Start setting things up for raylib 2.5

This commit is contained in:
Ray 2019-04-05 13:44:04 +02:00
parent 92733d6695
commit 0f9fe34c3a
5 changed files with 19 additions and 8 deletions

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@ -3,6 +3,12 @@ changelog
Current Release: raylib 2.0.0 (July 2018)
-----------------------------------------------
Release: raylib 2.5 (May 2019)
-----------------------------------------------
TODO.
-----------------------------------------------
Release: raylib 2.0 (July 2018)
-----------------------------------------------

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@ -225,3 +225,8 @@ Refactored all raylib configuration #defines into a **centralized `config.h` hea
A part of that, lots of new features, like a brand **new font rendering and packaging system** for TTF fonts with **SDF support** (thanks to the amazing STB headers), new functions for **CPU image data manipulation**, new orthographic 3d camera mode, a complete review of `raymath.h` single-file header-only library for better consistency and performance, new examples and way, [way more](https://github.com/raysan5/raylib/blob/master/CHANGELOG).
Probably by now, **raylib 2.0 is the simplest and easiest-to-use library to learn (and understand) videogames programming**... but, undoubtly its development has exceeded any initial objective; raylib has become a simple and easy-to-use trully multiplatform portable standalone media library with thousands of possibilities... and that's just the beginning!
notes on raylib 2.5
-------------------
SOON.

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@ -7,10 +7,10 @@ Here it is a wish-list with features and ideas to improve the library.
Note that [raylib source code](https://github.com/raysan5/raylib/tree/master/src) has some *TODO* marks around code with pending things to review and improve. Check [GitHub Issues](https://github.com/raysan5/raylib/issues) for further details!
**raylib 2.x**
- [ ] raynet: Network module
- [ ] rnet: Network module
- [ ] Support Vulkan API (GRAPHICS_API_VULKAN)
- [ ] Basic CPU/GPU stats sytem (memory, draws, time...)
- [ ] Support Animated models
- [x] Support Animated models (2.5)
**raylib 1.8**
- [x] Improved Materials system with PBR support

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@ -25,7 +25,7 @@
*
**********************************************************************************************/
#define RAYLIB_VERSION "2.4-dev"
#define RAYLIB_VERSION "2.5-dev"
// Edit to control what features Makefile'd raylib is compiled with
#if defined(RAYLIB_CMAKE)

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@ -1,8 +1,8 @@
GLFW_ICON ICON "raylib.ico"
1 VERSIONINFO
FILEVERSION 2,0,0,0
PRODUCTVERSION 2,0,0,0
FILEVERSION 2,5,0,0
PRODUCTVERSION 2,5,0,0
BEGIN
BLOCK "StringFileInfo"
BEGIN
@ -11,12 +11,12 @@ BEGIN
BEGIN
//VALUE "CompanyName", "raylib technologies"
VALUE "FileDescription", "Created using raylib (www.raylib.com)"
VALUE "FileVersion", "2.0.0"
VALUE "FileVersion", "2.5.0"
VALUE "InternalName", "raylib app"
VALUE "LegalCopyright", "(c) 2018 Ramon Santamaria - @raysan5"
VALUE "LegalCopyright", "(c) 2019 Ramon Santamaria (@raysan5)"
//VALUE "OriginalFilename", "raylib_app.exe"
VALUE "ProductName", "raylib game"
VALUE "ProductVersion", "2.0.0"
VALUE "ProductVersion", "2.5.0"
END
END
BLOCK "VarFileInfo"