moved more of the old stuff from DisplayDriver into DisplayDriverImpl
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12142 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -307,10 +307,9 @@ class DisplayDriver {
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virtual void Unlock() = 0;
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// display mode access
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virtual void SetMode(const display_mode &mode);
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void GetMode(display_mode *mode);
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inline const display_mode* DisplayMode() const
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{ return &fDisplayMode; }
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virtual void SetMode(const display_mode &mode) = 0;
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virtual void GetMode(display_mode *mode) = 0;
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virtual const display_mode* DisplayMode() = 0;
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virtual bool DumpToFile(const char *path) = 0;
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virtual ServerBitmap* DumpToBitmap() = 0;
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@ -319,9 +318,9 @@ class DisplayDriver {
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const LineArrayData *data,
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const DrawData *d) = 0;
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virtual status_t SetDPMSMode(const uint32 &state);
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virtual uint32 DPMSMode();
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virtual uint32 DPMSCapabilities();
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virtual status_t SetDPMSMode(const uint32 &state) = 0;
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virtual uint32 DPMSMode() = 0;
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virtual uint32 DPMSCapabilities() = 0;
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virtual status_t GetDeviceInfo(accelerant_device_info *info) = 0;
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virtual status_t GetModeList(display_mode **mode_list,
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@ -357,10 +356,6 @@ class DisplayDriver {
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// needed by Layer
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virtual void ConstrainClippingRegion(BRegion *reg) = 0;
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protected:
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display_mode fDisplayMode;
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uint32 fDPMSState;
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uint32 fDPMSCaps;
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};
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#endif
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@ -38,7 +38,8 @@
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// Display driver to be used by the server.
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#ifndef DISPLAYDRIVER
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# define DISPLAYDRIVER PAINTERDRIVER
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//# define DISPLAYDRIVER PAINTERDRIVER
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# define DISPLAYDRIVER VIEWDRIVER
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#endif
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// Uncomment this if the DisplayDriver should only rely on drawing functions implemented
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