compositor-drm: Ignore occluded views

When trying to assign planes, keep track of the areas which are
already occluded, and ignore views which are completely occluded. This
allows us to build a state using planes only, when there are occluded
views which cannot go into a plane behind views which can.

Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Tested-by: Emre Ucan <eucan@de.adit-jv.com>
This commit is contained in:
Daniel Stone 2016-12-09 18:03:31 +00:00
parent 231ae2f33b
commit 8108239c39
1 changed files with 38 additions and 5 deletions

View File

@ -3262,7 +3262,7 @@ drm_output_propose_state(struct weston_output *output_base,
struct drm_output *output = to_drm_output(output_base);
struct drm_output_state *state;
struct weston_view *ev;
pixman_region32_t surface_overlap, renderer_region;
pixman_region32_t surface_overlap, renderer_region, occluded_region;
struct weston_plane *primary = &output_base->compositor->primary_plane;
assert(!output->state_last);
@ -3284,9 +3284,12 @@ drm_output_propose_state(struct weston_output *output_base,
* as we do for flipping full screen surfaces.
*/
pixman_region32_init(&renderer_region);
pixman_region32_init(&occluded_region);
wl_list_for_each(ev, &output_base->compositor->view_list, link) {
struct weston_plane *next_plane = NULL;
pixman_region32_t clipped_view;
bool occluded = false;
/* If this view doesn't touch our output at all, there's no
* reason to do anything with it. */
@ -3298,13 +3301,27 @@ drm_output_propose_state(struct weston_output *output_base,
if (ev->output_mask != (1u << output->base.id))
next_plane = primary;
/* Ignore views we know to be totally occluded. */
pixman_region32_init(&clipped_view);
pixman_region32_intersect(&clipped_view,
&ev->transform.boundingbox,
&output->base.region);
pixman_region32_init(&surface_overlap);
pixman_region32_subtract(&surface_overlap, &clipped_view,
&occluded_region);
occluded = !pixman_region32_not_empty(&surface_overlap);
if (occluded) {
pixman_region32_fini(&surface_overlap);
pixman_region32_fini(&clipped_view);
continue;
}
/* Since we process views from top to bottom, we know that if
* the view intersects the calculated renderer region, it must
* be part of, or occluded by, it, and cannot go on a plane. */
pixman_region32_init(&surface_overlap);
pixman_region32_intersect(&surface_overlap, &renderer_region,
&ev->transform.boundingbox);
&clipped_view);
if (pixman_region32_not_empty(&surface_overlap))
next_plane = primary;
pixman_region32_fini(&surface_overlap);
@ -3312,6 +3329,9 @@ drm_output_propose_state(struct weston_output *output_base,
if (next_plane == NULL)
next_plane = drm_output_prepare_cursor_view(state, ev);
if (next_plane == NULL && !drm_view_is_opaque(ev))
next_plane = primary;
if (next_plane == NULL)
next_plane = drm_output_prepare_scanout_view(state, ev);
@ -3321,12 +3341,25 @@ drm_output_propose_state(struct weston_output *output_base,
if (next_plane == NULL)
next_plane = primary;
/* If we've been assigned to the 'primary' (renderer) plane,
* add this to our renderer region. If we have been assigned
* to the cursor plane, do nothing, as the cursor plane is
* blended with content underneath it. If neither, we have
* been assigned to an overlay plane, so add this view's
* area to the occluded region. */
if (next_plane == primary)
pixman_region32_union(&renderer_region,
&renderer_region,
&ev->transform.boundingbox);
&clipped_view);
else if (!output->cursor_plane ||
next_plane != &output->cursor_plane->base)
pixman_region32_union(&occluded_region,
&occluded_region,
&clipped_view);
pixman_region32_fini(&clipped_view);
}
pixman_region32_fini(&renderer_region);
pixman_region32_fini(&occluded_region);
return state;
}