ivi-shell: listen compositor wake_signal
If compositor wakes up from sleep state, we have to trigger repaint for all outputs. Signed-off-by: Emre Ucan <eucan@de.adit-jv.com> Reviewed-by: Daniel Stone <daniels@collabora.com>
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@ -361,6 +361,8 @@ shell_destroy(struct wl_listener *listener, void *data)
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text_backend_destroy(shell->text_backend);
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input_panel_destroy(shell);
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wl_list_remove(&shell->wake_listener.link);
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wl_list_for_each_safe(ivisurf, next, &shell->ivi_surface_list, link) {
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wl_list_remove(&ivisurf->link);
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free(ivisurf);
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@ -369,6 +371,17 @@ shell_destroy(struct wl_listener *listener, void *data)
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free(shell);
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}
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/*
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* Called through the compositor's wake signal.
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*/
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static void
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wake_handler(struct wl_listener *listener, void *data)
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{
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struct weston_compositor *compositor = data;
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weston_compositor_damage_all(compositor);
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}
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static void
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terminate_binding(struct weston_keyboard *keyboard, const struct timespec *time,
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uint32_t key, void *data)
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@ -480,6 +493,9 @@ wet_shell_init(struct weston_compositor *compositor,
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shell->destroy_listener.notify = shell_destroy;
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wl_signal_add(&compositor->destroy_signal, &shell->destroy_listener);
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shell->wake_listener.notify = wake_handler;
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wl_signal_add(&compositor->wake_signal, &shell->wake_listener);
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if (input_panel_setup(shell) < 0)
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goto out;
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@ -34,6 +34,7 @@
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struct ivi_shell
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{
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struct wl_listener destroy_listener;
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struct wl_listener wake_listener;
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struct weston_compositor *compositor;
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