Print details of all available EGLConfigs in case none match what we are
looking for. This helps debugging.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
If configless_context is not supported, we pick one EGLConfig as the "base
config" because we have just one GL context and different configs between the
context and EGLSurfaces might not work. Until now, we did not actually make
sure to pick the base config.
If the base config matches the requirements, prefer it. Only if it doesn't
match, go looking for another config.
This should give better chances of success on systems where configless_context
is not supported by relying less on eglChooseConfig().
Cc: Madhurkiran Harikrishnan <madhurkiran.harikrishnan@xilinx.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
If we don't have the surfaceless_context extension, we create a pbuffer as a
dummy surface to work with. If we also don't have configless_context, then it
is possible the config used for creating the context does not support pbuffers.
Therefore, if both conditions apply, we need to pick a config that supports
both window and pbuffer surfaces.
This makes the "base" config compatible, but it does not yet guarantee that we
actually pick it again when creating the pbuffer surface. Fixing that is
another patch.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Fold more code into the common config choosing, the pbuffer path this time.
Simplifies code and allows gl_renderer_get_egl_config() to grow smarter in the
future to guarantee config compatility in the absence of configless_context
extension.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Now that all backends pass in a list of acceptable DRM formats, that is used to
determine if the EGLConfig has an alpha channel or not. Therefore the
opaque_attribs and alpha_attribs are now useless, and we can remove the whole
config_attribs argument from the API.
gl_renderer_get_egl_config() uses an internal attrib list that matches at least
the union of the opaque_attribs and alpha_attribs matches.
Overall, behaviour should remain unchanged.
The new attribute array becomes variable in the future, so it is left
non-const.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Define a specific DRM format for the GL-renderer to render in. It goes through
fuzzy matching in egl-glue.c which ensures we get exactly the number of bits
for each channel, but does not require an exact format match.
This ensures we get the bit depth we expect instead of the first arbitrary
EGLConfig.
This should not change the current behaviour, because Mesa EGL takes care to
order the configs as apps expect.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Define a specific DRM format for the GL-renderer to render in. It goes through
fuzzy matching in egl-glue.c which ensures we get exactly the number of bits
for each channel, but does not require an exact format match.
This ensures we get the bit depth we expect instead of the first arbitrary
EGLConfig.
This should not change the current behaviour, because Mesa EGL takes care to
order the configs as apps expect.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Implement fuzzy EGLConfig pixel format matching, where we ensure that R, G, B
and A channels have the expected number of bits exactly. This is used on EGL
platforms where the EGLConfig native visual ID is not a DRM format code. On EGL
GBM platform, the old exact matching of native visual ID is kept.
As only the DRM backend uses a DRM format list for picking a config, this patch
should not change any behaviour.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Using arrays of pixel_format_info instead of just DRM format codes is useful
for fuzzy matching of formats with EGLConfigs in the future. The immediate
benefit is that we can easily print format names in log messages.
We should never deal with formats we don't have in our database, so discarding
unknown formats should be ok. Using unknown formats would become hard later,
too.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
These fields are necessary when looking for an EGLConfig matching a pixel
format, but the configs do not expose a native visual id. Such happens on the
EGL surfaceless platform where one does not actually care about the exact pixel
format, one just cares it has the right number of bits for each channel and the
right component type.
FP16 formats are coming, so this paves way for them too, allowing them to be
described.
The FIXED/FLOAT terminology comes from EGL_EXT_pixel_format_float.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
If configless context is supported, we can skip choosing the "base" config
completely as it will never be used.
This simplifies the code a little bit.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Replace a direct call to egl_choose_config() with a higher level function
gl_renderer_get_egl_config(). This will make follow-up work easier when
attribute lists will be generated inside gl_renderer_get_egl_config() instead
of passed in as is.
We explicitly replace visual_id with drm_formats, because that is what they
really are. Only the DRM backend passes in other than NULL/0, and if other
backends start caring about the actual pixel format, drm_format is the lingua
franca.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
In an attempt to pull more of EGLConfig choosing into one place, refactor code
into the new gl_renderer_get_egl_config(). The purpose of this function is to
find an EGL config that not only satisfies the requested attributes and the
pixel formats if given but also makes sure the config is generally compatible
with the single GL context we have.
All this was already checked in gl_renderer_create_window_surface(), but
gl_renderer_create_pbuffer_surface() is still missing it. This patch is
preparation for fixing the pbuffer path.
We explicitly replace visual_id with drm_formats, because that is what they
really are. Only the DRM backend passes in other than NULL/0, and if other
backends start caring about the actual pixel format, drm_format is the lingua
franca.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Start a new source file for EGL glue stuff, for the EGL platform Weston runs
on. gl-renderer.c is getting too long, and I want to add even more boring code
(config pretty-printing etc.).
This pure code move, no changes.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Some extensions (such as EGL_KHR_partial_update) add functions to EGL.
When the extension is present, GetProcAddress must return usable
function pointers for those entrypoints.
Assert that GetProcAddress returns a non-NULL function pointer in these
cases.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Some drivers support EGL_EXT_image_dma_buf_import_modifiers for format
enumeration, but don't have any modifiers. In this case, on platforms where
malloc(0) returns non-NULL, we would leak that allocation to the caller.
Handle this by noticing when the number of supported modifiers is 0 and
returning early.
Replace one more open-coded pixel format translation map with a call to our
central pixel format database, reducing duplication of format information.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
No caller ever used anything but NULL here, so just use NULL to simplify code.
In fact, no EGL platform defined today even defines any platform attributes
except the X11 platform for choosing a non-default SCREEN.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This became unused in:
commit e77f8ad79b
Author: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Date: Wed Jun 8 17:39:37 2016 +0300
compositor-fbdev: drop EGL support
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
For supporting output layout, compositors need the ability to manually set the
'weston_output' by 'weston_output_move'.
Signed-off-by: sichem <sichem.zh@gmail.com>
Currently, a check is missing for the case if the HDCP Content Type
property is requested, but is not supported by the driver.
Signed-off-by: Ankit Nautiyal <ankit.k.nautiyal@intel.com>
In case of enforced protection mode, the renderer takes care of
censoring the protected content when the output recording is going on.
But in case of relaxed protection mode, the client must be notified to
avoid showing the protected content, if the output recording is on.
This patch handles the case, where the content-protection is enabled
with relaxed protection mode, and notifies the client, whenever the
recording is started or stopped.
Signed-off-by: Ankit Nautiyal <ankit.k.nautiyal@intel.com>
Contents on an ouput are captured when screenshooter/recorder/screen
sharing is enabled. In such cases the protected content must
be censored to ensure that it is not recorded along with unprotected
content. This is a required only when the surface protection is in
enforced mode.
Signed-off-by: Harish Krupo <harishkrupo@gmail.com>
Signed-off-by: Ankit Nautiyal <ankit.k.nautiyal@intel.com>
Currently, the idle task for updating surface protection is scheduled
in case of change in the output mask of a surface or in case of change
in protection status of an output.
This patch adds a function for reusing the code to schedule the
idle-tasks, that can be called whenever there is a chance of a change
in the protection status of a surface.
Signed-off-by: Ankit Nautiyal <ankit.k.nautiyal@intel.com>
The member disable_planes of weston_output signifies the recording
status of the output, and is incremented and decremented from various
places. This patch provides helper functions to increment and decrement
the counter. These functions can then be used to do processing, before
and after the recording has started or stopped.
Signed-off-by: Ankit Nautiyal <ankit.k.nautiyal@intel.com>
Currently drm-layer supports HDCP1.4 using connector property:
Content Protection. This property if available for a platform, can be
read and set for requesting content-protection.
Also, the patch series [1] adds HDCP2.2 support in drm, and patch [2]
adds support to send udev events for change in connector properties,
made by the kernel.
This patch adds these HDCP connector properties in weston, and exposes
the content-protection support to the client for drm-backend.
It adds the enums to represent 'Content Protection' and 'Content Type'
connector properties exposed by drm layer. It adds a member
'protection' in drm_output_state, to store the desired protection
from the weston_output in the drm-backend output-repaint cycle. This
is then used to write the HDCP connector properties for the drm_heads
attached to the drm_output.
The kernel sends uevents to the user-space for any change made by it
in the "Content Protection" connector property. No event is sent in
case of change in the property made by the user-space.
It means, when there is a change of the property value from "DESIRED"
to "ENABLE" i.e. successful authentication by the kernel, a uevent
will be generated, but in case of userspace requesting for disabling
the protection by writing "UNDESIRED" into the property, no uevent
will be generated.
This patch also adds support for handling new udev events for HDCP
connector property changes. Any such change, triggers change in the
weston_head's current_protection.
[1] https://patchwork.freedesktop.org/series/57233/#rev7
[2] https://patchwork.freedesktop.org/patch/303903/?series=57233&rev=7
Signed-off-by: Ankit Nautiyal <ankit.k.nautiyal@intel.com>
62626cbfec ensures that the GL render will not render a view's content
to the screen when the surface has requested a higher content-protection
level than the output currently offers.
When the HDCP MR was split into the core content-protection support in !83
and specific DRM support for HDCP in !48 (not yet landed), this opened a
hole where the DRM backend could promote a view to a hardware plane,
even if the output offered a lower protection level than the surface
wanted to enforce.
In the DRM backend, check the desired protection level, and refuse to
promote the view to a hardware plane if the output does not offer
sufficient protection. This will lead to presentation falling back to
the renderer, which may censor the content, reduce quality, etc.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Fixes: 4b6e73d617 ("libweston: Add support to set content-protection for a weston_surface")
This was caused by weston_wm_handle_xfixes_selection_notify() calling
weston_seat_set_selection() with a NULL source, apparently only
sometimes when closing an Xwayland window.
Although we already supported minor version 2 of the explicit sync
protocol, we couldn't advertise it previously, since it was not in any
released version of wayland-protocols. With the release of
wayland-protocols 1.18, which includes minor version 2 of this protocol,
and the recent update in weston to require 1.18, we can now safely
advertise minor version 2.
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Commit 4fc5dd0099 ("compositor: add capability CAPTURE_YFLIP")
introduced a capability flag which indicates whether y-flipping is
necessary. As already indicated in that commit message, it seems
that pixman flipps the y-axis only due to historic reasons.
Drop y-flipping and use the WESTON_CAP_CAPTURE_YFLIP flag to
indicate that y-flipping is not necessary. This simplifies code
and improves screen share performance (on my test by about 3% down
to 18% CPU load on the sharing instance of Weston).
Signed-off-by: Stefan Agner <stefan@agner.ch>
Adds initial grouping for sphinx/breathe for the logging/debugging
framework. We add a few groups: log (public API), internal-log (private API,
not exported) and debug-protocol, specific to the weston
debug protocol.
In latest version of breathe, '\memberof' command is recognized as such.
But it conflicts with '\ingroup' command and can't be used in the same
time (leading to duplicate symbols), so we follow a simple rule: object
tagging with '\ingroup' then use '\memberof' command for the functions
that work on that object.
There's also a caveat here: we have objects that are private (opaque)
but the functions are public. For those cases we resort to using
'internal-log' for the object (class) and 'log' for the functions.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
We have dedicated header for the internal parts of the logging
framework, use that for the set-up part instead of the libweston public
API header.
Further more this removes weston_vlog() from public header as well and
moves them to weston-log-internal.h file.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Like a black box in an airplane, the flight recorder can be used to
accumulate data and, when needed, to display its contents.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Avoids a potential dependency on the log scope being set-up before
actually creating the scope. Destroy part of the log context could
suffer from the same issue if the log scope is destroyed before.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Destroying the compositor after destroying the log scope will not print
out the messages in the tear down/clean-up phase of the compositor, so
add a new tear_down function which allows keeping a valid reference to
the compositor. This way we can destroy the compositor before destroying
the scope and keep the debug messages.
While at it remove the log context destroy part from the clean-up
of the compositor and make it stand on its own.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
With the logging infrastructure in place this patch add a new user: file
type of stream backed-up by a std file descriptor.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Rather than using 'begin_cb' rename it to a more suitable name.
Further more instead of using the scope use the subscription to pass as
an argument. The source scope is attached to the subscription when
creating it so we can access it that way.
This also adds a _complete and a _printf method for the subscription
such that the callbacks can use to write data to only _that_
subscription and to close/complete it, otherwise writing to a scope
results in writing to all subscriptions for that scope which is not
correct.
In the same time, the scope counter-parts of _write and _complete will
now use the subscription function as well.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Suggested-by: Daniel Stone <daniels@collabora.com>
This avoids duplicated bits, by calling the scopes's callback (if any)
and adding the subscription to the scope's subscription list. Further
more, the scope's name when creating the subscription is not needed so
removed that as well.
In mirror, also inline removing of subscription for scope's subscription
list. Fix a potential corner case when the user can request a
subscription to an invalid scope in stream_destroy().
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
As described in e10c9f89826bb: "weston-debug: Introduce...", the
subscriber object need further functionality to make use of it.
Current form of the weston-debug protocol would not need this, as it
creates underneath a new subscriber each time a client connects and
subscriptions are created/destroyed automatically with the help of
wayland protocol. For other types of streams, we require to manually
create a subscriber and to subscribe to log scopes.
This patch introduces the ability to create subscriptions, and
implicitly to subscribe to (previously created) scopes.
In the event the scope(s) are not created we temporary store the
subscription as a pending one: a subscription for which a scope doesn't
exist at the time of the subscription. When the scope for which the
subscription has been created we take care to create the subscription as
well.
While at it the documentation bits are modified accommodate the subscribe
method and its further functionality.
Lastly, it removes an unlikely case when a scope is not created so we
avoid any kind of dandling (pending) subscription in case there is
subscription to it. We can only do something about in the destroy part
of the scope.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Suggested-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Adds a minimalistic API for managing the subscription object. The
subscribe functionality will be brought in once we re-organize a bit
weston-debug-stream and split it properly. It extends the logging
context with a linked list of potential subscription and adds a linked
list of subscriptions in the log scope.
This patch represents the start of a logging framework for weston. It's
being built around weston-debug, with the intent to superseded it, and
make weston-debug a client of the framework. Further more the logging
framework should replace current logging handler and allow other types
of streams to be used.
Currently present in libweston under weston-debug we have log scopes, debug
streams and a logging context.
With this patch, two (internal) objects are being added: the concept of
a subscriber and the concept of subscription. The subscription object
is a ephemeral object, implicitly managed which is created each time one
would want to a subscribe to a scope. The scope will maintain a list of
subscriptions and will continue to be explicitly managed.
The streams will use the subscriber object as a base class to extend
upon. By doing so it allows to customize the stream with specific
functions that manipulate the underlaying storage. The subscriber object
will require a subscribe function and specific stream functions and like
the scope, will be explicitly managed.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Suggested-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Introduce a new private header file that only internal backends are
allowed to use. Starts by migrating functions that operate on the
'struct weston_head'.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Introduce a new private header file that only internal parts of the
library are allowed to use and shouldn't be exposed in the public header
of libweston.
Start by adding by adding functions that operate on the 'weston_buffer*'.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
logind will send a device changed at start of day, prompting a session
active change, but the session will already be active from compositor
creation.
Avoid unnecessary signal emition and drm state invalidation.
The logind launcher sets the session active when the graphics device is
assigned to weston from systemd. Unfortunately 8d23ab78 didnt check whether the
session was already active before setting it active and emitting the session
active signal.
The handler for that signal then proceeds to invalidate the entire graphics
state, causing the next redraw to reconfigure all outputs (to the same routing
as they were already).
This then massively increases the likelihood of trying to configure a crtc that
has a commit already in flight.
Add the old behaviour of only emitting a signal on a changed state.
This avoids the issue for now by reducing the chances of a clash. Future
work will need to fix the issue properly (better handling of state_invalid e.g.
wait for quiescence, better monitoring for crtc usage clashes etc).
Signed-off-by: Robert Beckett <bob.beckett@collabora.com>
Depending on system loading, weston-launcher could drop the drm
master access before the compositor and all the clients receive
the notification. In this case, some commit could be sent to the
drm driver too late and get refused with error EACCES.
This error condition is not properly managed and causes weston to
hang.
Change the return type of start_repaint_loop() and repaint_flush()
from void to int, and return 0 on success or -1 if the repaint has
to be cancelled.
In the callers of start_repaint_loop() and repaint_flush() handle
the return value and cancel the repaint when needed.
In backend-drm detect the error EACCES and return -1.
Note: to keep the code cleaner, this change inverts the execution
order between weston_output_schedule_repaint_reset() and
repaint_cancel().
No need to wait for suspend or for any notification; in case the
weston reschedules a repaint, it will get EACCES again.
At resume, damage-all guarantees a complete repaint.
This fix is for atomic modeset only.
Legacy modeset suffers from similar problems, but it is not fixed
by this change. Since drm_pending_state_apply() never returns
error for legacy modeset, this change has no impact on legacy
modeset.
Signed-off-by: Antonio Borneo <antonio.borneo@st.com>
Fixes: https://gitlab.freedesktop.org/wayland/weston/issues/117
Unfortunately, our y_invert helper also forgot to free the region it
transformed to. Clean up our allocation before we exit.
Signed-off-by: Daniel Stone <daniels@collabora.com>
In 55bcb93fef ("gl-renderer: Use helper for conversion to EGL rects"),
we extracted and lovingly commented the transformation from global to
output co-ordinate space used for EGL_KHR_swap_buffer_with_damage, into
a new helper function.
The commenting correctly noted the steps we need to perform the
transformation: shifting by the output's offset into global space,
followed by applying the output's scale and rotation transformations.
Unfortunately, the code did not live up to the high standards of the
comment, and forgot to translate by the output's offset. This meant that
for multiple outputs, we would probably end up with wildly out-of-bounds
co-ordinates.
Fix the code to first translate by the output's offset in global space,
ensuring that both our swap_buffers_with_damage, and our partial_update
co-ordinate sets, can spark joy for those blessed with more than one
output.
Signed-off-by: Daniel Stone <daniels@collabora.com>
The GBM and DRM constants have the same meaning. In preparation
to make the DRM backend compile without libgbm, prefer the DRM
constants where GBM is not needed.
Signed-off-by: Stefan Agner <stefan@agner.ch>
The content protection protocol requires that in enforced mode, parts of the
surfaces which lie on outputs with protection level lower than that of the surface
be censored. This patch uses a solid shader to color such regions with
dark red.
Signed-off-by: Harish Krupo <harishkrupo@gmail.com>
This patch enables a user to opt for HDCP per output, by writing into
the output section of weston.ini configuration file. HDCP is always
enabled by default for the outputs.
Signed-off-by: Ankit Nautiyal <ankit.k.nautiyal@intel.com>
The change in an output's content-protection may trigger a change in
the surface's content-protection status, and inturn the
content-protection available for the client.
This patch recomputes the content-protection level for a surface,
in case there is a change in content-protection level of an output,
showing the surface. In case of a change in the surface's
content-protection, the client associated with that surface is
notified.
Signed-off-by: Ankit Nautiyal <ankit.k.nautiyal@intel.com>
This patch adds the content-protection protocol implementation, to
enable a weston client application to request for content-protection
for its content via HDCP.
Signed-off-by: Ankit Nautiyal <ankit.k.nautiyal@intel.com>
The protection requested for a given surface, must reach through the
weston_surface::pending_state, in the commit-cycle for the
weston_surface, so that it gets updated in the next commit.
As some protection is requested for a given weston_surface, it means
protection must be set for each of the outputs which show the surface.
While setting the protection of a weston_output, care must be taken
so as to avoid, degrading the protection of another surfaces, enjoying
the protection. For this purpose, all the weston_surfaces that are
shown on a weston_output are checked for their desired protection.
The highest of all such desired protections must be set for the
weston_output to avoid degrading of existing protected surfaces.
A surface requesting protection for a lower content-type can still be
provided protection for a higher type but the converse cannot be
allowed.
This patch adds support to set content-protection for a suface, which
inturn sets the content-protection for each of the outputs on which
it is shown, provided, none of the existing surface's protection
request is downgraded.
Signed-off-by: Ankit Nautiyal <ankit.k.nautiyal@intel.com>
The actual protection status for a given weston_head depends upon the
corresponding drm_head's connector HDCP properties. On the other hand,
the actual protection for a weston_output is the minimum of the
protection status of its attached heads.
As a head's protection changes, the current protection of the output
to which the head is attached is recomputed.
This patch adds the support to keep track of the current
content-protection for heads and the outputs.
Signed-off-by: Ankit Nautiyal <ankit.k.nautiyal@intel.com>
For making an output secure, the content-protection should be set for
each of head attached to that output. So whenever the protection for
a weston_output is desired, it means that protection is desired for
each of the weston_head attached to that weston_output.
This patch introduces a new enum in libweston to represent the
requested/current protection statuses, equivalent to the type enum
defined by the weston-secure-output protocol. The new enum helps to
extend the content-protection status and requests to libweston and
the backends.
This patch also adds a new member desired_protection to store the
desired protection for an output in weston_output.
Signed-off-by: Ankit Nautiyal <ankit.k.nautiyal@intel.com>
The xdg-output resources are listed in each head struct. They become idle when
the respective weston_output has been removed again. The client is supposed to
destroy them explicitly afterwards.
After starting an XWayland client xrandr displays the logical size as expected.
Signed-off-by: Roman Gilg <subdiff@gmail.com>
drm_assign_planes() is called to separate views out and decide what will
be taken out for plane composition and what will be left for the
renderer to compose.
It calls drm_output_propose_state() in order to find a good
configuration, which itself has a number of helpers that it calls. Break
these out into a separate file.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Most of the state helpers (create, destroy, duplicate, etc) state, are
relatively straightforward and can live in a separate file.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Create a new file which handles most of the actual KMS API use. This
covers the property handling (in which we map between KMS properties and
our internal representations), as well as actually applying state
through atomic modesetting or the legacy SetCrtc/PageFlip/DPMS APIs.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Create a new file for the DRM backend's handling of output modes, e.g.
resolution, aspect ratio, preferred mode selection, EDID parsing.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Create a helper function which populates a drm_head with the information
extracted from its connector's EDID and any other properties we can
find, such as physical size and connection status.
This is currently quite small, but may become more complex in future as
we parse EDID better. It also prepares to move this function into
another file in the next commit.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Create a new header called drm-internal.h, and move many of drm.c's
declarations and helpers to it.
This will allow us to split the DRM backend into multiple files.
Signed-off-by: Daniel Stone <daniels@collabora.com>
partial_update is an EGL extension which allows us to inform the driver
ahead of time the limits of the areas we'll be writing to. This helps
performance for GPU hardware which renders into a local tile buffer:
informing the driver of the rendering extents means it can avoid
fetching unchanged tiles into the tile buffer and subsequently writing
them out.
The extension complements rather than replaces EGL_EXT_buffer_age (used
before partial_update to know which areas we need to update) and
EGL_KHR_swap_buffers_with_damage (used after partial_update to inform
the winsys of the changed region).
Note however that partial_update deals in buffer-damage regions ('what
has changed since the last time I used _this_ buffer?'), whereas
swap_buffers_with_damage deals in surface-damage regions ('what has
changed since the last time I rendered?'). An explanatory diagram can be
found in the specification:
https://www.khronos.org/registry/EGL/extensions/KHR/EGL_KHR_partial_update.txtFixes: #134
Signed-off-by: Daniel Stone <daniels@collabora.com>
Add some comments in the function to make it clear what's going on,
especially as we twist and turn between a lot of things called 'damage'
meaning different things in different co-ordinate spaces.
Signed-off-by: Daniel Stone <daniels@collabora.com>
The buffer_damage variable stores accumulated damage from previous
frames. This is the area that, before considering our current repaint
request, we need to repaint in order to bring the older buffer up to
date with the last buffer we rendered into.
Rename to previous_damage so it's a bit more clear what this refers to.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Technically it is storing which areas of the border are damaged.
However, we already have damage-region variables which need to be
translated by the border region. Rename the variable to not contain the
word 'damage' to reduce confusion.
Signed-off-by: Daniel Stone <daniels@collabora.com>
eglSwapBuffersWithDamage has to convert a damage region from Weston's
global co-ordinate space, into the co-ordinate space for EGL rendering
into a buffer for that output.
The conversion from the global co-ordinate space in logical pixels to
the output space in buffer pixels is slightly long and error-prone,
involving translating by the output's offset within the global
co-ordinate space, multiplying by output scale, and also translating to
allow for any borders we paint around the output.
After this is done, we need to flip the co-ordinates in the Y axis to
account for the lower-left-origin co-ordinate space used by EGL.
Since we want to reuse this for partial_update, but using a different
source region, extract this conversion into a well-commented helper we
can reuse.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Fan debug mode repaints the whole surface in order to clear any 'trails'
left over from previous fan paints. If this happens, fall back to using
regular eglSwapBuffers rather than eglSwapBuffersWithDamageEXT, since
the damage region we would pass will be too small.
Signed-off-by: Daniel Stone <daniels@collabora.com>
pixel_format_get_info() is already documented in the headers; no need to
also document it next to the code.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Also, add tag symbols related to 'weston_head'.
The bridge between sphinx and doxygen (breathe) has a useful directive:
doxygengroup. By using it we can scoop out symbols we'd like to display
documentation from/of.
At the same time some bits of the code has been using '\memberof' (a
doxygen command useful in C code to establish class like
relationship between objects and functions) but this seems not to be
recognized by the sphinx bridge.
Until we find a better solution, we replace '\memberof' command with
'\ingroup' one as to tag the symbols with an "object". This patch does
that for 'weston_head' object.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
We already have documentation in header which conflicts with the one
the source code. Remove it entirely as it confuses user as well.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This fixes warnings for weston-debug, input, compositor, log and
linux-explicit-sync. Warnings range from swapping '[in]', '[out]' with
the function arguments to wrong parameter names.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
As of the previous commit, we never create state which uses overlay
planes on non-atomic drivers. We can thus remove the calls to
drmModeSetPlane.
The only time we ever waited for vblank events was when we had called
drmModeSetPlane and needed to make sure we waited until it was active.
We can thus also remove all the vblank event machinery.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Without atomic modesetting, we have no way to know whether or not our
desired configuration is usable. It might fail for a number of reasons:
scaling limits, bandwidth limits, global resource (e.g. decompression)
unit contention, or really just anything.
Not only this, but there is no good way to ensure that our configuration
actually lands together in the same refresh cycle - hence the 'atomic'
in atomic modesetting. Some drivers implement a synchronously blocking
drmModeSetPlane, whereas others return immediately. Using overlay planes
can thus decimate your framerate.
The pre-atomic API is not extensible either, so we need numerous out
clauses: fail if we're cropping or scaling (sometimes), or changing
formats, or fencing, or ...
Now we've had atomic support stable for a couple of releases, just
remove support for doing anything more fancy than displaying our
composited output and a cursor with drivers which don't support atomic
modesetting.
Support for using overlay planes was already disabled by default when
using the legacy API, and required a debug key combination to toggle it
on by flipping the sprites_are_broken variable. We can ensure that we
never try to use it on legacy by simply ignoring the hotkey when in
legacy mode.
Signed-off-by: Daniel Stone <daniels@collabora.com>
By default the client communicates its preference with regards to
compression to the server. However, some clients always use
compression, which is not ideal for certain environments (e.g.
low performance embedded devices in a local network with plenty
of bandwidth). Allow to disable compression server-side which will
override the clients request for compression.
Signed-off-by: Stefan Agner <stefan@agner.ch>
Free command data after all rects have been updated. This fixes a
rather huge memory leak when using the RDP backend.
Signed-off-by: Stefan Agner <stefan@agner.ch>
When using logind launcher, we receive a PauseDevice "gone" message
from logind session management for each device we close while looking
for KMS devices.
Make logind notify the backend of the device add/remove so that the
backend can decide what to do, instead of assuming that if it is a
DRM_MAJOR device the session should be (de)activated. The backend can
then react to its specific device.
Fixes#251
Signed-off-by: Robert Beckett <bob.beckett@collabora.com>
A output repaint loop isn't scheduled beacuse the output repaint_status
is AWAITING_COMPLETION when dmps is turned off in update_complete().
Therefore, the display attached to the output is remain inactive even if
weston wakes up. By going through finish_frame, the output
repaint_status is fixed to correct status.
Signed-off-by: Tomohito Esaki <etom@igel.co.jp>
Move the DRM-backend into a new sub-directory to make it stand out from
libweston core. This facilitates splitting drm.c into more files later.
vaapi-recorder is used only by DRM-backend, move that too.
libbacklight is used only by DRM-backend and a manual test program, and is
moved as well.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Right now only used by the DRM-backend, but there is a test program that should
use this as well.
This helps with building the test program and moving DRM-backend into a
subdirectory.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Rather than having fbdev and drm backends include the libinput files ad hoc,
wrap them in a static library. Using the dependency object for that helper
library will then automatically pull in any necerray include dirs for the
users.
This helps with moving the backends into subdirectories.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is no longer needed. Also assert if the context passed is NULL and
compositor log context is already set.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
As we transition towards a more generic API for weston loggging
framework rename weston_debug_compositor to weston_log_context to show
the fact that this is not really debug but a logging context.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This patch allows initialization of weston-debug/log framework much earlier
than weston_compositor, which in turn will provide the option start
logging before weston_compositor has been created.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
The printf() format specifier "%m" is a glibc extension to print
the string returned by strerror(errno). While supported by other
libraries (e.g. uClibc and musl), it is not widely portable.
In Weston code the format string is often passed to a logging
function that calls other syscalls before the conversion of "%m"
takes place. If one of such syscall modifies the value in errno,
the conversion of "%m" will incorrectly report the error string
corresponding to the new value of errno.
Remove all the occurrences of the specifier "%m" in Weston code
by using directly the string returned by strerror(errno).
While there, fix some minor indentation issue.
Signed-off-by: Antonio Borneo <borneo.antonio@gmail.com>
error() is not posix but gnu extension so may not be available on all
kind of systemsi e.g. musl.
Signed-off-by: Randy 'ayaka' Li <ayaka@soulik.info>
Signed-off-by: Randy Li <randy.li@rock-chips.com>
The documentation of wl_data_offer::finish states that it should be
used to signify that a drag and drop operation is completed. So send
WL_DATA_OFFER_ERROR_INVALID_FINISH when the client calls the finish
request but the operation isn't dnd.
Signed-off-by: Harish Krupo <harishkrupo@gmail.com>
GL-renderer is expected to grow more files, both by addition and by splitting.
Moving them into a new subdirectory helps people to understand which files are
relevant.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is an internal export for GL-renderer, so that it does not need to build
linux-sync-file.c a second time. This follows the example of
linux-explicit-synchronization.c which is also used by GL-renderer.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Making this into a dependency object not only carries the .c files with it, but
it also brings the include directories as well, which means the users can
simply use the object without guessing the paths.
This should help with moving GL-renderer into a new subdirectory.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is an installed public header, and without the subdir would surely
conflict with something else.
include/libweston/meson.build is necessary for putting the generated header in
the right subdirectory so that '#include <libweston/version.h>' can work.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
It is a public installed header used by libweston.h.
See "Rename compositor.h to libweston/libweston.h" for rationale.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
It is a public installed header used by libweston.h.
See "Rename compositor.h to libweston/libweston.h" for rationale.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
matrix.h is a public installed header and even used by libweston.h.
See "Rename compositor.h to libweston/libweston.h" for rationale.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The backend headers are renamed from compositor-foo.h to backend-foo.h to
better describe their purpose. These headers are public libweston API for each
specific backend.
The headers will also be used like
#include <libweston/backend-drm.h>
instead of
#include <compositor-drm.h>
to give them a more explicit namespace.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The main idea is to make libweston users use the form
#include <libweston/libweston.h>
instead of the plain
#include <compositor.h>
which is prone to name conflicts. This is reflected both in the installed
files, and the internal header search paths so that Weston would use the exact
same form as an external project using libweston would.
The public headers are moved under a new top-level directory include/ to make
them clearly stand out as special (public API).
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This patch sets up the stage for similarly renaming compositor.h which will
justify this. That patch will be big, so moving timeline-object.h first makes
it easy to see the changes to the build and install directives.
This and all the following moves essentially break the API, so libweston major
is bumped.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
These are not specific to the launchers but to compositor.h, so name them that
way.
Once we can rely on the mentioned Meson PR, we can simplify this further.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
With the addition of patch 433f4e77b7 we display the same view id (0)
for every view as we're modifying the local variable.
Displaying sub-surfaces based views is also problematic. The caller need
to modify the view number as well, so we instead we pass the address as
to allow that to happen. Otherwise we end up repeating the same number
for views without sub-subrfaces once those have been printed.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Weston 6.0.0 was released with both autotools and Meson build systems. That
should be enough for downstream to migrate to Meson build on their on pace.
Maintaining two build systems is a hassle, keep the one that is easier to work
with and let the other one go.
doc/dozygen/tool*.doxygen.in are not deleted, because they have not been
integrated with Meson yet.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Copy the damage region to scanout drm_plane_state which will be sent to
kernel during atomic state update.
Signed-off-by: Deepak Rawat <drawat@vmware.com>
The plane property FB_DAMAGE_CLIPS provides a way to mark damaged
regions on the plane in framebuffer coordinates of the framebuffer
attached to the plane.
This patch adds a new member "damage" to compositor version of
drm_plane_state and set FB_DAMAGE_CLIPS property whenever damage is
available.
v2: Rebase, check if plane support FB_DAMAGE_CLIPS property before
setting it.
Signed-off-by: Deepak Rawat <drawat@vmware.com>
All the GBM code is unconditional in compositor-drm.c, so while disabling the
GL-renderer would stop GBM from being used, GBM headers would still be needed
for building and GBM library for linking.
Leave a note to fix it properly later. At least we now check for GBM and do not
mislead with the error message.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Since commit ee1d968e64 ("compositor-drm: Fall back if GBM surface fails with
modifiers"), drm_output_init_egl requires output->gbm_surface to be NULL, or
gbm_surface_create will not be called if HAVE_GBM_MODIFIERS is enabled but no
modifiers are supported by the plane. This could happen if _init_egl is called
after drm_ouptut_fini_egl drom drm_output_switch_mode.
Add an assert to guarantee the requirement and clears the gbm_surface pointer
after the surface is destroyed.
Signed-off-by: Philipp Zabel <p.pzabel@pengutronix.de>
../libweston/compositor-rdp.c: In function ‘rdp_peer_refresh_rfx’:
../libweston/compositor-rdp.c:213:25: error: invalid type argument of unary ‘*’ (have ‘SURFACE_BITS_COMMAND’ {aka ‘struct _SURFACE_BITS_COMMAND’})
memset(&cmd, 0, sizeof(*cmd));
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
If we cannot create a gbm_surface using a list of modifiers, fall back
to using the old pre-modifier version.
This fixes initialisation on systems where KMS supports modifiers but
the GBM driver does not, such as old i915 systems like Pine View using
the unified KMS driver but the old i915 Mesa driver.
Signed-off-by: Daniel Stone <daniels@collabora.com>
If the 'renderer-gl' option is enabled, ENABLE_EGL is defined, and
libweston/pixel-formats.c includes EGL/egl.h. This requires an egl
dependency, as X11-less platforms need the MESA_EGL_NO_X11_HEADERS
define from egl.pc cflags:
In file included from /usr/include/EGL/egl.h:39:0,
from ../libweston/pixel-formats.c:42:
/usr/include/EGL/eglplatform.h:124:10: fatal error: X11/Xlib.h: No such file or directory
compilation terminated.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Better to excercise the current rather than outdated protocol.
Pekka:
- split the patch, rewrote commit message
- rename xdg_shell_ping to xdg_wm_base_ping
- rename xdg_shell_listener to wm_base_listener
- fix continued line alignment
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Make it official that libweston will export the weston_config API, as requested
in https://gitlab.freedesktop.org/wayland/weston/merge_requests/29 .
There is no other way third party helper clients could access the API.
The autotools build has been accidentally exporting it all the time, but the
Meson build needed fixing.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Implement the get_release request of the zwp_surface_synchronization_v1
interface.
This commit implements the zwp_buffer_release_v1 interface. It supports
the zwp_buffer_release_v1.fenced_release event for surfaces rendered by
the GL renderer, and the zwp_buffer_release_v1.immediate_release event
for other cases.
Note that the immediate_release event is safe to be used for surface
buffers used as planes in the DRM backend, since the backend releases
them only after the next page flip that doesn't use the buffers has
finished.
Changes in v7:
- Remove "partial" from commit title and description.
- Fix inverted check when clearing used_in_output_repaint flag.
Changes in v5:
- Use the new, generic explicit sync server error reporting function.
- Introduce and use weston_buffer_release_move.
- Introduce internally and use weston_buffer_release_destroy.
Changes in v4:
- Support the zwp_buffer_release_v1.fenced_release event.
- Support release fences in the GL renderer.
- Assert that pending state buffer_release is always NULL after a
commit.
- Simplify weston_buffer_release_reference.
- Move removal of destroy listener before resource destruction to
avoid concerns about use-after-free in
weston_buffer_release_reference
- Rename weston_buffer_release_reference.busy_count to ref_count.
- Add documentation for weston_buffer_release and ..._reference.
Changes in v3:
- Raise NO_BUFFER for get_release if no buffer has been committed,
don't raise UNSUPPORTED_BUFFER for non-dmabuf buffers,
so get_release works for all valid buffers.
- Destroy the buffer_release object after sending an event.
- Track lifetime of buffer_release objects per commit, independently
of any buffers.
- Use updated protocol interface names.
- Use correct format specifier for resource ids.
Changes in v2:
- Raise UNSUPPORTED_BUFFER at commit if client has requested a
buffer_release, but the committed buffer is not a valid linux_dmabuf.
- Remove tests that are not viable anymore due to our inability to
create dmabuf buffers and fences in a unit-test environment.
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Implement the set_acquire_fence request of the
zwp_surface_synchronization_v1 interface.
The implementation uses the acquire fence in two ways:
1. If the associated buffer is used as GL render source, an
EGLSyncKHR is created from the fence and used to synchronize
access.
2. If the associated buffer is used as a plane framebuffer,
the acquire fence is treated as an in-fence for the atomic
commit operation. If in-fences are not supported and the buffer
has an acquire fence, we don't consider it for plane placement.
If the used compositor/renderer doesn't support explicit
synchronization, we don't advertise the protocol at all. Currently only
the DRM and X11 backends when using the GL renderer advertise the
protocol for production use.
Issues for discussion
---------------------
a. Currently, a server-side wait of EGLSyncKHR is performed before
using the EGLImage/texture during rendering. Unfortunately, it's not clear
from the specs whether this is generally safe to do, or we need to
sync before glEGLImageTargetTexture2DOES. The exception is
TEXTURE_EXTERNAL_OES where the spec mentions it's enough to sync
and then glBindTexture for any changes to take effect.
Changes in v5:
- Meson support.
- Make explicit sync server error reporting more generic, supporting
all explicit sync related interfaces not just
wp_linux_surface_synchronization.
- Fix typo in warning for missing EGL_KHR_wait_sync extension.
- Support minor version 2 of the explicit sync protocol (i.e., support
fences for opaque EGL buffers).
Changes in v4:
- Introduce and use fd_clear and and fd_move helpers.
- Don't check for a valid buffer when updating surface acquire fence fd
from state.
- Assert that pending state acquire fence fd is always clear
after a commit.
- Clarify that WESTON_CAP_EXPLICIT_SYNC applies to just the
renderer.
- Check for EGL_KHR_wait_sync before using eglWaitSyncKHR.
- Dup the acquire fence before passing to EGL.
Changes in v3:
- Keep acquire_fence_fd in surface instead of buffer.
- Clarify that WESTON_CAP_EXPLICIT_SYNC applies to both backend and
renderer.
- Move comment about non-ownership of in_fence_fd to struct
drm_plane_state definition.
- Assert that we don't try to use planes with in-fences when using the
legacy KMS API.
- Remove unnecessary info from wayland error messages.
- Handle acquire fence for subsurface commits.
- Guard against self-update in fd_update.
- Disconnect the client if acquire fence EGLSyncKHR creation or wait
fails.
- Use updated protocol interface names.
- User correct format specifier for resource ids.
- Advertise protocol for X11 backend with GL renderer.
Changes in v2:
- Remove sync file wait fallbacks.
- Raise UNSUPPORTED_BUFFER error at commit if we have an acquire
fence, but the committed buffer is not a valid linux_dmabuf.
- Don't put buffers with in-fences on planes that don't support
in-fences.
- Don't advertise explicit sync protocol if backend does not
support explicit sync.
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Introduce an internal API for dealing with linux sync files,
and use it in the codebase to replace ad-hoc sync file management.
The linux_sync_file_is_valid function is not currently used, but will be
utilized in upcoming commits to implement the
zwp_linux_explicit_synchronization_unstable_v1 protocol.
Changes in v5:
- Meson support.
Changes in v3:
- Use parameter name in function documentation.
- Move kernel UAPI to separate header file.
Changes in v2:
- Add function documentation
- Remove linux_sync_file_wait()
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Introduce support for the zwp_linux_explicit_synchronization_unstable_v1
protocol with an implementation of the zwp_linux_explicit_synchronization_v1
interface.
Explicit synchronization provides a more versatile notification
mechanism for buffer readiness and availability, and can be used to
improve efficiency by integrating with related functionality in display
and graphics APIs.
In addition, the per-commit nature of the release events provided by
this protocol potentially offers a solution to a deficiency of the
wl_buffer.release event (see
https://gitlab.freedesktop.org/wayland/wayland/issues/46).
Support for this protocol depends on the capabilities of the backend, so
we don't register it by default but provide a function which each
backend will need to call. In this commit only the headless backend when
using the noop renderer supports this to enable testing.
Note that the zwp_surface_synchronization_v1 interface, which contains
the core functionality of the protocol, is not implemented in this
commit. Support for it will be added in future commits.
Changes in v7:
- Added some information in the commit message about the benefits of
the explicit sync protocol.
Changes in v6:
- Fall back to advertising minor version 1 of the explicit sync protocol,
although we support minor version 2 features, until the new
wayland-protocols version is released.
Changes in v5:
- Meson support.
- Advertise minor version 2 of the explicit sync protocol.
Changes in v4:
- Enable explicit sync support in the headless backend for all
renderers.
Changes in v3:
- Use wl_resource_get_version() instead of hardcoding version 1.
- Use updated protocol interface names.
- Use correct format specifier for resource id.
- Change test name to 'linux-explicit-synchronization.weston'
(s/_/-/g).
Changes in v2:
- Move implementation to separate file so protocol can be registered
on demand by backends.
- Register protocol in headless+noop backend for testing purposes.
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Since the Meson install step is not written to try to set the suid bit
automatically, remind the user that weston-launch needs to be
setuid-root to work.
Signed-off-by: Pekka Paalanen <pq@iki.fi>
This attempts to wake up secondary framebuffer devices
(/dev/fb1 and up) as usually these devices start powered off, and
the FBIOPUT_VSCREENINFO ioctl turns it on. This was tested on qemu
with two virtual QXL cards. This is a more precise way to activate
framebuffer devices with the ioctl
This will cause gbm_surface_create_with_modifiers to fail on drivers
where modifiers are not yet supported (e.g. amdgpu). We need to make
sure we only end up using gbm_surface_create in this case.
This fixes the remoting plugin on these drivers.
Signed-off-by: Scott Anderson <scott.anderson@collabora.com>
In patch 5d767416c1 we simplified a bit the way in which the
compositing mode was being printed with the purpose to improve
weston-debug. It seems we forgot to use the mode when RENDER-only mode
is being used, so this patch fixes that.
Signed-off-by: Marius Vlad <marius.vlad0@gmail.com>
Add missing drm_plane_state_put_back in case the view's pixel format
does not match any of the tested plane's supported formats.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Helps people avoid wayland-egl if they don't want it.
Makes the check for wayland-egl explicit on the site instead of relying
on gl-renderer checking for it.
Signed-off-by: Pekka Paalanen <pq@iki.fi>
Helps people to avoid EGL and GLESv2 if they do not want them.
Stops using dep_egl and dep_glesv2 so that the human friendly error
message is alongside the dependency() statement, so that the message and
the statement can later be merged together once Meson offers the custom
error messages feature or something even more sophisticated.
Signed-off-by: Pekka Paalanen <pq@iki.fi>
Make fbdev work with some Android downstream kernels, like the
asus-grouper (Google Nexus 7 2012).
Signed-off-by: Oliver Smith <ollieparanoid@bitmessage.ch>
The 'done' event sent back to client with the weston screenshot interface
is not being sent if there is no damage on the plane. This patch (re-uses just
like recording part) weston_output_damage() to achieve that.
Otherwise the client will have to wait (and be blocked) until some
damage on the plane is being done.
Signed-off-by: Marius Vlad <marius.vlad0@gmail.com>
This fixes the situation when using only plane-state mode for
compositing there's no obvious debug message stating that. This patch
makes it slightly better/easier to dermine what mode the compositor is
using currently.
Signed-off-by: Marius Vlad <marius.vlad0@gmail.com>
This fixes warnings like ``may be used uninitialized''
libweston/compositor-drm.c: In function 'drm_device_is_kms':
libweston/compositor-drm.c:6374:12: warning: 'id' may be used uninitialized in this function [-Wmaybe-uninitialized]
b->drm.id = id;
Signed-off-by: Marius Vlad <marius.vlad0@gmail.com>
Meson is a build system, currently implemented in Python, with multiple
output backends, including Ninja and Make. The build file syntax is
clean and easy to read unlike autotools. In practise, configuring and
building with Meson and Ninja has been observed to be much faster than
with autotools. Also cross-building support is excellent.
More information at http://mesonbuild.com
Since moving to Meson requires some changes from users in any case, we
took this opportunity to revamp build options. Most of the build options
still exist, some have changed names or more, and a few have been
dropped. The option to choose the Cairo flavour is not implemented since
for the longest time the Cairo image backend has been the only
recommended one.
This Meson build should be fully functional and it installs everything
an all-enabled autotools build does. Installed pkg-config files have
some minor differences that should be insignificant. Building of some
developer documentation that was never installed with autotools is
missing.
It is expected that the autotools build system will be removed soon
after the next Weston release.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Co-authored-by: Pekka Paalanen <pq@iki.fi>
Signed-off-by: Pekka Paalanen <pq@iki.fi>
In current form SHM buffers pixel format can only be printed as 0 and 1.
With the help of this helper we align with DRM_FORMAT_ pixel format.
Signed-off-by: Marius Vlad <marius.vlad0@gmail.com>
Use the pixel format table to parse format names. This makes the parser
recognize almost all DRM format names.
Not all formats are usable, but we rely on the use to fail
appropriately. What we can use depends on the drivers anyway.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Add a function to find a format description by the DRM format name. This
will be useful when parsing configuration strings.
While at it, fix the two function formattings in pixel-formats.h to
match everything else in the file.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
There is often a need to print the name of a pixel format. Printing the
raw numeric value is hard to decipher, printing the four ASCII
characters is slightly more human-friendly but still needs a decoder
table. Add a name that can be printed easily.
The bulk of this patch was done with:
sed -i -e 's/\.format = DRM_FORMAT_\(.\+\),/DRM_FORMAT(\1),/' libweston/pixel-formats.c
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Introduce a helper function to disconnect the client on unhandled
buffer types, and use it in the gl and pixman renderers. The function
is modeled after linux_dmabuf_buffer_send_server_error.
Also print the egl error state in the gl renderer, in case the
unrecognized buffer error happens when querying an egl buffer.
https://gitlab.freedesktop.org/wayland/weston/issues/148
Add support virtual output for streaming image to remote output by
remoting-plugin which will be added by the patch:
"Add remoting plugin for output streaming."
The gbm bo of virtual output is the linear format.
Virtual output is implemented based on a patch by Grigory Kletsko
<grigory.kletsko@cogentembedded.com>.
Signed-off-by: Tomohito Esaki <etom@igel.co.jp>
Store usage flags of gbm bo in drm_output in order to specify the bo
format for each output. A following patch will add a new type of
drm_output which requires different gbm_bo_flags.
Signed-off-by: Tomohito Esaki <etom@igel.co.jp>
Add new API to gl-renderer interface for providing fence sync fd. the
backend can wait for GPU rendering by this API.
Signed-off-by: Tomohito Esaki <etom@igel.co.jp>
In the case where CreateContext/MakeCurrent fails, we still want to
know what the EGL driver is capable of.
Move the EGL info printing, just after the eglInitialize() call to
ensure that.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Split the two into separate functions. Former requires an initialized
EGL display, while the latter a current context.
We will use that distinction with the next patch.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Not every output will have a backlight control, and even if it does we
may just not be able to find it. Not having backlight control isn't an
error, so don't spam the log with it, as doing so can confuse users into
thinking this is an actual error which is responsible for their real
problems.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Not having swap_buffers_with_damage could cause a performance impact on
some backends, but at least on GBM it causes no issues. It also seems to
confuse users into thinking it's a legitimate error which could explain
session slowness.
Similarly with buffer_age, whilst we do lose a little bit of performance
by not being able to do partial renders, it is not a great deal, and the
user is unlikely to be able to do anything about it in any event.
Remove the warning; we print the full extension list at startup, so we
already have enough information from the logs to easily diagnose any
real errors.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Use the DRM connector "non-desktop" property to mark weston_heads that
represent head mounted displays and other non-standard displays that the
desktop should not be extended to.
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
Add non-desktop property for weston_heads representing displays that the
desktop should not be extended to by default, e.g. head mounted displays.
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
Implement drm_view_is_opaque() using weston_view_is_opaque(). Also, use
weston_view_is_opaque() directly in drm_output_propose_state(), with the
clipped_view.
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
Use the weston_surface is_opaque property, the opaque region, and the view
alpha value to determine whether the weston_view is opaque in a specific
region.
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
Add an is_opaque property that is set to true if the attached buffer does not
have an alpha component, or if the solid color is non-transparent.
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
Add a 'drm-debug' scope which prints verbose information about the DRM
backend's repaint cycle, including the decision tree on how views are
assigned (or not) to planes.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Shift up our calculation of the flags we use for atomic commits. We will
later use this to differentiate between test-only and full commits when
printing debug information inside drm_output_state_apply_atomic.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Add a 'scene-graph' debug scope which will dump out the current set of
outputs, layers, and views and as much information as possible about how
they are rendered and composited.
Signed-off-by: Daniel Stone <daniels@collabora.com>
As a counterpart to weston_layer_set_mask_infinite(), returning if the
mask is the same as what is set.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
weston_debug is both a libweston API for relaying debugging messages,
and the compositor-debug wayland protocol implementation for accessing those
debug messages from a Wayland client.
weston_debug_compositor_{create,destroy}() are private API, hence not
exported.
Signed-off-by: Pekka Paalanen <pq@iki.fi>
append the debug scope name along with the timestamp in
weston_debug_scope_timestamp API
Signed-off-by: Maniraj Devadoss <Maniraj.Devadoss@in.bosch.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Add explicit advertisement of debug scope names.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Emre Ucan <eucan@de.adit-jv.com>
This is a new debugging extension for non-production environments. The
aim is to replace all build-time choosable debug prints in the
compositor with runtime subscribable debug streams.
Signed-off-by: Pekka Paalanen <pq@iki.fi>
Added new libweston-$MAJOR-protocols.pc file and install that
for external projects to find the XML files installed by libweston.
Signed-off-by: Maniraj Devadoss <Maniraj.Devadoss@in.bosch.com>
Use noarch_pkgconfig_DATA instead, add ${pc_sysrootdir}, drop
unnecessary EXTRA_DIST of weston-debug.xml.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Add explicit advertisement of available debug interfaces.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Emre Ucan <eucan@de.adit-jv.com>
Linux v4.7 introduced a new connector type for display parallel
interface (DPI). Add DPI to the list of connectors in the DRM
backend of Weston as well. This avoid DPI connectors showing up
as UNNAMED.
Signed-off-by: Stefan Agner <stefan@agner.ch>
Client may map any file descriptor opened for writing with PROT_WRITE
themselves. On linux, even a read-only file descriptor to an unlinked
file can be re-opened with write permission through /proc/self/fd.
The only way to prevent this is to create a memfd which
is subsequently write-sealed. Unfortunately this prevents clients
from mapping with MAP_SHARED, which is already in widespread usage.
To isolate and protect the keymap, whilst allowing MAP_SHARED clients
to continue to work, use a unique file descriptor for each
wl_keyboard resource.
Reviewed-by: Daniel Stone <daniels@collabora.com>
We've always had "send_keymap" internally, but some places failed to use
it. Since we also use this in the text backend, export it.
Reviewed-by: Daniel Stone <daniels@collabora.com>
THe KMS AddFB call can fail for any reason at all: format/modifier not
suitable, stride not aligned, allocation not contiguous, etc. If this
happens with Weston's own buffers, the result is bad - no composition
output.
Failing AddFB from user-supplied buffers though, is not an error. The
user can't necessarily allocate suitable buffers, nor does it have to.
Don't spam the log with warnings when we fail on user buffers.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reported-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Derek Foreman <derek.foreman.samsung@gmail.com>
In the RENDERER_ONLY state proposal mode, we don't actually have a
viable configuration to test, because we won't get a renderer buffer
until after assign_planes - where we're called from - has completed.
This can result in us trying to test a configuration with the CRTC and
connectors active, but no planes active, which the kernel can
legitimately fail.
If we're working in renderer-only mode, just return the state we have
without trying to test it first, and let the kernel fill it in later.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Acked-by: Derek Foreman <derek.foreman.samsung@gmail.com>
The backend begins with a series of #defines of libdrm tokens, in case
the libdrm we build against is too old.
Commit efdebbc4e8 ("configure.ac: bump libdrm requirement to 2.4.68")
did what it said on the box; since we now depend on a relatively modern
libdrm, we can get rid of most of our compatibility defines.
DRM_CAP_TIMESTAMP_MONOTONIC was added in libdrm 2.4.47 (f8f1f6e37ae2).
DRM_CLIENT_CAP_UNIVERSAL_PLANES was added in libdrm 2.4.55
(8fc62ca8ac01).
DRM_CAP_CURSOR_WIDTH and HEIGHT were added in libdrm 2.4.68
(cc9a53f076d4).
Remove these four fallback definitions.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Derek Foreman <derek.foreman.samsung@gmail.com>
Now that we can sensibly test proposed plane configurations with atomic,
sprites are not broken.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Since we now incrementally test atomic state as we build it, we can
loosen restrictions on what we can do with planes, and let the kernel
tell us whether or not it's OK.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
a0f8276fe8 ("compositor-drm: Disallow overlapping overlay planes") was
a little too pessimistic in rejecting occluded views. Whilst it
correctly prevented overlay planes from occluding each other, it also
prevented overlay planes from occluding the scanout plane.
This is undesirable: the primary/scanout plane is specified to stack
strictly below all overlay planes, so there is no need to reject a plane
from consideration for scanout due to being occluded by an overlay
plane.
Shift the check downwards so it only applies to overlay rather than
scanout planes.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
In the plane-only mode, we try to place every view on a hardware plane,
and fail if we can't do this. This requires a full walk of the scene
graph to come up with a complete configuration in order to be able to
test.
In mixed mode, we know at least some visible views will fail to be
promoted to planes and must be composited via the renderer. In order to
still use some planes where possible, we use atomic modesetting's
test-only mode to incrementally test configurations.
We know that the renderer output will always be visible, and because it
is the renderer, that it will be occupying the scanout plane underneath
everything else. The actual renderer buffer doesn't materialise until
after assign_planes, because it cannot know what to render until then.
However, in order to test whether a configuration is valid, we need the
renderer buffer in the scanout plane. For testing, we fake this by
temporarily stealing the old buffer - if it seems sufficiently
compatible - and placing it in the state we construct. This is used to
test whether or not a renderer buffer will work with the addition of
overlay planes.
Doing this incremental testing will allow us to enable plane usage for
atomic by default, since we know ahead of time that our chosen plane
configuration will work.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Add a new mode, which attempts to construct a scene exclusively using
planes. This is a building block for incrementally testing and
constructing state: in the plane-only mode, we test the state exactly
once, when we have constructed a full set of planes and want to know if
it works or not.
When using the renderer, we need to incrementally test views one by one
to see if they will work on planes, falling back to the renderer if not.
This test is different, since the scanout plane will be occupied by the
renderer's buffer. Testing using the renderer or client buffers may have
completely different characteristics, so we need two passes: first,
constructing a state with only planes and testing if that succeeds,
falling back later to a mixed renderer/plane mode which tests
incrementally.
This implements the first mode, and preferentially attempts to use it.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
This will never work, so don't even try to do it.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
The atomic API can allow us to test state before we apply it, to see if
it will be valid. Use this when we construct a plane configuration, to
see if it has a chance of ever working. If not, we can fail
assign_planes early.
This will be used in later patches to incrementally build state by
proposing and testing potential configurations one at a time.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Return a pointer to the plane state, rather than returning its
underlying weston_plane. This eliminates any ambiguity between placing
client buffers on planes, and placing them through the renderer.
drm_output_propose_state is only concerned with preparing, testing, and
returning DRM state objects. Assigning views to weston_planes only
happens later, inside drm_assign_planes. This makes that split more
clear.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Add support for multiple modes to drm_output_propose_state. Currently we
intend to operate in three modes: planes-only (no renderer buffer,
client buffers in planes only), mixed-mode (promote client buffers to
planes where possible, falling back to the renderer where not), and
renderer-only (no plane usage at all).
We want to use the first (planes-only) mode where possible: it can avoid
us having to allocate buffers for the renderer, and it also gives us the
best chance of the optimal configuration, with no composition. In this
mode, we walk the scene looking at all views, trying to put them in
planes, and failing as soon as we find a view we cannot place in a
plane.
In the second mode, rather than failing, we assign those views which
cannot be on a plane to the renderer, and allow the renderer to
composite them.
In the third mode, planes are not usable, so everything but the cursor
goes to the renderer. We will use this when we cannot use the planes-only
mode (because some views cannot be placed in planes), but also cannot
use the 'mixed' mode because we have no renderer buffer yet. Since we
walk the scene graph from top to bottom, using atomic modesetting we
will determine if planes can be promoted in mixed mode by placing a
renderer buffer at the bottom of the scene, placing a cursor buffer if
applicable, then testing if we can add overlay planes to this mode.
Without a buffer from the renderer, we cannot do these tests, so we push
everything through the renderer and then switch to mixed mode on the
next repaint.
This patch implements the mixed and renderer-only modes (previously
differentiated only by the sprites_are_broken flag), with the
planes-only mode being left for a later patch.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
When the sprites_are_broken variable is set, do not attempt to promote
client surfaces to the scanout plane.
We are currently assuming that every client buffer will be compatible
with the scanout plane, but that is not the case, particularly with more
exotic tiled/compressed buffers. Once we promote the client buffer to
scanout, there is no going back: if the repaint fails, we do not mark
this as failed and go back to repaint through composition.
This permanently removes the ability for scanout bypass when using the
non-atomic path. Future patches lift the restriction when using atomic
modesetting, as we can actually test and ensure that the view is
compatible with scanout.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reported-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
The scanout plane strictly stacks under all overlay planes, and the
cursor plane above. However, the stacking of overlay planes with respect
to each other is undefined.
We can control the stacking order of overlay planes with the zpos
property, though this significantly complicates plane assignment. In the
meantime, simply disallow assigning a view to an overlay, when it
overlaps another view which is already on an overlay. This ensures
stacking order is irrelevant, since the planes never intersect each
other.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Since the repaint status of the flushed output may be reset if a output
repaint is failed, it is necessary to clear the repainted flag
immediately after output repaint flush/cancel.
Signed-off-by: Tomohito Esaki <etom@igel.co.jp>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
When trying to assign planes, keep track of the areas which are
already occluded, and ignore views which are completely occluded. This
allows us to build a state using planes only, when there are occluded
views which cannot go into a plane behind views which can.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Tested-by: Emre Ucan <eucan@de.adit-jv.com>
When we come to assign_planes, try very hard to ignore views which are
only visible on other outputs, rather than forcibly moving them to the
primary plane, which causes damage all round and unnecessary repaints.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Tested-by: Emre Ucan <eucan@de.adit-jv.com>
Move drm_assign_planes into two functions: one which proposes a plane
configuration, and another which applies that state to the Weston
internal structures. This will be used to try multiple configurations
and see which is supported.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Tested-by: Emre Ucan <eucan@de.adit-jv.com>
Now that we collect information about which modifiers are supported for
KMS display, and are able to create KMS framebuffers with modifiers,
begin using the modifier-aware GBM API.
Client buffers from dmabuf already store multi-plane and modifier
information into drm_fb. Extend this to drm_fb_get_from_bo(), used for
wl_buffer, cursor, and gbm_surface buffers. wl_buffer buffers should by
convention not require modifiers. Cursor buffers must not require
modifiers, as they should be linear. Prior to this patch, GBM buffers
must have been single-planar, and able to used without explicitly naming
modifiers.
Using gbm_surface_create_with_modifiers allows us to pass the list of
modifiers acceptable to KMS for scanout to GBM, so it can allocate
multi-planar buffers or those which are otherwise only addressible with
modifiers. On platforms supporting and preferring modifiers for scanout,
this means that the gbm_bos we get from our scanout surface need to use
the extended API to query multiple planes, offsets, modifiers, etc.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Tested-by: Emre Ucan <eucan@de.adit-jv.com>
The per-plane IN_FORMATS KMS property describes the format/modifier
combinations supported for display on this plane. Read and parse this
format, storing the data in each plane, so we can know which
combinations might work, and which combinations definitely will not
work.
Similarly to f11ec02cad ("compositor-drm: Extract overlay FB import to
helper"), we now use this when considering promoting a view to overlay
planes. If the framebuffer's modifier is definitely not supported by the
plane, we do not attempt to use that plane for that view.
This will also be used in a follow-patch, passing the list of modifiers
to GBM surface allocation to allow it to allocate more optimal buffers.
Signed-off-by: Sergi Granell <xerpi.g.12@gmail.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Tested-by: Emre Ucan <eucan@de.adit-jv.com>
Add support for the GBM_BO_IMPORT_FD_MODIFIER path, which allows us to
import multi-plane dmabufs, as well as format modifiers.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Tested-by: Emre Ucan <eucan@de.adit-jv.com>
Fixes: https://gitlab.freedesktop.org/wayland/weston/issues/113
When creating a drm_fb from client (wl_buffer/dmabuf), gbm_surface, or
client buffers, set fb->size to 0. The size member is only used for dumb
buffers, where we mmap the whole buffer, and need the size recorded to
later pass to munmap.
Determining the full size of multi-planar buffers is difficult, as
auxiliary planes are not guaranteed to have a (height*stride)
allocation, e.g. if they are subsampled or if they do not contain pixel
data at all but, e.g., compression information. Single-plane tiled
buffers also often pad the buffer allocation to a multiple of tile
height, making our existing calculation incorrect.
Though it does no harm to record incorrect information, it also does
no good as we never use it; remove it in order to avoid any confusion.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
ARRAY_LENGTH returns a size_t; rather than casting its result to
int so we can compare to our signed index variable, just declare the
index as a compatible type in the first place.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
The DPMS connector property is an enum property in KMS, which made our
property handling complain at startup as we weren't defining its enums.
Fix our definition so we parse the enum values.
The only user of the property is the legacy path, which can continue
using fixed values as those values are part of the KMS ABI. The atomic
path does not need any changes, since atomic uses routing and CRTC
active to determine the connector's power state, rather than a property.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Fixes: https://gitlab.freedesktop.org/wayland/weston/issues/125
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Use the new drmModeAddFB2WithModifiers interface to import buffers with
modifiers.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Tested-by: Emre Ucan <eucan@de.adit-jv.com>
We currently do the same thing in two places, and will soon have a
third.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Tested-by: Emre Ucan <eucan@de.adit-jv.com>
Use the same codepath, which has the added advantage of being able to
import dmabufs.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Tested-by: Emre Ucan <eucan@de.adit-jv.com>
... in order to be able to use it from scanout as well.
In doing this, the check for format compatibility is moved from after
selecting a plane to before selecting a plane. If different planes have
disjoint format support, this ensures that we don't reject the view from
all overlay consideration, just because the first plane we found didn't
support its format.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Tested-by: Emre Ucan <eucan@de.adit-jv.com>
Use the new helper to populate the cursor state as well, with some
special-case handling to account for how we always upload a full-size
BO.
As this now fully takes care of buffer transformations, HiDPI client
cursors work, and we also clip the cursor plane completely to CRTC
bounds.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reported-by: Derek Foreman <derekf@osg.samsung.com>
Tested-by: Emre Ucan <eucan@de.adit-jv.com>
Fixes: https://gitlab.freedesktop.org/wayland/weston/issues/118
Now that we have a helper to fill the plane state co-ordinates from a
view, use this for the scanout plane.
We now explicitly check that the view fills exactly the fullscreen area
and nothing else. We then use the new helper to fill out the plane state
values, and do further checks against the filled-in co-ordinates, i.e.
that we're not trying to show an offset into the buffer, or to scale the
image.
This now allows cases where the buffer -> surface -> view -> output
transform chain cancels each other out for scaling: previously, we would
never consider a buffer for scanout unless its scale matched the
output's. We now only look at the final result of the buffer -> output
transformation, to check that this does not result in translation or
scaling.
An audit of the error paths found some places where we would leave a
plane state hanging; this makes them all consistent.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Tested-by: Emre Ucan <eucan@de.adit-jv.com>
When considering a view for placement into an overlay plane, we
previously checked that the buffer's transform and scale were identical
to the output's, and that there were no transformations applied.
We now use a more consistent set of checks through
drm_plane_state_coords_for_view. This checks the complete transformation
chain, allowing only translation and scaling; at the end, we check if
the total buffer -> surface -> view -> output chain requires scaling or
rotation, and disallow it if so.
This allows scaling in the cases where the transformation chain cancels
itself out to produce a 1:1 buffer -> output pixel scale.
An erroneously disallowed case is where buffer -> view -> output
rotations cancel each other out; we prevent a view from being on an
overlay plane if rotation is involved at all. Fixing this would require
a complete analysis of the overall transformation matrix.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Tested-by: Emre Ucan <eucan@de.adit-jv.com>
In our new and improved helper to determine the src/dest values for a
buffer on a given plane, make sure we account for all buffer
transformations, including viewport clipping.
Rather than badly open-coding it ourselves, just use the helper which
does exactly this.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reported-by: Tiago Gomes <tiago.gomes@codethink.co.uk>
Tested-by: Emre Ucan <eucan@de.adit-jv.com>
Pull this into a helper function, so we can use it everywhere.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Tested-by: Emre Ucan <eucan@de.adit-jv.com>
Rather than a hardcoded ARGB8888 -> XRGB8888 translation inside a
GBM-specific helper, just determine whether or not the view is opaque,
and use the generic helpers to implement the format translation.
As a consequence of reordering the calls in
drm_output_prepare_overlay_view(), we move the GBM BO dereference into a
different failure path, before it gets captured by the plane state.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Tested-by: Emre Ucan <eucan@de.adit-jv.com>
e2e8013633 fixed the same issue as df573031d0 in a different way.
The latter commit (applied earlier in the upstream tree) adds a variable
to assign_planes to keep track of when we successfully assign a view to
the scanout plane, and doesn't call prepare_scanout_view if we have.
The former commit adds this checking inside prepare_scanout_view: if the
pending output state already has a framebuffer assigned to the scanout
plane, we drop out of prepare_scanout_view early. The picked_scanout
variable inside assign_planes can thus be removed.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Tested-by: Emre Ucan <eucan@de.adit-jv.com>
Since it doesn't write to the parameter, we can make it const.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
The flag bits 19-22 of the connector modes, provide the aspect-ratio
information. This information can be stored in flags bits of the
weston mode structure, so that it can used for setting a mode with a
particular aspect-ratio.
Currently, DRM layer supports aspect-ratio with atomic-modesetting by
default. For legacy modeset path, the user-space needs to set the
drm client cap for aspect-ratio, if it wants aspect-ratio information
in modes.
This patch:
- preserves aspect-ratio flags from kernel video modes and
accommodates it in wayland mode.
- uses aspect-ratio to pick the appropriate mode during modeset.
- changes the mode format in configuration file weston.ini to
accommodate aspect-ratio information as:
WIDTHxHEIGHT@REFRESH-RATE ASPECT-RATIO
The aspect-ratio can take the following values :
4:3, 16:9, 64:27, 256:135.
v2: As per recommendation from Pekka Paalanen, Quentin Glidic,
Daniel Stone, dropped the aspect-ratio info from wayland protocol,
thereby avoiding exposure of aspect-ratio to the client.
v3: As suggested by Pekka Paalanen, added aspect_ratio field to store
aspect-ratio information from the drm. Also added drm client
capability for aspect-ratio, as recommended by Daniel Vetter.
v4: Minor modifications and fixes as suggested by Pekka Paalanen.
v5: Rebased, fixed some styling issues, and added aspect-ratio
information while printing weston_modes.
v6: Moved the man pages changes to a different patch. Minor
reorganization of code as suggested by Pekka Paalanen.
Signed-off-by: Ankit Nautiyal <ankit.k.nautiyal@intel.com>
[Pekka: replace ARRAY_SIZE with ARRAY_LENGTH]
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
This is regression apparently introduced in
0de859ede4, which accidentally swapped the
sign of 'delta_width' in the original call site. If one removes an
output, the remaining outputs on the right are getting moved even
further to the right.
The outputs to the right should be moved to the left instead, to close
the gap left by the removed output.
Reported-by: Tomasz Olszak <olszak.tomasz@gmail.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Ian Ray <ian.ray@ge.com>
Some modeline generators put out e.g. +HSync instead of +hsync. Accept
that too since it's not ambigous.
Signed-off-by: Guido Günther <agx@sigxcpu.org>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
This adds a function to detect the first framebuffer device in the
current seat. Instead of hardcoding /dev/fb0, detect the device
with udev, favoring the boot_vga device, and falling back to the
first framebuffer device in the seat if there is none. This is very
similar to what compositor-drm does to find display devices
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
This attempts to wake up secondary framebuffer devices
(/dev/fb1 and up) as usually these devices start powered off, and
the FBIOPUT_VSCREENINFO ioctl turns it on. This was tested on a
qemu system with the options:
-vga none -device VGA,id=video0 -device secondary-vga,id=video1 \
-device secondary-vga,id=video2
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
As only seat0 supports TTYs, this changes the logind launcher where
it detects a TTY, only if the seat is seat0. This has only been
tested for logind
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
This allows the fbdev backend to run on, and use devices from the
specified seat, similar to the drm backend.
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
This will allow the seat to be set by the environment as pam_systemd typically
sets the XDG_SEAT variable
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Rather than having a hardcoded dependency on the build-directory layout,
use an explicit module-map environment variable, which rewrites requests
for modules and helper/libexec binaries to specific paths.
Pekka: This will help with migration to Meson where setting up the paths
according to autotools would be painful and unnecessary.
Emre: This should also help setting up the test suite after a
cross-compile.
Pekka: A caveat here is that this patch makes it slightly easier to load
external backends by abusing the module map. External backends are
specifically not supported in libweston.
Signed-off-by: Daniel Stone <daniels@collabora.com>
v2:
Fixed ivi_layout-test-plugin.c:wet_module_init().
Do not change the lookup name of ivi-layout.ivi.
Improved documentation of weston_module_path_from_env() and made it cope
with map strings that a) do not end with a semicolon, and b) have
multiple consecutive semicolons.
Let WESTON_MODULE_MAP be printed into the test log so that it is easier
to run tests manually.
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Emre Ucan <eucan@de.adit-jv.com>
Suggested by Emil: Use a variable for strlen(name).
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
If the user is in group 0, we'd exit the loop early with a failure. Make sure
we run through all groups.
https://gitlab.freedesktop.org/wayland/weston/issues/86
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
[Pekka: fix one whitespace]
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
All outputs is canceled repaint when a output repaint is failed. At that
time, the output whose repaint is success is not scheduled because the
repaint status of that is still REPAINT_AWAITING_COMPLETION. Therefore,
we need to reset repaint schedule for all repainted outputs.
Signed-off-by: Tomohito Esaki <etom@igel.co.jp>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
This implements a new global interface weston_touch_calibration, which
allows one client at a time to perform touchscreen calibration. This
also implements the calibrator window management.
A client asks to calibrate a specific physical touch device (not a
wl_seat which may have several physical touch devices aggregated).
Libweston grabs all touch devices and prevents normal touch event
handling during the calibation sequence.
API is added to enable this new global interface, but it not yet called
by anything. Since the implementation allows clients to grab touch devices
arbitrarily, it is not enabled by default. The compositor should take
measures to prevent unexpected access to the interface.
A client may upload a new calibration to the compositor. There is a
vfunc to allow the compositor to reject/accept it and save it to
persistent storage. The persistent storage could be a udev rule
setting LIBINPUT_CALIBRATION_MATRIX, so that all display server would
load the new calibration automatically.
Co-developed by Louis-Francis and Pekka.
v2:
- use struct weston_point2d_device_normalized
- use syspath instead of devpath
- wrong_touch was renamed to invalid_touch
- rename weston_touch_calibrator::cancelled to calibration_cancelled
- send invalid_touch on out-of-bounds touch-down
- cancel touch sequence and send invalid_touch on motion going
out-of-bounds
- rename calcoord_from_double() to wire_uint_from_double()
- send bad_coordinates error in touch_calibrator_convert()
- conversion results in 0,0 if cancelled
Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
v1 Tested-by: Matt Hoosier <matt.hoosier@gmail.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
In addition to the normal touch event processing mode, introduce a new
mode for calibrating a touchscreen input device.
In the calibration mode, normal touch event processing is skipped, and
the raw events are forwarded to the calibrator instead. The calibrator
is not yet implemented, so the calls will be added in a following patch.
To switch between modes, two functions are added, one for entering each
mode. The mode switch happens only when no touches are down on any touch
device, to avoid confusing touch grabs and clients. To realise this, the
state machine has four states: prepare and actual state for both normal
and calibrator modes.
At this point nothing will attempt to change the touch event mode.
The new calibrator mode is necessary, because when calibrating a
touchscreen, the touch events must be routed to the calibration client
directly. The touch coordinates are expected to be wrong, so they cannot
go through the normal focus surface picking. The calibrator code also
cannot use the normal touch grab interface, because it needs to be able
to distinguish between different physical touch input devices, even if
they are part of the same weston_seat. This requirement makes
calibration special enough to warrant the new mode, a sort of "super
grab".
Co-developed by Louis-Francis and Pekka.
Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
v1 Tested-by: Matt Hoosier <matt.hoosier@gmail.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Commit a30e29af2e introduced the code to
deal with a touchscreen with touches already down when Weston starts
using it. It fixed the touchpoint counting problem.
However, Weston still should not forward or process the unmatched
touch-ups either. Code inspection says it would confuse the
idle-inhibit counting, and it could probably confuse clients as well.
Hence, just drop unmatched touch-ups.
Enhance the warning message to allow identifying where the event came
from.
v2:
- use syspath instead of devpath
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
v1 Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
v1 Tested-by: Matt Hoosier <matt.hoosier@gmail.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
The touchpoint counting is needed regardless of what we do with the
touch events, so move it out of process_touch_normal() into the caller
notify_touch_normalized().
This is pure refactoring.
Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
v1 Tested-by: Matt Hoosier <matt.hoosier@gmail.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
notify_touch_normalized() is an extended form of notify_touch(), adding
normalized touch coordinates which are necessary for calibrating a
touchscreen.
It would be possible to invert the transformation and convert from
global coordinates to normalized device coordinates in input.c without
adding this API, but this way it is more robust against code changes.
Recovering normalized device coordinates is necessary because libinput
calibration matrix must be given in normalized units, and it would be
difficult to compute otherwise. Libinput API does not offer normalized
coordinates directly either, but those can be fetched by pretending the
output resolution is 1x1.
Anticipating touch calibration mode, the old notify_touch() is renamed
into a private process_touch_normal(), and the new
notify_touch_normalized() delegates to it.
Co-developed by Louis-Francis and Pekka.
v2:
- introduce struct weston_point2d_device_normalized
- rename notify_touch_cal() to notify_touch_normalized()
- remove WESTON_INVALID_TOUCH_COORDINATE
Cc: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
v1 Tested-by: Matt Hoosier <matt.hoosier@gmail.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Relay touch input events into libweston core through the
weston_touch_device, so that the core can tell which individual physical
device they come from.
This is necessary for supporting touchscreen calibration, where one
needs to process a single physical device at a time instead of the
aggregate of all touch devices on the weston_seat.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
v1 Tested-by: Matt Hoosier <matt.hoosier@gmail.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Move calibration printing here and call do_set_calibration() from
evdev_device_set_calibration() so that all matrix setting paths print
the same way.
Print the matrix values in a matrix style to help readability, and
mention the input device.
v2:
- use 'cal' instead of 'calb' as variable name
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
v1 Tested-by: Matt Hoosier <matt.hoosier@gmail.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Introduce weston_touch_device for libweston core to track individual
touchscreen input devices. A weston_seat/weston_touch may be an
aggregation of several physical touchscreen input devices. Separating
the physical devices will be required for implementing touchscreen
calibration. One can only calibrate one device at a time, and we want to
make sure to handle the right one.
Both backends that support touch devices are updated to create
weston_touch_devices. Wayland-backend provides touch devices that cannot
be calibrated, because we have no access to raw touch coordinates from
the device - calibration is the responsibility of the parent display
server. Libinput backend provides touch devices that can be calibrated,
hence implementing the set and get calibration hooks.
Backends need to maintain an output pointer in any case, so we have a
get_output() hook instead of having to maintain an identical field in
weston_touch_device. The same justification applies to
get_calibration_head_name.
Also update the test plugin to manage weston_touch_device objects.
Co-developed by Louis-Francis and Pekka.
v2:
- Consistently use 'cal' instead of 'calb' or 'matrix'.
- change devpath into syspath
- update copyrights
Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
v1 Tested-by: Matt Hoosier <matt.hoosier@gmail.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Rather than segfaulting by attempting to traverse an initially
null log handler pointer, explicitly print a message and abort.
Signed-off-by: Matt Hoosier <matt.hoosier@gmail.com>
Reviewed-by: Ian Ray <ian.ray@ge.com>
[Pekka: coding style fix]
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
The SURFACE_BITS_COMMAND struct has changed and some members have been moved in the
bmp field.
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Tested-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Allow global control of the pixman shadow buffers. The compositor can
choose whether all output use or do not use a shadow buffer with the
pixman renderer.
The option is added to the end of struct weston_drm_backend_config to
avoid bumping WESTON_DRM_BACKEND_CONFIG_VERSION.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Signed-off-by: Fabien Lahoudere <fabien.lahoudere@collabora.com>
Reviewed-by: Ian Ray <ian.ray@ge.com>
Add a flag to pixman-renderer for initializing the output with a shadow
framebuffer. All backends were getting the shadow implcitly, so all
backends are modified to ask for the shadow explicitly.
Using a shadow buffer is usually beneficial, because read-modify-write
cycles (blending) into a scanout-capable buffer may be very slow. The
scanout framebuffer may also have reduced color depth, making blending
and read-back produce inferior results.
In some use cases though the shadow buffer might be just an extra copy
hurting more than it helps. Whether it helps or hurts depends on the
platform and the workload. Therefore let the backends control whether
pixman-renderer uses a shadow buffer for an output or not.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Signed-off-by: Fabien Lahoudere <fabien.lahoudere@collabora.com>
Reviewed-by: Ian Ray <ian.ray@ge.com>
Pixman-renderer uses a single internal shadow buffer. It is enough to
composite the current damage into shadow, but the copy to hw buffer
needs to include the previous damage because of double-buffering in
DRM-backend.
This patch lets pixman-renderer do exactly that without compositing also
the previous damage on DRM-renderer.
Arguably weston_output should not have field previous_damage to begin
with, because it implies double-buffering, which e.g. EGL does not
guarantee. It would be better for each backend explicitly always provide
any extra damage that should be copied to hw.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Signed-off-by: Fabien Lahoudere <fabien.lahoudere@collabora.com>
Reviewed-by: Ian Ray <ian.ray@ge.com>
This issue was likely introduced by "libweston: add
weston_view_set_output()" which forgot to ensure the output destroy
listener is removed when weston_view is destroyed, leading to freed
memory being left into the list.
This was quite easy to trigger by opening and closing an application
window a few times, leading various memory corruption symptoms.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Ian Ray <ian.ray@ge.com>
Instead of desktop shell assigning view outputs directly,
use a new method, weston_view_set_output(). The method can
set up an output destroy listener to make sure that views
do not have stale output pointers.
Without this patch it is possible to end up in a scenario
where, e.g. configure_static_view() accesses memory that
has already been freed. The scenario can be provoked by
repeatedly plugging and unplugging a display. The faulty
memory accesses are reported by valgrind.
Signed-off-by: Semi Malinen <semi.malinen@ge.com>
Signed-off-by: Fabien Lahoudere <fabien.lahoudere@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Allow cloning up to 4 connectors from the same CRTC. All the
implementation bits support more than one head per output already.
Four is just an arbitary number, small but unlikely to ever be the
limiting factor in cloning since hardware is usually very restricted.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Acked-by: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
For the attach on an enabled output to have an effect, we need to go
through drmModeSetCrtc or ATOMIC_ALLOW_MODESET.
v9:
- Add another XXX comment.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Acked-by: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
When a head is detached from an enabled output, that output needs to go
through a modeset (drmModeSetCrtc() / ATOMIC_ALLOW_MODESET) so that the
connector is actually removed from the CRTC.
This has not yet been a problem, because an output could only have one
head at a time, and would be automatically disabled on detach. It would
be a problem with clone mode.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Acked-by: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
If we are processing a connector that does not have an existing routing,
it is possible we pick a CRTC that was previously routed to a connector
we have not enabled yet. If that happens, the latter connector cannot
preserve its routing.
Check that no other connector we might enable later had this CRTC
before.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Acked-by: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
To support shared-CRTC clone mode, the chosen CRTC needs to support
driving all the attached connectors. Replace the old algorithm with a
new one that takes into account all associated connectors.
Ideally it should use possible_clones mask to check which encoders (and
therefore connectors) actually can be in a cloned set. However, the DRM
documentation says about possible_clones and possible_crtcs masks both:
"In reality almost every driver gets this wrong."
- https://01.org/linuxgraphics/gfx-docs/drm/gpu/drm-kms.html#c.drm_encoder
Looking at a target device and its kernel where clone mode is desired,
possible_clones is indeed self-conflicting and would not allow cloning
at all. Therefore the implemented algorithm replaces the checking of
possible_clones with luck. It even goes out of its way to find any CRTC
for a configuration, even if not advertised by the kernel as not
supported.
Libweston would need infrastructure to allow trial-and-error CRTC
allocation: rather than picking one CRTC in advance and do or die, it
should try all available CRTCs one by one. Unfortunately that is not yet
possible, so this patch implements what it can. It is also the DRM
upstream opinion that trial-and-error with ATOMIC_TEST would be the way
to go.
Unlike the old algorithm, the new algorithm prefers routings that were
in place when Weston started instead of when enabling an output. When
you never temporarily disable an output, this makes no difference.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Acked-by: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
compositor.c has 'touch', so use 'touch' here as well. It is not a
device to begin with.
Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
v1 Tested-by: Matt Hoosier <matt.hoosier@gmail.com>
We have weston_seat_{init,release}_{pointer,keyboard,touch}() as the
backend-facing API. There is no need to expose the create/destroy
functions which have been for internal use only for quite a long time.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
v1 Tested-by: Matt Hoosier <matt.hoosier@gmail.com>
If an input device is associated to an output that then gets disabled,
there is no case where associating to a different output would be
correct.
The output association is used for absolute positioned input devices,
and an input device like a touchscreen cannot ever be automatically
valid for more than one possible output - the touchscreen display
device.
Therefore do not automatically reassing implicitly associated input
devices to another output. This removes some log spam on shutdown.
In fact, if there can be more than one output at any time, absolute
input devices must be explicitly configured to associate with the
correct output, or the results are essentially undefined in any case.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
The use case driving this change is a clone mode setup, where the user
is hotplugging or unplugging a cloned touchscreen. Even if the output
and head are force-enabled, the touch device should still follow the
connector connection status. If there is no video signal for the
touchscreen (disconnected connector), then the touch input should be
ignored as well.
When the output is force-enabled, we need to trigger
output_heads_changed from connector status changes. If the head or
output are not force-enabled, the compositor will likely attach and
detach the head as appropriate. In clone mode, the attach or detach
needs to trigger output_heads_changed directly. In other cases, it may
be handled through the output getting enabled or disabled which are
different signals.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Associating input devices with weston_outputs by the output name fails
when one output has several heads. We need to match against head names
instead of output names to be able to find all names.
This fixes touchscreen output association in shared-CRTC clone mode when
outputs or input devices appear or disappear.
Even though notify_output_create() is called only when new outputs
appear, the implementation is prepared to also remove output
associations. This will be handy in the future when this function will
handle also head detaching from an output that remains enabled.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Removing the output association from an evdev_device is more than just
setting the pointer to NULL, one also needs to remove the destroy
listener and flag the destroy listener as unused (notify == NULL).
evdev_device_set_output() can already remove associations, so let it
also handle an assignment to NULL output.
Fix notify_output_destroy() to handle removing an association correctly.
Previously, the listener was left "used", which would mean the next call
to evdev_device_set_output() would have wl_list_remove()'d, accessing
freed memory. This could be triggered by having a touchscreen with a
specified output association, and unplugging then re-plugging the
corresponding output.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
In the future evdev_device_set_output() will start getting called more
often, redundantly. Short-circuit the setting if the chosen output is
already set for an input device. This reduces churn in the logs.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Helps admins ensure the configuration is correct.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
The udev property WL_CALIBRATION is an old way of giving Weston a
touchscreen calibration matrix. It is Weston-specific.
The recommended way of setting up a calibration is to use the udev
property LIBINPUT_CALIBRATION_MATRIX, which libinput will load
automatically and therefore applies to all libinput using display
servers and applications.
The syntax of WL_CALIBRATION and LIBINPUT_CALIBRATION_MATRIX is
different as well: WL_CALIBRATION uses pixels as the translation part
units, which makes the values depend on the output resolution.
LIBINPUT_CALIBRATION_MATRIX on the other hand uses normalized units.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Print a note that calibration got skipped if the input device supports a
calibration matrix but there is no associated output to compute it from.
Helps with debugging touchscreen calibration issues.
The code is reorganized and commented a bit, but this does not change
the behaviour.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Struct 'evdev_device' has field 'devnode' which is initialized to NULL,
never assigned, and finally free()'d. Therefore it is useless.
Remove the dead field.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
The head was just zalloc()'d, there is no need to memset it to zero.
If a function fails, it is preferable it leaves the output arguments
untouched.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Acked-by: Derek Foreman <derekf@osg.samsung.com>
Rename connector_get_current_mode() because it will be useful for
storing not just the current mode on creating a head.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Acked-by: Derek Foreman <derekf@osg.samsung.com>
Stop using a head for printing the mode list, because there could be
multiple heads. We already gather the mode list from all heads.
No need to print the connector id here, because it is logged with DRM
heads, and core prints the head names on output enable.
The "built-in" flag seemed dead, because it could only be printed if the
kernel provided no modes. If we want more detailed info on where modes
come from, we would need to inspect mode_info or add new flags to
drm_mode or weston_mode.
Add printing the pixel clock, because that is used by the video mode
duplicate removal code.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Acked-by: Derek Foreman <derekf@osg.samsung.com>
If an output has multiple (cloned) heads, it should be enough for any
head to support backlight control for DRM-backend to expose it.
Inspect all attached heads for backlight control and improve the
logging.
Pick the initial backlight level from whatever happens to be the "first"
head, because it's simple.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Acked-by: Derek Foreman <derekf@osg.samsung.com>
A single list of modes needs to be combined from the mode lists in each
attached head. We could just concatenate the lists, but that might
introduce duplicates. Try to avoid duplicates instead by using partially
fuzzy matching.
When a duplicate is found, try to figure out which is more suitable to
use in place of both. If one has the preferred flag and the other
doesn't, take the preferred one. Otherwise use the one already in the
list.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Acked-by: Derek Foreman <derekf@osg.samsung.com>
Previously the log contained one line for EDID data and another line for
the head, and you just had to know they belong together. Make it more
obvious to read by putting both head and EDID info on the same line.
We no longer print EDID data every time it is parsed (on every hotplug
event), but only if it changes. I did take a shortcut here and use
weston_head::device_changed as the print condition which relies on the
compositor clearing it, but a failure to do so just means we print stuff
even if it didn't change.
Head info updates also print the head info and not just the EDID data.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Acked-by: Derek Foreman <derekf@osg.samsung.com>
Fix this function to support more than one head per output.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Acked-by: Derek Foreman <derekf@osg.samsung.com>
Fix this function to support more than one head per output.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Acked-by: Derek Foreman <derekf@osg.samsung.com>
Fix this function to support more than one head per output.
v9:
- Change { connectors, 0 } to { NULL, 0 } in drmModeSetCrtc() args.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Acked-by: Derek Foreman <derekf@osg.samsung.com>
Replace the unused_connectors array by iterating through the head list
instead. A head that is not enabled (attached to an enabled output) is
basically an unused connector.
All connectors regardless of their status have a drm_head. This has the
nice effect that drm_pending_state_apply_atomic() does not need to
re-query the connector properties every time, they can be simply looked
up in the drm_head.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Acked-by: Derek Foreman <derekf@osg.samsung.com>
In previous patches, all the appropriate fields from drm_output have
been moved into drm_head, and resource allocation has been moved away
from drm_output creation. It is time to throw the switch: this patch
disconnects the drm_output and drm_head lifetimes.
Previously a drm_output was created for a connected connector and
destroyed on disconnection. A drm_head was tied to the drm_output
lifetime just to accommodate the head-based output configuration API
temporarily.
Now all connectors will get a head created regardless of their
connection status. Heads are created and destroyed as connectors appear
and disappear (MST), not when they get connected or disconnected. This
should allow the compositor to force-enable a disconnected connector.
An "empty" drm_output is created with weston_backend::create_output()
hook. This now follows the intent of the head-based output configuration
API.
On hotplug events, all connectors' information is updated regardless of
their connection status changes. It is theoretically possible for a
monitor to change without going through a disconnected state in between.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Acked-by: Derek Foreman <derekf@osg.samsung.com>
Move the initialization of the drm_output mode list to
drm_output_set_mode() time.
Once we stop creating the drm_head with the drm_output, there will not
be a head to get the mode list from at drm_output creation time.
Furthermore, once DRM-backend starts supporting more than one head per
output, the combined mode list to be exposed to clients (and the
compositor?) must be constructed with all heads attached.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Acked-by: Derek Foreman <derekf@osg.samsung.com>
The inherited mode is the video mode on the connector when we have not
yet reconfigured the connector, if set.
Get the inherited mode the moment we create a drm_head, not when we
determine the mode for a drm_output. This way we are sure to read all
inherited modes before we reconfigure a single CRTC. Enabling one output
may grab the CRTC from another connector, overwriting whatever mode that
connector might have had.
The inherited mode is stored in drm_head, where we can keep it for the
lifetime of the head, rather than relying on re-loading it from the
kernel at set_mode() time.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Acked-by: Derek Foreman <derekf@osg.samsung.com>
As these planes are allocated on output enable and freed on output
disable, there cannot be a match in the pending_output_list.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Acked-by: Derek Foreman <derekf@osg.samsung.com>
As CRTC is allocated on output enable and deallocated on output disable,
there cannot be any matches in find-by-crtc from the
pending_output_list.
Remove the loop over pending_output_list as never finding anything by
definition.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Acked-by: Derek Foreman <derekf@osg.samsung.com>
A drm_output needs a CRTC only when it is in use. Allocating a CRTC on
creation of drm_output will reserve the CRTC regardless of whether the
output is actually used or not. This may cause creating other
drm_outputs to fail if there are not enough CRTCs.
Instead, allocate the CRTC on drm_output enable() time. A drm_output
will have a valid CRTC only while it is enabled.
This allows us to create drm_output objects arbitrarily and without a
head assignment, which is required by the head-based output API for the
backends. The assigned heads will be known only at enable() time.
Now drm_output_enable() has to call drmModeGetResources() to be able to
find a suitable CRTC. We might want to cache the resources somewhere,
but that is it topic for another patch.
v4: Force resetting unused CRTCs on fini.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Acked-by: Derek Foreman <derekf@osg.samsung.com>
Move the connector related fields from drm_output to the drm_head. A
drm_head represents a connector for now.
The code in drm_head_create() to update connector data, monitor
information, etc. is moved into a new function. This will be useful when
DRM-backend starts creating heads for all connectors regardless of their
connection status and will need to update them on hotplug events.
While incurring the churn to move several fields into struct drm_head,
also refactor out drm_head_assign_connector_info(). This function is
needed later when drm_heads will exist regardless of connected status,
as every hotplug event will need to update the state of all connectors.
At that point we will also start handling connector changes that do not
go through an intermediate disconnected state. This refactoring is
trivial enough to be in this patch to reduce the total amount of changes
to be reviewed.
v6:
- adapt to the new places of updating unused_connectors
- free connector in create_output_for_connector() error path
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Acked-by: Derek Foreman <derekf@osg.samsung.com>
Backlight is driven per connector, hence it belongs in struct drm_head.
weston_output::set_backlight() API is remains per output so far. There
is no UI to control backlights per head and adding one would be
difficult for an output that has multiple cloned heads.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Acked-by: Derek Foreman <derekf@osg.samsung.com>
Instead of iterating output_list and pending_output_list, iterate
head_list to find outputs whose connectors have been disconnected.
This helps a following patch to move connector fields from drm_output to
drm_head.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Acked-by: Derek Foreman <derekf@osg.samsung.com>
Making this function not depend on drm_head::output field through
drm_output_find_by_connector() will later allow to remove the
drm_head::output field before removing the unused_connectors array. This
helps keeping the commit more fine-grained.
drm_backend_update_unused_outputs() was only interested in enabled
outputs. The new code is 100% equivalent to the old code. The
difference is that weston_head::output is only set for attached heads. A
connector cannot be in use if it is not attached to an output.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Acked-by: Derek Foreman <derekf@osg.samsung.com>
Switch drm_output_find_by_connector() to search for the output by
iterating the compositor's head_list. drm_head_find_by_connector() will
be useful later on its own.
As of "compositor-drm: start migration to head-based output API" the
head list is guaranteed to contain all created drm_outputs through the
automatically created drm_head.
This simplifies the code a little, introduces
drm_head_find_by_connector(), and works towards the eventual removal of
drm_output_find_by_connector().
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Acked-by: Derek Foreman <derekf@osg.samsung.com>
Helps debugging.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Acked-by: Derek Foreman <derekf@osg.samsung.com>
Move the responsibility of ensuring the head will work in the enabled
output to the backends.
A compositor cannot enable an output without heads, and removing the
last head from an output automatically disables the output, so attaching
a new head to an enabled output is only possible for clone mode.
Backends headless, rdp, and x11 forbid clone mode by not having an
attach_head hook implemented; fbdev and wayland explicitly deny clone
mode. Only the DRM backend is affected by this change and even that not
yet because MAX_CLONED_CONNECTORS is 1 in the DRM backend.
Also ensure a global is created for the head when attached to an enabled
output, and log it.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Acked-by: Derek Foreman <derekf@osg.samsung.com>
Support attaching custom data to a weston_output by the traditional
destroy listener / wl_signal_get approach.
Needs a new destroy signal, because user data lifetime should be the
lifetime of the weston_output regradless of its enabled status. The old
destroy signal is for output consumers that only care about enabled
outputs in the system and gets emitted on disable, not on destroy.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Acked-by: Derek Foreman <derekf@osg.samsung.com>
To let users pick an arbitrary name for an output, to be used as e.g. a
configuration key, add API to create an output with a given name. For
the same configuration purpose, add a search function as well.
For the search function to be predictable, forbid creating multiple
outputs with the same name. Previously, creating multiple outputs with
the same name would have needed detatching to create outputs from the
same head, now that is forbidden.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Acked-by: Derek Foreman <derekf@osg.samsung.com>
This will be interesting to see when testing clone mode.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Acked-by: Derek Foreman <derekf@osg.samsung.com>
Remove the scaffolding that allowed backends to be converted one by one
to the head-based API. Nothing is using these members anymore.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Ian Ray <ian.ray@ge.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Acked-by: Derek Foreman <derekf@osg.samsung.com>
Hook up the libweston facing head-based output API by introducing struct
drm_head, but leave it as a fake so that members can be migrated in
pieces in follow-up patches.
The DRM backend continues to create an output for each connected
connector only, and during output creation it also creates a drm_head
for it. This allows it to pretend it supports the head-based output API
as long as there is only one head per output ever attached.
create_output callback is fake, it will only look up the existing
drm_output by the head name.
Clones are not yet supported, hence max is defined to 1.
This unfortunately introduces some temporary code that will be revomed
later, but seems to be necessary to avoid a single big patch.
v6:
- add missing drm_head_destroy() call
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Ian Ray <ian.ray@ge.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Acked-by: Derek Foreman <derekf@osg.samsung.com>
Follow the standard pattern used in the headless and x11 backend
migration, but also cater for the two other backend modes: --sprawl or
fullscreen-shell, and --fullscreen.
Stops relying on the implicit weston_output::head.
Unlike other backends, this uses the attach_head hook to do the
required head setup that is not possible to do without an output, but
must be done before weston_output_enable(). This also requires the
detach_head hook for the one case where the user attaches a --fullscreen
head and then detaches it without enabling the output.
It is a little awkward to fully initialize heads as late as attach, but
aside from the --sprawl/fullscreen-shell case, there is not really a way
to know the head properties without creating the parent wl_surface and
configuring it.
Heads/outputs created for parent outputs now have distinct names instead
of all being called "wlparent".
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Ian Ray <ian.ray@ge.com>
Acked-by: Derek Foreman <derekf@osg.samsung.com>
Add safeguards to make it painfully obvious if we ever get the pairing
of wayland_backend_create_output_surface() and
wayland_backend_destroy_output_surface() wrong. Helps catching bugs.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Ian Ray <ian.ray@ge.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Acked-by: Derek Foreman <derekf@osg.samsung.com>
Follow the standard pattern set by the headless backend which also uses
the the window output API.
Stops relying on the implicit weston_output::head.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Ian Ray <ian.ray@ge.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Acked-by: Derek Foreman <derekf@osg.samsung.com>