typo in shader

Should be mat4 or mat4x4, not mat44
This commit is contained in:
Stephen Olsen 2015-11-04 14:02:33 -06:00
parent 702c5bfee8
commit d113bea69a

View File

@ -1590,7 +1590,7 @@ static const char *stbvox_vertex_program =
"uniform vec3 normal_table[32];\n"
#ifndef STBVOX_CONFIG_OPENGL_MODELVIEW
"uniform mat44 model_view;\n"
"uniform mat4x4 model_view;\n"
#endif
// fragment output data