ivi: Fix spellings in comments
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@ -25,15 +25,15 @@
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/**
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* Implementation of ivi-layout library. The actual view on ivi_screen is
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* not updated till calling ivi_layout_commit_changes. A overview from
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* not updated until ivi_layout_commit_changes is called. An overview from
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* calling API for updating properties of ivi_surface/ivi_layer to asking
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* compositor to compose them by using weston_compositor_schedule_repaint,
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* 0/ initialize this library by ivi_layout_init_with_compositor
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* with (struct weston_compositor *ec) from ivi-shell.
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* 1/ When a API for updating properties of ivi_surface/ivi_layer, it updates
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* 1/ When an API for updating properties of ivi_surface/ivi_layer, it updates
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* pending prop of ivi_surface/ivi_layer/ivi_screen which are structure to
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* store properties.
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* 2/ Before calling commitChanges, in case of calling a API to get a property,
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* 2/ Before calling commitChanges, in case of calling an API to get a property,
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* return current property, not pending property.
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* 3/ At the timing of calling ivi_layout_commitChanges, pending properties
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* are applied to properties.
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@ -42,11 +42,11 @@
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* per each frame. See ivi-layout-transition.c in details. Transition
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* animation interpolates frames between previous properties of ivi_surface
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* and new ones.
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* For example, when a property of ivi_surface is changed from invisibility
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* to visibility, it behaves like fade-in. When ivi_layout_commitChange is
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* For example, when a property of ivi_surface is changed from invisibile
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* to visibile, it behaves like fade-in. When ivi_layout_commitChange is
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* called during transition animation, it cancels the transition and
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* re-start transition to new properties from current properties of final
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* frame just before the the cancellation.
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* frame just before the cancellation.
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*
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* 4/ According properties, set transformation by using weston_matrix and
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* weston_view per ivi_surfaces and ivi_layers in while loop.
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@ -108,7 +108,7 @@ get_instance(void)
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}
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/**
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* Internal API to add/remove a ivi_layer to/from ivi_screen.
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* Internal API to add/remove an ivi_layer to/from ivi_screen.
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*/
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static struct ivi_layout_surface *
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get_surface(struct wl_list *surf_list, uint32_t id_surface)
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@ -246,7 +246,7 @@ init_surface_properties(struct ivi_layout_surface_properties *prop)
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memset(prop, 0, sizeof *prop);
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prop->opacity = wl_fixed_from_double(1.0);
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/*
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* FIXME: this shall be finxed by ivi-layout-transition.
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* FIXME: this shall be fixed by ivi-layout-transition.
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*/
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prop->dest_width = 1;
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prop->dest_height = 1;
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@ -459,7 +459,7 @@ calc_inverse_matrix_transform(const struct weston_matrix *matrix,
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* coordinates to multi-screen coordinates, which are global coordinates.
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* It is assumed that weston_view::geometry.{x,y} are zero.
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*
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* Additionally, this computes the mask on surface-local coordinates as a
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* Additionally, this computes the mask on surface-local coordinates as an
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* ivi_rectangle. This can be set to weston_view_set_mask.
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*
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* The mask is computed by following steps
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@ -1112,7 +1112,7 @@ ivi_layout_get_layers(int32_t *pLength, struct ivi_layout_layer ***ppArray)
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length = wl_list_length(&layout->layer_list);
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if (length != 0) {
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/* the Array must be free by module which called this function */
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/* the Array must be freed by module which called this function */
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*ppArray = calloc(length, sizeof(struct ivi_layout_layer *));
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if (*ppArray == NULL) {
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weston_log("fails to allocate memory\n");
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@ -1148,7 +1148,7 @@ ivi_layout_get_layers_on_screen(struct weston_output *output,
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length = wl_list_length(&iviscrn->order.layer_list);
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if (length != 0) {
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/* the Array must be free by module which called this function */
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/* the Array must be freed by module which called this function */
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*ppArray = calloc(length, sizeof(struct ivi_layout_layer *));
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if (*ppArray == NULL) {
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weston_log("fails to allocate memory\n");
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@ -1179,7 +1179,7 @@ ivi_layout_get_layers_under_surface(struct ivi_layout_surface *ivisurf,
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}
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if (ivisurf->on_layer != NULL) {
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/* the Array must be free by module which called this function */
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/* the Array must be freed by module which called this function */
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length = 1;
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*ppArray = calloc(length, sizeof(struct ivi_layout_screen *));
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if (*ppArray == NULL) {
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@ -1212,7 +1212,7 @@ ivi_layout_get_surfaces(int32_t *pLength, struct ivi_layout_surface ***ppArray)
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length = wl_list_length(&layout->surface_list);
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if (length != 0) {
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/* the Array must be free by module which called this function */
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/* the Array must be freed by module which called this function */
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*ppArray = calloc(length, sizeof(struct ivi_layout_surface *));
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if (*ppArray == NULL) {
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weston_log("fails to allocate memory\n");
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@ -1246,7 +1246,7 @@ ivi_layout_get_surfaces_on_layer(struct ivi_layout_layer *ivilayer,
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length = wl_list_length(&ivilayer->order.surface_list);
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if (length != 0) {
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/* the Array must be free by module which called this function */
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/* the Array must be freed by module which called this function */
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*ppArray = calloc(length, sizeof(struct ivi_layout_surface *));
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if (*ppArray == NULL) {
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weston_log("fails to allocate memory\n");
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