window: Don't use the frame's geometry when fullscreen

When fullscreen, we don't actually update the frame's geometry, so we
can't query it for there.
This commit is contained in:
Jasper St. Pierre 2014-08-04 13:43:25 -04:00 committed by Jason Ekstrand
parent d8c6aeb8a5
commit a177df09bf

View File

@ -3790,7 +3790,7 @@ widget_schedule_resize(struct widget *widget, int32_t width, int32_t height)
static int
window_get_shadow_margin(struct window *window)
{
if (window->frame)
if (window->frame && !window->fullscreen)
return frame_get_shadow_margin(window->frame->frame);
else
return 0;
@ -3896,7 +3896,7 @@ window_sync_parent(struct window *window)
static void
window_get_geometry(struct window *window, struct rectangle *geometry)
{
if (window->frame)
if (window->frame && !window->fullscreen)
frame_input_rect(window->frame->frame,
&geometry->x,
&geometry->y,