Ray
b59fab7ee6
Update year to 2023
2023-01-01 16:00:56 +01:00
Ray
5840cd6e50
Remove unneeded comment
2022-08-02 18:12:57 +02:00
Ray
4a9391ae83
REVIEWED: examples descriptions
2022-07-20 01:28:37 +02:00
Ray
c1b01c0d5d
Added new comment to examples
2022-06-21 19:53:18 +02:00
Ray
716e26aa37
Review BeginTextureMode() usage
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Moved outside BeginDrawing()/EndDrawing() to illustrate drawing is happening to an external texture (not screen)
2021-06-23 01:25:09 +02:00
Jeffery Myers
e48b9a6da1
[Examples] Warning fixes (pt 1) ( #1668 )
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* Fix some warnings in examples.
* cleanups from review
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-03-23 07:51:52 +01:00
Ray
01e28263be
WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency
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Some enums values have been renamed to be more consistent and also provide a more detailed description:
- ShaderLocationIndex: LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION
- ShaderUniformDataType: UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2
- MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO
- PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
2021-03-14 11:05:51 +01:00
raysan5
c32ae480af
RENAMED: FormatText() -> TextFormat()
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This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
2020-08-16 11:28:15 +02:00
Ray
87774a0a21
Review variables initialization
2019-05-27 00:18:15 +02:00
Ray
b525039e0a
Review ALL examples
2019-05-20 16:36:42 +02:00
Ray
be6d237b9e
Review models examples
2019-03-29 20:22:50 +01:00
Ray
ed269b8d9a
Review RenderTexture drawing usage
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Now `BeginTextureMode()` does not clean buffers automatically, that behaviour has been changed because there could be some case (i.e. painting software) where texture buffer does not ned to be cleared; user is responsible of clearing buffers using `ClearBackground()`
2018-11-19 09:40:01 +01:00
Ray
a1d9c33995
Reviewed models and examples
2018-06-30 20:02:32 +02:00
Ray San
6045062a05
Renamed some functions
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- Renamed Begin3dMode() --> BeginMode3D()
- Renamed Begin2dMode() --> BeginMode2D()
- Renamed End3dMode() --> EndMode3D()
- Renamed End2dMode() --> EndMode2D()
2018-05-04 16:54:05 +02:00
Ray San
4cc12ef2b3
Review camera definition on examples
2018-04-11 10:13:00 +02:00
raysan5
09228752ce
Review default shaders usage on loading
2017-11-12 10:33:44 +01:00
Wilhem Barbier
7ef604fbf5
Store the default shaders
2017-11-09 20:47:22 +01:00
Ray
1375a616b2
Some examples code tweaks
2017-10-20 00:18:21 +02:00
raysan5
9040526f17
Adapt to new materials system
2017-07-21 17:17:37 +02:00
Ray
65e6a6db53
Improved shaders_postprocessing example
2017-05-16 00:14:14 +02:00
Ray
dd4dd0e87d
Reorganize examples folder
2017-04-04 01:54:49 +02:00