Windows are supposed to be destroyed by the application explicitly.
Deferred tasks are not supposed to be added after returning from
display_run().
Destroy remaining wl objects (except input related will be in a
following patch).
Close the epoll fd.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Make resizor quit when you press Esc key.
Call the toytoolkit cleanup functions, properly destroy window, display
and frame callback.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Add a function to destroy the 'struct display', supposedly with all
contained resources, that are not explicitly created by the application.
The implementation at this time is incomplete. It does clean up the
following:
- xkb structure is freed (needs new libxkbcommon from git)
- EGL resources are freed
- wl_display is flushed and destroyed
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Add a function, that schedules the display_run() event loop to break
out.
When display_exit() is called, processing continues as usual, until
currently waiting events and deferred tasks have been processed, and
sent requests are flushed. Then, display_run() will return.
This enables toytoolkit apps to handle their exit instead of just being
killed or call exit().
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Destroy all wl objects and call EGL cleanup functions. Reduces leaks
reported by Valgrind considerably, though not to zero.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Implement proper destructors that call the wayland destroy functions.
With this and the "client: fix a strdup memory leak" patch in Wayland
core, simple-shm now runs Valgrind-clean (memcheck).
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Add signal handler for SIGINT to simple-egl and simple-shm, so they can
be exited voluntarily, without killing them. Later we can add clean-up
code and destructors, and check with valgrind for leaks and errors.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
The Cairo documentation tells us to always call cairo_device_flush()
before using other rendering APIs on the cairo surface, especially where
the Cairo device shares state with us (that is, EGL and GL state in this
case).
Add a call to cairo_device_flush() into display_acquire_window_surface(),
which the toytoolkit offers for switching to native (GL) rendering.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Create instances from outputs, and register the surfaces as
screensavers. Support multiple "Mode" instances.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Add output_configure_handler as a display property. This exposes only
configured outputs, that is the current mode info is already received,
to applications.
The handler is also called for mode changes on an existing output. This
simplifies the implementation in toytoolkit as we can defer the handler
calls from wl_output binding time to when we receive the current mode.
We do not need separate handlers for "new output" and "mode changed". A
plain "new output" handler would be problematic as the current mode is
not known yet.
Also add delete_handler hook for outputs, but that will never be called
for now, as the protocol lacks a way to signal output disconnections.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Add the screensaver interface to the desktop-shell protocol file. Also
add stubs for it in the compositor, and make wscreensaver to bind to the
screensaver interface. Wscreensaver gets a new option --demo to retain
the current behaviour as a regular wayland client.
When a screensaver application starts, it should bind to the screensaver
interface, enumerate all outputs, create a surface per output, and
register those surfaces via screensaver::set_surface request. Then it
continues with the usual animation loop, waiting for frame events. The
compositor will decide, when the given screensaver surfaces are
displayed. A screensaver application should respond to outputs coming
and going away by creating and destroying surfaces.
The compositor is supposed to activate a screensaver by exec'ing it, and
stop the screensaver by killing the client process. Only one client may
be bound to the screensaver interface at a time. If there already is a
client, the compositor could either kill it first, or not exec a new
one.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Eventually we will want more functionality in the shared library and we
will rename it at that point. Perhaps we'll name it libnih, but for now
let's stick with libconfig-parser.
Add an option to the desktop-shell ini file that defines whether screen
locking is used or not.
Useful for testing screensaver interactions without a lock surface.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Create a new directory for convenience librariers that can be shared
between compositor components and clients.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
As of commit "client: unset WAYLAND_SOCKET env variable",
58bb064afa3bfc706e3b30dd170804235aa272ea, in the Wayland core, the
Wayland library will unset the environment variable automatically.
No need to explicitly unset it again here.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Since it is the desktop-shell plugin in the compositor that offers both
wl_shell global interface and wl_shell_surface interface, those are not
available on the tablet-shell plugin.
The tablet-shell client uses the toytoolkit, so toytoolkit must work
somehow even without wl_shell.
Turn all operations in toytoolkit that would require wl_shell or
wl_shell_surface into no-ops.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Change desktop-shell protocol to use wl_shell_surface instead of
wl_surface.
Adapt the desktop-shell client and the shell plugin.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Protocol changes in Wayland core introduced a new interface
wl_shell_surface, and moved all wl_shell surface methods into it. Adapt
the compositor and its Wayland backend, shell plugin, and all clients to
the new interface.
Depends on the Wayland core commit "protocol: introduce wl_shell_surface"
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
When a window destroyed, if any input had the window in keyboard
focus, the keyboard focus is reset to NULL. A new keyboard focus is set
only, if the user clicks something. If the user presses a key instead of
clicking, the key press event is sent to the client which has NULL
keyboard focus, triggering a segfault in window_handle_key().
Fix the segfault by ignoring the key event, if there is no target
window.
I triggered this segfault by clicking the unlock dialog away, and then
pressing a key.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Since I have commented out all the config structures in glmatrix.c, it
was not getting proper default values. Hardcode some default there.
Remove glClear from reshape_matrix(), as wscreensaver does not support
rendering commands in reshape call.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Copy hacks/glx/glmatrix.c and hacks/images/matrix3.xpm from
xscreensaver-5.15 distribution package.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>