libweston/screnshooter: Fix weston screenshot event done if there's no client running

The 'done' event sent back to client with the weston screenshot interface
is not being sent if there is no damage on the plane. This patch (re-uses just
like recording part) weston_output_damage() to achieve that.

Otherwise the client will have to wait (and be blocked) until some
damage on the plane is being done.

Signed-off-by: Marius Vlad <marius.vlad0@gmail.com>
This commit is contained in:
Marius Vlad 2018-11-23 12:04:27 +02:00
parent d85fe29c1f
commit a0d9cc64f6

View File

@ -204,7 +204,7 @@ weston_screenshooter_shoot(struct weston_output *output,
l->listener.notify = screenshooter_frame_notify;
wl_signal_add(&output->frame_signal, &l->listener);
output->disable_planes++;
weston_output_schedule_repaint(output);
weston_output_damage(output);
return 0;
}