compositor: Add weston_layer_mask_is_infinite
As a counterpart to weston_layer_set_mask_infinite(), returning if the mask is the same as what is set. Signed-off-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
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@ -2746,6 +2746,15 @@ weston_layer_set_mask_infinite(struct weston_layer *layer)
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UINT32_MAX, UINT32_MAX);
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}
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WL_EXPORT bool
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weston_layer_mask_is_infinite(struct weston_layer *layer)
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{
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return layer->mask.x1 == INT32_MIN &&
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layer->mask.y1 == INT32_MIN &&
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layer->mask.x2 == INT32_MIN + UINT32_MAX &&
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layer->mask.y2 == INT32_MIN + UINT32_MAX;
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}
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WL_EXPORT void
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weston_output_schedule_repaint(struct weston_output *output)
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{
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@ -1685,6 +1685,9 @@ weston_layer_set_mask(struct weston_layer *layer, int x, int y, int width, int h
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void
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weston_layer_set_mask_infinite(struct weston_layer *layer);
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bool
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weston_layer_mask_is_infinite(struct weston_layer *layer);
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void
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weston_plane_init(struct weston_plane *plane,
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struct weston_compositor *ec,
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