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typo in shader
Should be mat4 or mat4x4, not mat44
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@ -1590,7 +1590,7 @@ static const char *stbvox_vertex_program =
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"uniform vec3 normal_table[32];\n"
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#ifndef STBVOX_CONFIG_OPENGL_MODELVIEW
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"uniform mat44 model_view;\n"
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"uniform mat4x4 model_view;\n"
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#endif
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// fragment output data
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