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README.md
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**raylib is a simple and easy-to-use library to enjoy videogames programming.**
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raylib is highly inspired by Borland BGI graphics lib and by XNA framework.
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raylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's specially well suited for prototyping, tooling, graphical applications, embedded systems and education.
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raylib is especially well suited for prototyping, tooling, graphical applications, embedded systems and education.
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NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming;
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*NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming;
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no fancy interface, no visual helpers, no auto-debugging... just coding in the most
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pure spartan-programmers way.
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pure spartan-programmers way.*
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Ready to learn? Jump to [code examples!](http://www.raylib.com/examples.html)
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- **VR stereo rendering** support with configurable HMD device parameters
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- Bindings to [multiple code languages](https://github.com/raysan5/raylib/blob/master/BINDINGS.md)!
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raylib uses on its [core](https://github.com/raysan5/raylib/blob/master/src/core.c) module the outstanding [GLFW3](http://www.glfw.org/) library, embedded inside raylib in the form of [rglfw](https://github.com/raysan5/raylib/blob/master/src/rglfw.c) module, avoiding that way external dependencies.
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raylib uses on its [core](https://github.com/raysan5/raylib/blob/master/src/core.c) module the outstanding [GLFW3](http://www.glfw.org/) library, embedded inside raylib in the form of [rglfw](https://github.com/raysan5/raylib/blob/master/src/rglfw.c) module, to avoid external dependencies.
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raylib uses on its [audio](https://github.com/raysan5/raylib/blob/master/src/raudio.c) module, the amazing [mini_al](https://github.com/dr-soft/mini_al) audio library, single-file header-only and supporting multiple platforms and multiple audio backends.
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raylib uses on its [raudio](https://github.com/raysan5/raylib/blob/master/src/raudio.c) module, the amazing [miniaudio](https://github.com/dr-soft/miniaudio) audio library to support multiple platforms and multiple audio backends.
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raylib uses internally multiple single-file header-only libraries to support multiple fileformats loading and saving, all those libraries are embedded with raylib and available in [src/external](https://github.com/raysan5/raylib/tree/master/src/external) directory.
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raylib uses internally multiple single-file header-only libraries to support multiple fileformats loading and saving, all those libraries are embedded with raylib and available in [src/external](https://github.com/raysan5/raylib/tree/master/src/external) directory. Check [raylib Wiki](https://github.com/raysan5/raylib/wiki/raylib-dependencies) for a detailed list.
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*On Android, `native_app_glue module` (provided by Android NDK) and native Android libraries are used to manage window/context, inputs and activity life cycle.*
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*On Android platform, `native_app_glue module` module (provided by Android NDK) and native Android libraries are used to manage window/context, inputs and activity life cycle.*
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*On Raspberry Pi, `Videocore API` and `EGL` libraries are used for window/context management and raw inputs reading.*
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*On Raspberry Pi platform (native mode), `Videocore API` and `EGL` libraries are used for window/context management. Inputs are processed using `evdev` Linux libraries*
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build and installation
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----------------------
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Binary releases for Windows, Linux and macOS are available at the [Github Releases page](https://github.com/raysan5/raylib/releases). raylib is also available via multiple package managers on multiple OS distributions. For more info check [raylib Wiki](https://github.com/raysan5/raylib/wiki).
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Binary releases for Windows, Linux and macOS are available at the [Github Releases page](https://github.com/raysan5/raylib/releases). raylib is also available via multiple package managers on multiple OS distributions. Check [raylib Wiki](https://github.com/raysan5/raylib/wiki) for more info.
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If you wish to build raylib yourself, [the raylib Wiki](https://github.com/raysan5/raylib/wiki) also contains detailed instructions on how to approach that.
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raylib has been developed exclusively using two tools:
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raylib has been developed using two tools:
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* Notepad++ (text editor) - [http://notepad-plus-plus.org](http://notepad-plus-plus.org/)
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* MinGW (GCC compiler) - [http://www.mingw.org](http://www.mingw.org/)
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Those tools are recommended for raylib development.
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Those are the tools recommended to enjoy raylib development.
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contact
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-------
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* Webpage: [http://www.raylib.com](http://www.raylib.com)
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* Discord: [https://discord.gg/raylib](https://discord.gg/VkzNHUE)
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* Twitter: [http://www.twitter.com/raysan5](http://www.twitter.com/raysan5)
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* Facebook: [http://www.facebook.com/raylibgames](http://www.facebook.com/raylibgames)
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* Reddit: [https://www.reddit.com/r/raylib](https://www.reddit.com/r/raylib)
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* Twitch: [http://www.twitch.tv/raysan5](http://www.twitch.tv/raysan5)
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* Patreon: [https://www.patreon.com/raylib](https://www.patreon.com/raylib)
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* Discord: [https://discord.gg/raylib](https://discord.gg/VkzNHUE)
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* YouTube: [https://www.youtube.com/channel/raylib](https://www.youtube.com/channel/UC8WIBkhYb5sBNqXO1mZ7WSQ)
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If you are using raylib and you enjoy it, please, [let me know][raysan5].
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If you are able to contribute, then please [helpme](http://www.raylib.com/helpme.html)!
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If you are using raylib and you enjoy it, please, join our [Discord server](https://discord.gg/VkzNHUE).
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license
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raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check [LICENSE](LICENSE.md) for further details.
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[raysan5]: mailto:ray@raylib.com "Ramon Santamaria - Ray San"
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