Commit Graph

55 Commits

Author SHA1 Message Date
Sean Barrett
878e8caaa6 Merge branch 'patch-1' of https://github.com/saolsen/stb into working 2016-04-02 02:31:12 -07:00
Craig Donner
ee6978cb68 Slightly modify the public domain license to keep it in the public domain, but make it clear that even when dedications might not be recognized that the code is still usable. Given that this isn't dual-licensing under a different license, I'm hoping this will be acceptable. 2016-02-25 12:55:44 -08:00
Stephen Olsen
d113bea69a typo in shader
Should be mat4 or mat4x4, not mat44
2015-11-04 14:02:33 -06:00
James Hofmann
054d340c8c fix spelling of "Hofmann"
Interesting factoid: my last name has four valid spellings. In Germany, the one I use is apparently the most common, while the other spellings are typical in the United States.
2015-09-13 18:20:06 -07:00
Sean Barrett
9c3e9d63ea add to contributor list 2015-09-13 04:20:00 -07:00
Sean Barrett
6fe9dae224 bump stb_voxel_render version number 2015-09-13 04:19:17 -07:00
Sean Barrett
6a45a88e0f update "DMC doesn't accept struct initializer" patch to be VC6 compliant 2015-09-13 04:14:02 -07:00
James Hofmann
b0d162d829 DMC doesn't accept struct initializer syntax
It expects constants. The long way compiles (but I haven't actually called this function yet)
2015-09-12 05:45:39 -07:00
Ryan Whitworth
85d0adda25 Added public domain license text 2015-08-01 14:59:03 -04:00
Sean Barrett
c1cb414bc6 stb_voxel_render.h version 0.82 2015-08-01 04:17:38 -07:00
Sean Barrett
4ea7744980 fix incorrect tex_overlay2 handling 2015-08-01 04:15:55 -07:00
Sean Barrett
2afb815509 Merge branch 'add_up_down_checks_to_geometry' of https://github.com/friesencr/stb 2015-08-01 04:08:21 -07:00
Sean Barrett
d821fd83f3 Merge branch 'master' into working
Conflicts:
	stb_voxel_render.h
2015-08-01 04:02:00 -07:00
Chris Friesen
9f23eb30be Adds up and down checks to voxel render input.geometry 2015-07-06 21:37:05 -05:00
Sean Barrett
aa89970d6b stb_image.h: fix *comp value when loading PSDs
stb_voxel_render.h: fix STBVOX_CONFIG_OPTIMIZED_VHEIGHT
2015-05-28 22:11:45 -07:00
Sean Barrett
1384715b11 Merge branch 'master' into working 2015-04-13 11:58:26 -07:00
Sean Barrett
7b72651134 add stb_voxel_render to standard compilation tests 2015-04-12 08:59:49 -07:00
Sean Barrett
9534eb2e08 added input.packed_compact for storing most of the major 2/3-bit values in one byte 2015-04-12 01:23:18 -07:00
Sean Barrett
75f69ce5ed clarify what "largest memory usage" case of vheight is 2015-04-11 01:13:46 -07:00
Sean Barrett
6685256560 change STBVOX_MAKE_LIGHTING to STBVOX_MAKE_LIGHTING_EXT so header file
doesn't have to see the config variables (although this way is actually
more bug prone since you can now use the wrong macro)
2015-04-11 01:05:55 -07:00
Sean Barrett
e2b645e4d7 Add vheight documentation;
Add a missing vheight case;
Add STBVOX_CONFIG_VHEIGHT_IN_LIGHTING;
Fix broken STBVOX_CONFIG_ROTATION_IN_LIGHTING that was broken when I incompletely refactored the #define
2015-04-11 01:01:57 -07:00
Sean Barrett
5cc48593d4 Merge branch 'master' of https://github.com/Sofahamster/stb into working
Fix missing types to be 'unsigned char' not 'int'
Fix handling of string constants which are const-char-* on modern compilers

Conflicts:
	stb_voxel_render.h
2015-04-02 15:35:41 -07:00
Sean Barrett
5c4ce8fdf7 add missing types to allow compiling as C++, and use less cache 2015-04-02 15:23:00 -07:00
Thomas Frase
fbdaca8d2c Added some missing ints to make the code compile as C++ with GCC.
Added a few missing consts to remove GCC warnings about deprecated
conversion from string constant to 'char*'
2015-04-02 20:20:30 +02:00
Sean Barrett
cd1d05b389 voxel render 0.78; compile as C++, fix bad #else 2015-04-02 07:08:27 -07:00
Sean Barrett
abf217de52 stb_voxel_render version 0.77 2015-04-01 16:58:49 -07:00
Sean Barrett
fd62364d96 rename static-implementation define to STB_VOXEL_RENDER_STATIC for consistency 2015-04-01 16:57:46 -07:00
Sean Barrett
a1f8eb30c1 Merge branch 'master' of https://github.com/nothings/stb 2015-04-01 16:46:38 -07:00
Sean Barrett
26a342ba2e documentation tweaks 2015-04-01 16:46:30 -07:00
Sean Barrett
70eaad4a88 improve config macro documentation
clarify which config macros are required and which are optional
2015-04-01 16:46:00 -07:00
Sean Barrett
081fd6945c comment tweaks 2015-04-01 06:08:36 -07:00
Sean Barrett
2cbeaa3001 bump to version 0.76; documentation, minor changes to texlerp, other input tweaks 2015-04-01 05:47:36 -07:00
Jesus Fernandez
ebb3b475d7 Build fix
x, y, z members not found because stbvox_default_normals contains arrays not structs.
2015-04-01 11:35:54 +02:00
Miguel Lechón
0ef28d6bb5 I like the word 'implementation'. 2015-04-01 10:04:38 +02:00
Sean Barrett
0f52f6accc note documentation failure; update README.md 2015-04-01 00:44:05 -07:00
Sean Barrett
92de5ecbb2 youtube link 2015-04-01 00:28:17 -07:00
Sean Barrett
3bb829574d mostly documented 2015-04-01 00:24:46 -07:00
Sean Barrett
9e5e19f5a3 various fixes 2015-03-31 02:32:17 -07:00
Sean Barrett
28630fb253 various fixes 2015-03-30 13:19:06 -07:00
Sean Barrett
0f8e471f7b various voxel/caveview improvements 2015-03-28 17:36:09 -07:00
Sean Barrett
0669a6659a fixes for premultiplied alpha 2015-03-17 02:21:17 -07:00
Sean Barrett
ba49d37e6a premultiplied alpha support 2015-03-17 02:10:58 -07:00
Sean Barrett
f49c90c03d beginnings of mode support;
reconstruct full table of bit allocations per mode
2015-03-15 11:17:14 -07:00
Sean Barrett
c588d29e95 switch shader variation from runtime-with-tags to dynamic with #ifdefs;
support making all definitions static so you can have multiple copies of file (with different #ifdefs);
move all tables to end of file (this will have to be undone later because IIRC it's not compatible with C++ or with some compilers or something, but it'll make my life easier in the interim);
2015-03-15 10:18:13 -07:00
Sean Barrett
3a2c54d4a0 check off todo-list item for previous check-in 2015-03-14 19:50:32 -07:00
Sean Barrett
00810b7d11 correct normals for vheight floors 2015-03-14 15:02:51 -07:00
Sean Barrett
c10b3fefae correct normals for upwards slope (and dummy lighting to test it) 2015-03-13 19:00:34 -07:00
Sean Barrett
5a8064bad2 fix texture coords to not be reflected on north & south walls 2015-03-13 12:04:45 -07:00
Sean Barrett
c2ee843df3 update todo for previous checkin 2015-03-13 12:00:50 -07:00
Sean Barrett
f02b0d700f if vertex buffer is full, mesh builder stops gracefully and remembers where to continue 2015-03-13 12:00:00 -07:00