ivi-shell: add_screen_remove_layer API
It is analagous to layer_remove_surface API. The API removes a layer from the render order of the screen. v3: add the new vfunc at the end of the ivi_layout_interface struct. Signed-off-by: Emre Ucan <eucan@de.adit-jv.com> Reviewed-by: Eugen Friedrich <friedrix@gmail.com> Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
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@ -578,6 +578,16 @@ struct ivi_layout_interface {
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*/
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struct ivi_layout_surface *
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(*get_surface)(struct weston_surface *surface);
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/**
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* \brief Remove a ivi_layer to a weston_output which is currently managed
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* by the service
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*
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* \return IVI_SUCCEEDED if the method call was successful
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* \return IVI_FAILED if the method call was failed
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*/
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int32_t (*screen_remove_layer)(struct weston_output *output,
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struct ivi_layout_layer *removelayer);
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};
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#ifdef __cplusplus
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@ -1663,6 +1663,27 @@ ivi_layout_screen_add_layer(struct weston_output *output,
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return IVI_SUCCEEDED;
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}
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static int32_t
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ivi_layout_screen_remove_layer(struct weston_output *output,
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struct ivi_layout_layer *removelayer)
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{
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struct ivi_layout_screen *iviscrn;
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if (output == NULL || removelayer == NULL) {
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weston_log("ivi_layout_screen_remove_layer: invalid argument\n");
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return IVI_FAILED;
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}
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iviscrn = get_screen_from_output(output);
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wl_list_remove(&removelayer->pending.link);
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wl_list_init(&removelayer->pending.link);
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iviscrn->order.dirty = 1;
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return IVI_SUCCEEDED;
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}
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static int32_t
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ivi_layout_screen_set_render_order(struct weston_output *output,
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struct ivi_layout_layer **pLayer,
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@ -2088,6 +2109,7 @@ static struct ivi_layout_interface ivi_layout_interface = {
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*/
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.get_screens_under_layer = ivi_layout_get_screens_under_layer,
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.screen_add_layer = ivi_layout_screen_add_layer,
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.screen_remove_layer = ivi_layout_screen_remove_layer,
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.screen_set_render_order = ivi_layout_screen_set_render_order,
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/**
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