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add stb_voxel_render to standard compilation tests
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@ -1183,7 +1183,7 @@ struct stbvox_mesh_maker
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#endif
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// The following are candidate voxel modes. Only modes 0, 1, and 20 are
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// The following are candidate voxel modes. Only modes 0, 1, and 20, and 21 are
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// currently implemented. Reducing the storage-per-quad further
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// shouldn't improve performance, although obviously it allow you
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// to create larger worlds without streaming.
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@ -1205,7 +1205,7 @@ struct stbvox_mesh_maker
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// not sure why I only wrote down the above "result data" and didn't preserve
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// the vertex formats, but here I've tried to reconstruct the designs...
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// mode # 3 is wrong, one byte too large
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// mode # 3 is wrong, one byte too large, but they may have been an error originally
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// Mode: 0 1 2 3 4 5 6 10 11 12 20 21 22 23 24
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// =============================================================================================================
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@ -7,6 +7,7 @@
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#define STB_HERRINGBONE_WANG_TILE_IMEPLEMENTATIOn
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#define STB_IMAGE_RESIZE_IMPLEMENTATION
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#define STB_RECT_PACK_IMPLEMENTATION
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#define STB_VOXEL_RENDER_IMPLEMENTATION
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#include "stb_herringbone_wang_tile.h"
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#include "stb_image.h"
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@ -18,6 +19,9 @@
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#include "stb_image_resize.h"
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#include "stb_rect_pack.h"
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#define STBVOX_CONFIG_MODE 1
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#include "stb_voxel_render.h"
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#define STBTE_DRAW_RECT(x0,y0,x1,y1,color) 0
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#define STBTE_DRAW_TILE(x,y,id,highlight,data) 0
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#define STB_TILEMAP_EDITOR_IMPLEMENTATION
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