simple-egl: only force config buffer size for 16bpp
Constraining the buffer size of an EGLConfig to 32 means that the sum of red, green, blue, and alpha channels must equal 32. This constraint prevented weston-simple-egl from picking an RGBX pixel format when an opaque surface was asked for, since the typical RGBX pixel formats have buffer sizes of 30, 24, and 16. Signed-off-by: Manuel Stoeckl <code@mstoeckl.com>
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@ -181,7 +181,7 @@ init_egl(struct display *display, struct window *window)
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for (i = 0; i < n; i++) {
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eglGetConfigAttrib(display->egl.dpy,
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configs[i], EGL_BUFFER_SIZE, &size);
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if (window->buffer_size == size) {
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if (window->buffer_size == 0 || window->buffer_size == size) {
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display->egl.conf = configs[i];
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break;
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}
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@ -818,7 +818,7 @@ main(int argc, char **argv)
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window.geometry.width = 250;
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window.geometry.height = 250;
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window.window_size = window.geometry;
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window.buffer_size = 32;
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window.buffer_size = 0;
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window.frame_sync = 1;
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window.delay = 0;
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