All keyboard messages now go to BWindow's preferred handler. Also, mouse wheel messages go to the BView under mouse.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12396 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -1267,10 +1267,25 @@ void RootLayer::MouseEventHandler(int32 code, BPortLink& msg)
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msg.Read<float>(&evt.wheel_delta_x);
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msg.Read<float>(&evt.wheel_delta_y);
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if (FocusWinBorder())
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if (fLastMouseMoved != this)
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{
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BPoint cursorPos = GetDisplayDriver()->GetCursorPosition();
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FocusWinBorder()->MouseWheel(evt, cursorPos);
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if (fLastMouseMoved->fOwner) // is a Layer object not a WinBorder one
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{
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if (fLastMouseMoved->fOwner->fTopLayer != fLastMouseMoved) // must not be the top_view's counterpart
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{
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BMessage wheelmsg(B_MOUSE_WHEEL_CHANGED);
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wheelmsg.AddInt64("when", evt.when);
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wheelmsg.AddFloat("be:wheel_delta_x",evt.wheel_delta_x);
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wheelmsg.AddFloat("be:wheel_delta_y",evt.wheel_delta_y);
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fLastMouseMoved->Window()->SendMessageToClient(&wheelmsg, fLastMouseMoved->fViewToken, false);
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}
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}
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else
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{
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// TODO: WinBorder::MouseWheel() should dissapear or get other params!
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// ((WinBorder*)fLastMouseMoved)->MouseWheel(...)
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}
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}
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break;
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}
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@ -1609,7 +1624,7 @@ void RootLayer::KeyboardEventHandler(int32 code, BPortLink& msg)
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keymsg.AddInt32("modifiers", modifiers);
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keymsg.AddData("states", B_UINT8_TYPE, keystates, sizeof(int8) * 16);
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win->SendMessageToClient(&keymsg);
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win->SendMessageToClient(&keymsg, B_NULL_TOKEN, true);
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}
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}
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@ -1645,7 +1660,7 @@ void RootLayer::KeyboardEventHandler(int32 code, BPortLink& msg)
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keymsg.AddInt32("modifiers", modifiers);
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keymsg.AddData("states", B_UINT8_TYPE, keystates, sizeof(int8) * 16);
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win->SendMessageToClient(&keymsg);
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win->SendMessageToClient(&keymsg, B_NULL_TOKEN, true);
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}
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}
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@ -1679,7 +1694,7 @@ void RootLayer::KeyboardEventHandler(int32 code, BPortLink& msg)
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keymsg.AddInt32("be:old_modifiers", oldmodifiers);
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keymsg.AddData("states", B_UINT8_TYPE, keystates, sizeof(int8) * 16);
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win->SendMessageToClient(&keymsg);
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win->SendMessageToClient(&keymsg, B_NULL_TOKEN, true);
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}
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}
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@ -271,22 +271,8 @@ void WinBorder::MouseUp(click_type action)
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void WinBorder::MouseWheel(PointerEvent& evt, BPoint& ptWhere)
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{
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if (fTopLayer->fFullVisible.Contains(ptWhere))
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{
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Window()->Lock();
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// TODO: you can improve performance by doing this search client-side!
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Layer *target = LayerAt(evt.where);
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if (target && target != fTopLayer)
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{
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BMessage wheelmsg(B_MOUSE_WHEEL_CHANGED);
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wheelmsg.AddInt64("when",evt.when);
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wheelmsg.AddFloat("be:wheel_delta_x",evt.wheel_delta_x);
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wheelmsg.AddFloat("be:wheel_delta_y",evt.wheel_delta_y);
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Window()->SendMessageToClient(&wheelmsg);
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}
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Window()->Unlock();
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}
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// what should decorator do with mouse wheel message.
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// maybe decorator should have some hook functions for mouse messages.
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}
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//! Sets the decorator focus to active or inactive colors
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