Compiling with Win32 Release/MinSizeRel/RelWithDebInfo in VS2008 will cause "fatal error C1063: compiler limit: compiler stack overflow" problem.
Compiling with Win32 Debug or x64 does not have this problem.
You can easily bypass this problem by changing the optimization options /O1 and /O2 to /Od.
In VS2010, when _INTPTR is 0 or 1, UINTPTR_MAX is 0xFFFFFFFF.
* Fix wrong sync after UC_ERR_[READ, WRITE, FETCH]_[UNMAPPED, PROT]
Note that:
1. We only guarantee the pc (and other internal states) is correct
if and only of `uc_emu_start` returns without any error (or errors
have been handled in callbacks.).
2. If memory read/write error isn't handled by hooks, the state is
undefined and the pc is probably wrong if no hook is installed.
This fixes#1323.
* Rename variables
* Add note in unicorn.h
* Refine test_i386_invalid_mem_read_in_tb
* Implement uc_context_free
* Use uc_context_free for python bindings
* Format code
* Simplify code
* Move next,context inside while loop
* Add my name to CREDITS.TXT
* Handle the cpu context save in a more pythonic way, so the context can be serialized and reuse in an other process using the same emulator architecture and modes
* Fix type error ; mistakes a size_t uint64_t ; breaks in 32bit...
* Fix the UAF situation when deleting a hook while being in a hook callback. Added an attribute 'to_delete' to hooks, and a list hooks_to_del to delay the free of the hooks
* Minor fixes ; forgot return type of clear_deleted_hooks ; do not declare variable in for predicate
This change removes the check for stop requests from the hook loop
macro.
Requests to stop emulation (uc_emu_stop) should only affect whether
the emulation stops. This isn't the case at present for the invocation
of hooks. If emulation is requested to be stopped (which is indicated
by `uc->stop_request`), the hooks will skip all execution. This means
that when the emulation stop is requested, some expected operations
may not occur before the emulation exits - leaving the system in an
inconsistent or broken state.
This is particularly obvious in the case where a CPU interrupt is
required, and a hook has been registered for such cases. The expected
operation is that the hook be called, and no CPU exception be raised
(because the hook has handled it). However, because of the short-cut
in the case where the `uc_emu_stop` function has been called out of
band (eg on another thread), this hook would not be called. In such
cases the execution would terminate with an error that an 'unhandled
CPU exception' occurred, and the hook would never have been called.
This probably affects other parts of the system, such as hooks which
handle remapping of memory on demand (UC_HOOK_MEM_READ_UNMAPPED and
friends) where the remap would not happen and instead an error about
the unmapped memory would be raised.
In all cases, it makes sense that execution continue normally until
the outer loop which controls the execution determines that the
emulation should stop. This will mean that for any given sequence of
events all the emulation operations are completed deterministically
regardless of when the stop request was received.
* x86: setup FS & GS base
* Fixed base register writes for x64, removed then for x16/x32 (the don't exist there?)
* FS reg comes before GS so the base regs do so, too
* added shebang to const_generator.py
* Added base regs to and added 'all' support to const_generator
Co-authored-by: naq <aquynh@gmail.com>
* Handle the cpu context save in a more pythonic way, so the context can be serialized and reuse in an other process using the same emulator architecture and modes
* Fix type error ; mistakes a size_t uint64_t ; breaks in 32bit...
* Update UC_HOOK_MEM_VALID
UC_HOOK_MEM_READ fires before handlers for invalid memory reads, so UC_HOOK_MEM_VALID would technically also be receiving invalid memory reads. Switching to UC_HOOK_MEM_READ_AFTER ensures that only actually valid reads are hooked
* Removed macro change, added comment
Removed the macro change, but added a clarifying comment. May submit a future PR with a new macro added
* Update unicorn.h
will -> may
* Update unicorn.h