diff --git a/CHANGELOG b/CHANGELOG index 33253336..8546e5b0 100644 --- a/CHANGELOG +++ b/CHANGELOG @@ -3,6 +3,12 @@ changelog Current Release: raylib 2.0.0 (July 2018) +----------------------------------------------- +Release: raylib 2.5 (May 2019) +----------------------------------------------- + +TODO. + ----------------------------------------------- Release: raylib 2.0 (July 2018) ----------------------------------------------- diff --git a/HISTORY.md b/HISTORY.md index f9f33ef3..bbd16c43 100644 --- a/HISTORY.md +++ b/HISTORY.md @@ -225,3 +225,8 @@ Refactored all raylib configuration #defines into a **centralized `config.h` hea A part of that, lots of new features, like a brand **new font rendering and packaging system** for TTF fonts with **SDF support** (thanks to the amazing STB headers), new functions for **CPU image data manipulation**, new orthographic 3d camera mode, a complete review of `raymath.h` single-file header-only library for better consistency and performance, new examples and way, [way more](https://github.com/raysan5/raylib/blob/master/CHANGELOG). Probably by now, **raylib 2.0 is the simplest and easiest-to-use library to learn (and understand) videogames programming**... but, undoubtly its development has exceeded any initial objective; raylib has become a simple and easy-to-use trully multiplatform portable standalone media library with thousands of possibilities... and that's just the beginning! + +notes on raylib 2.5 +------------------- + +SOON. \ No newline at end of file diff --git a/ROADMAP.md b/ROADMAP.md index f8151449..ae470607 100644 --- a/ROADMAP.md +++ b/ROADMAP.md @@ -7,10 +7,10 @@ Here it is a wish-list with features and ideas to improve the library. Note that [raylib source code](https://github.com/raysan5/raylib/tree/master/src) has some *TODO* marks around code with pending things to review and improve. Check [GitHub Issues](https://github.com/raysan5/raylib/issues) for further details! **raylib 2.x** - - [ ] raynet: Network module + - [ ] rnet: Network module - [ ] Support Vulkan API (GRAPHICS_API_VULKAN) - [ ] Basic CPU/GPU stats sytem (memory, draws, time...) - - [ ] Support Animated models + - [x] Support Animated models (2.5) **raylib 1.8** - [x] Improved Materials system with PBR support diff --git a/src/config.h b/src/config.h index 4174ed71..561bcfd3 100644 --- a/src/config.h +++ b/src/config.h @@ -25,7 +25,7 @@ * **********************************************************************************************/ -#define RAYLIB_VERSION "2.4-dev" +#define RAYLIB_VERSION "2.5-dev" // Edit to control what features Makefile'd raylib is compiled with #if defined(RAYLIB_CMAKE) diff --git a/src/raylib.rc b/src/raylib.rc index 2aaa5e26..c2fdfa46 100644 --- a/src/raylib.rc +++ b/src/raylib.rc @@ -1,8 +1,8 @@ GLFW_ICON ICON "raylib.ico" 1 VERSIONINFO -FILEVERSION 2,0,0,0 -PRODUCTVERSION 2,0,0,0 +FILEVERSION 2,5,0,0 +PRODUCTVERSION 2,5,0,0 BEGIN BLOCK "StringFileInfo" BEGIN @@ -11,12 +11,12 @@ BEGIN BEGIN //VALUE "CompanyName", "raylib technologies" VALUE "FileDescription", "Created using raylib (www.raylib.com)" - VALUE "FileVersion", "2.0.0" + VALUE "FileVersion", "2.5.0" VALUE "InternalName", "raylib app" - VALUE "LegalCopyright", "(c) 2018 Ramon Santamaria - @raysan5" + VALUE "LegalCopyright", "(c) 2019 Ramon Santamaria (@raysan5)" //VALUE "OriginalFilename", "raylib_app.exe" VALUE "ProductName", "raylib game" - VALUE "ProductVersion", "2.0.0" + VALUE "ProductVersion", "2.5.0" END END BLOCK "VarFileInfo"