Add an animation that moves a vertical bar from left to right. This is
nice for testing the tearing extension.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Pull the triangle draw code into its own function so we can more readily
add other animations later.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
As a realistic scenario used by clients.
The motivation is to have an easy way to test correct fullscreen
behavior of compositors, as they have to compensate for the smaller
buffer size by adding black bars.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
With commit 62ab6891db, 'clients/simple-egl: Handle buffer
scale and transform' we changed the way we resized the client, by
encapsulating the resize in update_buffer_geometry() function.
we didn't correct that when creating the EGL window, which might be
problematic if you attempt to start the window with different a
different state, like maximized.
Fixes 62ab6891db
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
If weston-simple-egl is run with the "-b" flag, it will attempt to set
the swap interval to 0 during create_surface. However, at that point, it
will not have made its EGLContext current yet, causing the
eglSwapInterval call to have no effect. To fix this, wait until the
EGLContext has been made current in init_gl before updating the swap
interval.
Signed-off-by: Erik Kurzinger <ekurzinger@nvidia.com>
Commit 62ab6891db intended to change the angle calculation
so that the a time delta since the first frame would be used
instead of the absolute time. That was done in order to ensure
the angle would always start with the same value, allowing users
to differentiate left and right, which again is needed when
testing flipped transforms.
However, the `benchmark_time` variable is unsuitable for that
purpose as it gets reset on each benchmark interval, abruptly
changing the angle.
Thus introduce a dedicated variable.
Fixes 62ab6891db
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Buffer scale is common enough in the modern desktop space to
expect average GL clients to handle it. Thus lets include it into
our main example client.
While on it, also handle buffer transforms. It's essentially free
for GL clients in terms of computing power but may increase the
chance that Wayland compositors are able to hit scanout fast paths.
Thus having an example client for it is likely valueabel for client
and compositor developers.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Setting the opaque region correctly is common source of error for
clients that simply want to express that a whole surface is opaque.
This is especially true once buffer_scale and buffer_transform come
into play, as unlike for damage, where buffer_damage is the
encouraged and user friendly way today, opaque regions are always
in logical coordinates.
As faulty opaque regions don't have a visual impact in these cases
but only increase resource consumption, these errors often remain
for long times. See
1e2bc68171
for one of many examples.
Give an easy example how to set the opaque region in a conformant
and reliable way.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Rather than setting the fullscreen/maximized before initial
wl_surface.commit, make it part of the initial window state.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Suggested-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Rather than creating the wl_egl_window at the same time as wl_surface,
do it after we get the first configure event.
With it, we also defer eglMakeCurrent() as according to the spec, the
first time a OpenGL or OpenGL ES context is made current, the viewport
and scissor dimensions are set to the size of the draw surface.
This is particulary important when attempting to start simple-egl either
as fullscreen or as maximized, as not doing so will either incorrectly
commit a buffer with the original dimensions, and later on to resize to
the correct dimensions (which is the case for fullscreen), or it will
terminate the wayland connection abruptly due to xdg-shell protocol
violation, with a mismatch for the client's geometry (the case for
maximized).
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Suggested-by: Daniel Stone <daniel.stone@collabora.com>
display->wm_base is checked right after handling registry object, and
with it the globals, so there's no to perform and additional check for
xwm_base.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Just like start as fullscreen, let us add a start as maximized as well.
It tests out the maximized state and with clients geometry checks.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
When setting the window as opaque or fullscreen (which creates an opaque
region) make it so we don't have any alpha pixels set.
This was mistakenly dropped from a previous patch series update to
simple-egl.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Constraining the buffer size of an EGLConfig to 32 means that
the sum of red, green, blue, and alpha channels must equal 32.
This constraint prevented weston-simple-egl from picking an
RGBX pixel format when an opaque surface was asked for, since
the typical RGBX pixel formats have buffer sizes of 30, 24,
and 16.
Signed-off-by: Manuel Stoeckl <code@mstoeckl.com>
All these have the printf format string wrong. "%*s" sets the field width but
does not limit the string to len bytes. You need to set precision instead to
limit to len bytes: "%.*s".
Found by grepping, after wondering why my WIP prints printed garbage at the
end.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Check return values for wl_display_dispatch_* functions, so that
the program stops running when the compositor that it is connected
to crashes.
Signed-off-by: Manuel Stoeckl <code@mstoeckl.com>
In the simple examples in which keymap is not handled, the open
descriptor has to be properly closed.
After each suspend/resume sequence the keymap is send again to
every client. On client weston-simple-egl the leak causes a
segfault when no more file descriptors can be opened.
Close the file descriptor and lazily copy/paste the comment
already available in simple-dmabuf-v4l.
Signed-off-by: Antonio Borneo <borneo.antonio@gmail.com>
Now that Weston supports the stable revision, use it. Better to excercise the
current rather than outdated protocol.
Pekka:
- split the patch, rewrote commit message
- rename xdg_shell_ping to xdg_wm_base_ping
- rename xdg_shell_listener to wm_base_listener
- rename shell to wm_base
- fix continued line alignment
- drop unrelated change of adding parentheses around bit-wise and
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
weston-egl-ext.h was moved to shared/ in
ffff92d592
Use the correct include path, so that Meson build does not need to add
../shared to the include path just for this.
Signed-off-by: Pekka Paalanen <pq@iki.fi>
The window position was correct but the window size was wrong
when simple-egl returns from maximized window to un-maximized.
Its size should be restored to original size.
Signed-off-by: Tomohiro Komagata <tomohiro.komagata.aj@gmail.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
wl_surface_damage_buffer landed ages ago, but in order for GL to
use it the client must bind a wl_compositor version >= 4 (the
version where damage_buffer was introduced).
This patch updates the bind version and allows
eglSwapBuffersWithDamage to actually use the provided damage
rectangles instead of performing full surface damage.
This log is much longer than the patch.
Reviewed-by: Daniel Stone <daniels@collabora.com>
This emulates extra drawing work by usleep().
This is an enhancement to reproduce the problem in the bug report.
Bug: https://bugs.freedesktop.org/show_bug.cgi?id=98833
[Pekka: reordered the help text]
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
No need to add protocol/, as it's already handled by an explicit
compiler include path.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Dima Ryazanov <dima@gmail.com>
... over a direct eglDestroySurface call. Provides symmetry in the
create/destroy paths.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Functionally identical to the EXT version of the extension.
v2: s/foo/swap_damage_ext_to_entrypoint/ (Eric, Daniel)
v3: do the above sed for real (Frank)
[daniels: Fixed signed vs. unsigned warning.]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com> (v1)
Reviewed-by: Daniel Stone <daniels@collabora.com>
A more complete alternative is already provided by the weston-egl-ext.h
header. The latter of which we already include.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
... and use it from simple-egl and gl-renderer.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Sometimes weston-simple-egl aborts in create_surface
under some conditions. It is because wl_display_dispatch()
may not be enough to make sure we have all requried objects.
Can be modeled by wldbg:
$ wldbg -i weston-simple-egl
(wldbg) b re get_registry
(wldbg) c
(wldbg) c
After these steps the weston-simple-egl aborts, because
it has not got shell neither ivi-shell objects
Signed-off-by: Marek Chalupa <mchqwerty@gmail.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
Reviewed-by: Mariusz Ceier <mceier+wayland@gmail.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Acked-by: Jasper St. Pierre <jstpierre@mecheye.net>
Using the parent '../' path component in #include statements makes
the codebase more rigid and is redundant due to proper -I use.
Signed-off-by: Jon A. Cruz <jonc@osg.samsung.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Bryce Harrington <bryce@osg.samsung.com>
So that we can test the per-surface ZERO_COPY flag:
- start Weston on DRM backend
- run ./weston-simple-egl -o (need to be opaque to end up on overlay)
- hit debug key 'V' to enable the (broken) hw overlays
The debug key is used by first hitting Mod+Shift+space, then hitting 'v'.
Enabling overlays should change the flags from 0x7 to 0xe. To verify the
window is really on an overlay, use debug key 'S' to tint all
GL-composited things green.
This patch is not intended for upstream.
Reviewed-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Tested-by: Mario Kleiner <mario.kleiner.de@gmail.com>