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Reece Mackie 2de1f31821 UWP Support Overhaul (#819)
* Working build

* Fix build again, stop deleting files

* Hotfix crash, needs investigating

* Remove VS2015.UWP, I cannot update the project

* Lots of UWP work, added keyboard and mouse press support. Still need to finish scroll wheel, mouse position and cursor hiding, plus other stuff that I haven't seen yet.

* Implemented a ton more things, added BaseApp.h to provide common code to UWP apps.

* Remove constant window dimensions

* Enable and Disable cursor support.

* Actually use mouse delta

* Gamepad Support

* Cleaning and small tweaks

* Restore original example.

* Update comment

* Use 'Messages' to handle the cursor functions so code is more portable.

* Comment

* Comment unused message fields and use vector for mouse pos instead.

* Move messages to utils.h and use messages for everything. No more plat-specific code in raylib.h

* Working build

* Fix build again, stop deleting files

* Hotfix crash, needs investigating

* Remove VS2015.UWP, I cannot update the project

* Lots of UWP work, added keyboard and mouse press support. Still need to finish scroll wheel, mouse position and cursor hiding, plus other stuff that I haven't seen yet.

* Implemented a ton more things, added BaseApp.h to provide common code to UWP apps.

* Remove constant window dimensions

* Enable and Disable cursor support.

* Actually use mouse delta

* Gamepad Support

* Cleaning and small tweaks

* Restore original example.

* Update comment

* Use 'Messages' to handle the cursor functions so code is more portable.

* Comment

* Comment unused message fields and use vector for mouse pos instead.

* Move messages to utils.h and use messages for everything. No more plat-specific code in raylib.h

* Tested some desktop stuff and added projection matrix updates for window resizing.

* Fixed big bad mouse bug

* Fix alt buttons and add hack to combat flickery key presses (far from perfect)

* Remove debug code

* Final commit

* Well, so I thought

* Wow, i am bad

* Remove packages folder

* Remove useless include

* Apply requested changes and fix linux build

* Try to stop packages folder

* Have we fixed the formatting properly?

* Third time's the charm?

* Where did this come from?

* Re-fix

* Autoformat is gonna kill

* Fixed XBOX ONE Support

* Fix tabs
2019-04-27 20:33:51 +02:00
cmake Take care of raylib_USE_STATIC_LIBS when calling find_library 2019-04-09 18:03:26 +08:00
examples new example: models_first_person_maze -WIP- 2019-04-23 23:28:11 +02:00
games Happy new year 2019 2019-04-07 17:49:12 +02:00
logo New icon generation 2018-09-25 10:41:15 +02:00
projects UWP Support Overhaul (#819) 2019-04-27 20:33:51 +02:00
src UWP Support Overhaul (#819) 2019-04-27 20:33:51 +02:00
templates WARNING: Issues on web building 2019-04-23 18:10:38 +02:00
.gitignore UWP Support Overhaul (#819) 2019-04-27 20:33:51 +02:00
.travis.yml Travis CI: bump installed wayland-protocols to v1.15 2019-01-08 09:03:22 +01:00
BINDINGS.md Added Crystal binding 2019-04-12 00:01:32 +02:00
CHANGELOG Update CHANGELOG 2019-04-12 13:46:44 +02:00
CMakeLists.txt Fix CMake support on Win32 2019-04-09 18:03:25 +08:00
CODE_OF_CONDUCT.md Create CODE_OF_CONDUCT.md 2018-07-23 13:37:25 +02:00
CONTRIBUTING.md Move bindings to BINDINGS.md 2019-03-20 16:44:51 +01:00
HELPME.md enjoy! 2018-09-18 21:34:02 +02:00
HISTORY.md Start setting things up for raylib 2.5 2019-04-05 13:44:04 +02:00
LICENSE.md Update LICENSE.md 2018-10-13 16:03:42 +02:00
README.md Update README.md 2019-04-23 15:22:20 +02:00
ROADMAP.md Start setting things up for raylib 2.5 2019-04-05 13:44:04 +02:00
appveyor.yml CI: Build with all optional formats enabled 2018-07-29 12:13:01 +02:00
raylib.pc.in CMake: pkg-config: fix usage for RedHat-like systems (#728) 2019-01-19 13:52:55 +01:00
raylib.rc.data Review resources naming 2018-11-19 15:18:11 +01:00

README.md

raylib is a simple and easy-to-use library to enjoy videogames programming.

raylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's specially well suited for prototyping, tooling, graphical applications, embedded systems and education.

NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no auto-debugging... just coding in the most pure spartan-programmers way.

Ready to learn? Jump to code examples!

Build Status https://ci.appveyor.com/api/projects/status/github/raysan5/raylib?svg=true Chat on Discord License Twitter URL

features

  • NO external dependencies, all required libraries are bundled into raylib
  • Multiple platforms supported: Windows, Linux, MacOS, Android... and many more!
  • Written in plain C code (C99) in PascalCase/camelCase notation
  • Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
  • Unique OpenGL abstraction layer (usable as standalone module): rlgl
  • Multiple Fonts formats supported (XNA fonts, AngelCode fonts, TTF)
  • Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
  • Full 3D support, including 3D Shapes, Models, Billboards, Heightmaps and more!
  • Flexible Materials system, supporting classic maps and PBR maps
  • Custom shaders, including model and postprocessing shaders.
  • Powerful math module for Vector, Matrix and Quaternion operations: raymath
  • Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD)
  • VR stereo rendering support with configurable HMD device parameters
  • Bindings to multiple code languages!

raylib uses on its core module the outstanding GLFW3 library, embedded inside raylib in the form of rglfw module, to avoid external dependencies.

raylib uses on its raudio module, the amazing miniaudio audio library to support multiple platforms and multiple audio backends.

raylib uses internally multiple single-file header-only libraries to support multiple fileformats loading and saving, all those libraries are embedded with raylib and available in src/external directory. Check raylib Wiki for a detailed list.

On Android platform, native_app_glue module module (provided by Android NDK) and native Android libraries are used to manage window/context, inputs and activity life cycle.

On Raspberry Pi platform (native mode), Videocore API and EGL libraries are used for window/context management. Inputs are processed using evdev Linux libraries

build and installation

Binary releases for Windows, Linux and macOS are available at the Github Releases page. raylib is also available via multiple package managers on multiple OS distributions. Check raylib Wiki for more info.

If you wish to build raylib yourself, the raylib Wiki also contains detailed instructions on how to approach that.

raylib has been developed using two tools:

Those are the tools recommended to enjoy raylib development.

contact

If you are using raylib and you enjoy it, please, join our Discord server.

license

raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check LICENSE for further details.