window: unbind egl surface and context on surface release

Binding null read and write surfaces to an egl context is not standard

Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
This commit is contained in:
Arnaud Vrac 2014-08-25 20:56:43 +02:00 committed by Pekka Paalanen
parent 33eb5ed574
commit 38d90be5bb

View File

@ -576,8 +576,8 @@ egl_window_surface_release(struct toysurface *base)
if (!device)
return;
if (!eglMakeCurrent(surface->display->dpy, NULL, NULL,
surface->display->argb_ctx))
if (!eglMakeCurrent(surface->display->dpy,
EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT))
fprintf(stderr, "failed to make context current\n");
cairo_device_release(device);