window: unbind egl surface and context on surface release
Binding null read and write surfaces to an egl context is not standard Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
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@ -576,8 +576,8 @@ egl_window_surface_release(struct toysurface *base)
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if (!device)
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return;
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if (!eglMakeCurrent(surface->display->dpy, NULL, NULL,
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surface->display->argb_ctx))
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if (!eglMakeCurrent(surface->display->dpy,
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EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT))
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fprintf(stderr, "failed to make context current\n");
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cairo_device_release(device);
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