Certain circumstances may lead to the "force" clause in
input_set_pointer_image() being reached when the current cursor
is blank or unset. These are special cursors that don't have
images, and they need to be handled differently than image cursors.
This patch puts the special cursor handling in its own function and calls
it from both places that need it. Previously only the frame callback
handler did this correctly.
Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
There haven't been any ideas for flags, so we don't need a useless,
unused parameter hanging around. Any future ideas should be done with a
new request entirely.
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
It doesn't serve any purpose, as it's a serial that the client gave to
the server when starting the popup, which the client already has.
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
wl_display_dispatch() just dispatches events that are in
default and display queues and if there are no events,
then it will wait for them. But only dispatching
the events doesn't guarantee that we got all the global announcements,
we need to do sync too. Therefore use wl_display_roundtrip() instead
of wl_display_dispatch().
Signed-off-by: Marek Chalupa <mchqwerty@gmail.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Just changes some places where a malloc failure is unhandled
to our xmalloc function that exit()s a little more gracefully.
Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Bryce Harrington <b.harrington@samsung.com>
When a toytoolkit client redraws, the toolkit syncs the parent and
geometry. If a client redraws often (such as the terminal drawing a huge
amount of output), this can spam the compositor with requests and may
result in the client's eventual being killed.
We don't need to send requests for changing the geometry or parent if
these haven't changed. So remember the last geometry and parent, and
update them only if needed.
Bug: https://bugs.freedesktop.org/show_bug.cgi?id=83297
Signed-off-by: Ondřej Majerech <majerech.o@gmail.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
This reverts the parts of commit 81ff075bf4
that touch window.c.
This brings the toytoolkit window context menus back, until someone
implements the xdg-shell equivalent in the compositor.
Bug: https://bugs.freedesktop.org/show_bug.cgi?id=82972
Acked-by: Jasper St. Pierre <jstpierre@mecheye.net>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
The experimental versioning has not been updated when it was supposed
to. Let's try to be better at it now, as xdg-shell is close to have its
first stable version.
Bump the version now to bring the world into the same exact version.
There may be some protocol changes still coming, but we try to land them
before 1.6 gets out. Those changes will bump the experimental version
again as needed.
When 1.6.0 is released, the experimental version will no longer be
bumped, and no incompatible protocol changes will be made. Xdg-shell.xml
file will move to Wayland in 1.7.0, drop the experimental versioning,
and become stable.
Cc: Jasper St. Pierre <jstpierre@mecheye.net>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
These symbols (xkb_map_* and others) were replaced in xkbcommon with more
consistent names. See the header xkbcommon/xkbcommon-compat.h for how
the old names map to the new.
The new names have been available since the first stable xkbcommon
release (0.2.0).
Signed-off-by: Ran Benita <ran234@gmail.com>
Currently, there is a fun flicker when toggling maximization or
fullscreen on a window in mutter or more sophisicated compositors
and WMs.
What happens is that the client want so go maximized, so we
calculate the size that we want the window to resize to (640x480),
and then add on its margins to find the buffer size (+10 = 660x500),
and then send out a configure event for that size. The client
renders to that size, realizes that it's maximized, and then
says "oh hey, my margins are actually 0 now!", and so the compositor
has to send out another configure event.
In order to fix this, make the the configure request correspond to
the window geometry we'd like the window to be at. At the same time,
replace set_margin with set_window_geometry, where we specify a rect
rather than a border around the window.
Once we've updated the window state and scheduled a resize, we know that
the next frame we send to the compositor will match the configured state.
This means we can just ack the configure immediately and not jump
through hoops to try to do it from the redraw stage.
As the protocol says, the states determine how the width and height
arguments should be interpreted, so it makes logical sense to do the
interpretation after.
Add a new state_changed_handler callback to the window to know when the
window has changed state; the terminal will use this to know when the
window started and ended its resize operation, and modify the terminal's
titlebar accordingly.
Currently, there's a race condition. When resizing from the left, and
a client attaches a buffer after the resize ends, you suddenly see the
buffer jump to the right, because the resize ended while multiple
attaches were in-flight. Making resize a state can fix this, as the
server can now know exactly when the resize ended, and whether a commit
was before or after that place.
We don't implement the correct tracking in this commit; that's left as
an exercise to the reader.
Additionally, clients like terminals might want to display resize popups
to display the number of cells when in a resize. They can use the hint
here to figure out whether they are resizing.
The states system, so far, has been a complicated mix of weird APIs
that solved a real race condition, but have been particularly ugly
for both compositors and clients to implement.
It's a confusing name that comes from the ICCCM. The ICCCM is best
forgotten about.
With the addition of the potential new "transient" role meaning a
parent-relative toplevel like a long-lived popup, used for e.g.
tooltips, the set_transient_for name will become even more confusing.
Toytoolkit was not designed to handle input from subsurfaces and
instead it expects subsurfaces to have an empty input region. That way
input events for subsurfaces are generated on the main surface and
there is no need to convert coordinates before reporting the event to
the user.
However it is possible that a subsurface has a non-empty input region,
but in that case those events aren't properly processed. The function
window_find_widget() assumes the coordinates are in the main surface
coordinate space, and ends up chosing the wrong widget.
This patch changes the input code to completely ignore input events from
subsurfaces. This option was chosen instead of ensuring that the input
region on those surfaces is always empty since there's no enforcement
that a subsurface should completely overlap with the main surface. If
an event happens in the area of the surface that doesn't overlap, the
event could cause a completely unrelated surface to be picked.
https://bugs.freedesktop.org/show_bug.cgi?id=78207
Ideally, we'll update the key event handling to deliver events to widgets,
but in the meantime, just blocking key event delivery while a grab is
active goes a long way.
It looks like the handler for frame events from the wl_touch interface for
widgets may have been erroneously copied from the cancel handler so that it
removes all handlers as they are processed. I don't think this makes much sense
for the frame event. This was stopping the panel icons from being pushable with
touch events when using libinput since commit 1679f232e5. All that commit
does it make it start sending the frame events.
When adding a subsurface (to display a tooltip) in toytoolkit,
we now get the parent window surface type (SHM or EGL) and
define the new surface type as the same.
This fixes crashes with tooltips in cases like having
Cairo-EGL available but running the X11 compositor.
Signed-off-by: Manuel Bachmann <manuel.bachmann@open.eurogiciel.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Rather than require that the client implement two methods for every state,
simply have one global request, change_state, and one global event,
request_change_state.
Clients that need to be redrawn when the focus changes do that by
listening to focus_changed and scheduling a redraw.
This was causing unnecessary redraws in the clients, as could be
easily seen by changing focus on weston-flower.
Signed-off-by: Emilio Pozuelo Monfort <emilio.pozuelo@collabora.co.uk>
Use a static assert to catch mismatch between implementation and
interface version. Fix window.c to not use XDG_SHELL_VERSION_CURRENT,
which will fail to catch version mismatches. The implementation version
must updated manually when the implementation is updated to use the new
interface.
Responsivenes is a per-client thing so we move the ping/pong functionality
to xdg_shell. Having this per-window was carries over from the EWMH
protocol, where the WM has no other way to do this. In wayland, the
compositor can directly ping the client that owns the surface.
This is used to figure out the size of "invisible" decorations, which we'll
use to better know the visible extents of the surface, which we can use for
constraining, titlebars, and more.
This is equivalent to WM_DELETE_WINDOW request under X11, or equivalent
to pressing the "close" button under CSD. Weston currently doesn't have
a compositor-side way to close the window, so no new code is needed on
its side.
When we set the fullscreen flag, we have to wait for the corresponding
configure event and then attach a buffer of that size to indicate
that we've successfully gone fullscreen/maximized.
Without this patch, we can schedule a redraw and go through with it after
setting maximize/fullscreen and end up attaching a buffer of the wrong size.
In practice, what happens is that pressing the maximize button triggers
setting maximized, but also triggers a redraw to paint the maxmize button.
Without this change, repainting the button triggers a repaint that attaches
the same size buffer immediately.
https://bugs.freedesktop.org/show_bug.cgi?id=71927
xdg_shell changes this around so that they are flags on the remote
object itself, not separate surface types. Move to a system where
we calculate the state from the flags ourselves and set the appropriate
wl_shell_surface type.
When we port to xdg_shell, we'll drop these flags and simply sync
on the client.
Transient windows, at least not as they are today, don't exist in
xdg_shell. Subsurfaces allow for specially placed surfaces relative
to a window, so use these instead.
The input region of the cursor surface is set to empty in
pointer_cursor_surface_configure(). Since during the commit process
this function is called before the pending input region is made
current, it empties surface->pending.input instead of surface->input.
But pointer_cursor_surface_configure() is also called from
pointer_set_cursor() in order to map the cursor even if there isn't a
subsequent attach and commit to the cursor surface. In that case,
surface->input is never emptied, since the configure function emptied
only the pending input region and there wasn't a commit that made it
effective.
Fix this by emptying both pending and current input regions. The latter
shouldn't cause problems since the surface can't have a role prior to
being assigned the cursor role, so it shouldn't be mapped in the first
place.
Also change toytoolkit so that it triggers the bug.
https://bugs.freedesktop.org/show_bug.cgi?id=73711
If we destroy a window with an active tooltip, we leave the tooltip
hanging around. Call tooltip destructor when destroying a window.
This fixes the stuck tooltip observed when unplugging a monitor with
an active tooltip on the panel.
Closes: https://bugs.freedesktop.org/show_bug.cgi?id=72931
The subsurfaces example creates a subsurface widget and uses EGL to
render to it directly rather than using the cairo context from the
widget. In theory this shouldn't cause any problems because the westoy
window code lazily creates the cairo surface when an application
creates a cairo context. However commit fdca95c7 changed the behaviour
to force the lazy creation at the beginning of each surface redraw.
This ends up making the triangle surface get two attaches – one from
Cairo and one from the direct EGL.
It looks like it would be difficult to reinstate the lazy surface
creation behaviour whilst still maintaining the error handling for
surface creation because none of the redraw handlers in the example
clients are designed to cope with that. Instead, this patch adds an
explicit option on a widget to disable creating the Cairo surface and
the subsurface example now uses that.
Closes: https://bugs.freedesktop.org/show_bug.cgi?id=72854
It is quite possible for os_create_anonymous_file() to fail when trying
to allocate a new wl_shm buffer. Propagate this failure out from
shm_surface_prepare. Most parts of toytoolkit are already avoiding NULL
cairo surfaces.
If cairo surface allocation fails, do not try to call the widget redraw
functions, those are not prepared to deal with NULL. Also do not
schedule a frame callback, this allows us to retry drawing the next
time.
If redraw fails for the main_surface of a window, restore the widget
geometry to what the compositor currently is showing. This keeps the
window visual appearance in sync with application state, so interacting
with the application does not break too badly.
If the very first draw of any window fails, then forcefully exit the
program. E.g. if weston-desktop-shell fails to allocate buffers for the
unlock dialog, w-d-s exits, and weston unlocks the screen automatically.
This patch allows e.g. weston-terminal to stop from enlarging while
resizing, if new sized buffers can no longer the allocated. Even then,
the application stays usable, as it can often repaint in the last
successful size. It does not crash, and the user is able to resize it
smaller, too.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Data device interface in client just handle with pointer's dnd.
If a touch screen trigger dnd, it will use pointer struct like i
nput->sx, input->sy, input->pointer_focus. So if pointer is moving
when touch screen trigeer a dnd, wrong behaviore will occur.
Before touch screen start dnd, system call touch_grab()
to mark the following drag and drop operation is generated by
touch screen.
Defined some common variables in struct input to track dnd.
Note, touch screen and pointer can't generate drag and drop at the
same time, becuae data device protocol can't identify the drag
and drop event is generated by touch screen or pointer.
Signed-off-by: Xiong Zhang <xiong.y.zhang@intel.com>
Reviewed-by: Kristian Hogsberg <hoegsberg@gmail.com>
Adding the interface for touch screen event in clients/dnd.c, once
user touch down on this app, it will trigger a touch and drag
operation.
Signed-off-by: Xiong Zhang <xiong.y.zhang@intel.com>
Reviewed-by: Kristian Hogsberg <hoegsberg@gmail.com>
It seems that this was only used by the popup menu infrastructure,
which can handle this all on its own. Implementing e.g. transients
in the future can be done with a simple xdg_shell_set_transient_for.
We used to ungrab first to stop any existing grab and then grab after
showing the menu. That was broken in c680e90489, which
moved the ungrab down below the grab, and as a result menus are now
shown without a grab. This commit moves the grab back up.
when output is removed, weston-desktop-shell should destroy panel
and background surface on destroyed output.
Signed-off-by: Xiong Zhang <xiong.y.zhang@intel.com>
The decorations tiles start to overlap and look weird if we go below
200x200 size windows. Just set that as a minimum size if the app
doesn't provide a bigger minimum size.
https://bugs.freedesktop.org/show_bug.cgi?id=66794