This introduces a new convention of checking through the compositor destroy
listener if the plugin is already initialized. If the plugin is already
initialized, then the plugin entry function succeeds as a no-op. This makes it
safe to load the same plugin multiple times in a running compositor.
Currently module loading functions return failure if a plugin is already
loaded, but that will change in the future. Therefore we need this other method
of ensuring we do not double-initialize a plugin which would lead to list
corruptions the very least.
All plugins are converted to use the new helper, except:
- those that do not have a destroy listener already, and
- hmi-controller which does the same open-coded as the common code pattern
did not fit there.
Plugins should always have a compositor destroy listener registered since they
very least allocate a struct to hold their data. Hence omissions are
highlighted in code.
Backends do not need this because weston_compositor_load_backend() already
protects against double-init. GL-renderer does not export a standard module
init function so cannot be initialized the usual way and therefore is not
vulnerable to double-init.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This was forgetting to remove the compositor destroy listener if init failed,
which would lead to use-after-free on compositor tear-down. Found by
inspection.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
All these plugins use symbols that were exported by the weston executable and
are now exported by libexec-weston.so. Linking these to libexec-weston.so fixes
unresolved symbols.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
In the future libweston will stop providing it for its users, since it's not
part of libweston API.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
We have two kinds of libweston users: internal and external. Weston, the
frontend, counts as an external user, and should not have access to libweston
private headers. The shell plugins are external users as well, because we
intend people to be able to write them. Renderers, backends, and some plugins
are internal users who will need access to private headers.
Create two different Meson dependency objects, one for each kind.
This makes it less likely to accidentally use a private header.
Screen-share is a Weston plugin and therefore counts as an external user, but
it needs the backend API to deliver input. Until we are comfortable exposing
public API for that purpose, let it use internal headers.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Define common_inc which includes both public_inc and the project root directory.
The project root directory will allow access to config.h and all the shared/
headers.
Replacing all custom '.', '..', '../..', '../shared' etc. include paths with
common_inc reduces clutter in the target definitions and enforces the common
#include directive style, as e.g. including shared/ headers without the
subdirectory name no longer works.
Unfortunately this does not prevent one from using private libweston headers
with the usual include pattern for public headers.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
weston_desktop_surface_unlink_view() does now call weston_view_destroy() so the
weston_view is not destroyed here. This is a problem because the view remains in
the weston_layer view_list. If ivi_view_destroy() is called from
ivi_layout_surface_destroy() and the view list is rebuilt in the 'removed'
signal, then the list gets corrupted when the view is destroyed immediately
afterwards.
Fix this by calling weston_view_destroy() unconditionally for all view.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
Whenever shell_surface_send_configure() is called
weston_desktop_surface_set_size() should be used instead for desktop
surfaces. It is already done for IVI_LAYOUT_TRANSITION_VIEW_FADE_ONLY, do
it everywhere else too.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
This too is a public installed header.
The public headers are moved under a new top-level directory include/ to make
them clearly stand out as special (public API).
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The main idea is to make libweston users use the form
#include <libweston/libweston.h>
instead of the plain
#include <compositor.h>
which is prone to name conflicts. This is reflected both in the installed
files, and the internal header search paths so that Weston would use the exact
same form as an external project using libweston would.
The public headers are moved under a new top-level directory include/ to make
them clearly stand out as special (public API).
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
We claim to support meson versions >= 0.47 but the `install:` argument
in configure_file was introduced in version 0.50. This produces the
following meson warning:
WARNING: Project specifies a minimum meson_version '>= 0.47' but uses
features which were added in newer versions:
* 0.50.0: {'install arg in configure_file'}
From the documentation for the install argument [1]:
" When omitted it (install) defaults to true when install_dir is set and
not empty, false otherwise."
So, remove the `install:` argument and just depend on `install_dir` for
installing.
Fixes: https://gitlab.freedesktop.org/wayland/weston/issues/225
[1] https://mesonbuild.com/Reference-manual.html#configure_file
Signed-off-by: Harish Krupo <harish.krupo.kps@intel.com>
build path ends in the final binary package causing the
build not to be reproducible byte-by-byte.
Reference:
https://bugs.debian.org/899358
Signed-off-by: Héctor Orón Martínez <zumbi@debian.org>
Since ivi-shell now supports xdg-protocol, the surface_created listener
can be removed and the desktop_surface_configured listener is needed.
ivi-layout: libweston-desktop api is used to send configure event to
application.
Signed-off-by: Michael Teyfel <mteyfel@de.adit-jv.com>
Since the surface_destroy_listener is only registered for ivi-shell
applications, it should only be removed for ivi-shell applications.
Signed-off-by: Michael Teyfel <mteyfel@de.adit-jv.com>
Introduced signal configure_desktop_changed with interface. This signal
should be sent, when a desktop-surface is configured.
Signed-off-by: Michael Teyfel <mteyfel@de.adit-jv.com>
Removed assert, that checks if ivi-surface is not available, since this
can now happen with xdg-shell support.
Signed-off-by: Michael Teyfel <mteyfel@de.adit-jv.com>
Make it official that libweston will export the weston_config API, as requested
in https://gitlab.freedesktop.org/wayland/weston/merge_requests/29 .
There is no other way third party helper clients could access the API.
The autotools build has been accidentally exporting it all the time, but the
Meson build needed fixing.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Use the proper function to exit instead of the libwayland one, to allow main
handle_exit() to be called.
This is just to unify the exit paths.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This allows to possibility to specify where to look for the executable
but also simplifies the need of having to pass either BINDIR/LIBEXECDIR
for retrieving full-path of the executable.
Signed-off-by: Marius Vlad <marius.vlad0@gmail.com>
Meson is a build system, currently implemented in Python, with multiple
output backends, including Ninja and Make. The build file syntax is
clean and easy to read unlike autotools. In practise, configuring and
building with Meson and Ninja has been observed to be much faster than
with autotools. Also cross-building support is excellent.
More information at http://mesonbuild.com
Since moving to Meson requires some changes from users in any case, we
took this opportunity to revamp build options. Most of the build options
still exist, some have changed names or more, and a few have been
dropped. The option to choose the Cairo flavour is not implemented since
for the longest time the Cairo image backend has been the only
recommended one.
This Meson build should be fully functional and it installs everything
an all-enabled autotools build does. Installed pkg-config files have
some minor differences that should be insignificant. Building of some
developer documentation that was never installed with autotools is
missing.
It is expected that the autotools build system will be removed soon
after the next Weston release.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Co-authored-by: Pekka Paalanen <pq@iki.fi>
Signed-off-by: Pekka Paalanen <pq@iki.fi>
input panel related members of ivi_shell struct are
not required anymore. Also get_default_view(),
input_panel_setup() and input_panel_destroy() are not used.
Therefore, we can remove them.
Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
input panel implementation puts contents of an
application, which uses input_method protocol,
on top of all other surfaces. It is not controllable
with ivi-layout interface.
This is not acceptable for an In-Vehicle Infotainment
platform. Because we have to ensure configured scenegraph
cannot be hijacked by any rogue application.
Therefore, I am removing input panel implementation
Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
If the view is not mapped, we do not need to update its
properties. We can use ivi_view_is_mapped() function to
check it.
Also we don't need to call weston_view_damage_below()
for weston_views, which were in the scenegraph. Because
we are calling weston_view_unmap for views of unmapped
ivi_views in build_view_list() function
Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
From Michael Olbrich:
"Both the core in weston_compositor_build_view_list() with view.link
and the ivi-shell in commit_screen_list() with view.layer_link
don't remove the old views from the list.
As a result, all views that are not currently in the list have
old broken links. Destroying such a view tries to remove
the view from these lists and will access the old, invalid pointers."
Therefore, we have to unmap weston_views which are not in current
scenegraph of ivi-shell. I implemented ivi_view_is_mapped() function
to check mappedness of ivi_views. The functions checks:
- the view is on a layer's order list
- the layer is on a screen
- the layer and view's ivi_surface are visible
If ivi_view is not mapped but weston_view is still mapped,
we have to unmap the weston_view with weston_view_unmap() call.
Reported-by: Michael Olbrich <m.olbrich@pengutronix.de>
Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
During de-init ensure removal of compositor destroy notification
from list. Otherwise a dongling pointer is left behind which will
affect other plugins.
Signed-off-by: Harsha M M <harsha.manjulamallikarjun@in.bosch.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
The example weston.ini file uses source and build
directory paths. Therefore, it is only useful when
used on the same system that is used to build Weston.
We can use install paths instead of build/source paths
to fix this problem.
v2 changes:
- use $(westondatadir) instead of $(datadir)
Reported-by: Michael Tretter <m.tretter@pengutronix.de>
Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
Reviewed-by: Michael Tretter <m.tretter@pengutronix.de>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
If compositor wakes up from sleep state, we have
to trigger repaint for all outputs.
Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Rename the IVI tests to be more consistent with the others, and invert
the naming of plugin/client to make it slightly more clear what's going
to happen. Handle the renaming by using wet_get_binary_path to rewrite
the local binaries.
As a side-effect, weston.ini ivi-shell-user-interface no longer needs to
be given as an absolute path.
Signed-off-by: Daniel Stone <daniels@collabora.com>
v2:
Call ivi-layout.ivi as ivi-layout-test-client.ivi to keep the same name
in both the file and the lookup, so that the module map does not need to
change the name.
Update code comments to reflect the new names.
Rename ivi_layout-test-plugin.c to ivi-layout-test-plugin.c.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Emre Ucan <eucan@de.adit-jv.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
The user data of a wl_resource representing a wl_output protocol object
used to be a pointer to weston_output. Now that weston_output is being
split, wl_output more accurately refers to weston_head which is a single
monitor.
Change the wl_output user data to point to weston_head.
weston_output_from_resource() is replaced with
weston_head_from_resource().
This change is not strictly necessary, but architecturally it is the
right thing to do. In the future there might appear the need to refer to
a specific head of a cloned pair, for instance.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
v5 Reviewed-by: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Ian Ray <ian.ray@ge.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Acked-by: Derek Foreman <derekf@osg.samsung.com>
assigned values of x, y, ret and layout_surface are
never read.
(Found by clang source code analyzer)
Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
if the layer is in order of some screen we need to remove it
from there and mark the screen order as dirty so it will be removed
in commit_screen_list call later
layer should only be assigned to one screen at a time
Signed-off-by: Eugen Friedrich <efriedrich@de.adit-jv.com>
Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
it is assigned in weston_view_assign_outputs
Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
it is not necessary to repaint all outputs after
each commit_changes. Only outputs with modified
views has to be repainted.
We need to call weston_view_update_transform
for assigning views to outputs first.
Then, We can call weston_view_schedule_repaint
to trigger repaint for outputs.
Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
ivi_layout_layer_set_visibility has bool
as argument.
Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
it has only developermode option parameter.
The parameter is only used in init_ivi_shell.
Therefore, we can basically remove the struct,
and check the option locally in the function.
Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
controller modules can be loaded as weston modules
from the main function of weston.
Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
weston loads hmi-controller as a weston module.
IVI-shell does not need to load it explicitly.
Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Put the interface into hmi_controller struct.
It is better to have it in an object.
Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Change code related to touch motion events to use struct timespec to
represent time.
This commit is part of a larger effort to transition the Weston codebase
to struct timespec.
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Change code related to touch up events to use struct timespec to represent
time.
This commit is part of a larger effort to transition the Weston codebase
to struct timespec.
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Change code related to touch down events to use struct timespec to
represent time.
This commit is part of a larger effort to transition the Weston codebase
to struct timespec.
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Change code related to key events to use struct timespec to represent
time.
This commit is part of a larger effort to transition the Weston codebase
to struct timespec.
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Change code related to axis events to use struct timespec to represent
time.
This commit is part of a larger effort to transition the Weston codebase
to struct timespec.
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Change code related to button events to use struct timespec to represent
time.
This commit is part of a larger effort to transition the Weston codebase
to struct timespec.
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Change code related to motion events to use struct timespec to represent
time.
This commit is part of a larger effort to transition the Weston codebase
to struct timespec.
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Fix the code to use the correct bitwise AND operator '&', instead of the
currently used logical AND operator '&&', to check the value of a bit
flag in a bit mask.
This problem was reported as a warning when building with clang.
Reviewed-by: Emre Ucan <eucan@de.adit-jv.com>
This is a simple wrapper for casting the user data of a wl_resource into
a struct weston_output pointer. Using the wrapper clearly marks all the
places where a wl_output protocol object is used.
Replace ALL wl_output related calls to wl_resource_get_user_data() with
a call to weston_output_from_resource().
v2: add type assert in weston_output_from_resource().
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Armin Krezović <krezovic.armin@gmail.com>
Dead code as orientation cannot be changed anymore, see patches:
ivi-shell: remove layer_set_orientation API
ivi-shell: remove surface_set_orientation API
Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
[Pekka: added commit message]
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
This API is used to rotate the contents of
application's buffer, which are in the render
order list of the layer. But this API is not
needed because an application can rotate
its buffers with set_buffer_transform request
of wl_surface interface
Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
This API is used to rotate the contents of
application's buffer. But it is not needed
because an application can rotate its buffers
with set_buffer_transform request of
wl_surface interface.
Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
It is analagous to layer_remove_surface API.
The API removes a layer from the render order
of the screen.
v3:
add the new vfunc at the end of
the ivi_layout_interface struct.
Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
Reviewed-by: Eugen Friedrich <friedrix@gmail.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
If ivilayer or ivisurf of ivi_view is made invisible in the
commit_changes call, we have to damage the weston_view below this
ivi_view. Otherwise content of this ivi_view will stay visible.
Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
It is a better idea to use one for loop instead
of using three nested for loops.
We do not need to update the transformation of
views according to the scenegraph. The important
thing is that every visible view is updated before
commit_changes function returns.
The first if statement checks, if the view is on
the currently rendered scenegraph. The second if
statement checks, if the view's layer or surface
is visible. These checks ensure that we do not
update the transformation matrix of a view, which
is not visible on the screen.
Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
[Pekka: minor whitespace fix]
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
We can get ivisurf, ivilayer and iviscreen
easily from ivi_view. Then, we do not need
to check, if ivi_view's layer is the same
as the given ivilayer.
Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
If a layer is removed from a screen's render order list, but the
changes are not commited. Then, the layer could not be added to the
same screen. Because on_screen property of the layer is only changed
in ivi_layout_commit_changes API, when active render order of the screen
is changed.
It is not possible to change the order of layers in a screen without
clearing and commiting the changes before. This patch fixes this issue.
After this patch, the pending render order list of a screen is always
modified regardless of its active render order list.
Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
If a surface is removed from a layer's render order list, but the
changes are not commited. Then, the surface could not be added to the
same layer. Because ivi_view of the surface is still in the render order
list of the layer.
It is not possible to change the order of surfaces in a layer without
clearing and commiting the changes before. This patch fixes this issue.
After this patch, the pending render order list of a layer is always
modified regardless of its active render order list.
Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
This avoids loading a shell as a module, so we are sure to have only one
shell loaded at a time.
Signed-off-by: Quentin Glidic <sardemff7+git@sardemff7.net>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Currently, layers’ order depends on the module loading order and it does
not survive runtime modifications (like shell locking/unlocking).
With this patch, modules can safely add their own layer at the expected
position in the stack, with runtime persistence.
v4 Reviewed-by: Giulio Camuffo <giuliocamuffo@gmail.com>
Signed-off-by: Quentin Glidic <sardemff7+git@sardemff7.net>
Acked-by: Daniel Stone <daniels@collabora.com>
[Pekka: fix three whitespace issues]
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
- ivi-shell/hmi-controller.c:41: a to an
- ivi-shell/hmi-controller.c:1296: Duplicated 'a'
- ivi-shell/ivi-layout-export.h:28: An to A
Signed-off-by: Abdur Rehman <arehmanq199@gmail.com>
Reviewed-by: Yong Bakos <ybakos@humanoriented.com>
I wrote comments on which list they are used with
Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
[Pekka: fix surface_list to layer_list, add ivi_layout_transition_set::transition_list]
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
I removed unused members of ivi_layout* data
structs.
Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
This is a follow up for ivi-shell to manually
set mapped status for views/surfaces it controls
v2:
- Updated for changes in git master
Signed-off-by: Armin Krezović <krezovic.armin@gmail.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
The name suggests that it activates surfaces, but the code says it
rather just assigns keyboard focus. Rename it for clarity, and so the
original function name could be used for something more appropriate
later. Switch order of parameters since keyboard focus is a property of
the seat. Update all callers as appropriate.
Change was asked for by pq, May 26, 2016:
"This should be called weston_seat_set_keyboard_focus(seat, surface).
Keyboard focus is a property of the seat."
Signed-off-by: Bryce Harrington <bryce@osg.samsung.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
This patch introduces ivi_layout_view data struct,
which is a wrapper of weston_view.
There is always only one ivi_layout_view for an
ivi_layout_surface and ivi_layout_layer pair.
A surface could have many views with different
geometry and transformations, so that a surface
can be shown on:
1. On many screens
2. On the same screen with different positions
The geometry of a view is modified, when properties of
its layer are changed through ivi_layout_interface.
Users of ivi_layout_interface does not have direct access
to ivi_layout_view structure.
v2 changes:
1. Use ivi_view_is_rendered function instead of
active member
2. Add descriptions to introduced members of
structs
Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
[Natsume: add empty line]
Reviewed-by: Wataru Natsume <wnatsume@jp.adit-jv.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Add surface_created listener after the initialization of launchers.
Otherwise, surfaces of the launchers will be added to the application
layer too.
This does create a race where we might miss some surfaces that get
created before the UI client signals ready, but it was agreed the race
is not significant. You cannot use the launchers before the UI is ready,
and someone using systemd integration to launch clients in parallel to
Weston with ivi-shell and hmi-controller is unlikely. After all,
hmi-controller is just a demo.
Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
[Pekka: added extra commit message notes]
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
This is the start of separating weston-the-compositor source files from
libweston source files.
This is moving all the files related to the 'weston' binary. Also the
CMS and systemd plugins are moved.
xwayland plugin is not moved, because it will be turned into a
libweston feature.
To avoid breaking the build, #includes for weston.h are fixed to use
compositor/weston.h. This serves as a reminder that such files may need
further attention: moving to the right directory, or maybe using the
proper -I flags instead.
v2: Move also screen-share.c, and add a note about weston-launch.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Yong Bakos <ybakos@humanoriented.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Quentin Glidic <sardemff7+git@sardemff7.net>
Tested-by: Quentin Glidic <sardemff7+git@sardemff7.net>
Tested-by: Benoit Gschwind <gschwind@gnu-log.net>
Acked-by: Benoit Gschwind <gschwind@gnu-log.net>
[Pekka: rebased]
A surface could have more than one views.
Therefore, it is not possible to map a surface to
a specific view. The implementation of the API
iterates the list of views of the surface, and
returns the first found view.
It is not necessary to have this API to found
a view of the surface. Therefore, I removed the API.
Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
The backends are now installed in lib/libweston-0, and the include
files that will be used by libweston in include/libweston-0. The other
modules and weston-specific include files are kept in the old paths.
A new wet_load_module() is added to load plugins in the old path,
which is not part of libweston, but weston only and defined in main.c.
To allow that to be used by out of tree weston plugins, the function
is declared in a new weston.h, installed in include/weston.
The -0 in the paths is the abi version of libweston, and it will also
be used by the libweston .so. If the abi changes the number will need
to be increased.
Signed-off-by: Giulio Camuffo <giuliocamuffo@gmail.com>
Reviewed-by: Quentin Glidic <sardemff7+git@sardemff7.net>
Acked-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
The config can now be retrieved with a new function defined in weston.h,
wet_get_config(weston_compositor*).
Signed-off-by: Giulio Camuffo <giuliocamuffo@gmail.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Quentin Glidic <sardemff7+git@sardemff7.net>
They belong in the compositor rather than libweston since they
set signals handlers, and a library should not do that behind its
user's back. Besides, they were using functions in main.c already
so they were not usable by other compositors.
Signed-off-by: Giulio Camuffo <giuliocamuffo@gmail.com>
Reviewed-by: Quentin Glidic <sardemff7+git@sardemff7.net>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Add ivi-layout API for getting an ivi_layout_surface from a
weston_surface if it exists. This can be used by controllers that hook
up to core Weston callbacks and get handed a weston_surface, but need to
use ivi-layout API to manipulate it.
The only ways ivi-layout itself would be able to go from weston_surface
to ivi_layout_surface are either searching through the list of all
ivi_layout_surfaces or adding a dummy destroy listener to the
weston_surface. Therefore the implementation is delegated to
ivi-shell.c.
Ivi-shell.c can easily look up the ivi_shell_surface for a
weston_surface, and that will map 1:1 to an ivi_layout_surface.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Emre Ucan <eucan@de.adit-jv.com>
This is derived from the implementation. I was not sure whether "under"
referred to object relationships or region intersections.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Emre Ucan <eucan@de.adit-jv.com>