Added the input_server port to the AccelerantHWInterface - again.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12143 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -105,13 +105,15 @@ RootLayer::RootLayer(const char *name, int32 workspaceCount,
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fClassID = AS_ROOTLAYER_CLASS;
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fHidden = false;
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fListenPort = find_port(SERVER_INPUT_PORT);
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if (fListenPort == B_NAME_NOT_FOUND)
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return;
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// Spawn our working thread
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// fThreadID = spawn_thread(WorkingThread, name, B_REAL_TIME_DISPLAY_PRIORITY, this);
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fThreadID = spawn_thread(WorkingThread, name, B_DISPLAY_PRIORITY, this);
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fListenPort = find_port(SERVER_INPUT_PORT);
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if (fListenPort == B_NAME_NOT_FOUND) {
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fListenPort = -1;
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return;
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}
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}
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RootLayer::~RootLayer()
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@ -99,6 +99,13 @@ AccelerantHWInterface::AccelerantHWInterface()
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fDisplayMode.virtual_width = 640;
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fDisplayMode.virtual_height = 480;
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fDisplayMode.space = B_RGB32;
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// TODO: Move this to a more general place
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// we need this under Haiku too, as it is where the input_server
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// sends it's data to.
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port_id serverInputPort = create_port(200, SERVER_INPUT_PORT);
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if (serverInputPort == B_NO_MORE_PORTS)
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debugger("AccelerantDriver: out of ports\n");
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}
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// destructor
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