
else
{
SetWorkspaceCount(9);
for(int32 i=0; i<9; i++)
{
Workspace *ws=(Workspace*)fWorkspaceList.ItemAt(i);
if(!ws)
continue;
ws->GetDefaultSettings();
}
}
}
void RootLayer::SaveWorkspaceData(const char *path)
{
BMessage msg,dummy;
BFile file(path,B_READ_WRITE | B_CREATE_FILE);
if(file.InitCheck()!=B_OK)
{
printf("ERROR: Couldn't save workspace data in RootLayer\n");
return;
}
char string[20];
int32 count=fWorkspaceList.CountItems();
if(msg.Unflatten(&file)==B_OK)
{
// if we were successful in unflattening the file, it means we're
// going to need to save over the existing data
for(int32 i=0; i<count; i++)
{
sprintf(string,"workspace %ld",i);
if(msg.FindMessage(string,&dummy)==B_OK)
msg.RemoveName(string);
}
}
for(int32 i=0; i<count; i++)
{
sprintf(string,"workspace %ld",i);
Workspace *ws=(Workspace*)fWorkspaceList.ItemAt(i);
if(!ws)
{
dummy.MakeEmpty();
ws->PutSettings(&dummy,i);
msg.AddMessage(string,&dummy);
}
else
{
// We're not supposed to have this happen, but we'll suck it up, anyway. :P
Workspace::PutDefaultSettings(&msg,i);
}
}
}
void RootLayer::AddWinBorderToWorkspaces(WinBorder* winBorder, uint32 wks)
{
if (!(fMainLock.IsLocked()))
debugger("RootLayer::AddWinBorderToWorkspaces - fMainLock has to be locked!\n");
for( int32 i=0; i < 32; i++)
{
if( wks & (0x00000001 << i) && i < WorkspaceCount())
WorkspaceAt(i+1)->AddWinBorder(winBorder);
}
}
void RootLayer::AddWinBorder(WinBorder* winBorder)
{
// The main job of this function, besides adding winBorder as a child, is to determine
// in which workspaces to add this window.
STRACE(("*RootLayer::AddWinBorder(%s)\n", winBorder->GetName()));
desktop->fGeneralLock.Lock();
STRACE(("*RootLayer::AddWinBorder(%s) - General lock acquired\n", winBorder->GetName()));
fMainLock.Lock();
STRACE(("*RootLayer::AddWinBorder(%s) - Main lock acquired\n", winBorder->GetName()));
// in case we want to be added to the current workspace
if (winBorder->Window()->Workspaces() == B_CURRENT_WORKSPACE)
winBorder->Window()->QuietlySetWorkspaces(0x00000001 << (ActiveWorkspaceIndex()-1));
// add winBorder to the known list of WinBorders so we can keep track of it.
AddChild(winBorder, winBorder->Window());
// add winBorder to the desired workspaces
switch(winBorder->Window()->Feel())
{
case B_MODAL_SUBSET_WINDOW_FEEL:
case B_FLOATING_SUBSET_WINDOW_FEEL:
{
// this kind of window isn't added anywhere. It will be added
// to main window's subset when winBorder::AddToSubsetOf(main)
// will be called.
break;
}
case B_MODAL_APP_WINDOW_FEEL:
case B_FLOATING_APP_WINDOW_FEEL:
{
// add to app's list of Floating/Modal windows (as opposed to the system's)
winBorder->Window()->App()->fAppFMWList.AddItem(winBorder);
// determine in which workspaces to add this winBorder object.
uint32 wks = 0;
for (int32 i=0; i<WorkspaceCount(); i++)
{
// if we find a window belonging to winBorder's team, add winBorder to that workspace.
Workspace *ws = WorkspaceAt(i+1);
for (WinBorder *wb = ws->GoToBottomItem(); wb!=NULL; wb = ws->GoToUpperItem())
{
if ( winBorder->Window()->ClientTeamID() == wb->Window()->ClientTeamID())
{
wks = wks | winBorder->Window()->Workspaces();
break;
}
}
}
AddWinBorderToWorkspaces(winBorder, wks);
break;
}
case B_MODAL_ALL_WINDOW_FEEL:
case B_FLOATING_ALL_WINDOW_FEEL:
{
// add to system's list of Floating/Modal Windows
fMainFMWList.AddItem(winBorder);
// add this winBorder to all workspaces
AddWinBorderToWorkspaces(winBorder, 0xffffffffUL);
break;
}
case B_NORMAL_WINDOW_FEEL:
{
// add this winBorder to the specified workspaces
AddWinBorderToWorkspaces(winBorder, winBorder->Window()->Workspaces());
break;
}
case B_SYSTEM_LAST:
case B_SYSTEM_FIRST:
{
// add this winBorder to all workspaces
AddWinBorderToWorkspaces(winBorder, 0xffffffffUL);
break;
}
default:{
debugger("RootLayer::AddWinBorder() - what kind of window is this?");
break;
}
} // end switch(winborder->Feel())
fMainLock.Unlock();
STRACE(("*RootLayer::AddWinBorder(%s) - Main lock released\n", winBorder->GetName()));
desktop->fGeneralLock.Unlock();
STRACE(("*RootLayer::AddWinBorder(%s) - General lock released\n", winBorder->GetName()));
STRACE(("#RootLayer::AddWinBorder(%s)\n", winBorder->GetName()));
}
void RootLayer::RemoveWinBorder(WinBorder* winBorder)
{
// This method does 3 things:
// 1) Removes MODAL/SUBSET windows from system/app/window subset list.
// 2) Removes this window from any workspace it appears in.
// 3) Removes this window from RootLayer's list of children.
desktop->fGeneralLock.Lock();
fMainLock.Lock();
int32 feel = winBorder->Window()->Feel();
if(feel == B_MODAL_SUBSET_WINDOW_FEEL || feel == B_FLOATING_SUBSET_WINDOW_FEEL)
{
desktop->RemoveSubsetWindow(winBorder);
}
else
if (feel == B_MODAL_APP_WINDOW_FEEL || feel == B_FLOATING_APP_WINDOW_FEEL)
{
RemoveAppWindow(winBorder);
}
else
if(feel == B_MODAL_ALL_WINDOW_FEEL || feel == B_FLOATING_ALL_WINDOW_FEEL
|| feel == B_SYSTEM_FIRST || feel == B_SYSTEM_LAST)
{
if(feel == B_MODAL_ALL_WINDOW_FEEL || feel == B_FLOATING_ALL_WINDOW_FEEL)
fMainFMWList.RemoveItem(winBorder);
int32 count = WorkspaceCount();
for(int32 i=0; i < count; i++)
WorkspaceAt(i+1)->RemoveWinBorder(winBorder);
}
else
{ // for B_NORMAL_WINDOW_FEEL
uint32 workspaces = winBorder->Window()->Workspaces();
int32 count = WorkspaceCount();
for( int32 i=0; i < 32 && i < count; i++)
{
if( workspaces & (0x00000001UL << i))
WorkspaceAt(i+1)->RemoveWinBorder(winBorder);
}
}
RemoveChild(winBorder);
fMainLock.Unlock();
desktop->fGeneralLock.Unlock();
}
void RootLayer::HideWinBorder(WinBorder* winBorder)
{
BPortLink msg(fListenPort, -1);
msg.StartMessage(AS_ROOTLAYER_HIDE_WINBORDER);
msg.Attach<WinBorder*>(winBorder);
msg.Flush();
}
void RootLayer::ShowWinBorder(WinBorder* winBorder)
{
BPortLink msg(fListenPort, -1);
msg.StartMessage(AS_ROOTLAYER_SHOW_WINBORDER);
msg.Attach<WinBorder*>(winBorder);
msg.Flush();
}
WinBorder* RootLayer::WinBorderAt(const BPoint& pt){
WinBorder *target = NULL;
WinBorder *wb = NULL;
for( wb = fActiveWorkspace->GoToBottomItem(); wb; wb = fActiveWorkspace->GoToUpperItem())
{
if(!wb->IsHidden() && wb->HasPoint(pt))
{
target = wb;
break;
}
}
return target;
}
void RootLayer::ChangeWorkspacesFor(WinBorder* winBorder, uint32 newWorkspaces)
{
// only normal windows are affected by this change
if(!winBorder->fLevel != B_NORMAL_FEEL)
return;
uint32 oldWorkspaces = winBorder->Window()->Workspaces();
for(int32 i=0; i < WorkspaceCount(); i++)
{
if ((oldWorkspaces & (0x00000001 << i)) && (newWorkspaces & (0x00000001 << i)))
{
// do nothing.
}
else
if(oldWorkspaces & (0x00000001 << i))
{
WorkspaceAt(i+1)->RemoveWinBorder(winBorder);
}
else
if (newWorkspaces & (0x00000001 << i))
{
WorkspaceAt(i+1)->AddWinBorder(winBorder);
}
}
}
bool RootLayer::SetFrontWinBorder(WinBorder* winBorder)
{
if(!winBorder)
return false;
STRACE(("*RootLayer::SetFrontWinBorder(%s)\n", winBorder? winBorder->GetName():"NULL"));
fMainLock.Lock();
STRACE(("*RootLayer::SetFrontWinBorder(%s) - main lock acquired\n", winBorder? winBorder->GetName():"NULL"));
if (!winBorder)
{
ActiveWorkspace()->SearchAndSetNewFront(NULL);
return true;
}
uint32 workspaces = winBorder->Window()->Workspaces();
int32 count = WorkspaceCount();
int32 newWorkspace= 0;
if (workspaces & (0x00000001UL << (ActiveWorkspaceIndex()-1)) )
{
newWorkspace = ActiveWorkspaceIndex();
}
else
{
int32 i;
for( i = 0; i < 32 && i < count; i++)
{
if( workspaces & (0x00000001UL << i))
{
newWorkspace = i+1;
break;
}
}
if (i == count || i == 32)
newWorkspace = ActiveWorkspaceIndex();
}
if(newWorkspace != ActiveWorkspaceIndex())
{
WorkspaceAt(newWorkspace)->SearchAndSetNewFront(winBorder);
SetActiveWorkspaceByIndex(newWorkspace);
}
else
{
ActiveWorkspace()->SearchAndSetNewFront(winBorder);
}
fMainLock.Unlock();
STRACE(("*RootLayer::SetFrontWinBorder(%s) - main lock released\n", winBorder? winBorder->GetName():"NULL"));
STRACE(("#RootLayer::SetFrontWinBorder(%s)\n", winBorder? winBorder->GetName():"NULL"));
return true;
}
void RootLayer::SetScreens(Screen *screen[], int32 rows, int32 columns)
{
// NOTE: All screens *must* have the same resolution
fScreenPtrList.MakeEmpty();
BRect newFrame(0, 0, 0, 0);
for (int32 i=0; i < rows; i++)
{
if (i==0)
{
for(int32 j=0; j < columns; j++)
{
fScreenPtrList.AddItem(screen[i*rows + j]);
newFrame.right += screen[i*rows + j]->Resolution().x;
}
}
newFrame.bottom += screen[i*rows]->Resolution().y;
}
newFrame.right -= 1;
newFrame.bottom -= 1;
fFrame = newFrame;
fRows = rows;
fColumns = columns;
fScreenXResolution = (int32)(screen[0]->Resolution().x);
fScreenYResolution = (int32)(screen[0]->Resolution().y);
// NOTE: a RebuildFullRegion() followed by FullInvalidate() are required after calling
// this method!
}
Screen **RootLayer::Screens()
{
return (Screen**)fScreenPtrList.Items();
}
bool RootLayer::SetScreenResolution(int32 width, int32 height, uint32 colorspace)
{
if (fScreenXResolution == width && fScreenYResolution == height &&
fColorSpace == colorspace)
return false;
bool accepted = true;
for (int i=0; i < fScreenPtrList.CountItems(); i++)
{
Screen *screen;
screen = static_cast<Screen*>(fScreenPtrList.ItemAt(i));
if ( !(screen->SupportsResolution(BPoint(width, height), colorspace)) )
accepted = false;
}
if (accepted)
{
for (int i=0; i < fScreenPtrList.CountItems(); i++)
{
Screen *screen;
screen = static_cast<Screen*>(fScreenPtrList.ItemAt(i));
screen->SetResolution(BPoint(width, height), colorspace);
}
Screen **screens = (Screen**)fScreenPtrList.Items();
SetScreens(screens, fRows, fColumns);
return true;
}
return false;
}
void RootLayer::SetWorkspaceCount(const int32 count)
{
STRACE(("*RootLayer::SetWorkspaceCount(%ld)\n", count));
if ((count < 1 && count > 32) || count == WorkspaceCount())
return;
int32 exActiveWorkspaceIndex = ActiveWorkspaceIndex();
BList newWSPtrList;
void *workspacePtr;
fMainLock.Lock();
STRACE(("*RootLayer::SetWorkspaceCount(%ld) - main lock acquired\n", count));
for(int i=0; i < count; i++)
{
workspacePtr = fWorkspaceList.ItemAt(i);
if (workspacePtr)
newWSPtrList.AddItem(workspacePtr);
else
{
Workspace *ws;
ws = new Workspace(fColorSpace, i+1, BGColor());
newWSPtrList.AddItem(ws);
}
}
// delete other Workspace objects if the count is smaller than current one.
for (int j=count; j < fWorkspaceList.CountItems(); j++)
{
Workspace *ws = NULL;
ws = static_cast<Workspace*>(fWorkspaceList.ItemAt(j));
if (ws)
delete ws;
else
{
STRACE(("\nSERVER: PANIC: in RootLayer::SetWorkspaceCount()\n\n"));
return;
}
}
fWorkspaceList = newWSPtrList;
fMainLock.Unlock();
STRACE(("*RootLayer::SetWorkspaceCount(%ld) - main lock released\n", count));
if (exActiveWorkspaceIndex > count)
SetActiveWorkspaceByIndex(count);
// if true, this is the first time this method is called.
if (exActiveWorkspaceIndex == -1)
SetActiveWorkspaceByIndex(1);
STRACE(("#RootLayer::SetWorkspaceCount(%ld)\n", count));
}
int32 RootLayer::WorkspaceCount() const
{
return fWorkspaceList.CountItems();
}
Workspace* RootLayer::WorkspaceAt(const int32 index) const
{
Workspace *ws = NULL;
ws = static_cast<Workspace*>(fWorkspaceList.ItemAt(index-1));
return ws;
}
void RootLayer::SetActiveWorkspaceByIndex(const int32 index)
{
Workspace *ws = NULL;
ws = static_cast<Workspace*>(fWorkspaceList.ItemAt(index-1));
if (ws)
SetActiveWorkspace(ws);
}
void RootLayer::SetActiveWorkspace(Workspace *ws)
{
if (fActiveWorkspace == ws || !ws)
return;
int32 index;
WinBorder *winborder;
// Notify windows in current workspace of change
if(fActiveWorkspace)
{
index=fWorkspaceList.IndexOf(fActiveWorkspace);
winborder=fActiveWorkspace->GoToTopItem();
while(winborder)
{
winborder->Window()->WorkspaceActivated(index,false);
winborder=(WinBorder*)winborder->fLowerSibling;
}
}
fActiveWorkspace = ws;
// Notify windows in new workspace of change
index=fWorkspaceList.IndexOf(fActiveWorkspace);
winborder=fActiveWorkspace->GoToTopItem();
while(winborder)
{
winborder->Window()->WorkspaceActivated(index,true);
winborder=(WinBorder*)winborder->fLowerSibling;
}
}
int32 RootLayer::ActiveWorkspaceIndex() const{
if (fActiveWorkspace)
return fActiveWorkspace->ID();
else
return -1;
}
Workspace* RootLayer::ActiveWorkspace() const
{
return fActiveWorkspace;
}
void RootLayer::SetBGColor(const RGBColor &col)
{
ActiveWorkspace()->SetBGColor(col);
fLayerData->viewcolor = col;
}
RGBColor RootLayer::BGColor(void) const
{
return fLayerData->viewcolor;
}
void RootLayer::RemoveAppWindow(WinBorder *wb)
{
wb->Window()->App()->fAppFMWList.RemoveItem(wb);
int32 count = WorkspaceCount();
for(int32 i=0; i < count; i++)
WorkspaceAt(i+1)->RemoveWinBorder(wb);
}
//---------------------------------------------------------------------------
// Input related methods
//---------------------------------------------------------------------------
void RootLayer::MouseEventHandler(int32 code, BPortLink& msg)
{
// TODO: locking mechanism needs SERIOUS rethought
switch(code)
{
case B_MOUSE_DOWN:
{
// Attached data:
// 1) int64 - time of mouse click
// 2) float - x coordinate of mouse click
// 3) float - y coordinate of mouse click
// 4) int32 - modifier keys down
// 5) int32 - buttons down
// 6) int32 - clicks
PointerEvent evt;
evt.code = B_MOUSE_DOWN;
msg.Read<int64>(&evt.when);
msg.Read<float>(&evt.where.x);
msg.Read<float>(&evt.where.y);
msg.Read<int32>(&evt.modifiers);
msg.Read<int32>(&evt.buttons);
msg.Read<int32>(&evt.clicks);
// printf("MOUSE DOWN: at (%f, %f)\n", evt.where.x, evt.where.y);
WinBorder *target=NULL;
Workspace *ws=NULL;
ws = ActiveWorkspace();
target = WinBorderAt(evt.where);
if (target)
{
desktop->fGeneralLock.Lock();
fMainLock.Lock();
STRACE(("Target: %s\n", target->GetName()));
STRACE(("Front: %s\n", ws->FrontLayer()->GetName()));
STRACE(("Focus: %s\n", ws->FocusLayer()->GetName()));
WinBorder *previousFocus=NULL;
WinBorder *activeFocus=NULL;
BRegion invalidRegion;
BMessage downmsg(B_MOUSE_DOWN);
downmsg.AddInt64("when",evt.when);
downmsg.AddPoint("where",evt.where);
downmsg.AddInt32("modifiers",evt.modifiers);
downmsg.AddInt32("buttons",evt.buttons);
downmsg.AddInt32("clicks",evt.clicks);
if (target!=ws->FrontLayer())
{
ws->BringToFrontANormalWindow(target);
ws->SearchAndSetNewFront(target);
previousFocus = ws->FocusLayer();
ws->SearchAndSetNewFocus(target);
activeFocus = ws->FocusLayer();
activeFocus->Window()->Lock();
if (target == activeFocus && target->Window()->Flags() & B_WILL_ACCEPT_FIRST_CLICK)
target->MouseDown(evt, true);
else
target->MouseDown(evt, false);
// may or may not be empty.
// TODO: B_MOUSE_DOWN: what if modal of floating windows are in front of us?
invalidRegion.Include(&(activeFocus->fFull));
invalidRegion.Include(&(activeFocus->fTopLayer->fFull));
activeFocus->fParent->RebuildAndForceRedraw(invalidRegion, activeFocus);
if (previousFocus != activeFocus && previousFocus)
{
if (previousFocus->fVisible.CountRects() > 0)
{
invalidRegion.MakeEmpty();
invalidRegion.Include(&(previousFocus->fVisible));
activeFocus->fParent->Invalidate(invalidRegion);
}
}
fMouseTarget = target;
STRACE(("2Target: %s\n", target->GetName()));
STRACE(("2Front: %s\n", ws->FrontLayer()->GetName()));
STRACE(("2Focus: %s\n", ws->FocusLayer()->GetName()));
fMouseTarget->Window()->SendMessageToClient(&downmsg);
activeFocus->Window()->Unlock();
}
else // target == ws->FrontLayer()
{
// only if target has the focus!
if (target == ws->FocusLayer())
{
target->Window()->Lock();
target->MouseDown(evt, true);
target->Window()->SendMessageToClient(&downmsg);
target->Window()->Unlock();
}
else
{
previousFocus = ws->FocusLayer();
ws->SearchAndSetNewFocus(target);
activeFocus = ws->FocusLayer();
activeFocus->Window()->Lock();
if (target == activeFocus && target->Window()->Flags() & B_WILL_ACCEPT_FIRST_CLICK)
target->MouseDown(evt, true);
else
target->MouseDown(evt, false);
// may or may not be empty.
// TODO: B_MOUSE_DOWN: what if modal of floating windows are in front of us?
invalidRegion.Include(&(activeFocus->fFull));
invalidRegion.Include(&(activeFocus->fTopLayer->fFull));
activeFocus->fParent->RebuildAndForceRedraw(invalidRegion, activeFocus);
if (previousFocus != activeFocus && previousFocus)
{
if (previousFocus->fVisible.CountRects() > 0)
{
invalidRegion.MakeEmpty();
invalidRegion.Include(&(previousFocus->fVisible));
activeFocus->fParent->Invalidate(invalidRegion);
}
}
fMouseTarget = target;
fMouseTarget->Window()->SendMessageToClient(&downmsg);
activeFocus->Window()->Unlock();
}
}
fMainLock.Unlock();
desktop->fGeneralLock.Unlock();
}
else // target == NULL
{
}
break;
}
case B_MOUSE_UP:
{
// Attached data:
// 1) int64 - time of mouse click
// 2) float - x coordinate of mouse click
// 3) float - y coordinate of mouse click
// 4) int32 - modifier keys down
PointerEvent evt;
evt.code = B_MOUSE_UP;
msg.Read<int64>(&evt.when);
msg.Read<float>(&evt.where.x);
msg.Read<float>(&evt.where.y);
msg.Read<int32>(&evt.modifiers);
if (!fMouseTarget)
{
WinBorder *target = WinBorderAt(BPoint(evt.where.x, evt.where.y));
if(!target)
break;
fMouseTarget=target;
}
fMouseTarget->Window()->Lock();
fMouseTarget->MouseUp(evt);
fMouseTarget->Window()->Unlock();
fMouseTarget=NULL;
STRACE(("MOUSE UP: at (%f, %f)\n", evt.where.x, evt.where.y));
break;
}
case B_MOUSE_MOVED:
{
// Attached data:
// 1) int64 - time of mouse click
// 2) float - x coordinate of mouse click
// 3) float - y coordinate of mouse click
// 4) int32 - buttons down
PointerEvent evt;
evt.code = B_MOUSE_MOVED;
msg.Read<int64>(&evt.when);
msg.Read<float>(&evt.where.x);
msg.Read<float>(&evt.where.y);
msg.Read<int32>(&evt.buttons);
GetDisplayDriver()->MoveCursorTo(evt.where.x, evt.where.y);
if (!fMouseTarget)
{
WinBorder *target = WinBorderAt(BPoint(evt.where.x, evt.where.y));
if(!target)
break;
fMouseTarget=target;
}
fMouseTarget->Window()->Lock();
fMouseTarget->MouseMoved(evt);
fMouseTarget->Window()->Unlock();
break;
}
case B_MOUSE_WHEEL_CHANGED:
{
// FEATURE: This is a tentative change: mouse wheel messages are always sent to the window
// under the cursor. It's pretty stupid to send it to the active window unless a particular
// view has locked focus via SetMouseEventMask
PointerEvent evt;
evt.code = B_MOUSE_WHEEL_CHANGED;
msg.Read<int64>(&evt.when);
msg.Read<float>(&evt.wheel_delta_x);
msg.Read<float>(&evt.wheel_delta_y);
WinBorder *target;
BPoint cursorPos = GetDisplayDriver()->GetCursorPosition();
if ((target = WinBorderAt(cursorPos)))
target->MouseWheel(evt, cursorPos);
break;
}
default:
{
printf("\nDesktop::MouseEventHandler(): WARNING: unknown message\n\n");
break;
}
}
}
void RootLayer::KeyboardEventHandler(int32 code, BPortLink& msg)
{
switch(code)
{
case B_KEY_DOWN:
{
// Attached Data:
// 1) int64 bigtime_t object of when the message was sent
// 2) int32 raw key code (scancode)
// 3) int32 modifier-independent ASCII code for the character
// 4) int32 repeat count
// 5) int32 modifiers
// 6) int8[3] UTF-8 data generated
// 7) int8 number of bytes to follow containing the
// generated string
// 8) Character string generated by the keystroke
// 9) int8[16] state of all keys
bigtime_t time;
int32 scancode, modifiers;
int8 utf[3];
char *string = NULL;
int8 keystates[16];
int32 raw_char;
int32 repeatcount;
*((int32*)utf)=0;
msg.Read<bigtime_t>(&time);
msg.Read<int32>(&scancode);
msg.Read<int32>(&raw_char);
msg.Read<int32>(&modifiers);
msg.Read<int32>(&repeatcount);
msg.Read(utf, sizeof(utf));
msg.ReadString(&string);
msg.Read(keystates,sizeof(int8)*16);
if(DISPLAYDRIVER==HWDRIVER)
{
// Check for workspace change or safe video mode
if(scancode>0x01 && scancode<0x0e)
{
if(scancode==0x0d)
{
if(modifiers & (B_LEFT_COMMAND_KEY |
B_LEFT_CONTROL_KEY | B_LEFT_SHIFT_KEY))
{
// TODO: Set to Safe Mode in KeyboardEventHandler:B_KEY_DOWN. (DisplayDriver API change)
STRACE(("Safe Video Mode invoked - code unimplemented\n"));
if (string)
free(string);
break;
}
}
}
if(modifiers & B_CONTROL_KEY)
{
STRACE(("Set Workspace %ld\n",scancode-1));
//TODO: SetWorkspace in KeyboardEventHandler
//SetWorkspace(scancode-2);
if (string)
free(string);
break;
}
// Tab key
if(scancode==0x26 && (modifiers & B_CONTROL_KEY))
{
//ServerApp *deskbar=app_server->FindApp("application/x-vnd.Be-TSKB");
//if(deskbar)
//{
printf("Send Twitcher message key to Deskbar - unimplmemented\n");
if (string)
free(string);
break;
//}
}
// PrintScreen
if(scancode==0xe)
{
if(GetDisplayDriver())
{
char filename[128];
BEntry entry;
sprintf(filename,"/boot/home/screen%ld.png",fScreenShotIndex);
entry.SetTo(filename);
while(entry.Exists())
{
fScreenShotIndex++;
sprintf(filename,"/boot/home/screen%ld.png",fScreenShotIndex);
}
fScreenShotIndex++;
GetDisplayDriver()->DumpToFile(filename);
if (string)
free(string);
break;
}
}
}
else
{
// F12
if(scancode>0x1 && scancode<0xe)
{
if(scancode==0xd)
{
if(modifiers & (B_LEFT_CONTROL_KEY | B_LEFT_SHIFT_KEY | B_LEFT_OPTION_KEY))
{
// TODO: Set to Safe Mode in KeyboardEventHandler:B_KEY_DOWN. (DisplayDriver API change)
STRACE(("Safe Video Mode invoked - code unimplemented\n"));
if (string)
free(string);
break;
}
}
if(modifiers & (B_LEFT_SHIFT_KEY | B_LEFT_CONTROL_KEY))
{
STRACE(("Set Workspace %ld\n",scancode-1));
//TODO: SetWorkspace in KeyboardEventHandler
//SetWorkspace(scancode-2);
if (string)
free(string);
break;
}
}
//Tab
if(scancode==0x26 && (modifiers & B_SHIFT_KEY))
{
STRACE(("Twitcher\n"));
//ServerApp *deskbar=app_server->FindApp("application/x-vnd.Be-TSKB");
//if(deskbar)
//{
printf("Send Twitcher message key to Deskbar - unimplmemented\n");
if (string)
free(string);
break;
//}
}
// Pause/Break
if(scancode==0x7f)
{
if(GetDisplayDriver())
{
char filename[128];
BEntry entry;
sprintf(filename,"/boot/home/screen%ld.png",fScreenShotIndex);
entry.SetTo(filename);
while(entry.Exists())
{
fScreenShotIndex++;
sprintf(filename,"/boot/home/screen%ld.png",fScreenShotIndex);
}
fScreenShotIndex++;
GetDisplayDriver()->DumpToFile(filename);
if (string)
free(string);
break;
}
}
}
// We got this far, so apparently it's safe to pass to the active
// window.
Workspace *ws=ActiveWorkspace();
desktop->fGeneralLock.Lock();
fMainLock.Lock();
WinBorder *target=ws->FocusLayer();
if(target)
{
ServerWindow *win=target->Window();
if(win)
{
BMessage keymsg(B_KEY_DOWN);
keymsg.AddInt64("when",time);
keymsg.AddInt32("key",scancode);
keymsg.AddInt32("be:key_repeat",scancode);
keymsg.AddInt32("modifiers",modifiers);
keymsg.AddData("states",B_INT8_TYPE,keystates,sizeof(int8)*16);
for(uint8 i=0;i<4; i++)
{
if(utf[i])
keymsg.AddInt8("byte",utf[i]);
}
keymsg.AddString("bytes",string);
keymsg.AddInt32("raw_char",raw_char);
win->SendMessageToClient(&keymsg);
}
}
fMainLock.Unlock();
desktop->fGeneralLock.Unlock();
if (string)
free(string);
break;
}
case B_KEY_UP:
{
// Attached Data:
// 1) int64 bigtime_t object of when the message was sent
// 2) int32 raw key code (scancode)
// 3) int32 modifier-independent ASCII code for the character
// 4) int32 modifiers
// 5) int8[3] UTF-8 data generated
// 6) int8 number of bytes to follow containing the
// generated string
// 7) Character string generated by the keystroke
// 8) int8[16] state of all keys
bigtime_t time;
int32 scancode, modifiers;
int8 utf[3];
char *string = NULL;
int8 keystates[16];
int32 raw_char;
*((int32*)utf)=0;
msg.Read<bigtime_t>(&time);
msg.Read<int32>(&scancode);
msg.Read<int32>(&raw_char);
msg.Read<int32>(&modifiers);
msg.Read(utf, sizeof(utf));
msg.ReadString(&string);
msg.Read(keystates,sizeof(int8)*16);
STRACE(("Key Up: 0x%lx\n",scancode));
if(DISPLAYDRIVER==HWDRIVER)
{
// Tab key
if(scancode==0x26 && (modifiers & B_CONTROL_KEY))
{
//ServerApp *deskbar=app_server->FindApp("application/x-vnd.Be-TSKB");
//if(deskbar)
//{
printf("Send Twitcher message key to Deskbar - unimplmemented\n");
break;
//}
}
}
else
{
if(scancode==0x26 && (modifiers & B_LEFT_SHIFT_KEY))
{
//ServerApp *deskbar=app_server->FindApp("application/x-vnd.Be-TSKB");
//if(deskbar)
//{
printf("Send Twitcher message key to Deskbar - unimplmemented\n");
break;
//}
}
}
// We got this far, so apparently it's safe to pass to the active
// window.
Workspace *ws=ActiveWorkspace();
desktop->fGeneralLock.Lock();
fMainLock.Lock();
WinBorder *target=ws->FocusLayer();
if(target)
{
ServerWindow *win=target->Window();
if(win)
{
BMessage keymsg(B_KEY_UP);
keymsg.AddInt64("when",time);
keymsg.AddInt32("key",scancode);
keymsg.AddInt32("modifiers",modifiers);
keymsg.AddData("states",B_INT8_TYPE,keystates,sizeof(int8)*16);
for(uint8 i=0;i<4; i++)
{
if(utf[i])
keymsg.AddInt8("byte",utf[i]);
}
keymsg.AddString("bytes",string);
keymsg.AddInt32("raw_char",raw_char);
win->SendMessageToClient(&keymsg);
}
}
fMainLock.Unlock();
desktop->fGeneralLock.Unlock();
if (string)
free(string);
break;
}
case B_UNMAPPED_KEY_DOWN:
{
// Attached Data:
// 1) int64 bigtime_t object of when the message was sent
// 2) int32 raw key code (scancode)
// 3) int32 modifiers
// 4) int8 state of all keys
bigtime_t time;
int32 scancode, modifiers;
int8 keystates[16];
msg.Read<bigtime_t>(&time);
msg.Read<int32>(&scancode);
msg.Read<int32>(&modifiers);
msg.Read(keystates,sizeof(int8)*16);
STRACE(("Unmapped Key Down: 0x%lx\n",scancode));
Workspace *ws=ActiveWorkspace();
desktop->fGeneralLock.Lock();
fMainLock.Lock();
WinBorder *target=ws->FocusLayer();
if(target)
{
ServerWindow *win=target->Window();
if(win)
{
BMessage keymsg(B_UNMAPPED_KEY_DOWN);
keymsg.AddInt64("when",time);
keymsg.AddInt32("key",scancode);
keymsg.AddInt32("modifiers",modifiers);
keymsg.AddData("states",B_INT8_TYPE,keystates,sizeof(int8)*16);
win->SendMessageToClient(&keymsg);
}
}
fMainLock.Unlock();
desktop->fGeneralLock.Unlock();
break;
}
case B_UNMAPPED_KEY_UP:
{
// Attached Data:
// 1) int64 bigtime_t object of when the message was sent
// 2) int32 raw key code (scancode)
// 3) int32 modifiers
// 4) int8 state of all keys
bigtime_t time;
int32 scancode, modifiers;
int8 keystates[16];
msg.Read<bigtime_t>(&time);
msg.Read<int32>(&scancode);
msg.Read<int32>(&modifiers);
msg.Read(keystates,sizeof(int8)*16);
STRACE(("Unmapped Key Up: 0x%lx\n",scancode));
Workspace *ws=ActiveWorkspace();
desktop->fGeneralLock.Lock();
fMainLock.Lock();
WinBorder *target=ws->FocusLayer();
if(target)
{
ServerWindow *win=target->Window();
if(win)
{
BMessage keymsg(B_UNMAPPED_KEY_UP);
keymsg.AddInt64("when",time);
keymsg.AddInt32("key",scancode);
keymsg.AddInt32("modifiers",modifiers);
keymsg.AddData("states",B_INT8_TYPE,keystates,sizeof(int8)*16);
win->SendMessageToClient(&keymsg);
}
}
fMainLock.Unlock();
desktop->fGeneralLock.Unlock();
break;
}
case B_MODIFIERS_CHANGED:
{
// Attached Data:
// 1) int64 bigtime_t object of when the message was sent
// 2) int32 modifiers
// 3) int32 old modifiers
// 4) int8 state of all keys
bigtime_t time;
int32 modifiers,oldmodifiers;
int8 keystates[16];
msg.Read<bigtime_t>(&time);
msg.Read<int32>(&modifiers);
msg.Read<int32>(&oldmodifiers);
msg.Read(keystates,sizeof(int8)*16);
Workspace *ws=ActiveWorkspace();
desktop->fGeneralLock.Lock();
fMainLock.Lock();
WinBorder *target=ws->FocusLayer();
if(target)
{
ServerWindow *win=target->Window();
if(win)
{
BMessage keymsg(B_MODIFIERS_CHANGED);
keymsg.AddInt64("when",time);
keymsg.AddInt32("modifiers",modifiers);
keymsg.AddInt32("be:old_modifiers",oldmodifiers);
keymsg.AddData("states",B_INT8_TYPE,keystates,sizeof(int8)*16);
win->SendMessageToClient(&keymsg);
}
}
fMainLock.Unlock();
desktop->fGeneralLock.Unlock();
break;
}
default:
break;
}
}
void RootLayer::SetDragMessage(BMessage* msg)
{
if (fDragMessage)
{
delete fDragMessage;
fDragMessage = NULL;
}
if (msg)
fDragMessage = new BMessage(*msg);
}
BMessage* RootLayer::DragMessage(void) const
{
return fDragMessage;
}
// DEBUG methods
void RootLayer::PrintToStream()
{
printf("\nRootLayer '%s' internals:\n", GetName());
printf("Screen list:\n");
for(int32 i=0; i<fScreenPtrList.CountItems(); i++)
printf("\t%ld\n", ((Screen*)fScreenPtrList.ItemAt(i))->ScreenNumber());
printf("Screen rows: %ld\nScreen columns: %ld\n", fRows, fColumns);
printf("Resolution for all Screens: %ldx%ldx%ld\n", fScreenXResolution, fScreenYResolution, fColorSpace);
printf("Workspace list:\n");
for(int32 i=0; i<fWorkspaceList.CountItems(); i++)
{
printf("\t~~~Workspace: %ld\n", ((Workspace*)fWorkspaceList.ItemAt(i))->ID());
((Workspace*)fWorkspaceList.ItemAt(i))->PrintToStream();
printf("~~~~~~~~\n");
}
printf("Active Workspace: %ld\n", fActiveWorkspace? fActiveWorkspace->ID(): -1);
}
void RootLayer::show_winBorder(WinBorder *winBorder)
{
desktop->fGeneralLock.Lock();
fMainLock.Lock();
int32 wksCount;
uint32 feel = winBorder->Window()->Feel();
// make WinBorder unhidden, but *do not* rebuild and redraw! We'll do that
// after we bring it (its modal and floating windows also) in front.
winBorder->Show(false);
if ( (feel == B_FLOATING_SUBSET_WINDOW_FEEL || feel == B_MODAL_SUBSET_WINDOW_FEEL)
&& winBorder->MainWinBorder() == NULL)
{
// This window hasn't been added to a normal window subset,
// so don't call placement or redrawing methods
}
else
{
wksCount = WorkspaceCount();
for(int32 i = 0; i < wksCount; i++)
{
if (winBorder->Window()->Workspaces() & (0x00000001UL << i))
{
WinBorder *previousFocus;
BRegion invalidRegion;
Workspace *ws;
// TODO: can you unify this method with Desktop::MouseEventHandler::B_MOUSE_DOWN
ws = WorkspaceAt(i+1);
ws->BringToFrontANormalWindow(winBorder);
ws->SearchAndSetNewFront(winBorder);
previousFocus = ws->FocusLayer();
ws->SearchAndSetNewFocus(winBorder);
// TODO: only do this in for the active workspace!
// first redraw previous window's decorator. It has lost focus state.
if (previousFocus)
if (previousFocus->fDecorator)
winBorder->fParent->Invalidate(previousFocus->fVisible);
// we must build the rebuild region. we have nowhere to take it from.
// include decorator's(if any) and fTopLayer's full regions.
winBorder->fTopLayer->RebuildFullRegion();
winBorder->RebuildFullRegion();
invalidRegion.Include(&(winBorder->fTopLayer->fFull));
if (winBorder->fDecorator)
invalidRegion.Include(&(winBorder->fFull));
winBorder->fParent->FullInvalidate(invalidRegion);
}
}
}
fMainLock.Unlock();
desktop->fGeneralLock.Unlock();
}
void RootLayer::hide_winBorder(WinBorder *winBorder)
{
Workspace *ws = NULL;
desktop->fGeneralLock.Lock();
fMainLock.Lock();
winBorder->Hide();
int32 wksCount= WorkspaceCount();
for(int32 i = 0; i < wksCount; i++)
{
ws = WorkspaceAt(i+1);
if (ws->FrontLayer() == winBorder)
{
ws->HideSubsetWindows(winBorder);
ws->SearchAndSetNewFocus(ws->FrontLayer());
}
else
{
if (ws->FocusLayer() == winBorder)
ws->SearchAndSetNewFocus(winBorder);
else{
// TODO: RootLayer or Desktop class should take care of invalidating
}
}
}
fMainLock.Unlock();
desktop->fGeneralLock.Unlock();
}